Ultra Street Fighter IV/Yang: Difference between revisions

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TBW<br>
TBW<br>
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== Frame Data (Condensed) ==
{{USFIVMoveListCollapseHeader|&nbsp;}}
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;"
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|55|100|40|HL|sp/su|5|2|12|5|2|12|18|2|18|20|4|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|70*50[40*65]|100*50|60*20|HL|sp/su*-|6|1*3|17|6|4|17|26|3|15|22|-5|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|4[3]|2|8|4|2|8|13|2|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|50|100|40|HL|Jump|7|4|12|7|4|12|22|4|14|-|-2|-|7f~ Jump cancellable||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|10|4|18|10|4|18|31|4|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|55|100|40|HL|sp/su|6|2|13|6|2|13|20|2|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|9|4|19|9|4|19|31|4|19|24|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4[3]|2|8|4|2|8|13|2|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|3|10|7|3|10|19|3|12|14|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|4|18|10|4|18|31|4|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70[60]|100|40|L|-|5|2|10|5|2|10|16|2|10|14|-2|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|75*50[60*40]|125*75|60*20|HL|-|9|3(3)2|14|9|8|14|30|2|14|17|-2|1|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|3|2|8|3|2|8|12|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|14|6|2|14|21|2|15|17|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|8|2|23|8|2|23|32|2|18|-|-7|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Senpukyaku|Overhead|f + mk||Overhead|80|100|40|H|-|20|4|13|20|4|13|36|4|15|17|-2|0|||||||Reset|Reset|-|-|Feet: 10~19f|-|-|8~23f|-}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(near opponent) lk --- mk||(TC1) close [[File:Short.gif]] > [[File:Forward.gif]]|40|60|40|HL|J|7|4|19|7|4|19|29|4|18|24|-5|1|11f~ Jump cancellable||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(near opponent) lk --- mk --- hk||(TC1) close [[File:Short.gif]] > [[File:Forward.gif]] > [[File:Roundhouse.gif]]|87|100|40|HL|-|5|3|17|5|3|17|24|3|18|22|-2|2|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp --- hp||(TC2) [[File:Strong.gif]] > [[File:Fierce.gif]]|35|50|20|HL|-|10|4|23|10|4|23|36|4|20|28|-7|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp --- hp --- b + hp||(TC2) [[File:Strong.gif]] > [[File:Fierce.gif]] > [[File:Left.gif]]+[[File:Fierce.gif]]|50|50|20|HL|su|15|4|22|15|4|22|40|4|18|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|11|-|4|11|0|14|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|80|100|40|H|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|8|7|-|8|7|0|14|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|6|-|7|6|0|12|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Raigekishu|Dive Kick|df + k||Dive Kick [[File:Short.gif]]|60|50|40|HL|-|7|until ground|After landing 6|7|until ground|6|-|until ground|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Dive Kick [[File:Forward.gif]]|60|50|40|HL|-|7|until ground|After landing 6|7|until ground|6|-|until ground|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Dive Kick [[File:Roundhouse.gif]]|60|50|40|HL|-|7|until ground|After landing 6|7|until ground|6|-|until ground|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|(in air) mk --- df + mk||(TC3) Air [[File:Forward.gif]] > [[File:Downright.gif]]+[[File:Forward.gif]]|60|150|60|HL|-|4|until ground|After landing 6|4|until ground|6|-|until ground|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|21|2|34|56|2|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|29|2|34|64|2|||-14|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|65|2|34|100|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Gut Kick|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.9|-|3|2|20|3|2|20|24||||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Monkey Flip|Back Throw|b + lp + lk||Back Throw|130|120|40|0.9|-|3|2|20|3|2|20|24||||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Tourouzan|Mantis Slash (Jab)|qcf + lp ex||Tourou Zan [[File:Jab.gif]]|30|50|10/20|HL|su|8|2|22|8|2|22|31||||-2|1|19f~ cancellable into next attack||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Jab.gif]] (2 hit)|40|50|10/20|HL|su|8|2|25|8|2|25|34||||-5|-1|19f~ cancellable into next attack||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Jab.gif]] (3 hit)|65|80|10/20|HL|su|8|2|29|8|2|29|38||||-8|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Tourouzan MP|Mantis Slash (Strong)|qcf + mp ex||Tourou Zan [[File:Strong.gif]]|35|50|10/20|HL|su|8|2|25|8|2|25|34||||-4|-1|19f~ cancellable into next attack||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Strong.gif]] (2 hit)|50|50|10/20|HL|su|8|2|28|8|2|28|37||||-8|-4|19f~ cancellable into next attack||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Strong.gif]] (3 hit)|65|80|10/40|HL|su|8|2|33|8|2|33|42||||-12|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + hp ex||Tourou Zan [[File:Fierce.gif]]|40|50|10/20|HL|su|8|2|30|8|2|30|39||||-6|-3|19f~ cancellable into next attack||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Fierce.gif]] (2 hit)|55|50|10/20|HL|su|8|2|35|8|2|35|44||||-10|-6|19f~ cancellable into next attack||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Fierce.gif]] (3 hit)|70|80|10/40|HL|su|8|2|35|8|2|35|44||||-14|-|||||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Tourouzan|EX Mantis Slash|qcf + p p||Tourou Zan [[File:EX.gif]]|60|50|-250/0|HL|su|7|1|18|7|1|18|25||||-1|0|15f~ cancellable into next attack||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan [[File:EX.gif]] (2 hit)|32|50|0|HL|su|5|1|20|5|1|20|25||||-3|-2|13f~ cancellable into next attack||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan [[File:EX.gif]] (3 hit)|32|70|0|HL|su|6|2|18[22]|6|2|18|25||||-8|-1|15f~ cancellable into next attack, [] refers to Seiei Enbu||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan [[File:EX.gif]] (4 hit)|32|80|0|HL|su|5|1|23[27]|5|1|23|28||||-11|-5|13f~ cancellable into next attack, [] refers to Seiei Enbu||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan [[File:EX.gif]] (5 hit)|40|46|0|HL|su|8|2|29|8|2|29|38||||-13|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Kaihou|Teleport|qcf + k ex||Teleport [[File:Short.gif]]|-|-|0|-|-|-|-|Total 27|0|0|27|27||||-|-|||||-|-|-|-|-|All: 11~15f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Teleport [[File:Forward.gif]]|-|-|0|-|-|-|-|Total 34|0|0|34|34||||-|-|||||-|-|-|-|-|All: 13~19f|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Teleport [[File:Roundhouse.gif]]|-|-|0|-|-|-|-|Total 42|0|0|42|42||||-|-|||||-|-|-|-|-|All: 14~23f|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Kaihou|EX Teleport|||Teleport [[File:EX.gif]]|-|-|#DIV/0!|-|-|-|-|Total 32|0|0|32|32||||-|-|||||-|-|-|-|-|All: 14~22f|All: 1~13f|All: 1~13f|-|-|-}}
{{USFIVFrameDataGlanceRow|Byakko Soshoda|Palm Strike|qcb + p ex armorbreak||Byakko Soushouda [[File:Jab.gif]]|-|-|-|-|-|-|-|Total 26[24]|0|0|26|26||||-|-|[] refers to Seiei Enbu||||-|-|-|-|-|-|Lower body: 1~24f|Lower body: 1~24f|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Byakko Soushouda [[File:Strong.gif]]|120|150|Oct-60|HL|su|16|9|17[15]|16|9|17|41||||-7|0|[] refers to Seiei Enbu|X|X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Byakko Soushouda [[File:Fierce.gif]]|140|200|Oct-60|HL|su|22|9|15[13]|22|9|15|45||||0|-|[] refers to Seiei Enbu|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda [[File:EX.gif]]|150|250|0|HL|su|25|13|13|25|13|13|50||||-10|-||X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20f|Lower body: 1~20f|-|-|-}}
{{USFIVFrameDataGlanceRow|Senkyutai|Rolling Kick|dp + k ex|lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick|Rolling Kick [[File:Short.gif]]|70*50|100*50|30/30*30|HL|su*-|5|3*3|33+14|5|6|47|57||||-29|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|All: 6~10f|-|5f~|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|||||Rolling Kick [[File:Forward.gif]]|70*55|100*50|30/30*30|HL|su*-|6~24|3*3|27+14|24|6|41|70||||-24|-|Startup changes depending on proximity to opponent||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~24f|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|||||Rolling Kick [[File:Roundhouse.gif]]|70*60|100*100|30/30*30|HL|su*-|7~38|3*3|23+14|38|6|37|80||||-21|-|Startup changes depending on proximity to opponent||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|6~11f (at fastest) or 6~43f (at longest)|-|7f~ (at fastest) or 38f~ (at longest)|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick [[File:EX.gif]]|45*45*65|50*100*100|#DIV/0!|HL|su*su*-|4~31|1*1*2|27+17|31|4|44|78||||-25|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1~11f (at fastest) or 1~34f (at longest)|-|4f~ (at fastest) or 31f~ (at longest)|2nd Hit JP: ?, 3rd Hit: JP}}
{{USFIVFrameDataGlanceRow|Zenpo Tenshin|Command Throw|hcb + k ex||Command Throw|1|0|30-Oct|0.96|-|10|2|48|10|2|48|59||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw [[File:EX.gif]]|1|0|#DIV/0!|1.19|-|8|2|48|8|2|48|57||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Sei'ei Enbu|Super|qcb qcb + p||Super Combo|-|-|#DIV/0!|-|-|1+0|370|Total 7|1|370|7|377||||-|-|Damage 1/4, lasts 370 frames at full Ultra||||||||-|All: 1~2f|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Raishin Mahhaken|Ultra I|qcf qcf + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|8|5|43|55||||-28|-|On hit goes into animation||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Tenshin Senkyutai|Ultra II|qcf qcf + 3k||Ultra Combo 2|60*45x2*90[440]|0|0/0|HL|-|0+6~32|2(2)5(7)3(7)3(9)3|37+20|32|41|57|129||||-79|-|1st hit vs. ground opponent triggers animation||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32f|-|?|JP: ?}}
{{USFIVFrameDataGlanceHeader}}
|-
|}
{{USFIVMoveListCollapseFooter}}




Line 389: Line 475:


TBW
TBW


==Frame Data==
==Frame Data==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;"
|- 
{{USFIVFrameDataHeader}}
!  |
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|  |Close [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |6
| align="center"  |+4
| align="center"  |+8
| align="center"  |
|  |
|-
|  |Close [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |55
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |2
| align="center"  |12
| align="center"  |+4
| align="center"  |+6
| align="center"  |
|  |
|-
|  |Close [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |70*50
| align="center"  |100*50
| align="center"  |60*20
| align="center"  |sp/su*-
| align="center"  |6
| align="center"  |1*3
| align="center"  |17
| align="center"  |-5
| align="center"  |+2
| align="center"  |Seiei Enbu damage 40*65
|  |
|-
|  |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |5[3]
| align="center"  |2
| align="center"  |8
| align="center"  |+1
| align="center"  |+4
| align="center"  |[] refers to Seiei Enbu
|  |
|-
|  |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |100
| align="center"  |40
| align="center"  |Jump
| align="center"  |7
| align="center"  |4
| align="center"  |12
| align="center"  |-2
| align="center"  |-
| align="center"  |Floats opponent, 7f~ Jump cancellable
|  |
|-
|  |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center" 
|-  
|-  
|}
|}


=====Notes:=====
=====Notes:=====


[[Category: Ultra Street Fighter IV]]
[[Category: Ultra Street Fighter IV]]

Revision as of 22:02, 1 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Yang

SSFIV-Yang Face.jpg

Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.


In a nutshell

While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 2
Close MP Close Strong.gif 55 100 40 HL sp/su 5 2 12 18 2
Close HP Close Fierce.gif 70*50[40*65] 100*50 60*20 HL sp/su*- 6 1*3 17 26 3
Close LK Close Short.gif 30 50 20 HL sp/su 4[3] 2 8 13 2
Close MK Close Forward.gif 50 100 40 HL Jump 7 4 12 22 4
Close HK Close Roundhouse.gif 110 200 60 HL - 10 4 18 31 4
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 2
Far MP Far Strong.gif 55 100 40 HL sp/su 6 2 13 20 2
Far HP Far Fierce.gif 100 200 60 HL - 9 4 19 31 4
Far LK Far Short.gif 30 50 20 HL sp/su 4[3] 2 8 13 2
Far MK Far Forward.gif 70 100 40 HL - 7 3 10 19 3
Far HK Far Roundhouse.gif 110 200 60 HL - 10 4 18 31 4
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 2
Crouch MP Crouch Strong.gif 70[60] 100 40 L - 5 2 10 16 2
Crouch HP Crouch Fierce.gif 75*50[60*40] 125*75 60*20 HL - 9 3(3)2 14 30 2
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 2 8 12 2
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 6 2 14 21 2
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 8 2 23 32 2
Senpukyaku Overhead 80 100 40 H - 20 4 13 36 4
Target Combo 1 (TC1) close Short.gif > Forward.gif 40 60 40 HL J 7 4 19 29 4
Target Combo 1 (TC1) close Short.gif > Forward.gif > Roundhouse.gif 87 100 40 HL - 5 3 17 24 3
Target Combo 2 (TC2) Strong.gif > Fierce.gif 35 50 20 HL - 10 4 23 36 4
Target Combo 2 (TC2) Strong.gif > Fierce.gif > Left.gif+Fierce.gif 50 50 20 HL su 15 4 22 40 4
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 50 50 20 H - 4 11 - 14 11
Jump MP Jump Strong.gif 80 100 40 H - 4 7 - 10 7
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 8 7 - 14 7
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 7 6 - 12 6
Jump LK Jump Short.gif 40 50 20 H - 4 8 - 11 8
Jump MK Jump Forward.gif 70 100 40 H - 6 5 - 10 5
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 6 - 10 6
Raigekishu Dive Kick Short.gif 60 50 40 HL - 7 until ground After landing 6 - until ground
Dive Kick Forward.gif 60 50 40 HL - 7 until ground After landing 6 - until ground
Dive Kick Roundhouse.gif 60 50 40 HL - 7 until ground After landing 6 - until ground
Target Combo 3 (TC3) Air Forward.gif > Downright.gif+Forward.gif 60 150 60 HL - 4 until ground After landing 6 - until ground
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 34 56 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 34 64 2
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 100 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gut Kick Forward Throw 120 100 40 0.9 - 3 2 20 24
Monkey Flip Back Throw 130 120 40 0.9 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tourouzan Tourou Zan Jab.gif 30 50 10/20 HL su 8 2 22 31
Tourou Zan Jab.gif (2 hit) 40 50 10/20 HL su 8 2 25 34
Tourou Zan Jab.gif (3 hit) 65 80 10/20 HL su 8 2 29 38
Tourouzan MP Tourou Zan Strong.gif 35 50 10/20 HL su 8 2 25 34
Tourou Zan Strong.gif (2 hit) 50 50 10/20 HL su 8 2 28 37
Tourou Zan Strong.gif (3 hit) 65 80 10/40 HL su 8 2 33 42
Tourouzan HP Tourou Zan Fierce.gif 40 50 10/20 HL su 8 2 30 39
Tourou Zan Fierce.gif (2 hit) 55 50 10/20 HL su 8 2 35 44
Tourou Zan Fierce.gif (3 hit) 70 80 10/40 HL su 8 2 35 44
EX Tourouzan Tourou Zan EX.gif 60 50 -250/0 HL su 7 1 18 25
EX Tourouzan Followup 1 Tourou Zan EX.gif (2 hit) 32 50 0 HL su 5 1 20 25
EX Tourouzan Followup 2 Tourou Zan EX.gif (3 hit) 32 70 0 HL su 6 2 18[22] 25
EX Tourouzan Followup 3 Tourou Zan EX.gif (4 hit) 32 80 0 HL su 5 1 23[27] 28
EX Tourouzan Followup 4 Tourou Zan EX.gif (5 hit) 40 46 0 HL su 8 2 29 38
Kaihou Teleport Short.gif - - 0 - - - - Total 27 27
Teleport Forward.gif - - 0 - - - - Total 34 34
Teleport Roundhouse.gif - - 0 - - - - Total 42 42
EX Kaihou Teleport EX.gif - - #DIV/0! - - - - Total 32 32
Byakko Soshoda Byakko Soushouda Jab.gif - - - - - - - Total 26[24] 26
Byakko Soushouda Strong.gif 120 150 Oct-60 HL su 16 9 17[15] 41
Byakko Soushouda Fierce.gif 140 200 Oct-60 HL su 22 9 15[13] 45
EX Byakko Soshoda Byakko Soushouda EX.gif 150 250 0 HL su 25 13 13 50
Senkyutai Rolling Kick Short.gif 70*50 100*50 30/30*30 HL su*- 5 3*3 33+14 57
Rolling Kick Forward.gif 70*55 100*50 30/30*30 HL su*- 6~24 3*3 27+14 70
Rolling Kick Roundhouse.gif 70*60 100*100 30/30*30 HL su*- 7~38 3*3 23+14 80
EX Senkyutai Rolling Kick EX.gif 45*45*65 50*100*100 #DIV/0! HL su*su*- 4~31 1*1*2 27+17 78
Zenpo Tenshin Command Throw 1 0 30-Oct 0.96 - 10 2 48 59
EX Zenpo Tenshin Command Throw EX.gif 1 0 #DIV/0! 1.19 - 8 2 48 57
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Sei'ei Enbu Super Combo - - #DIV/0! - - 1+0 370 Total 7 377
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Raishin Mahhaken Ultra Combo 1 480 0 0/0 HL - 0+8 5 43 55
Tenshin Senkyutai Ultra Combo 2 60*45x2*90[440] 0 0/0 HL - 0+6~32 2(2)5(7)3(7)3(9)3 37+20 129
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Move List

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
Close Medium Punch
(near opponent) mp
Close Hard Punch
(near opponent) hp
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
Crouching Medium Punch
d + mp
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
Crouching Medium Kick
d + mk
Crouching Hard Kick
d + hk
Neutral Jump Light Punch
u + lp
Neutral Jump Medium Punch
u + mp
Neutral Jump Hard Punch
u + hp
Neutral Jump Light Kick
u + lk
Neutral Jump Medium Kick
u + mk
Neutral Jump Hard Kick
u + hk
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
Angled Jump Hard Punch
ub / uf + hp
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk

Unique Attacks

  Name Nickname Command Notes
File:No image.png lk is steep
mk is not so steep
hk is not steep at all
{{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Overhead {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Throws

  Name Nickname Command Notes
File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Special Moves

  Name Nickname Command Notes
File:No image.png ex ( p 5x)
armorbreak
{{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex
lk kicks straight up
mk rolls
hk rolls farther
{{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex
lp version is a feint
armorbreak
{{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex
Command grab
{{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Super Combo

  Name Nickname Command Notes
File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Ultra Combos

  Name Nickname Command Notes
File:No image.png armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

Combos

You can start with Dive Kick on most of these combos.

1. crouching LK x3, HP Slashes (Tourou Zan)

2. crouching LP, standing LP, crouching MK, EX Dragon Kicks (Senkyuutai)

3. close standing MP, crouching MK xx Slashes

4. Command Grab, Standing HP, Slashes

5. Crouching LK, Standing LP, Crouching MK, Slashes

6. Crouching LP x3, Crouching MK, Slashes

7. Standing LP x2, Crouching MK, Slashes

8. Dive Kick, Crouching LP, Standing LP, Crouching LP, Crouching MK, Slashes

9. (Corner) - Close MK, Palm (Byakou), EX Dragon Kick

10. (Corner) - Standing LP x2, Crouching MK, Slashes (2-hits) xx FADC, Close MK, MP Palm, Dragon Kicks

11. (Corner) - EX Palm, MP Palm, st.HP (if near wall)

12. (Corner) - EX Palm, st.MK Launcher, HK Dragon Kick

13. (Corner) - Target Combo 2, EX Dragon Kicks (only works on Seth, Honda, Rose, DJ, Gouken, Cammy, Balrog, Dhalsim)

14. (Corner) - Jump in HP or HK, Close MK Launcher x2, LK Dragon Kick, EX Dragon Kick

15. (Corner) - Jump in HP or HK, st.HP xx HP Slashes (3 hits) xx FADC, EX Dragon Kick

16. Close MK, Dive Kick (whiff), jump cancel, Ultra 1 or 2

17. crouching MK, HP Slashes (first two hits) xx FADC xx Ultra 2

18. crouching MK, HP Slashes (first two hits) xx FADC xx close MK, dash, Ultra 1

19. (Corner) - EX Slashes, Ultra 2


Sei'ei Enbu combos:

Corner: Standing MP, MP Palm xx Super, crouching MP, Dash, [crouching LK, crouching MP, dash, repeat until end]


Strategy

Costumes and Colors

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW


Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 6 4 11 2 2 6 12 16 4 8 Reset Reset - - -
Close MP Close Strong.gif 55 100 40 HL sp/su 5 2 12 5 18 2 2 12 18 20 4 6 Reset Reset - - -
Close HP Close Fierce.gif 70*50[40*65] 100*50 60*20 HL sp/su*- 6 1*3 17 6 26 3 4 17 15 22 -5 2 [] refers to Seiei Enbu Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL sp/su 4[3] 2 8 4 13 2 2 8 11 14 1 4 [] refers to Seiei Enbu Reset Reset - - -
Close MK Close Forward.gif 50 100 40 HL Jump 7 4 12 7 22 4 4 12 14 - -2 - 7f~ Jump cancellable Free Juggle Free Juggle Free Juggle Free Juggle - - -
Close HK Close Roundhouse.gif 110 200 60 HL - 10 4 18 10 31 4 4 18 14 18 -8 -4 Reset Reset - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 4 11 2 2 6 12 16 4 8 Reset Reset - - -
Far MP Far Strong.gif 55 100 40 HL sp/su 6 2 13 6 20 2 2 13 14 17 -1 2 Reset Reset - - -
Far HP Far Fierce.gif 100 200 60 HL - 9 4 19 9 31 4 4 19 19 24 -4 1 Reset Reset - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4[3] 2 8 4 13 2 2 8 11 14 1 4 [] refers to Seiei Enbu Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 7 3 10 7 19 3 3 10 12 14 -1 1 Reset Reset - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 10 4 18 10 31 4 4 18 14 18 -8 -4 Reset Reset - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 6 4 11 2 2 6 11 14 3 6 Reset Reset - - -
Crouch MP Crouch Strong.gif 70[60] 100 40 L - 5 2 10 5 16 2 2 10 10 14 -2 2 [] refers to Seiei Enbu Reset Reset - - -
Crouch HP Crouch Fierce.gif 75*50[60*40] 125*75 60*20 HL - 9 3(3)2 14 9 30 2 8 14 14 17 -2 1 [] refers to Seiei Enbu Reset Reset - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 2 8 3 12 2 2 8 11 14 1 4 Reset Reset - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 6 2 14 6 21 2 2 14 15 17 -1 1 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 8 2 23 8 32 2 2 23 18 - -7 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Senpukyaku Overhead 80 100 40 H - 20 4 13 20 36 4 4 13 15 17 -2 0 Reset Reset - - Feet: 10~19f
Target Combo 1 (TC1) close Short.gif > Forward.gif 40 60 40 HL J 7 4 19 7 29 4 4 19 18 24 -5 1 11f~ Jump cancellable Reset Reset - - -
Target Combo 1 (TC1) close Short.gif > Forward.gif > Roundhouse.gif 87 100 40 HL - 5 3 17 5 24 3 3 17 18 22 -2 2 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Target Combo 2 (TC2) Strong.gif > Fierce.gif 35 50 20 HL - 10 4 23 10 36 4 4 23 20 28 -7 1 Reset Reset - - -
Target Combo 2 (TC2) Strong.gif > Fierce.gif > Left.gif+Fierce.gif 50 50 20 HL su 15 4 22 15 40 4 4 22 18 - -8 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 50 50 20 H - 4 11 - 4 14 11 11 0 - - Reset Reset - - -
Jump MP Jump Strong.gif 80 100 40 H - 4 7 - 4 10 7 7 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 8 7 - 8 14 7 7 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 7 6 - 7 12 6 6 0 - - Reset Reset - - -
Jump LK Jump Short.gif 40 50 20 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Jump MK Jump Forward.gif 70 100 40 H - 6 5 - 6 10 5 5 0 - - Reset Reset - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 6 - 5 10 6 6 0 - - Reset Reset - - -
Raigekishu Dive Kick Short.gif 60 50 40 HL - 7 until ground After landing 6 7 - until ground until ground 6 - - Reset Reset - - -
Dive Kick Forward.gif 60 50 40 HL - 7 until ground After landing 6 7 - until ground until ground 6 - - Reset Reset - - -
Dive Kick Roundhouse.gif 60 50 40 HL - 7 until ground After landing 6 7 - until ground until ground 6 - - Reset Reset - - -
Target Combo 3 (TC3) Air Forward.gif > Downright.gif+Forward.gif 60 150 60 HL - 4 until ground After landing 6 4 - until ground until ground 6 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 34 21 56 2 2 34 -20 -20 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 34 29 64 2 2 34 -14 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 65 100 2 2 34 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gut Kick Forward Throw 120 100 40 0.9 - 3 2 20 3 24 2 20 - - X Hard Knockdown - - - - - -
Monkey Flip Back Throw 130 120 40 0.9 - 3 2 20 3 24 2 20 - - X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tourouzan Tourou Zan Jab.gif 30 50 10/20 HL su 8 2 22 8 31 2 22 -2 1 19f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
Tourou Zan Jab.gif (2 hit) 40 50 10/20 HL su 8 2 25 8 34 2 25 -5 -1 19f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
Tourou Zan Jab.gif (3 hit) 65 80 10/20 HL su 8 2 29 8 38 2 29 -8 - Soft Knockdown Soft Knockdown - - -
Tourouzan MP Tourou Zan Strong.gif 35 50 10/20 HL su 8 2 25 8 34 2 25 -4 -1 19f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
Tourou Zan Strong.gif (2 hit) 50 50 10/20 HL su 8 2 28 8 37 2 28 -8 -4 19f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
Tourou Zan Strong.gif (3 hit) 65 80 10/40 HL su 8 2 33 8 42 2 33 -12 - Soft Knockdown Soft Knockdown - - -
Tourouzan HP Tourou Zan Fierce.gif 40 50 10/20 HL su 8 2 30 8 39 2 30 -6 -3 19f~ cancellable into next attack Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Tourou Zan Fierce.gif (2 hit) 55 50 10/20 HL su 8 2 35 8 44 2 35 -10 -6 19f~ cancellable into next attack Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Tourou Zan Fierce.gif (3 hit) 70 80 10/40 HL su 8 2 35 8 44 2 35 -14 - - - -
EX Tourouzan Tourou Zan EX.gif 60 50 -250/0 HL su 7 1 18 7 25 1 18 -1 0 15f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
EX Tourouzan Followup 1 Tourou Zan EX.gif (2 hit) 32 50 0 HL su 5 1 20 5 25 1 20 -3 -2 13f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
EX Tourouzan Followup 2 Tourou Zan EX.gif (3 hit) 32 70 0 HL su 6 2 18[22] 6 25 2 18 -8 -1 15f~ cancellable into next attack, [] refers to Seiei Enbu Soft Knockdown Soft Knockdown - - -
EX Tourouzan Followup 3 Tourou Zan EX.gif (4 hit) 32 80 0 HL su 5 1 23[27] 5 28 1 23 -11 -5 13f~ cancellable into next attack, [] refers to Seiei Enbu Soft Knockdown Soft Knockdown - - -
EX Tourouzan Followup 4 Tourou Zan EX.gif (5 hit) 40 46 0 HL su 8 2 29 8 38 2 29 -13 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Kaihou Teleport Short.gif - - 0 - - - - Total 27 0 27 0 27 - - - - - - - All: 11~15f -
Teleport Forward.gif - - 0 - - - - Total 34 0 34 0 34 - - - - - - - All: 13~19f -
Teleport Roundhouse.gif - - 0 - - - - Total 42 0 42 0 42 - - - - - - - All: 14~23f -
EX Kaihou Teleport EX.gif - - #DIV/0! - - - - Total 32 0 32 0 32 - - - - - - - All: 14~22f All: 1~13f
Byakko Soshoda Byakko Soushouda Jab.gif - - - - - - - Total 26[24] 0 26 0 26 - - [] refers to Seiei Enbu - - - - - - Lower body: 1~24f
Byakko Soushouda Strong.gif 120 150 Oct-60 HL su 16 9 17[15] 16 41 9 17 -7 0 [] refers to Seiei Enbu X X Soft Knockdown Soft Knockdown - - -
Byakko Soushouda Fierce.gif 140 200 Oct-60 HL su 22 9 15[13] 22 45 9 15 0 - [] refers to Seiei Enbu X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Byakko Soshoda Byakko Soushouda EX.gif 150 250 0 HL su 25 13 13 25 50 13 13 -10 - X X Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle - - Lower body: 1~20f
Senkyutai Rolling Kick Short.gif 70*50 100*50 30/30*30 HL su*- 5 3*3 33+14 5 57 6 47 -29 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f -
Rolling Kick Forward.gif 70*55 100*50 30/30*30 HL su*- 6~24 3*3 27+14 24 70 6 41 -24 - Startup changes depending on proximity to opponent Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Rolling Kick Roundhouse.gif 70*60 100*100 30/30*30 HL su*- 7~38 3*3 23+14 38 80 6 37 -21 - Startup changes depending on proximity to opponent Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Senkyutai Rolling Kick EX.gif 45*45*65 50*100*100 #DIV/0! HL su*su*- 4~31 1*1*2 27+17 31 78 4 44 -25 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Zenpo Tenshin Command Throw 1 0 30-Oct 0.96 - 10 2 48 10 59 2 48 - 7 X Forces stand - - - - - -
EX Zenpo Tenshin Command Throw EX.gif 1 0 #DIV/0! 1.19 - 8 2 48 8 57 2 48 - 7 X Forces stand - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sei'ei Enbu Super Combo - - #DIV/0! - - 1+0 370 Total 7 1 377 370 7 - - Damage 1/4, lasts 370 frames at full Ultra - All: 1~2f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Raishin Mahhaken Ultra Combo 1 480 0 0/0 HL - 0+8 5 43 8 55 5 43 -28 - On hit goes into animation Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f -
Tenshin Senkyutai Ultra Combo 2 60*45x2*90[440] 0 0/0 HL - 0+6~32 2(2)5(7)3(7)3(9)3 37+20 32 129 41 57 -79 - 1st hit vs. ground opponent triggers animation Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: