|
|
Line 217: |
Line 217: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| | | {{USFIVMoveListRow|Rock Crusher|Headbutt|(near opponent) f or b + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Rock Crusher Overhead|Rock Crusher Overhead|(near opponent) f or b + hold mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Amazon River Run|Slide|df + p| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Coward Crouch|Coward Crouch|d + 3p|Continue holding d to crouch longer |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Coward Crouch (Max)|Coward Crouch (Max)|d + 3p (hold d )| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 226: |
Line 238: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | | {{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 235: |
Line 253: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| | | {{USFIVMoveListRow|Wild Fang|Forward Throw|f or n + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow||Back Throw|b + lp + lk| | | {{USFIVMoveListRow|Jungle Wheel|Back Throw|b + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 247: |
Line 265: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| | | {{USFIVMoveListRow|Rolling Attack|Blanka Ball|b (charge) f + p ex armorbreak|ex version can be controlled with b or f |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Backstep Ball|Rainbow Ball|b (charge) f + k ex| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Vertical Roll|Up Ball|d (charge) u + k ex| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Electric Thunder|Electricity|press p repeatedly ex|Requires 5 button presses |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|SurpriseForward|Forward Hop|f + 3k| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| | | {{USFIVMoveListRow|Surprise Back|Back Hop|b + 3k| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 259: |
Line 289: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| | | {{USFIVMoveListRow|Ground Shave Roll|Super|b (charge) f b f + p|Hold p to delay timing of dash |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 268: |
Line 298: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| | | {{USFIVMoveListRow|Lightning Cannonball|Ultra I|b (charge) f b f + 3p armorbreak|Hold 3p to delay timing of dash |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p | | {{USFIVMoveListRow|Shout of Earth (Anti-Air)|Anti-air Ultra II|db (charge) df db u + 3p armorbreak|If first hit misses, hold 3p to delay final hit |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Shout of Earth (Anti-Ground)|Anti-ground Ultra II|db (charge) df db u + 3k armorbreak| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 283: |
Line 316: |
| ==Strategy== | | ==Strategy== |
|
| |
|
| == Matchups == | | ==Matchups== |
| | |
| * <u>'''Vs. Abel'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Adon'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Akuma'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Balrog'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Blanka'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. C. Viper'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cammy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Chun Li'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cody'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dee Jay'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dhalsim'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dudley'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. E. Honda'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Elena'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. El Fuerte'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Evil Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Fei Long'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gen'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gouken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guile'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hakan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hugo'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ibuki'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Juri'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Makoto'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. M. Bison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Oni'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Poison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rolento'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rose'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rufus'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sagat'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sakura'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Seth'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. T. Hawk'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Vega'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yang'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yun'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Zangief'''</u>
| |
| | |
| TBW
| |
|
| |
|
|
| |
|
Blanka
Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan.
In a nutshell
Blanka is a tricky character who, despite being a charge character, has deadly mixup potential. His playstyle is wild and unpredictable, from sneaky cross-up Rolling Attacks to constantly switching sides on the enemy with the Beast Hop. Even his Ultras are unpredictable, with the first having to be blocked high and then low, to the other being able to hit either airborne or grounded foes. Blanka, however, has a very luck-based wakeup game which, should he guess incorrectly, can he furiously punished for. In addition, he is very charge reliant and the second he loses his charge the only thing he can hope to save him is his Electricity. If you prefer to annoy your opponents with mindgames, mixups, and unpredictability, Blanka might be for you.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
(near opponent) f or b + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(near opponent) f or b + hold mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
df + p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + 3p
|
Continue holding d to crouch longer
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + 3p (hold d )
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
b (charge) f + p ex armorbreak
|
ex version can be controlled with b or f
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b (charge) f + k ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d (charge) u + k ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
press p repeatedly ex
|
Requires 5 button presses
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + 3k
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + 3k
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
b (charge) f b f + p
|
Hold p to delay timing of dash
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
b (charge) f b f + 3p armorbreak
|
Hold 3p to delay timing of dash
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
db (charge) df db u + 3p armorbreak
|
If first hit misses, hold 3p to delay final hit
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
db (charge) df db u + 3k armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
80
|
100
|
40
|
HL
|
su
|
6
|
2
|
10
|
6
|
17
|
2
|
2
|
10
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
110[90]
|
200[150]
|
60
|
HL
|
su
|
7
|
4
|
22
|
7
|
32
|
4
|
4
|
22
|
19
|
25
|
-7
|
-1
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
40
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
10
|
4
|
16
|
3
|
3
|
10
|
11
|
14
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 3~12f
|
Close MK
|
Close
|
40*40
|
50*50
|
40*20
|
HL
|
su*-
|
5
|
2(3)2
|
12
|
5
|
23
|
2
|
7
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 4~18f
|
Close HK
|
Close
|
100[80]
|
200[150]
|
60
|
HL
|
su
|
7
|
6
|
19
|
7
|
31
|
6
|
6
|
19
|
19
|
24
|
-6
|
-1
|
[] refers to active frames 3~6
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 6~8f
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
3
|
2
|
9
|
3
|
13
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
su
|
7
|
4
|
9
|
7
|
19
|
4
|
4
|
9
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
7
|
6
|
20
|
7
|
32
|
6
|
6
|
20
|
20
|
25
|
-6
|
-1
|
Hit advantage is based on 2nd active frame
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
su
|
5
|
2
|
12
|
5
|
18
|
2
|
2
|
12
|
11
|
14
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
90
|
100
|
40
|
HL
|
su
|
5
|
2
|
19
|
5
|
25
|
2
|
2
|
19
|
14
|
17
|
-7
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
100[80]
|
200[150]
|
60
|
HL
|
-
|
3
|
6
|
23
|
3
|
31
|
6
|
6
|
23
|
19
|
24
|
-10
|
-5
|
[] refers to active frames 3~6
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 4~8f
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
90
|
100
|
40
|
HL
|
su
|
7
|
4
|
15
|
7
|
25
|
4
|
4
|
15
|
14
|
17
|
-5
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
su
|
8
|
4
|
25
|
8
|
36
|
4
|
4
|
25
|
19
|
25
|
-10
|
-4
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
4
|
3
|
7
|
4
|
13
|
3
|
3
|
7
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
sp/su
|
5
|
2
|
11
|
5
|
17
|
2
|
2
|
11
|
14
|
18
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
150
|
60
|
L
|
su
|
6
|
5
|
21
|
6
|
31
|
5
|
5
|
21
|
19
|
-
|
-7
|
-
|
opponent gets up 48F after recovery if hit on first active frame
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Rock Crusher
|
or + (close)
|
50*40
|
50*50
|
40*20
|
HL
|
sp/su*-
|
7
|
2(1)5
|
11
|
7
|
25
|
5
|
8
|
11
|
|
|
-2
|
3
|
Only +1 on hit vs crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Rock Crusher Overhead
|
Overhead
|
50*40
|
50*50
|
40*20
|
H
|
-
|
25
|
2(1)4
|
11
|
25
|
42
|
4
|
7
|
11
|
|
|
-1
|
5
|
Hold button 15f
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Amazon River Run
|
+
|
100
|
200
|
60
|
L
|
-
|
10
|
16
|
16
|
10
|
41
|
16
|
16
|
16
|
|
|
-11
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Coward Crouch
|
Coward Crouch
|
-
|
-
|
-
|
-
|
sp/su
|
-
|
-
|
Total 53
|
0
|
53
|
-
|
0
|
53
|
|
|
-
|
-
|
29~32f cancellable, duration can be extended
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
Upper body: 1~31f
|
Coward Crouch (Max)
|
Coward Crouch (Max)
|
-
|
-
|
-
|
-
|
sp/su
|
-
|
-
|
Total 90
|
0
|
90
|
-
|
0
|
90
|
|
|
-
|
-
|
29~65f cancellable
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
Upper body: 1~64f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
120
|
200
|
60
|
H
|
-
|
4
|
3
|
-
|
4
|
6
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
3
|
-
|
4
|
6
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
60
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
120
|
200
|
60
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
90
|
200
|
60
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
60
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+10
|
2
|
38
|
20
|
59
|
2
|
2
|
38
|
|
|
-24
|
-24
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
90
|
150
|
40
|
HL
|
-
|
18+10
|
2
|
38
|
28
|
67
|
2
|
2
|
38
|
|
|
-18
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
63
|
2
|
39
|
63
|
103
|
2
|
2
|
39
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Wild Fang
|
Forward Throw
|
130
|
140
|
40
|
0.93
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Opponent gets up 81f after throw recovers
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Jungle Wheel
|
Back Throw
|
120
|
120
|
40
|
0.93
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Opponent gets up 54f after throw recovers
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Rolling Attack
|
Blanka Ball
|
110
|
100
|
30/30
|
HL
|
su
|
6
|
18
|
4 + After landing 2 [36+5]
|
6
|
29
|
18
|
18
|
6
|
|
|
-22
|
-15
|
Charge 55f, [] refers to on hit/block
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Blanka Ball
|
120
|
150
|
30/30
|
HL
|
su
|
6
|
33
|
4+2 [36+5]
|
6
|
44
|
33
|
33
|
6
|
|
|
-22
|
-15
|
Charge 55f, [] refers to on hit/block
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Blanka Ball
|
130
|
200
|
30/30
|
HL
|
su
|
6
|
33
|
4+3 [36+5]
|
6
|
45
|
33
|
33
|
7
|
|
|
-22
|
-15
|
Charge 55f, [] refers to on hit/block
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Rolling Attack
|
Blanka Ball
|
120
|
150
|
-250/0
|
HL
|
su
|
6
|
33
|
4+3[36+5]
|
6
|
45
|
33
|
33
|
7
|
|
|
-22
|
-15
|
Charge 55f, [] refers to on hit/block
|
X
|
|
|
1~2f: Soft Knockdown
|
1~2f: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Backstep Ball
|
Rainbow Ball
|
110
|
200
|
30/40
|
HL
|
-
|
28
|
25
|
After landing 6
|
28
|
58
|
25
|
25
|
6
|
|
|
-
|
-
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Rainbow Ball
|
120
|
200
|
30/40
|
HL
|
-
|
28
|
29
|
After landing 6
|
28
|
62
|
29
|
29
|
6
|
|
|
-
|
-
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Rainbow Ball
|
130
|
200
|
30/40
|
HL
|
-
|
28
|
33
|
After landing 6
|
28
|
66
|
33
|
33
|
6
|
|
|
-
|
-
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Backstep Ball
|
Rainbow Ball
|
120
|
200
|
-250/0
|
HL
|
-
|
28
|
33
|
After landing 6
|
28
|
66
|
33
|
33
|
6
|
|
|
-
|
-
|
Charge 55f, direction can be controlled
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~22f
|
-
|
Vertical Roll
|
Up Ball
|
100
|
200
|
30/30
|
HL
|
su
|
4
|
18
|
40+5 [36+5]
|
4
|
66
|
18
|
18
|
45
|
|
|
-21
|
-17
|
Charge 55f, [] refers to on hit/block
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Up Ball
|
110
|
200
|
30/30
|
HL
|
su
|
4
|
15
|
42+10 [36+5]
|
4
|
70
|
15
|
15
|
52
|
|
|
-21
|
-17
|
Charge 55f, [] refers to on hit/block
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Up Ball
|
120
|
200
|
30/30
|
HL
|
su
|
4
|
12
|
46+4 [36+5]
|
4
|
65
|
12
|
12
|
50
|
|
|
-21
|
-17
|
Charge 55f, [] refers to on hit/block
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Vertical Roll
|
Up Ball
|
120
|
200
|
-250/0
|
HL
|
su
|
4
|
18
|
47+10 [36+10]
|
4
|
78
|
18
|
18
|
57
|
|
|
-26
|
-17
|
Charge 55f, [] refers to on hit/block
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
Electric Thunder
|
Electricity
|
120
|
200
|
20/20
|
HL
|
su
|
5
|
{4(4)}x3*4
|
9
|
5
|
41
|
4
|
28
|
9
|
|
|
5
|
-
|
1st hit on block does not stop immediately, can be extended
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Electricity
|
130
|
200
|
20/20
|
HL
|
su
|
7
|
{2(2)}x7*2
|
9
|
7
|
45
|
2
|
30
|
9
|
|
|
8
|
-
|
1st hit on block does not stop immediately, can be extended
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Electricity
|
140
|
200
|
20/20
|
HL
|
su
|
10
|
{1(1)}x16*2
|
9
|
10
|
52
|
2
|
34
|
9
|
|
|
10
|
-
|
1st hit on block does not stop immediately, can be extended
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Electric Thunder
|
Electricity
|
150
|
200
|
#DIV/0!
|
HL
|
su
|
5
|
{1(1)}x16*2
|
11
|
5
|
49
|
2
|
34
|
11
|
|
|
8
|
-
|
1st hit on block does not stop immediately
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
SurpriseForward
|
Forward Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 20
|
0
|
20
|
-
|
0
|
20
|
|
|
-
|
-
|
5~18f can pass through opponent, treated as a special move
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Surprise Back
|
Back Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 29
|
0
|
29
|
-
|
0
|
29
|
|
|
-
|
-
|
Treated as a special move
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Ground Shave Roll
|
Super Combo
|
100x5
|
0
|
#DIV/0!
|
HL
|
-
|
1+4
|
16*1x14
|
12 [38+5]
|
5
|
46
|
|
30
|
12
|
|
|
-32
|
-
|
Charge 55f, [] refers to on hit/block
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~5f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Lightning Cannonball
|
Ultra Combo 1
|
0*120*125x4
|
0
|
0/0
|
L*H*HLx4
|
-
|
0+4
|
2(20)26*1x20
|
17 [39+5]
|
4
|
88
|
|
68
|
17
|
|
|
-41
|
-
|
1st hit cannot hit airborne opponents & cannot be countered, charge 55f, can be held in place up to ? frames
|
X
|
|
|
|
|
|
|
-
|
All: 1~27f
|
-
|
Shout of Earth (Anti-Air)
|
Ultra Combo 2 (Anti-air)
|
120x2*90x3
|
0
|
0/0
|
L
|
-
|
0+12
|
2(7)2(33)90
|
31
|
12
|
176
|
|
134
|
31
|
|
|
-57
|
-
|
Cannot hit grounded opponents, harge 42f
|
X
|
|
|
|
|
|
|
-
|
All: 1~11f
|
-
|
Shout of Earth (Anti-Ground)
|
Ultra Combo 2 (Anti-ground)
|
30*195[470]
|
0
|
0/0
|
-
|
-
|
0+7
|
55(10)6
|
80
|
7
|
157
|
|
71
|
80
|
|
|
-
|
-
|
2nd hit cannot hit crouching opponents, can delay 1st hit for a maximum of 30 frames, 1st hit goes into animation, [] refers to animation, charge 42f
|
X
|
|
|
|
|
|
|
-
|
All: 1~7f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: