|
|
Line 215: |
Line 215: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| | | {{USFIVMoveListRow|Vulture Kick|Overhead|f + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Glory Kick|Rolling Kick|df + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Fragrance Palm|Fragrance Palm|f + hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Target Combo|Target Combo|lk --- hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Falcon Kick|Dive Kick|(in air) df + mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 224: |
Line 236: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | | {{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 233: |
Line 251: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| | | {{USFIVMoveListRow|Head Bazooka|Forward Throw|f or n + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow||Back Throw|b + lp + lk| | | {{USFIVMoveListRow|Hand Machinegun|Back Throw|b + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 245: |
Line 263: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| | | {{USFIVMoveListRow|Messiah Kick|Messiah Kick|qcf + k ex| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| | | {{USFIVMoveListRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Snake Strike|Snake Strike|dp + p ex| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 257: |
Line 287: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| | | {{USFIVMoveListRow|Spectacle Romance|Super|qcf qcf + p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 266: |
Line 296: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| | | {{USFIVMoveListRow|Space Opera Symphony|Ultra I|qcf qcf + 3p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p | | {{USFIVMoveListRow|Big Bang Typhoon|Ultra II|qcb qcb + 3p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 281: |
Line 311: |
| ==Strategy== | | ==Strategy== |
|
| |
|
| == Matchups == | | ==Matchups== |
| | |
| * <u>'''Vs. Abel'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Adon'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Akuma'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Balrog'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Blanka'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. C. Viper'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cammy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Chun Li'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cody'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dee Jay'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dhalsim'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dudley'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. E. Honda'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Elena'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. El Fuerte'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Evil Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Fei Long'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gen'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gouken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guile'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hakan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hugo'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ibuki'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Juri'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Makoto'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. M. Bison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Oni'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Poison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rolento'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rose'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rufus'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sagat'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sakura'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Seth'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. T. Hawk'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Vega'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yang'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yun'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Zangief'''</u>
| |
| | |
| TBW
| |
|
| |
|
|
| |
|
Rufus
Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight.
In a nutshell
The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
df + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk --- hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) df + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf + k ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk armorbreak
|
Perform after Messiah Kick
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
Perform after Messiah Kick
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
Perform after Messiah Kick
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf + p ex armorbreak
|
For mp and hp versions, b or f controls forward distance traveled
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb qcb + 3p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
7
|
4
|
12
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
80
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
10
|
5
|
16
|
2
|
2
|
10
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
6
|
2
|
23
|
6
|
30
|
2
|
2
|
23
|
18
|
23
|
-7
|
-2
|
Forces stand
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
-
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
30*50
|
50*50
|
40*20
|
HL
|
sp/su*-
|
7
|
2(4)3
|
11
|
7
|
26
|
3
|
9
|
11
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
110
|
200
|
60
|
HL
|
su
|
8
|
2
|
21
|
8
|
30
|
2
|
2
|
21
|
18
|
23
|
-5
|
0
|
Forces stand
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
5
|
2
|
5
|
5
|
11
|
2
|
2
|
5
|
11
|
14
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
100
|
40
|
HL
|
sp/su
|
7
|
2
|
12
|
7
|
20
|
2
|
2
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
9
|
3
|
16
|
9
|
27
|
3
|
3
|
16
|
19
|
23
|
0
|
4
|
Frame advantage based on 2nd active frame
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
6
|
2
|
7
|
6
|
14
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
10
|
2
|
17
|
10
|
28
|
1
|
2
|
17
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
90
|
150
|
60
|
HL
|
-
|
17
|
2
|
14
|
17
|
32
|
2
|
2
|
14
|
18
|
-
|
2
|
-
|
|
|
|
|
Free Juggle
|
Free Juggle
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~13f
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
80
|
100
|
40
|
HL
|
sp/su
|
7
|
3
|
10
|
7
|
19
|
3
|
3
|
10
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
-
|
14
|
2
|
30
|
14
|
45
|
2
|
2
|
30
|
18
|
22
|
-14
|
-10
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
sp/su
|
6
|
1
|
16
|
6
|
22
|
1
|
1
|
16
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
110
|
200
|
60
|
L
|
-
|
12
|
2
|
22
|
12
|
35
|
2
|
2
|
22
|
18
|
-
|
-6
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Vulture Kick
|
Vulture Kick
|
60
|
50
|
40
|
L
|
-
|
21
|
2
|
16
|
21
|
38
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Lower body: 7~20f
|
Glory Kick
|
Glory Kick
|
50
|
50
|
40
|
H
|
-
|
21
|
2
|
12
|
21
|
34
|
2
|
2
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Fragrance Palm
|
Fragrance Palm
|
100
|
150
|
60
|
HL
|
-
|
19
|
5
|
18
|
19
|
41
|
5
|
5
|
18
|
18
|
-
|
-5
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Target Combo
|
>
|
70
|
100
|
30
|
HL
|
-
|
8
|
2
|
21
|
8
|
30
|
2
|
2
|
21
|
15
|
-
|
-8
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
4
|
6
|
-
|
4
|
9
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
9
|
-
|
6
|
14
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
50*40
|
50*100
|
60*20
|
H
|
-
|
7
|
3(4)3
|
-
|
7
|
16
|
3
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
-
|
-
|
-
|
Falcon Kick
|
Dive Kick
|
70
|
100
|
40
|
HL
|
-
|
11
|
Until ground
|
-
|
11
|
#VALUE!
|
Until ground
|
Until ground
|
0
|
|
|
7
|
-
|
Guard advantage based on earliest jump
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
80
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
100
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
160
|
200
|
60
|
-
|
-
|
58
|
2
|
35
|
58
|
94
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Head Bazooka
|
Forward Throw
|
135
|
120
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Opponent recovers 74F after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Hand Machinegun
|
Back Throw
|
130
|
160
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Opponent recovers 36F after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Messiah Kick
|
Messiah Kick
|
80
|
100
|
20/30
|
HL
|
-
|
24
|
2
|
8 + After landing 20
|
24
|
53
|
|
2
|
28
|
|
|
-9
|
-5
|
After landing 3f~ can cancel into followup
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Messiah Kick
|
80
|
100
|
20/30
|
HL
|
-
|
26
|
2
|
11 + After landing 20
|
26
|
58
|
|
2
|
31
|
|
|
-12
|
-8
|
After landing 3f~ can cancel into followup
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Messiah Kick
|
80
|
100
|
20/30
|
HL
|
-
|
35
|
2
|
5 + After landing 20
|
35
|
61
|
|
2
|
25
|
|
|
-6
|
-2
|
After landing 3f~ can cancel into followup
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Messiah Kick
|
Messiah Kick
|
15x4*20
|
10x4*50
|
-250/0
|
HL
|
-
|
11
|
3(1)2(1)2(1)2(8)2
|
6+27
|
11
|
65
|
|
22
|
33
|
|
|
-14
|
-10
|
After landing, 2~17f can cancel into followup
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~13f
|
-
|
High Attack
|
Messiah Flash Kick Followup
|
60
|
100
|
20/30
|
HL
|
su
|
12
|
4
|
14 + After landing 21
|
12
|
50
|
|
4
|
35
|
|
|
-18
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~11f
|
-
|
Low Attack
|
Messiah Low Followup
|
80
|
100
|
20/30
|
L
|
-
|
19
|
2
|
22
|
19
|
42
|
|
2
|
22
|
|
|
-3
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Mid Attack
|
Messiah Overhead Followup
|
90
|
150
|
20/30
|
H
|
-
|
26
|
5
|
After landing 19
|
26
|
49
|
|
5
|
19
|
|
|
-3
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Galactic Tornado
|
Galactic Tornado
|
40*50
|
50*50
|
20/10*20
|
HL
|
su*-
|
10
|
8(6)2
|
20
|
10
|
45
|
|
16
|
20
|
|
|
-1
|
-
|
|
X
|
X
|
|
|
|
|
|
-
|
-
|
-
|
|
Galactic Tornado
|
50*20*40
|
50x3
|
20/10*10*20
|
HL
|
su*-*-
|
14
|
10*11(5)2
|
20
|
14
|
61
|
|
28
|
20
|
|
|
-1
|
-
|
Can move forward during rotation
|
X
|
X
|
|
|
|
|
|
-
|
-
|
-
|
|
Galactic Tornado
|
50*20*50
|
50x3
|
20/10*10*20
|
HL
|
su*-*-
|
15
|
10*11(5)2
|
20
|
15
|
62
|
|
28
|
20
|
|
|
-1
|
-
|
Can move forward during rotation
|
X
|
X
|
|
|
|
|
|
-
|
-
|
-
|
EX Galactic Tornado
|
Galactic Tornado
|
0*130
|
0*100
|
-250/0
|
HL
|
su*-
|
11
|
19(3)1
|
22
|
11
|
55
|
|
23
|
22
|
|
|
-2
|
-
|
13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered
|
X
|
X
|
|
1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown
|
1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
-
|
-
|
-
|
Snake Strike
|
Snake Strike
|
40x5
|
40x5
|
20/16x7
|
HL
|
-
|
8
|
1(3)1(3)1(4)1(3)1
|
1+17
|
8
|
43
|
|
18
|
18
|
|
|
2
|
6
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Snake Strike
|
40x7
|
40x7
|
20/16x7
|
HL
|
-
|
7
|
1(3)1(2)2(3)1(3)1(3)1(3)2
|
2+17
|
7
|
51
|
|
26
|
19
|
|
|
0
|
4
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Snake Strike
|
40x7
|
40x7
|
20/16x7
|
HL
|
-
|
6
|
1(3)1(2)1(3)2(2)1(3)1(3)1
|
4+17
|
6
|
50
|
|
24
|
21
|
|
|
-1
|
3
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Snake Strike
|
Snake Strike
|
30x7
|
30x7
|
#DIV/0!
|
HL
|
-
|
7
|
1(1)2(1)1(2)2(1)1(2)1(2)1
|
15+17
|
7
|
56
|
|
18
|
32
|
|
|
-
|
-
|
|
|
|
|
|
|
|
|
-
|
All: 1~10f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Spectacle Romance
|
Super Combo
|
100*80*150
|
0
|
#DIV/0!
|
HL
|
-
|
1+6
|
1(14)1
|
29
|
7
|
51
|
|
16
|
29
|
|
|
-9
|
-
|
2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover
|
X
|
|
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
-
|
All: 1~5f
|
-
|
|
Super Combo
|
100*80*150
|
0
|
#DIV/0!
|
HL
|
-
|
1+13
|
2(14)1
|
29
|
14
|
59
|
|
17
|
29
|
|
|
-9
|
-
|
2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover
|
X
|
|
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
-
|
All: 1~6f
|
-
|
|
Super Combo
|
100*80*150
|
0
|
#DIV/0!
|
HL
|
-
|
1+15
|
3(14)1
|
29
|
16
|
62
|
|
18
|
29
|
|
|
-9
|
-
|
2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover
|
X
|
|
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
-
|
All: 1f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Space Opera Symphony
|
Ultra Combo 1
|
30*30*38x7*94 (? Ultra Change)
|
0
|
0/0
|
HL
|
-
|
0+9
|
3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2
|
32
|
9
|
151
|
|
111
|
32
|
|
|
-13
|
-
|
9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Big Bang Typhoon
|
Ultra Combo 2
|
47*313
|
0
|
0/0
|
HL
|
-
|
0+11
|
88
|
87
|
11
|
185
|
|
88
|
87
|
|
|
-74
|
-
|
1st hit cannot hit airborne opponents and cannot be countered
|
X
|
|
|
1st Hit: Vacuum, 18th Hit: Hard Knockdown
|
1st Hit: Vacuum, 18th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: