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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|10|4|2|10|15|2|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|su|6|2|10|6|2|10|17|2|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|110[90]|200[150]|60|HL|su|7|4|22|7|4|22|32|4|19|25|-7|-1|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|40|50|20|HL|sp/su|4|3|10|4|3|10|16|3|11|14|-2|1|||||||Reset|Reset|-|-|Feet: 3~12f|Feet: 3~12f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*40|50*50|40*20|HL|su*-|5|2(3)2|12|5|7|12|23|2|14|17|0|3|||||||Reset|Reset|-|-|Feet: 4~18f|Feet: 4~18f|-|3~5f|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100[80]|200[150]|60|HL|su|7|6|19|7|6|19|31|6|19|24|-6|-1|[] refers to active frames 3~6||||||Reset|Reset|-|-|Feet: 6~8f|Feet: 6~8f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|9|3|2|9|13|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|7|4|9|7|4|9|19|4|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|6|20|7|6|20|32|6|20|25|-6|-1|Hit advantage is based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|su|5|2|12|5|2|12|18|2|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|90|100|40|HL|su|5|2|19|5|2|19|25|2|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100[80]|200[150]|60|HL|-|3|6|23|3|6|23|31|6|19|24|-10|-5|[] refers to active frames 3~6||||||Reset|Reset|-|-|Feet: 4~8f|Feet: 4~8f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|90|100|40|HL|su|7|4|15|7|4|15|25|4|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|su|8|4|25|8|4|25|36|4|19|25|-10|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|3|7|4|3|7|13|3|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|5|2|11|5|2|11|17|2|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|su|6|5|21|6|5|21|31|5|19|-|-7|-|opponent gets up 48F after recovery if hit on first active frame||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Rock Crusher|Headbutt|(near opponent) f or b + mp||[[File:Left.gif]] or [[File:Right.gif]]+[[File:Strong.gif]](close)|50*40|50*50|40*20|HL|sp/su*-|7|2(1)5|11|7|8|11|25|5|||-2|3|Only +1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Rock Crusher Overhead|Rock Crusher Overhead|(near opponent) f or b + hold mp||Overhead|50*40|50*50|40*20|H|-|25|2(1)4|11|25|7|11|42|4|||-1|5|Hold button 15f||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Amazon River Run|Slide|df + p||[[File:Downright.gif]]+[[File:Fierce.gif]]|100|200|60|L|-|10|16|16|10|16|16|41|16|||-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Coward Crouch|Coward Crouch|d + 3p|Continue holding d to crouch longer|Coward Crouch|-|-|-|-|sp/su|-|-|Total 53|0|0|53|53|-|||-|-|29~32f cancellable, duration can be extended||||-|-|-|-|-|-|Upper body: 1~31f|Upper body: 1~31f|All: 1~31f|32~40f|-}} | |||
{{USFIVFrameDataGlanceRow|Coward Crouch (Max)|Coward Crouch (Max)|d + 3p (hold d )||Coward Crouch (Max)|-|-|-|-|sp/su|-|-|Total 90|0|0|90|90|-|||-|-|29~65f cancellable||||-|-|-|-|-|-|Upper body: 1~64f|Upper body: 1~64f|All: 1~64f|69~77f|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|-|5|7|0|11|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|100|40|H|-|6|3|-|6|3|0|8|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|4|3|-|4|3|0|6|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|3|-|4|3|0|6|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|200|60|H|-|7|7|-|7|7|0|13|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|-|5|7|0|11|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|100|40|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|90|200|60|H|-|5|4|-|5|4|0|8|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|7|6|-|7|6|0|12|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+10|2|38|20|2|38|59|2|||-24|-24||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+10|2|38|28|2|38|67|2|||-18|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|63|2|39|63|2|39|103|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Wild Fang|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.93|-|3|2|20|3|2|20|24|2|||-|-|Opponent gets up 81f after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Jungle Wheel|Back Throw|b + lp + lk||Back Throw|120|120|40|0.93|-|3|2|20|3|2|20|24|2|||-|-|Opponent gets up 54f after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Rolling Attack|Blanka Ball|b (charge) f + p ex armorbreak|ex version can be controlled with b or f|Blanka Ball [[File:Jab.gif]]|110|100|30/30|HL|su|6|18|4 + After landing 2 [36+5]|6|18|6|29|18|||-22|-15|Charge 55f, [] refers to on hit/block|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Blanka Ball [[File:Strong.gif]]|120|150|30/30|HL|su|6|33|4+2 [36+5]|6|33|6|44|33|||-22|-15|Charge 55f, [] refers to on hit/block|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Blanka Ball [[File:Fierce.gif]]|130|200|30/30|HL|su|6|33|4+3 [36+5]|6|33|7|45|33|||-22|-15|Charge 55f, [] refers to on hit/block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Rolling Attack|EX Blanka Ball|||Blanka Ball [[File:EX.gif]]|120|150|-250/0|HL|su|6|33|4+3[36+5]|6|33|7|45|33|||-22|-15|Charge 55f, [] refers to on hit/block|X|||1~2f: Soft Knockdown|1~2f: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Until end of active frames|-|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|Backstep Ball|Rainbow Ball|b (charge) f + k ex||Rainbow Ball [[File:Short.gif]]|110|200|30/40|HL|-|28|25|After landing 6|28|25|6|58|25|||-|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Rainbow Ball [[File:Forward.gif]]|120|200|30/40|HL|-|28|29|After landing 6|28|29|6|62|29|||-|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Rainbow Ball [[File:Roundhouse.gif]]|130|200|30/40|HL|-|28|33|After landing 6|28|33|6|66|33|||-|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Backstep Ball|EX Rainbow Ball|||Rainbow Ball [[File:EX.gif]]|120|200|-250/0|HL|-|28|33|After landing 6|28|33|6|66|33|||-|-|Charge 55f, direction can be controlled||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~22f|-|-|23~27f|1f~|-}} | |||
{{USFIVFrameDataGlanceRow|Vertical Roll|Up Ball|d (charge) u + k ex||Up Ball [[File:Short.gif]]|100|200|30/30|HL|su|4|18|40+5 [36+5]|4|18|45|66|18|||-21|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Up Ball [[File:Forward.gif]]|110|200|30/30|HL|su|4|15|42+10 [36+5]|4|15|52|70|15|||-21|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Up Ball [[File:Roundhouse.gif]]|120|200|30/30|HL|su|4|12|46+4 [36+5]|4|12|50|65|12|||-21|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Vertical Roll|EX Up Ball|||Up Ball [[File:EX.gif]]|120|200|-250/0|HL|su|4|18|47+10 [36+10]|4|18|57|78|18|||-26|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|-|3f~|-}} | |||
{{USFIVFrameDataGlanceRow|Electric Thunder|Electricity|press p repeatedly ex|Requires 5 button presses|Electricity [[File:Jab.gif]]|120|200|20/20|HL|su|5|{4(4)}x3*4|9|5|28|9|41|4|||5|-|1st hit on block does not stop immediately, can be extended||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Electricity [[File:Strong.gif]]|130|200|20/20|HL|su|7|{2(2)}x7*2|9|7|30|9|45|2|||8|-|1st hit on block does not stop immediately, can be extended||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Electricity [[File:Fierce.gif]]|140|200|20/20|HL|su|10|{1(1)}x16*2|9|10|34|9|52|2|||10|-|1st hit on block does not stop immediately, can be extended||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Electric Thunder|EX Electrivity|||Electricity [[File:EX.gif]]|150|200|#DIV/0!|HL|su|5|{1(1)}x16*2|11|5|34|11|49|2|||8|-|1st hit on block does not stop immediately||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|SurpriseForward|Forward Hop|f + 3k||Forward Hop|-|-|-|-|-|-|-|Total 20|0|0|20|20|-|||-|-|5~18f can pass through opponent, treated as a special move||||-|-|-|-|-|-|-|-|-|5~18f|-}} | |||
{{USFIVFrameDataGlanceRow|Surprise Back|Back Hop|b + 3k||Back Hop|-|-|-|-|-|-|-|Total 29|0|0|29|29|-|||-|-|Treated as a special move||||-|-|-|-|-|-|-|-|-|4~21f|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Ground Shave Roll|Super|b (charge) f b f + p|Hold p to delay timing of dash|Super Combo|100x5|0|#DIV/0!|HL|-|1+4|16*1x14|12 [38+5]|5|30|12|46||||-32|-|Charge 55f, [] refers to on hit/block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Lightning Cannonball|Ultra I|b (charge) f b f + 3p armorbreak|Hold 3p to delay timing of dash|Ultra Combo 1|0*120*125x4|0|0/0|L*H*HLx4|-|0+4|2(20)26*1x20|17 [39+5]|4|68|17|88||||-41|-|1st hit cannot hit airborne opponents & cannot be countered, charge 55f, can be held in place up to ? frames|X|||||||-|All: 1~27f|-|-|-|26~51f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Shout of Earth (Anti-Air)|Anti-air Ultra II|db (charge) df db u + 3p armorbreak|If first hit misses, hold 3p to delay final hit|Ultra Combo 2 (Anti-air)|120x2*90x3|0|0/0|L|-|0+12|2(7)2(33)90|31|12|134|31|176||||-57|-|Cannot hit grounded opponents, harge 42f|X|||||||-|All: 1~11f|-|All: 12~145f|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Shout of Earth (Anti-Ground)|Anti-ground Ultra II|db (charge) df db u + 3k armorbreak||Ultra Combo 2 (Anti-ground)|30*195[470]|0|0/0|-|-|0+7|55(10)6|80|7|71|80|157||||-|-|2nd hit cannot hit crouching opponents, can delay 1st hit for a maximum of 30 frames, 1st hit goes into animation, [] refers to animation, charge 42f|X|||||||-|All: 1~7f|-|All: 1~62f|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
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TBW | TBW | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20| | |||
|- | |- | ||
|} | |} |
Revision as of 22:01, 1 June 2014

Blanka
Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan.
In a nutshell
Blanka is a tricky character who, despite being a charge character, has deadly mixup potential. His playstyle is wild and unpredictable, from sneaky cross-up Rolling Attacks to constantly switching sides on the enemy with the Beast Hop. Even his Ultras are unpredictable, with the first having to be blocked high and then low, to the other being able to hit either airborne or grounded foes. Blanka, however, has a very luck-based wakeup game which, should he guess incorrectly, can he furiously punished for. In addition, he is very charge reliant and the second he loses his charge the only thing he can hope to save him is his Electricity. If you prefer to annoy your opponents with mindgames, mixups, and unpredictability, Blanka might be for you.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Unique Attacks
Name | Nickname | Command | Notes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | high | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | low | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | Continue holding d to crouch longer | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ Throws
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