|
|
Line 213: |
Line 213: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| | | {{USFIVMoveListRow|Viper Elbow|Overhead|f + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Double Kick|Double Kick|f + hk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 222: |
Line 225: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | | {{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 231: |
Line 240: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| | | {{USFIVMoveListRow|Ab Fitness|Forward Throw|f or n + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow||Back Throw|b + lp + lk| | | {{USFIVMoveListRow|Temple Massage|Back Throw|b + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 243: |
Line 252: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| | | {{USFIVMoveListRow|Thunder Knuckle|Thunder Knuckle|qcb + p ex armorbreak|hp is anti-air, mp is a chest level straight atack, lp is a leg level straight attack; Startup can be canceled with 2p |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Burning Kick|Burn Kick|qcb + k ex| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Air Burning Kick|Air Burn Kick|(in air) qcb + k ex| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| | | {{USFIVMoveListRow|Seismic Hammer|Seismo|dp + p ex|Statup can be canceled with 2p |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Feint|Feint|p p during startup of Thunder Knuckle or Seismic Hammer| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|High Jump|High Jump|tap db or d or df then ub or u or uf| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 255: |
Line 276: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| | | {{USFIVMoveListRow|Emergency Combination|Super|qcb qcb + p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 264: |
Line 285: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| | | {{USFIVMoveListRow|Burst Time|Ultra I|qcf qcf + 3p armorbreak| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p | | {{USFIVMoveListRow|Burning Dance|Ultra II|(in air) qcb qcb + 3k armorbreak| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 279: |
Line 300: |
| ==Strategy== | | ==Strategy== |
|
| |
|
| == Matchups == | | ==Matchups== |
| | |
| * <u>'''Vs. Abel'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Adon'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Akuma'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Balrog'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Blanka'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. C. Viper'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cammy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Chun Li'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cody'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dee Jay'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dhalsim'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dudley'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. E. Honda'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Elena'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. El Fuerte'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Evil Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Fei Long'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gen'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gouken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guile'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hakan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hugo'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ibuki'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Juri'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Makoto'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. M. Bison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Oni'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Poison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rolento'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rose'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rufus'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sagat'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sakura'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Seth'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. T. Hawk'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Vega'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yang'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yun'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Zangief'''</u>
| |
| | |
| TBW
| |
|
| |
|
|
| |
|
C. Viper
C. Viper works in the S.I.N. organization, carrying out many missions for Seth as his personal lackey. However, unbeknownst to Seth, Viper is secretly working for the CIA and has managed to work her way into Seth's trust. She is actually investigating the BLECE project and aims to take down Seth, S.I.N., and the Living Incubator project being secretly funded by S.I.N. However, despite her rise in the ranks, Seth's trust of Viper has wavered of late as he has begun suspecting that Viper is not quite who he originally thought she was.
In a nutshell
Widely considered the most technical characters in the game, Viper requires high levels of manual dexterity and mindgames to be effective. Diligent players, however, are rewarded for their efforts with some of the most potent offensive tools in the game. Her mix-up is absolutely devastating, being able to cross up with Aerial Burn Kicks mixed in with safe Overheads and super jump cancels, which she can use to combo into her Ultras for well over 50% of the opponent's health bar. However, as great as Viper is in mixing up opponents, her wake-up options are not strong so she can easily be mixed up herself. The key to winning with Viper: constant offense and never letting the opponent get a chance to think.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcb + p ex armorbreak
|
hp is anti-air, mp is a chest level straight atack, lp is a leg level straight attack; Startup can be canceled with 2p
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + k ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) qcb + k ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + p ex
|
Statup can be canceled with 2p
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
p p during startup of Thunder Knuckle or Seismic Hammer
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
tap db or d or df then ub or u or uf
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcb qcb + p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3p armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) qcb qcb + 3k armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
7
|
4
|
12
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
9
|
5
|
15
|
2
|
2
|
9
|
14
|
17
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
90
|
200
|
60
|
HL
|
sp/su
|
9
|
2
|
16
|
9
|
26
|
2
|
2
|
16
|
18
|
23
|
0
|
5
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
5
|
1
|
7
|
5
|
12
|
1
|
1
|
7
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
7
|
4
|
11
|
7
|
21
|
4
|
4
|
11
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*60
|
125*75
|
60*20
|
HL
|
su*-
|
12
|
1(8)3
|
17
|
12
|
40
|
3
|
12
|
17
|
18
|
23
|
-2
|
3
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
6
|
2
|
7
|
6
|
14
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
70
|
100
|
40
|
HL
|
su
|
7
|
2
|
12
|
7
|
20
|
2
|
2
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
14
|
4
|
16
|
14
|
33
|
4
|
4
|
16
|
18
|
23
|
-2
|
3
|
Only +2 on hit vs. crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
6
|
2
|
8
|
6
|
15
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
60
|
100
|
40
|
HL
|
-
|
8
|
3
|
11
|
8
|
21
|
3
|
3
|
11
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
100
|
200
|
60
|
HL
|
-
|
11
|
6
|
15
|
11
|
31
|
6
|
6
|
15
|
19
|
23
|
-2
|
2
|
Can be performed with Down/Forward + HK at any distance from the opponent, frame advantage is based on 2nd active frame
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
3
|
9
|
5
|
16
|
3
|
3
|
9
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
150
|
60
|
HL
|
sp/su
|
8
|
2
|
18
|
8
|
27
|
2
|
2
|
18
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
5
|
2
|
12
|
5
|
18
|
2
|
2
|
12
|
11
|
14
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
16
|
7
|
25
|
3
|
3
|
16
|
14
|
17
|
-5
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
200
|
60
|
L
|
-
|
12
|
3
|
18
|
12
|
32
|
3
|
3
|
18
|
18
|
-
|
-3
|
-
|
Hard knockdown
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Viper Elbow
|
+
|
70
|
100
|
40
|
H
|
-
|
20
|
5
|
3 + After landing 8
|
20
|
35
|
5
|
5
|
11
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Double Kick
|
+
|
40*60
|
125*75
|
60*20
|
HL
|
su*-
|
12
|
1(8)3
|
17
|
12
|
40
|
3
|
12
|
17
|
18
|
23
|
-2
|
3
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
Feet: 1~11f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
70
|
100
|
40
|
H
|
sp
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
90
|
200
|
60
|
H
|
sp
|
8
|
6
|
-
|
8
|
13
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
30
|
50
|
20
|
H
|
sp
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
70
|
100
|
40
|
H
|
-
|
9
|
5
|
-
|
9
|
13
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
90
|
200
|
60
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
70
|
100
|
40
|
H
|
sp
|
8
|
5
|
-
|
8
|
12
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
90
|
200
|
60
|
H
|
-
|
8
|
5
|
-
|
8
|
12
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
sp
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
60
|
100
|
40
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
90
|
200
|
60
|
H
|
sp
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+13
|
2
|
40
|
26
|
67
|
2
|
2
|
40
|
|
|
-26
|
-26
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
90
|
150
|
40
|
HL
|
-
|
18+14
|
2
|
40
|
32
|
73
|
2
|
2
|
40
|
|
|
-20
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
68
|
2
|
40
|
68
|
109
|
2
|
2
|
40
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Ab Fitness
|
Forward Throw
|
130
|
100
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Temple Massage
|
Back Throw
|
120
|
160
|
60
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Thunder Knuckle
|
Thunder Knuckle
|
100
|
200
|
20/30
|
HL
|
su
|
16
|
6
|
21
|
16
|
42
|
6
|
6
|
21
|
|
|
-2
|
2
|
8~9f can cancel into Feint
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 10~15f
|
|
Thunder Knuckle
|
120
|
150
|
20/30
|
HL
|
su
|
14
|
4
|
20
|
14
|
37
|
4
|
4
|
20
|
|
|
-1
|
3 (? Ultra change)
|
7~8f can cancel into Feint
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Thunder Knuckle
|
70
|
150
|
30/40
|
HL
|
su
|
7
|
16
|
14+13
|
7
|
49
|
16
|
16
|
27
|
|
|
-22
|
-
|
5~6f can cancel into Feint
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~6f Invincible
|
-
|
EX Thunder Knuckle
|
Thunder Knuckle
|
60*60
|
100*100
|
-250/0
|
HL
|
su
|
27
|
17
|
38
|
27
|
81
|
17
|
17
|
38
|
|
|
-5
|
-
|
2nd hit can pass through opponent, 15~16f can cancel into Feint
|
X
|
|
|
Crumple
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Burning Kick
|
Burn Kick
|
100
|
100
|
20/30
|
HL
|
-
|
23
|
4
|
17
|
23
|
43
|
4
|
4
|
17
|
|
|
-2
|
-
|
1f~ Airborne, projectile hitbox
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Burn Kick
|
100
|
100
|
20/30
|
HL
|
-
|
25
|
3
|
17
|
25
|
44
|
3
|
3
|
17
|
|
|
-1
|
-
|
1f~ Airborne, projectile hitbox
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Burn Kick
|
100
|
100
|
20/30
|
HL
|
-
|
27
|
2
|
17
|
27
|
45
|
2
|
2
|
17
|
|
|
0
|
-
|
1f~ Airborne, projectile hitbox
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Burning Kick
|
Burn Kick
|
20x3*80
|
50x3*100
|
-250/0
|
HL
|
-
|
9
|
2*1*2(11)10
|
23
|
9
|
57
|
10
|
26
|
23
|
|
|
-12
|
-
|
Projectile only on 4th Hit
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~8f
|
-
|
Air Burning Kick
|
Air Burn Kick
|
90
|
100
|
10/30
|
HL
|
-
|
21
|
8
|
After landing 12
|
21
|
40
|
8
|
8
|
12
|
|
|
6
|
-
|
Projectile hitbox, block advantage is based on jump recovery
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Burn Kick
|
90
|
100
|
10/30
|
HL
|
-
|
19
|
8
|
After landing 12
|
19
|
38
|
8
|
8
|
12
|
|
|
4
|
-
|
Projectile hitbox, block advantage is based on jump recovery
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Burn Kick
|
90
|
100
|
10/30
|
HL
|
-
|
17
|
9
|
After landing 12
|
17
|
37
|
9
|
9
|
12
|
|
|
2
|
-
|
Projectile hitbox, block advantage is based on jump recovery
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Air Burning Kick
|
Air Burn Kick
|
20x3*80
|
50x3*100
|
-250/0
|
HL
|
-
|
6
|
2*1*2(10)8
|
After landing 15
|
6
|
43
|
8
|
23
|
15
|
|
|
2
|
-
|
Projectile only on 4th Hit
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Seismic Hammer
|
Seismo
|
120
|
100
|
20/30
|
L
|
su
|
24
|
8
|
31
|
24
|
62
|
8
|
8
|
31
|
|
|
-18
|
-
|
Can cancel into High Jump, cannot hit airborne opponents, 9~10f can cancel into feint
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
EX Seismic Hammer
|
Seismo
|
100
|
100
|
-250/0
|
L
|
su
|
19
|
5
|
18
|
19
|
41
|
5
|
5
|
18
|
|
|
-2
|
-
|
Can cancel into High Jump, cannot hit airborne opponents, 9~10f can cancel into feint
|
|
|
|
Free Juggle
|
Free Juggle
|
|
|
-
|
-
|
All: 1~13f
|
Feint
|
Feint
|
-
|
-
|
0/0
|
HL
|
-
|
-
|
-
|
Total 6
|
0
|
6
|
-
|
0
|
6
|
|
|
-
|
-
|
Fastest duration for Thunder Knuckle- LP:13f MP:12f HP:11f EX:20f for Seismo Hammer- Non-EX:14f EX:13f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
High Jump
|
High Jump
|
-
|
-
|
-
|
-
|
See Notes
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
-
|
1-3f Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Back version is 44f total in air, Neutral version is 48f total in air, 11f recovery upon landing on empty jump, can cancel midair to jump attack (3f landing recovery instead of 11f) or jump special (with landing recovery of special), cannot be used as a Reversal
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Emergency Combination
|
Super Combo
|
350 total (? Ultra change)
|
0
|
-1000/0
|
HL
|
-
|
1+13
|
1(33)1(19)2
|
59+56
|
14
|
184
|
|
56
|
115
|
|
|
-96
|
-
|
3rd hit projectile hitbox
|
|
X
|
|
3rd-4th Hit: Hard Knockdown
|
3rd-4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~4f
|
-
|
|
Super Combo
|
350 total (? Ultra change)
|
0
|
-1000/0
|
HL
|
-
|
1+7
|
1(15)1(21)2
|
59+56
|
8
|
162
|
|
40
|
115
|
|
|
-96
|
-
|
3rd hit projectile hitbox
|
|
X
|
|
3rd-4th Hit: Hard Knockdown
|
3rd-4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~4f
|
-
|
|
Super Combo
|
350 total (? Ultra change)
|
0
|
-1000/0
|
HL
|
-
|
1+5
|
1(8)1(29)2
|
36+35
|
6
|
117
|
|
41
|
71
|
|
|
-52
|
-
|
3rd hit projectile hitbox
|
|
X
|
|
3rd-4th Hit: Hard Knockdown
|
3rd-4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~4f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Burst Time
|
Ultra Combo 1
|
60*89x3*114
|
0
|
0/0
|
HL
|
-
|
0+7
|
3(53)5(8)5(10)5(10)5
|
59+56
|
7
|
225
|
|
104
|
115
|
|
|
-201
|
-
|
1st armor break, can juggle, hit advantage based on 1st hit
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Burning Dance
|
Ultra Combo 2
|
410
|
0
|
0/0
|
HL
|
-
|
0+9
|
until ground
|
After landing 46
|
9
|
-
|
|
until ground
|
46
|
|
|
-
|
-
|
20 recovery frames after landing
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: