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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|4|2|7|12|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|5|2|10|16|2|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|6|2|23|30|2|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|4|2|6|11|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|7|9|11|26|3|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|8|2|21|30|2|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|5|2|5|11|2|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|7|2|12|20|2|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|9|3|16|27|3|19|23|0|4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|6|2|7|14|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|10|2|17|28|1|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|17|2|14|32|2|18|-|2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|7|3|10|19|3|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|14|2|30|45|2|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|6|1|16|22|1|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|12|2|22|35|2|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Vulture Kick|Overhead|f + mk||Vulture Kick|60|50|40|L|-|21|2|16|21|2|16|38|2|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20f|Lower body: 7~20f|-|7~23f|-}} | |||
{{USFIVFrameDataGlanceRow|Glory Kick|Rolling Kick|df + mk||Glory Kick|50|50|40|H|-|21|2|12|21|2|12|34|2|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Fragrance Palm|Fragrance Palm|f + hp||Fragrance Palm|100|150|60|HL|-|19|5|18|19|5|18|41|5|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|8|2|21|30|2|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|5|7|0|11|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|5|7|0|11|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|4|6|0|9|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|6|9|0|14|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|7|10|0|16|3|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Falcon Kick|Dive Kick|(in air) df + mk||Dive Kick|70|100|40|HL|-|11|Until ground|-|11|Until ground|0|#VALUE!|Until ground|||7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|58|2|35|58|2|35|94|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Head Bazooka|Forward Throw|f or n + lp + lk||Forward Throw|135|120|40|0.9|-|3|2|20|3|2|20|24||||-|-|Opponent recovers 74F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hand Machinegun|Back Throw|b + lp + lk||Back Throw|130|160|40|0.9|-|3|2|20|3|2|20|24||||-|-|Opponent recovers 36F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Messiah Kick|Messiah Kick|qcf + k ex||Messiah Kick [[File:Short.gif]]|80|100|20/30|HL|-|24|2|8 + After landing 20|24|2|28|53||||-9|-5|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Forward.gif]]|80|100|20/30|HL|-|26|2|11 + After landing 20|26|2|31|58||||-12|-8|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|35|2|25|61||||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|11|22|33|65||||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|Messiah Flash Kick Followup|60|100|20/30|HL|su|12|4|14 + After landing 21|12|4|35|50||||-18|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11f|-|-|-|14f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Messiah Low Followup|80|100|20/30|L|-|19|2|22|19|2|22|42||||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Messiah Overhead Followup|90|150|20/30|H|-|26|5|After landing 19|26|5|19|49||||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9f~|-}} | |||
{{USFIVFrameDataGlanceRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|10|16|20|45||||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|14|28|20|61||||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|15|28|20|62||||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|11|23|22|55||||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|8|18|18|43||||2|6|||||||||-|-|-|-|-|1f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|7|26|19|51||||0|4|||||||||-|-|-|-|-|1f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|6|24|21|50||||-1|3|||||||||-|-|-|-|-|1f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|#DIV/0!|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|7|18|32|56||||-|-|||||||||-|All: 1~10f|-|-|-|1f~|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Spectacle Romance|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|100*80*150|0|#DIV/0!|HL|-|1+6|1(14)1|29|7|16|29|51||||-9|-|2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|100*80*150|0|#DIV/0!|HL|-|1+13|2(14)1|29|14|17|29|59||||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|100*80*150|0|#DIV/0!|HL|-|1+15|3(14)1|29|16|18|29|62||||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Space Opera Symphony|Ultra I|qcf qcf + 3p||Ultra Combo 1|30*30*38x7*94 (? Ultra Change)|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|9|111|32|151||||-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Big Bang Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|47*313|0|0/0|HL|-|0+11|88|87|11|88|87|185||||-74|-|1st hit cannot hit airborne opponents and cannot be countered|X|||1st Hit: Vacuum, 18th Hit: Hard Knockdown|1st Hit: Vacuum, 18th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~98f|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
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TBW | TBW | ||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width=" | {| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | ||
| | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|4|2|7|12|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|5|2|10|16|2|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|6|2|23|30|2|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|4|2|6|11|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|7|9|11|26|3|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|8|2|21|30|2|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|5|2|5|11|2|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|7|2|12|20|2|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|9|3|16|27|3|19|23|0|4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|6|2|7|14|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|10|2|17|28|1|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|17|2|14|32|2|18|-|2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-}} | |||
| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|7|3|10|19|3|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|14|2|30|45|2|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|6|1|16|22|1|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|12|2|22|35|2|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Vulture Kick|Overhead|f + mk||Vulture Kick|60|50|40|L|-|21|2|16|21|2|16|38|2|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20f|Lower body: 7~20f|-|7~23f|-}} | |||
{{USFIVFrameDataRow|Glory Kick|Rolling Kick|df + mk||Glory Kick|50|50|40|H|-|21|2|12|21|2|12|34|2|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Fragrance Palm|Fragrance Palm|f + hp||Fragrance Palm|100|150|60|HL|-|19|5|18|19|5|18|41|5|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|8|2|21|30|2|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|5|7|0|11|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
|- | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|5|7|0|11|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|4|6|0|9|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|6|9|0|14|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|7|10|0|16|3|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?}} | ||
| | {{USFIVFrameDataRow|Falcon Kick|Dive Kick|(in air) df + mk||Dive Kick|70|100|40|HL|-|11|Until ground|-|11|Until ground|0|#VALUE!|Until ground|||7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: ?}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | ||
|- | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|58|2|35|58|2|35|94|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Head Bazooka|Forward Throw|f or n + lp + lk||Forward Throw|135|120|40|0.9|-|3|2|20|3|2|20|24||||-|-|Opponent recovers 74F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Hand Machinegun|Back Throw|b + lp + lk||Back Throw|130|160|40|0.9|-|3|2|20|3|2|20|24||||-|-|Opponent recovers 36F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Messiah Kick|Messiah Kick|qcf + k ex||Messiah Kick [[File:Short.gif]]|80|100|20/30|HL|-|24|2|8 + After landing 20|24|2|28|53||||-9|-5|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-}} | |||
{{USFIVFrameDataRow|||||Messiah Kick [[File:Forward.gif]]|80|100|20/30|HL|-|26|2|11 + After landing 20|26|2|31|58||||-12|-8|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-}} | |||
| | {{USFIVFrameDataRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|35|2|25|61||||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-}} | ||
| | {{USFIVFrameDataRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|11|22|33|65||||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?}} | ||
| | {{USFIVFrameDataRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|Messiah Flash Kick Followup|60|100|20/30|HL|su|12|4|14 + After landing 21|12|4|35|50||||-18|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11f|-|-|-|14f~|JP: ?}} | ||
{{USFIVFrameDataRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Messiah Low Followup|80|100|20/30|L|-|19|2|22|19|2|22|42||||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
| | {{USFIVFrameDataRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Messiah Overhead Followup|90|150|20/30|H|-|26|5|After landing 19|26|5|19|49||||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9f~|-}} | ||
| | {{USFIVFrameDataRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|10|16|20|45||||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?}} | ||
| | {{USFIVFrameDataRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|14|28|20|61||||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?}} | ||
|- | {{USFIVFrameDataRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|15|28|20|62||||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?}} | ||
| | {{USFIVFrameDataRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|11|23|22|55||||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|8|18|18|43||||2|6|||||||||-|-|-|-|-|1f~|JP: ?}} | ||
| | {{USFIVFrameDataRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|7|26|19|51||||0|4|||||||||-|-|-|-|-|1f~|JP: ?}} | ||
| | {{USFIVFrameDataRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|6|24|21|50||||-1|3|||||||||-|-|-|-|-|1f~|JP: ?}} | ||
| | {{USFIVFrameDataRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|#DIV/0!|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|7|18|32|56||||-|-|||||||||-|All: 1~10f|-|-|-|1f~|JP: ?}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Spectacle Romance|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|100*80*150|0|#DIV/0!|HL|-|1+6|1(14)1|29|7|16|29|51||||-9|-|2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?}} | ||
| | {{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|100*80*150|0|#DIV/0!|HL|-|1+13|2(14)1|29|14|17|29|59||||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?}} | ||
| | {{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|100*80*150|0|#DIV/0!|HL|-|1+15|3(14)1|29|16|18|29|62||||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Space Opera Symphony|Ultra I|qcf qcf + 3p||Ultra Combo 1|30*30*38x7*94 (? Ultra Change)|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|9|111|32|151||||-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?}} | ||
| | {{USFIVFrameDataRow|Big Bang Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|47*313|0|0/0|HL|-|0+11|88|87|11|88|87|185||||-74|-|1st hit cannot hit airborne opponents and cannot be countered|X|||1st Hit: Vacuum, 18th Hit: Hard Knockdown|1st Hit: Vacuum, 18th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~98f|-|-|JP: ?}} | ||
| | {{USFIVFrameDataHeader}} | ||
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=====Notes:===== | =====Notes:===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:02, 1 June 2014

Rufus
Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight.
In a nutshell
The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Unique Attacks
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