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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|40|50|20|HL|-|4|3|6|4|3|6|12|3|13|14|4|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|80|100|40|HL|-|5|3|9|5|3|9|16|3|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|80*40|100*100|60*20|HL|-|8|3*2|17|8|5|17|29|2|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|-|4|3|6|4|3|6|12|3|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|60|100|40|HL|-|6|3|12|6|3|12|20|3|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|120|200|60|HL|-|12|4|17|12|4|17|32|4|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|8|4|3|8|14|3|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|6|3|12|6|3|12|20|3|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|50*50|75*75|60|HL|-|13|2*2|22|13|4|22|38|2|18|21|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L||4|3|8|4|3|8|14|3|11|14|0|3|[Oiled] Chain cancels into itself||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|17|7|3|17|26|3|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|7|3|26|7|3|26|35|3|18|-|-11|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hakan Smash|Hakan Smash|f + lp||[[File:Right.gif]]+[[File:Jab.gif]]|40|50|20|HL|-|4|3|13|4|3|13|19|3|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hakan Tackle|Hakan Tackle|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|90|100|40|HL|sp/su|10|7|14|10|7|14|30|7|17|21|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hakan Spear|Hakan Spear|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|150|200|60|HL|-|12|6|16|12|6|16|33|6|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Step Low|Step Low|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|40|50|20|HL|sp/su|4|4|10|4|4|10|17|4|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Front Kick|Front Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|7|4|13|7|4|13|23|4|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Step Knee|Step Knee|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|120|200|60|L|-|10|3|20|10|3|20|32|3|18|22|-5|-1|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|7|7|16|29|-|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down||||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|8|6|-|8|6|0|13|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|11|-|5|11|0|15|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|9|5|0|13|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|5|8|0|12|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50|100|40|H|-|8|6|-|8|6|0|13|6|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|11|-|8|11|0|18|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|11|-|6|11|0|16|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|8|-|7|8|0|14|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|7|-|9|7|0|15|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|65|2|35|101|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Hakan Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.93|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hakan Reverse|Back Throw|b + lp + lk||Back Throw|140|100|40|0.93|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hakan Stomp|Air Throw|(in air) lp + lk||Air Throw|150|150|40|1.1|-|2|2|-|2|2|Until Landing|-||||-|-|Hard knockdown|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Oil Shower|Oil Up|dp + p ex|Changes some move properties and increases defense|Oil Shower [[File:Short.gif]]|-|-|20/-|-|-|-|-|Total 53|0|0|53|53||||-|-|Max oil duration 30 sec, Partial oil duration 20f~: 3 sec, 36f~: 4 sec, 46f~: 5 sec, 52f~: 6 sec||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Oil Shower [[File:Forward.gif]]|-|-|30/-|-|-|-|-|Total 69|0|0|69|69||||-|-|Max oil duration 30 sec, Partial oil duration 20f~: 4 sec, 44f~: 5 sec, 60f~: 7 sec, 72f~: 8 sec||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Oil Shower [[File:Roundhouse.gif]]|-|-|40/-|-|-|-|-|Total 83|0|0|83|83||||-|-|Max oil duration 30 sec, Partial oil duration 20f~: 5 sec, 47f~: 8 sec, 63f~: 10 sec, 86f~: 12 sec||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Oil Shower|EX Oil Shower|||Oil Shower [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 83|0|0|83|83||||-|-|3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~: 6 sec, 47f~: 9 sec, 70f~: 12 sec, 86f~: 15 sec||||||||-|-|-|All: 1~83f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Oil Slide|Slide|qcf + p ex armorbreak||Oil Slide [[File:Jab.gif]]|50|100|30/30|L|su|9|21|17|9|21|17|46||||-17|-|Does 0 stun if canceled into Body Press|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Oil Slide [[File:Strong.gif]]|60|100|30/30|L|su|14|21|17|14|21|17|51||||-17|-|Does 0 stun if canceled into Body Press|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|14|21|17|51||||-17|-|Does 0 stun if canceled into Body Press|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|14|21|17|51||||-17|-|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|-|All: 1~5f|1~50f projectile invincible|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body Splash Followup|80|100|0/20|-|-|-|-|-|-|-|-|-||||-|-|Gives 0 meter after EX oil slide||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|0|0|50|50||||-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Oil Rocket|Spinning Pile Driver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|150[170]|100|40/100|1.05[1.79]|-|3|2|56|3|2|56|60||||-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Strong.gif]]|160[180]|100|40/100|1.05[1.56]|-|3|2|56|3|2|56|60||||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Fierce.gif]]|180[200]|100|40/100|1.05[1.50]|-|3|2|56|3|2|56|60||||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Oil Rocket|EX Spinning Pile Driver|||Spinning Pile Driver [[File:EX.gif]]|210[230]|160|#DIV/0!|1.20[1.79]|-|3|2|56|3|2|56|60||||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|All: 1~4f|All: 1~4f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|2.43|-|14|4|14 + After landing 43|14|4|57|74||||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.66|-|20|4|14 + After landing 43|20|4|57|80||||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|12f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.8|-|22|4|14 + After landing 43|22|4|57|82||||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Oil Dive|EX Oil Dive|EX Oil Dive||Oil Dive [[File:EX.gif]]|240[250]|150|#DIV/0!|2.93|-|22|4|14 + After landing 43|22|4|57|82||||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-}} | |||
{{USFIVFrameDataGlanceRow|Oil Dive (Charged)|Oil Dive (Charged)|Oil Dive (Charged)||Oil Dive (charged) [[File:Jab.gif]]|-|-|-|2.71|-|98|4|14 + After landing 43|98|4|57|158||||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-}} | |||
{{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:Strong.gif]]|-|-|-|3.3|-|98|4|14 + After landing 43|98|4|57|158||||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-}} | |||
{{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:Fierce.gif]]|-|-|-|3.73|-|98|4|14 + After landing 43|98|4|57|158||||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Flying Oil Spin|Super|qcf qcf + k||Super Combo [[File:Jab.gif]]|400[450]|0|#DIV/0!|3.51|-|1+9|3|14 + After landing 40|10|3|54|66||||-|-|Maximum charge is 1+86f, startup is 9f from button release, cannot throw crouching opponents|||X|||||-|All: 1f|-|-|-|5f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|400[450]|0|#DIV/0!|3.97|-|1+13|3|14 + After landing 40|14|3|54|70||||-|-|Maximum charge is 1+88f, startup is 15f from button release, cannot throw crouching opponents|||X|||||-|All: 1f|-|-|2~12f, if charged startup is unthrowable except for last frame|5f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|400[450]|0|#DIV/0!|4.06|-|1+15|3|14 + After landing 40|16|3|54|72||||-|-|Maximum charge is 1+92f, startup is 17f from button release, cannot throw crouching opponents|||X|||||-|All: 1f|-|2~14f, if charged startup is projectile invincible except for last frame|-|7f~|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Oil Coaster|Ultra I|360 360 + 3p||Ultra Combo 1|480[530]|0|0/0|1.52|-|1+0|3|51|1|3|51|54||||-|-|1~2f Invincible, hard knockdown|||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Oil Combination Hold|Ultra II|d d d + 3k||Ultra Combo 2|401[450]|0|0/0|-|-|0+1|30|42|1|30|42|72||||-|-|Catches any airborne opponent, cannot catch grounded opponents||||-|-|Hard Knockdown|-|-|All: 1~30f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
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TBW | TBW | ||
==Frame Data== | |||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|40 | |||
|- | |- | ||
|} | |} | ||
=====Notes:===== | =====Notes:===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:02, 1 June 2014

Hakan
Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.
In a nutshell
Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. In the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to cancel both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Move List
Normal Attacks
Unique Attacks
Name | Nickname | Command | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | Continue holding d to crouch longer | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | low | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ Throws
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