(Created page with '{{USFIVHeader}} {{USFIVCharacterHeader|Seth|Seth| Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S....') |
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TBW<br> | TBW<br> | ||
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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|5|4|2|5|10|2|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|75|100|40|HL|sp/su|5|2|10|5|2|10|16|2|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|200[150]|60|HL|sp/su|4|5|20|4|5|20|28|5|18|23|-7|-2|[] refers to active frames 3~5f||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|4|2|6|4|2|6|11|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|7|2|12|7|2|12|20|2|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|7|2*2|16|7|4|16|26|2|18|23|0|5|Only +4 hit advantage vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|5|5|2|5|11|2|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|su|6|2|13|6|2|13|20|2|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|80|200|60|HL|-|13|3|30|13|3|30|45|3|25|28|-8|-5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|-|8|3|12|8|3|12|22|3|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|200|60|HL|-|10|3|18|10|3|18|30|3|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|50|100|40|HL|sp/su|5|2|9|5|2|11|17|2|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|60*30|100*100|60*20|HL|sp/su|10|2(2)2|19|10|6|19|34|2|18|-|-3|-|||||1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|2|8|5|2|8|14|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|50|100|40|L|sp/su|7|3|14|7|3|14|23|3|12|16|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|100|60|L|-|8|2|25|8|2|25|34|2|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|4|4|0|7|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|6|9|0|14|9|||-|-|Until end of active frames can adjust left or right||||||Reset|Reset|-|-|-|Legs: During startup, Legs: 11f until landing|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|7|4|0|10|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|10|-|4|10|0|13|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|4|2*3|-|4|5|0|8|3|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|4|4|0|7|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|45|50|20|H|-|6|8|-|6|8|0|13|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|6|8|-|6|8|0|13|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Yosokyaku (1)|Head Stomp (1)|d + mk||Head Stomp (1)|50|50|40|H|-|3|3|After landing 7|3|4|7|13|3|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Yosokyaku (2)|Head Stomp (2)||Perform after Yosokyaku (1)|Head Stomp (2)|30|50|40|H|-|4|3|After landing 7|4|4|7|14|3|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Yosokyaku (3)|Head Stomp (3)||Perform after Yosokyaku (2)|Head Stomp (3)|35|50|40|H|-|5|3|After landing 7|5|4|7|15|3|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|d + hk||Dive Kick|60|100|60|H|-|12|Until ground|-|12|Until ground|0|#VALUE!|Until ground|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|-|-|-|#VALUE!|-|||-|-|Can perform until 27f of jump||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|65|2|35|101|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Genocide Shot|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0.9|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Death Throw|Back Throw|b + lp + lk||Back Throw|130|150|40|0.9|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Sonic Boom|Fireball|qcf + p ex||Sonic Boom|60|50|10/20|HL|su|14|-|Total 47|14|0|47|61||||-5|-1|17~18f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Sonic Boom|EX Fireball|||Sonic Boom [[File:EX.gif]]|45*45|50*50|-250/0|HL|su|14|-|Total 58|14|0|58|72||||-3|1|30~31f cancellable, 2nd hit starts on 27f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|80*60|100*50|30/40*10|HL|su*-|5|2*16|11+13|5|18|24|46||||-21|-|1~22f lower body strike and projectile invincible, 1~7f unthrowable, 8f~ airborne||||||||-|-|Lower body: 1~22f|Lower body: 1~22f|1~7f|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Strong.gif]]|90*60|100*50|30/40*10|HL|su*-|5|2*16|21+13|5|18|34|56||||-31|-|1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne||||||||-|All: 1~5f|Lower body: 8~22f|Lower body: 8~22f|-|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Fierce.gif]]|100*80|100*50|30/40*10|HL|su*-|5|2*16|24+13|5|18|37|59||||-34|-|1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne||||||||-|All: 1~5f|Lower body: 8~22f|Lower body: 8~22f|-|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|100*50|100*50|-250/0|HL|su*-|5|2*16|26+13|5|18|39|61||||-34|-|1~22f invincible, 8f~ airborne,||||||||-|All: 1~22f|-|-|-|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|Shoryuken Followup 1|Shoryuken Followup 1|dp + p|Perform during Shoryuken|Shoryuken Followup 1|40|25|0/10|HL|-|4|8|After landing 13|4|8|After landing 13|-||||-|-|EX version does not gain meter||||||||-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Shoryuken Followup 2|Shoryuken Followup 2|dp + p|Perform during Shoryuken Followup 1|Shoryuken Followup 2|10[20x5]|10[10x5]|0/10[0]|HL|-|4|20[4x5]|After landing 13|4|20[4x5]|After landing 13|-||||-|-|[] refers to EX version||||||||-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Hyakuretsukyaku|Spin Kick|qcb + k ex armorbreak||Spin Kicks [[File:Short.gif]]|10*120|0*100|20/10*35|HL|-|12|2|36|12|2|36|49||||-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Spin Kicks [[File:Forward.gif]]|10*130|0*100|20/10*35|HL|-|14|2|36|14|2|36|51||||-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Spin Kicks [[File:Roundhouse.gif]]|20*140|0*150|20/10*35|HL|-|16|2|36|16|2|36|53||||-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Hyakuretsukyaku|EX Spin Kick|||Spin Kicks [[File:EX.gif]]|20*110|0*250|-250/0|HL|-|16|2|36|16|2|36|53||||-24|-|1st hit goes into animation|X|||||||-|-|All: 1~15f|All: 1~15f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Tanden Engine|Vacuum|qcb + p ( ex version armorbreak )|ex version consumes 2 blocks of Super Meter|Tanden Engine [[File:Jab.gif]]|0|0|10/1|2.5|-|21|24|25|21|24|25|69||||19|23|Cannot be canceled into, cannot be countered|||X|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|-|-|All: 21~68f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Tanden Engine [[File:Strong.gif]]|0|0|10/1|3.5|-|24|25|25|24|25|25|73||||19|23|Cannot be canceled into, cannot be countered|||X|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|-|-|All: 24~72f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Tanden Engine [[File:Fierce.gif]]|0|0|1-Oct|4.5|-|26|25|25|26|25|25|75||||19|23|Cannot be canceled into, cannot be countered|||X|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|-|-|All: 26~74f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Tanden Engine|EX Vacuum|||Tanden Engine [[File:EX.gif]]|0|0|#DIV/0!|HL|-|23|24|25|23|24|25|71||||19|23|Cannot be countered|X|||Forces stand, Vacuum effect|Forces stand, Vacuum effect|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|All: 23~70f|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Spinning Piledriver|Spinning Piledriver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|130|150|30/80|1.18|-|3|2|49|3|2|49|53||||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Strong.gif]]|140|150|30/80|1.08|-|3|2|53|3|2|53|57||||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Fierce.gif]]|150|150|30/80|0.98|-|3|2|56|3|2|56|60||||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Spinning Piledriver|EX Spinning Piledriver|EX Spinning Piledriver||Spinning Pile Driver [[File:EX.gif]]|170|150|#DIV/0!|1.13|-|3|2|49|3|2|49|53||||-|-|||||Hard Knockdown|-|-|-|-|-|All: 1~4f|All: 1~4f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows|Teleport|0|0|-|-|-|-|-|48|0|0|48|48||||-|-|Teleport complete on 19f||||-|-|-|-|-|All: 1~31f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Tanden Storm|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|10x20*120|0|#DIV/0!|HL|-|1+5|80|81|6|80|81|166||||-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack||X||1st Hit: Vacuum, 21st Hit: Hard Knockdown|1st Hit: Vacuum, 21st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|10x20*120|0|#DIV/0!|HL|-|1+10|80|81|11|80|81|171||||-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack||X||1st Hit: Vacuum, 21st Hit: Hard Knockdown|1st Hit: Vacuum, 21st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|10x20*120|0|#DIV/0!|HL|-|1+15|80|81|16|80|81|176||||-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack||X||1st Hit: Vacuum, 21st Hit: Hard Knockdown|1st Hit: Vacuum, 21st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Tanden Stream|Ultra I|qcf qcf + 3p||Ultra Combo 1|340|0|0/0|HL|-|1+10|-|Total 55|11|0|55|66||||-25|-|Invincible on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Tanden Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|0*24x13*60|0|0/0|HL|-|1+10|80|104|11|80|104|194||||-70|-|Low hitbox is a strike hitbox with vacuum effect, high hitbox is projectile hitbox|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|All: 12~89f|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
Line 58: | Line 140: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/ | |||
|- | |- | ||
|} | |} | ||
=====Notes:===== | =====Notes:===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:02, 1 June 2014

Seth
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE.
In a nutshell
A "glass cannon" in every sense of the word. Seth is a character who has a variety of tools at his disposal for just about everything you can think of. His speed is incredible, he can deal loads of damage in seconds with extremely lengthy and hard-hitting combos, and his moves all have great priority. The price he pays for all of these perks, unfortunately, is the worst defense in the game. With the lowest health out of the entire cast, and his only reliable wakeup reversal being his Shoryuken, Seth must be played very carefully, because making one false move will cost you the round 99% of the time. Once mastered, however, the risky maneuvers one takes with Seth will eventually seem more rewarding than not.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Unique Attacks
Name | Nickname | Command | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | Can be performed three times in a sequence; high | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | high | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ Throws
|