Ultra Street Fighter IV/Akuma: Difference between revisions

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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp|
{{USFIVMoveListRow|Zagaihasatsu|Overhead|f + mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk|
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow||Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|Goshoha|Forward Throw|f or n + lp + lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow||Back Throw|b + lp + lk|
{{USFIVMoveListRow|Syuretto|Back Throw|b + lp + lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Special Move|Special Move|qcf + p ex|
{{USFIVMoveListRow|GoHadoken|Fireball|qcf + p ex|
|(No strategies yet)
}}
{{USFIVMoveListRow|Shakunetsu Hadoken|Red Fireball|hcb + p|
|(No strategies yet)
}}
{{USFIVMoveListRow|Zanku Hadoken|Air Fireball|(in air) qcf + p ex|
|(No strategies yet)
}}
{{USFIVMoveListRow|Goshoryuken|Uppercut|dp + p ex|
|(No strategies yet)
}}
{{USFIVMoveListRow|Tatsumaki Zankukyaku|Hurricane Kick|qcb + k ex|
|(No strategies yet)
}}
{{USFIVMoveListRow|Air Tatsumaki Zankukyaku|Air Hurricane|Air Tatsumaki Zankukyaku|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak|
{{USFIVMoveListRow|Hyakkishu|Demon Flip|dp + k ex|
|(No strategies yet)
}}
{{USFIVMoveListRow|Hyakki Gozan|Demon Flip Slide|No input after performing Kyakkishu|
|(No strategies yet)
}}
{{USFIVMoveListRow|Hyakki Gosho|Demon Flip Palm|p armorbreak|Perform during Hyakkishu
|(No strategies yet)
}}
{{USFIVMoveListRow|Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu
|(No strategies yet)
}}
{{USFIVMoveListRow|Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu
|(No strategies yet)
}}
{{USFIVMoveListRow|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Akuma forward; rdp moves Akuma backwards
|(No strategies yet)
}}
{{USFIVMoveListRow|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Akuma forward; rdp moves Akuma backwards
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak|
{{USFIVMoveListRow|Raging Demon|Super|lp lp f lk hp|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak|
{{USFIVMoveListRow|Wrath of the Raging Demon|Ultra I|lp lp b lk hp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p
{{USFIVMoveListRow|Demon Armageddon|Ultra II|u u + 3k armorbreak|Can be used in the middle of Ashura Senku
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 289: Line 331:
==Strategy==
==Strategy==


== Matchups ==
==Matchups==
 
* <u>'''Vs. Abel'''</u>
 
TBW
 
 
* <u>'''Vs. Adon'''</u>
 
TBW
 
 
* <u>'''Vs. Akuma'''</u>
 
TBW
 
 
* <u>'''Vs. Balrog'''</u>
 
TBW
 
 
* <u>'''Vs. Blanka'''</u>
 
TBW
 
 
* <u>'''Vs. C. Viper'''</u>
 
TBW
 
 
* <u>'''Vs. Cammy'''</u>
 
TBW
 
 
* <u>'''Vs. Chun Li'''</u>
 
TBW
 
 
* <u>'''Vs. Cody'''</u>
 
TBW
 
 
* <u>'''Vs. Dan'''</u>
 
TBW
 
 
* <u>'''Vs. Dee Jay'''</u>
 
TBW
 
 
* <u>'''Vs. Dhalsim'''</u>
 
TBW
 
 
* <u>'''Vs. Dudley'''</u>
 
TBW
 
 
* <u>'''Vs. E. Honda'''</u>
 
TBW
 
 
* <u>'''Vs. Elena'''</u>
 
TBW
 
 
* <u>'''Vs. El Fuerte'''</u>
 
TBW
 
 
* <u>'''Vs. Evil Ryu'''</u>
 
TBW
 
 
* <u>'''Vs. Fei Long'''</u>
 
TBW
 
 
* <u>'''Vs. Gen'''</u>
 
TBW
 
 
* <u>'''Vs. Gouken'''</u>
 
TBW
 
 
* <u>'''Vs. Guile'''</u>
 
TBW
 
 
* <u>'''Vs. Guy'''</u>
 
TBW
 
 
* <u>'''Vs. Hakan'''</u>
 
TBW
 
 
* <u>'''Vs. Hugo'''</u>
 
TBW
 
 
* <u>'''Vs. Ibuki'''</u>
 
TBW
 
 
* <u>'''Vs. Juri'''</u>
 
TBW
 
 
* <u>'''Vs. Ken'''</u>
 
TBW
 
 
* <u>'''Vs. Makoto'''</u>
 
TBW
 
 
* <u>'''Vs. M. Bison'''</u>
 
TBW
 
 
* <u>'''Vs. Oni'''</u>
 
TBW
 
 
* <u>'''Vs. Poison'''</u>
 
TBW
 
 
* <u>'''Vs. Rolento'''</u>
 
TBW
 
 
* <u>'''Vs. Rose'''</u>
 
TBW
 
 
* <u>'''Vs. Rufus'''</u>
 
TBW
 
 
* <u>'''Vs. Ryu'''</u>
 
TBW
 
 
* <u>'''Vs. Sagat'''</u>
 
TBW
 
 
* <u>'''Vs. Sakura'''</u>
 
TBW
 
 
* <u>'''Vs. Seth'''</u>
 
TBW
 
 
* <u>'''Vs. T. Hawk'''</u>
 
TBW
 
 
* <u>'''Vs. Vega'''</u>
 
TBW
 
 
* <u>'''Vs. Yang'''</u>
 
TBW
 
 
* <u>'''Vs. Yun'''</u>
 
TBW
 
 
* <u>'''Vs. Zangief'''</u>
 
TBW





Revision as of 01:59, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Akuma

SSFIV-Akuma Face.jpg

The art known as Ansatsuken (the Assassin's Fist) was created by Goutetsu, and he passed the skills onto two brothers: Gouki and Gouken. However, the dark nature of the art consumed Gouki, and he reveled in its ability to end the life of those who came against it and, thus, came to be known as Akuma. Determined to become the most powerful warrior on the planet, he not only murdered Goutetsu himself, but also turned the Satsui no Hado, "the killing intent," on his own brother Gouken. Now on a hellbent mission to fight against the most worthy opponents, Akuma has set his eyes on Gouken's student Ryu. Although Gouken had removed the Satsui no Hado from his teachings, Akuma intends to being that out in Ryu so the two can engage in the ultimate battle to the death.


In a nutshell

Akuma has always been the "balance" between Ryu's excessive defense and Ken's excessive offense. His playstyle is very technical and he requires a lot of practice, but the payoff is well worth it. Akuma players live by one simple motto: "The best defense is a good offense." Akuma has the second worst health and stun in the game, but his extremely high speed and massive damage output more than make up for it. His vortex game is absolutely unparalleled, and is practically the defining point of his playstyle. He has so many options at his disposal that the very prospect itself can be downright frightening. If you like playing mind games with your opponents, or if you feel that Ryu and Ken aren't challenging enough, Akuma may be for you.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 6 11 2
Close MP Close Strong.gif 70 100 40 HL sp/su 3 2 13 17 2
Close HP Close Fierce.gif 100 200 60 HL sp/su 4 2 26 31 2
Close LK Close Short.gif 40 50 20 HL - 5 2 7 13 2
Close MK Close Forward.gif 70 100 40 HL su 4 2 14 19 2
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 6 2(4)4 17 32 4
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 5 9 2
Far MP Far Strong.gif 80 100 40 HL su 4 2 13 18 2
Far HP Far Fierce.gif 120 200 60 HL sp/su 6 3 16 24 3
Far LK Far Short.gif 40 50 20 HL - 3 2 8 12 2
Far MK Far Forward.gif 80 100 40 HL - 9 2 13 23 2
Far HK Far Roundhouse.gif 50*30 125*75 60*20 HL - 8 2(8)2 16 35 2
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 2
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 4 3 9 15 3
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 6 4 23 32 4
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 14 2
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 13 20 3
Crouch HK Crouch Roundhouse.gif 90 100 60 L - 6 3 24 32 3
Zagaihasatsu Right.gif+Strong.gif 30*50 50*50 40*20 H - 17 2*2 17 37 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 7 - 10 7
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 3 - 7 3
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 3 - 8 3
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 6 - 10 6
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 4 - 9 4
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 3 - 7 3
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 7 - 10 7
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 3 - 7 3
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 3 - 8 3
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 6 - 9 6
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 6 3 - 8 3
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 7 3 - 9 3
Tenmakujinkyaku Dive Kick 60 100 40 H - 12 Until ground - #VALUE! Until ground
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 40 106 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Goshoha Forward Throw 130 120 40 0.91 - 3 2 20 24 2
Syuretto Back Throw 130 120 40 0.91 - 3 2 20 24 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
GoHadoken GoHadoken 60 100 10/20 HL su 14 - Total 44 58 -
EX GoHadoken GoHadoken EX.gif 60*60 100*100 -250/0 HL su 14 - Total 44 58 -
Shakunetsu Hadoken Shakunetsu Hadoken Jab.gif 50 200 10/30 HL su 25 - Total 50 75 -
Shakunetsu Hadoken Strong.gif 35*35 50*100 10/16*16 HL su 25 - Total 57 82 -
Shakunetsu Hadoken Fierce.gif 33x3 35x3 10/16x3 HL su 25 - Total 63 88 -
EX Shakunetsu Hadoken Shakunetsu Hadoken EX.gif 47x3 70x2*100 -250/0 HL su 19 - Total 50 69 -
Zanku Hadoken Air Hadoken 40 50 5/20 HL - 14 - After landing 16[18] 30 -
EX Zanko Hadoken Air Hadoken EX.gif 40*40 50*50 -250/0 HL - 8 - After landing 9[11] 17 -
Goshoryuken Goshoryuken Jab.gif 100[70] 100 30/40 HL su 3 14 17+18 51 14
Goshoryuken Strong.gif 70*60 80*50 30/30*16 HL su*- 3 2*12 25+18 59 12
Goshoryuken Fierce.gif 70*50*30 70*50*30 30/30*10*10 HL su*-*- 3 2*2*12 28+18 64 12
EX Goshoryuken Goshoryuken EX.gif 80*60*50 100*50*50 -250/0 HL su*su*su 3 2*2*12 28+18 64 12
Tatsumaki Zankukyaku Hurricane Kick Short.gif 70 50 20/20 HL - 11 2(6)2 12+8 40 2
Hurricane Kick Forward.gif 80*40*40 100*50*50 20/20*10*10 HL su*-*- 5 2(5)[2(5)2](5)1 16+12 54 1
Hurricane Kick Roundhouse.gif 80*40x3 100*50x3 20/20*10x3 HL su*-(x3) 5 2(5)[1(5)1](5)[1(5)1](5)1 13+8 57 1
EX Tatsumaki Zankukyaku Hurricane Kick EX.gif 35x5 40x5 -250/0 HL - 11 1(3)1(3)1(3)1(3)1 18+3 48 1
Air Tatsumaki Zankukyaku Air Hurricane Short.gif 60 50 30-Oct HL - 9 [2(6)2](6)2 After landing 10 36 2
Air Hurricane Forward.gif 70 50 30-Oct HL - 9 [2(6)2](6)2 After landing 10 36 2
Air Hurricane Roundhouse.gif 80 50 30-Oct HL - 9 [2(6)2](6)2 After landing 10 36 2
EX Air Tatsumaki Zankukyaku Air Hurricane EX.gif 40x5 50x5 #DIV/0! HL - 7 1(3)1(3)1(3)1(3)1 After landing 4 27 1
Hyakkishu Demon Flip - - 20/- - - - - - 39 -
EX Hyakkishu Demon Flip EX.gif - - #DIV/0! - - - - - 39 -
Hyakki Gozan Demon Flip Slide 100 200 0/40 L - 39+7 15 14 74 15
Hyakki Gosho Demon Flip Palm 110 200 0/30 HL - 27+8 2 After landing 4 40 2
Hyakki Gojin Demon Flip Dive Kick 70 100 0/30 HL - 27+11 Until ground After landing 4 - Until ground
Hyakki Gosai Demon Flip Throw 150 150 0/60 0.9 - 27+3 2 After landing 17 48 2
Ashura Senku (Far) Punch Teleport (far) - - - - - - - Total 61 61 -
Ashura Senku (Close) Kick Teleport (close) - - - - - - - Total 53 53 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Raging Demon Super Combo 330 0 #DIV/0! 0.9 - 1+0 36 13 49
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Wrath of the Raging Demon Ultra Combo 1 510 0 0/0 0.9 - 0+5 33 19 56
Demon Armageddon Ultra Combo 2 50*450[421] 0 0/0 HL - 0+14 2 46 61
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Normal Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) d + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + p (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) qcf + p ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + p ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + k ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Air Tatsumaki Zankukyaku (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + k ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png No input after performing Kyakkishu (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png p armorbreak Perform during Hyakkishu (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png k Perform during Hyakkishu (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lp + lk Perform during Hyakkishu (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp or rdp + 3p dp moves Akuma forward; rdp moves Akuma backwards (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp or rdp + 3k dp moves Akuma forward; rdp moves Akuma backwards (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png lp lp f lk hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png lp lp b lk hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u u + 3k armorbreak Can be used in the middle of Ashura Senku (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 6 4 11 2 2 6 11 14 3 6 Reset Reset - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 3 2 13 3 17 2 2 13 14 19 -1 4 Reset Reset - - -
Close HP Close Fierce.gif 100 200 60 HL sp/su 4 2 26 4 31 2 2 26 18 22 -10 -6 Reset Reset - - -
Close LK Close Short.gif 40 50 20 HL - 5 2 7 5 13 2 2 7 11 14 2 5 Reset Reset - - -
Close MK Close Forward.gif 70 100 40 HL su 4 2 14 4 19 2 2 14 14 17 -2 1 Forces stand Forces stand Reset Reset - - -
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 6 2(4)4 17 6 32 4 10 17 18 23 -3 2 Only +1 on hit vs. crouching opponents Reset Reset - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 5 3 9 2 2 5 11 14 4 7 Reset Reset - - -
Far MP Far Strong.gif 80 100 40 HL su 4 2 13 4 18 2 2 13 14 17 -1 2 Reset Reset - - -
Far HP Far Fierce.gif 120 200 60 HL sp/su 6 3 16 6 24 3 3 16 18 22 -1 3 Reset Reset - - -
Far LK Far Short.gif 40 50 20 HL - 3 2 8 3 12 2 2 8 11 14 1 4 Reset Reset - - -
Far MK Far Forward.gif 80 100 40 HL - 9 2 13 9 23 2 2 13 14 17 -1 2 Reset Reset - - -
Far HK Far Roundhouse.gif 50*30 125*75 60*20 HL - 8 2(8)2 16 8 35 2 12 16 16 23 -2 5 Forces stand Forces stand Reset Reset - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 7 3 11 2 2 7 11 14 2 5 Reset Reset - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 4 3 9 4 15 3 3 9 14 17 2 5 Reset Reset - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 6 4 23 6 32 4 4 23 18 23 -9 -4 Forces stand Forces stand Reset Reset - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 4 14 2 2 9 11 14 0 3 Reset Reset - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 13 5 20 3 3 13 14 17 -2 1 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 90 100 60 L - 6 3 24 6 32 3 3 24 18 - -9 - Cannot be canceled into Wrath of the Raging Demon Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Zagaihasatsu Right.gif+Strong.gif 30*50 50*50 40*20 H - 17 2*2 17 17 37 2 4 17 14 19 -5 0 Forces stand Forces stand Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 7 - 4 10 7 7 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 3 - 5 7 3 3 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 3 - 6 8 3 3 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 6 - 5 10 6 6 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 4 - 6 9 4 4 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 3 - 5 7 3 3 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 7 - 4 10 7 7 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 3 - 5 7 3 3 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 3 - 6 8 3 3 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 6 - 4 9 6 6 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 6 3 - 6 8 3 3 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 7 3 - 7 9 3 3 0 - - Reset Reset - - -
Tenmakujinkyaku Dive Kick 60 100 40 H - 12 Until ground - 12 #VALUE! Until ground Until ground - - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 40 65 106 2 2 40 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Goshoha Forward Throw 130 120 40 0.91 - 3 2 20 3 24 2 2 20 - - X Hard Knockdown - - - - - -
Syuretto Back Throw 130 120 40 0.91 - 3 2 20 3 24 2 2 20 - - X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
GoHadoken GoHadoken 60 100 10/20 HL su 14 - Total 44 14 58 - 0 44 -4 0 Pursuit property, 17~18f cancellable X Soft Knockdown Soft Knockdown - - -
EX GoHadoken GoHadoken EX.gif 60*60 100*100 -250/0 HL su 14 - Total 44 14 58 - 0 44 -1 - Pursuit property, 17~18f cancellable X Soft Knockdown Soft Knockdown - - -
Shakunetsu Hadoken Shakunetsu Hadoken Jab.gif 50 200 10/30 HL su 25 - Total 50 25 75 - 0 50 -4 - 27f cancellable X Soft Knockdown Soft Knockdown - - -
Shakunetsu Hadoken Strong.gif 35*35 50*100 10/16*16 HL su 25 - Total 57 25 82 - 0 57 -3 - 28f cancellable X Soft Knockdown Soft Knockdown - - -
Shakunetsu Hadoken Fierce.gif 33x3 35x3 10/16x3 HL su 25 - Total 63 25 88 - 0 63 -1 - 28~29f cancellable X Soft Knockdown Soft Knockdown - - -
EX Shakunetsu Hadoken Shakunetsu Hadoken EX.gif 47x3 70x2*100 -250/0 HL su 19 - Total 50 19 69 - 0 50 12 - 27f cancellable X Soft Knockdown Soft Knockdown - - -
Zanku Hadoken Air Hadoken 40 50 5/20 HL - 14 - After landing 16[18] 14 30 - 0 16 - - [] refers to when performed on a back jump X Soft Knockdown Soft Knockdown - - -
EX Zanko Hadoken Air Hadoken EX.gif 40*40 50*50 -250/0 HL - 8 - After landing 9[11] 8 17 - 0 9 - - X Soft Knockdown Soft Knockdown - - -
Goshoryuken Goshoryuken Jab.gif 100[70] 100 30/40 HL su 3 14 17+18 3 51 14 14 35 -28 - [] refers to active frames 3~14 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - 1~2f Lower body: 3~16f
Goshoryuken Strong.gif 70*60 80*50 30/30*16 HL su*- 3 2*12 25+18 3 59 12 14 43 -34 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - 1~5f Lower body: 6~16f
Goshoryuken Fierce.gif 70*50*30 70*50*30 30/30*10*10 HL su*-*- 3 2*2*12 28+18 3 64 12 16 46 -37 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - 1~5f Lower body: 7~18f (? Ultra change)
EX Goshoryuken Goshoryuken EX.gif 80*60*50 100*50*50 -250/0 HL su*su*su 3 2*2*12 28+18 3 64 12 16 46 -37 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - 1~18f -
Tatsumaki Zankukyaku Hurricane Kick Short.gif 70 50 20/20 HL - 11 2(6)2 12+8 11 40 2 10 20 -9 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hurricane Kick Forward.gif 80*40*40 100*50*50 20/20*10*10 HL su*-*- 5 2(5)[2(5)2](5)1 16+12 5 54 1 22 28 -8 - 1st Hit: Forces stand, All others: Soft Knockdown 1st Hit: Forces stand, All others: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hurricane Kick Roundhouse.gif 80*40x3 100*50x3 20/20*10x3 HL su*-(x3) 5 2(5)[1(5)1](5)[1(5)1](5)1 13+8 5 57 1 32 21 -1 - 1st Hit: Forces stand, All others: Soft Knockdown 1st Hit: Forces stand, All others: Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Tatsumaki Zankukyaku Hurricane Kick EX.gif 35x5 40x5 -250/0 HL - 11 1(3)1(3)1(3)1(3)1 18+3 11 48 1 17 21 -1 - 1st-4th Hits: Forces stand, 5th Hit: Soft Knockdown 1st-4th Hits: Forces stand, 5th Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Air Tatsumaki Zankukyaku Air Hurricane Short.gif 60 50 30-Oct HL - 9 [2(6)2](6)2 After landing 10 9 36 2 18 10 - - Floats opponent, [] hits once at most Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Air Hurricane Forward.gif 70 50 30-Oct HL - 9 [2(6)2](6)2 After landing 10 9 36 2 18 10 - - Floats opponent, [] hits once at most Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Air Hurricane Roundhouse.gif 80 50 30-Oct HL - 9 [2(6)2](6)2 After landing 10 9 36 2 18 10 - - Floats opponent, [] hits once at most Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Air Tatsumaki Zankukyaku Air Hurricane EX.gif 40x5 50x5 #DIV/0! HL - 7 1(3)1(3)1(3)1(3)1 After landing 4 7 27 1 17 4 - - Pursuit property Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hyakkishu Demon Flip - - 20/- - - - - - 0 39 - 0 39 - - 27~37f cancellable into followup, 40f lands and starts Hyakki Gozan (slide) - - - - - - -
EX Hyakkishu Demon Flip EX.gif - - #DIV/0! - - - - - 0 39 - 0 39 - - 5~39f airborne, 27~37f cancellable into followup, 40f lands and starts Hyakki Gozan (slide), tracks opponent, can cancel into Hadouken EX (air) - - - - - - -
Hyakki Gozan Demon Flip Slide 100 200 0/40 L - 39+7 15 14 46 74 15 15 14 -11 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Hyakki Gosho Demon Flip Palm 110 200 0/30 HL - 27+8 2 After landing 4 35 40 2 2 4 - - X Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Hyakki Gojin Demon Flip Dive Kick 70 100 0/30 HL - 27+11 Until ground After landing 4 38 - Until ground Until ground 4 - - Forces stand Forces stand Reset Reset - - -
Hyakki Gosai Demon Flip Throw 150 150 0/60 0.9 - 27+3 2 After landing 17 30 48 2 2 17 - - Cannot throw crouching opponents X Hard knockdown Hard knockdown - - - - -
Ashura Senku (Far) Punch Teleport (far) - - - - - - - Total 61 0 61 - 0 61 - - Passes through opponent, can cancel into Ultra 2 until 44f - All: 1~49f -
Ashura Senku (Close) Kick Teleport (close) - - - - - - - Total 53 0 53 - 0 53 - - Passes through opponent, can cancel into Ultra 2 until 36f - All: 1~44f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Raging Demon Super Combo 330 0 #DIV/0! 0.9 - 1+0 36 13 1 49 36 13 - - X Hard Knockdown - - - - All: 1f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Wrath of the Raging Demon Ultra Combo 1 510 0 0/0 0.9 - 0+5 33 19 5 56 33 19 - - X Hard Knockdown - - - - All: 1~6f -
Demon Armageddon Ultra Combo 2 50*450[421] 0 0/0 HL - 0+14 2 46 14 61 2 46 -27 - [] refers to damage when canceled from teleport X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~15f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: