No edit summary |
|||
Line 9: | Line 9: | ||
TBW<br> | TBW<br> | ||
<br> | <br> | ||
== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|3|2|13|3|2|13|17|2|14|19|-1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|4|2|26|4|2|26|31|2|18|22|-10|-6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|40|50|20|HL|-|5|2|7|5|2|7|13|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|su|4|2|14|4|2|14|19|2|14|17|-2|1|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|6|2(4)4|17|6|10|17|32|4|18|23|-3|2|Only +1 on hit vs. crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|5|3|2|5|9|2|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|4|2|13|4|2|13|18|2|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|sp/su|6|3|16|6|3|16|24|3|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|3|2|8|3|2|8|12|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|80|100|40|HL|-|9|2|13|9|2|13|23|2|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|50*30|125*75|60*20|HL|-|8|2(8)2|16|8|12|16|35|2|16|23|-2|5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|4|3|9|4|3|9|15|3|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|4|23|6|4|23|32|4|18|23|-9|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|5|3|13|5|3|13|20|3|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|6|3|24|6|3|24|32|3|18|-|-9|-|Cannot be canceled into Wrath of the Raging Demon||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Zagaihasatsu|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|30*50|50*50|40*20|H|-|17|2*2|17|17|4|17|37|2|14|19|-5|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|5|3|0|7|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|3|-|6|3|0|8|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|3|-|5|3|0|7|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|5|3|0|7|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|3|-|6|3|0|8|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|6|-|4|6|0|9|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|3|-|6|3|0|8|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|3|-|7|3|0|9|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|60|100|40|H|-|12|Until ground|-|12|Until ground|-|#VALUE!|Until ground|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|40|65|2|40|106|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Goshoha|Forward Throw|f or n + lp + lk||Forward Throw|130|120|40|0.91|-|3|2|20|3|2|20|24|2|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Syuretto|Back Throw|b + lp + lk||Back Throw|130|120|40|0.91|-|3|2|20|3|2|20|24|2|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|GoHadoken|Fireball|qcf + p ex||GoHadoken|60|100|10/20|HL|su|14|-|Total 44|14|0|44|58|-|||-4|0|Pursuit property, 17~18f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX GoHadoken|EX Fireball|EX GoHadoken||GoHadoken [[File:EX.gif]]|60*60|100*100|-250/0|HL|su|14|-|Total 44|14|0|44|58|-|||-1|-|Pursuit property, 17~18f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Shakunetsu Hadoken|Red Fireball|hcb + p||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|Total 50|25|0|50|75|-|||-4|-|27f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|Total 57|25|0|57|82|-|||-3|-|28f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Fierce.gif]]|33x3|35x3|10/16x3|HL|su|25|-|Total 63|25|0|63|88|-|||-1|-|28~29f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken [[File:EX.gif]]|47x3|70x2*100|-250/0|HL|su|19|-|Total 50|19|0|50|69|-|||12|-|27f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Zanku Hadoken|Air Fireball|(in air) qcf + p ex||Air Hadoken|40|50|5/20|HL|-|14|-|After landing 16[18]|14|0|16|30|-|||-|-|[] refers to when performed on a back jump||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Zanko Hadoken|EX Air Fireball|||Air Hadoken [[File:EX.gif]]|40*40|50*50|-250/0|HL|-|8|-|After landing 9[11]|8|0|9|17|-|||-|-|||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Goshoryuken|Uppercut|dp + p ex||Goshoryuken [[File:Jab.gif]]|100[70]|100|30/40|HL|su|3|14|17+18|3|14|35|51|14|||-28|-|[] refers to active frames 3~14||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|1~2f|Lower body: 3~16f|Lower body: 3~16f|3~4f|6f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Strong.gif]]|70*60|80*50|30/30*16|HL|su*-|3|2*12|25+18|3|14|43|59|12|||-34|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|1~5f|Lower body: 6~16f|Lower body: 6~16f|-|6f~|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Fierce.gif]]|70*50*30|70*50*30|30/30*10*10|HL|su*-*-|3|2*2*12|28+18|3|16|46|64|12|||-37|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|1~5f|Lower body: 7~18f (? Ultra change)|Lower body: 7~18f (? Ultra change)|-|8f~|2nd Hit JP: ?, 3rd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Goshoryuken|EX Goshoryuken|||Goshoryuken [[File:EX.gif]]|80*60*50|100*50*50|-250/0|HL|su*su*su|3|2*2*12|28+18|3|16|46|64|12|||-37|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|1~18f|-|-|-|8f~|2nd Hit JP: ?, 3rd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Tatsumaki Zankukyaku|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|70|50|20/20|HL|-|11|2(6)2|12+8|11|10|20|40|2|||-9|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20f|-|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Forward.gif]]|80*40*40|100*50*50|20/20*10*10|HL|su*-*-|5|2(5)[2(5)2](5)1|16+12|5|22|28|54|1|||-8|-|||||1st Hit: Forces stand, All others: Soft Knockdown|1st Hit: Forces stand, All others: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26f|-|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Roundhouse.gif]]|80*40x3|100*50x3|20/20*10x3|HL|su*-(x3)|5|2(5)[1(5)1](5)[1(5)1](5)1|13+8|5|32|21|57|1|||-1|-|||||1st Hit: Forces stand, All others: Soft Knockdown|1st Hit: Forces stand, All others: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower Body: 7~36f|-|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Tatsumaki Zankukyaku|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|35x5|40x5|-250/0|HL|-|11|1(3)1(3)1(3)1(3)1|18+3|11|17|21|48|1|||-1|-|||||1st-4th Hits: Forces stand, 5th Hit: Soft Knockdown|1st-4th Hits: Forces stand, 5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Loewr body: 6~27f|-|6f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Air Tatsumaki Zankukyaku|Air Hurricane|Air Tatsumaki Zankukyaku||Air Hurricane [[File:Short.gif]]|60|50|30-Oct|HL|-|9|[2(6)2](6)2|After landing 10|9|18|10|36|2|||-|-|Floats opponent, [] hits once at most||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Forward.gif]]|70|50|30-Oct|HL|-|9|[2(6)2](6)2|After landing 10|9|18|10|36|2|||-|-|Floats opponent, [] hits once at most||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Roundhouse.gif]]|80|50|30-Oct|HL|-|9|[2(6)2](6)2|After landing 10|9|18|10|36|2|||-|-|Floats opponent, [] hits once at most||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Air Tatsumaki Zankukyaku|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|40x5|50x5|#DIV/0!|HL|-|7|1(3)1(3)1(3)1(3)1|After landing 4|7|17|4|27|1|||-|-|Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Hyakkishu|Demon Flip|dp + k ex||Demon Flip|-|-|20/-|-|-|-|-|-|0|0|39|39|-|||-|-|27~37f cancellable into followup, 40f lands and starts Hyakki Gozan (slide)||||-|-|-|-|-|-|-|-|-|5~39f|-}} | |||
{{USFIVFrameDataGlanceRow|EX Hyakkishu|EX Demon Flip|||Demon Flip [[File:EX.gif]]|-|-|#DIV/0!|-|-|-|-|-|0|0|39|39|-|||-|-|5~39f airborne, 27~37f cancellable into followup, 40f lands and starts Hyakki Gozan (slide), tracks opponent, can cancel into Hadouken EX (air)||||-|-|-|-|-|-|-|-|-|5~39f|-}} | |||
{{USFIVFrameDataGlanceRow|Hyakki Gozan|Demon Flip Slide|No input after performing Kyakkishu||Demon Flip Slide|100|200|0/40|L|-|39+7|15|14|46|15|14|74|15|||-11|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hyakki Gosho|Demon Flip Palm|p armorbreak|Perform during Hyakkishu|Demon Flip Palm|110|200|0/30|HL|-|27+8|2|After landing 4|35|2|4|40|2|||-|-||X|||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu|Demon Flip Dive Kick|70|100|0/30|HL|-|27+11|Until ground|After landing 4|38|Until ground|4|-|Until ground|||-|-|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu|Demon Flip Throw|150|150|0/60|0.9|-|27+3|2|After landing 17|30|2|17|48|2|||-|-|Cannot throw crouching opponents|||X|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Akuma forward; rdp moves Akuma backwards|Punch Teleport (far)|-|-|-|-|-|-|-|Total 61|0|0|61|61|-|||-|-|Passes through opponent, can cancel into Ultra 2 until 44f||||||||-|All: 1~49f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Akuma forward; rdp moves Akuma backwards|Kick Teleport (close)|-|-|-|-|-|-|-|Total 53|0|0|53|53|-|||-|-|Passes through opponent, can cancel into Ultra 2 until 36f||||||||-|All: 1~44f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Raging Demon|Super|lp lp f lk hp||Super Combo|330|0|#DIV/0!|0.9|-|1+0|36|13|1|36|13|49||||-|-||||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Wrath of the Raging Demon|Ultra I|lp lp b lk hp||Ultra Combo 1|510|0|0/0|0.9|-|0+5|33|19|5|33|19|56||||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~6f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Demon Armageddon|Ultra II|u u + 3k armorbreak|Can be used in the middle of Ashura Senku|Ultra Combo 2|50*450[421]|0|0/0|HL|-|0+14|2|46|14|2|46|61||||-27|-|[] refers to damage when canceled from teleport|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~15f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
Line 277: | Line 361: | ||
TBW | TBW | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/ | |||
|- | |- | ||
|} | |} | ||
=====Notes:===== | =====Notes:===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:01, 1 June 2014

Akuma
The art known as Ansatsuken (the Assassin's Fist) was created by Goutetsu, and he passed the skills onto two brothers: Gouki and Gouken. However, the dark nature of the art consumed Gouki, and he reveled in its ability to end the life of those who came against it and, thus, came to be known as Akuma. Determined to become the most powerful warrior on the planet, he not only murdered Goutetsu himself, but also turned the Satsui no Hado, "the killing intent," on his own brother Gouken. Now on a hellbent mission to fight against the most worthy opponents, Akuma has set his eyes on Gouken's student Ryu. Although Gouken had removed the Satsui no Hado from his teachings, Akuma intends to being that out in Ryu so the two can engage in the ultimate battle to the death.
In a nutshell
Akuma has always been the "balance" between Ryu's excessive defense and Ken's excessive offense. His playstyle is very technical and he requires a lot of practice, but the payoff is well worth it. Akuma players live by one simple motto: "The best defense is a good offense." Akuma has the second worst health and stun in the game, but his extremely high speed and massive damage output more than make up for it. His vortex game is absolutely unparalleled, and is practically the defining point of his playstyle. He has so many options at his disposal that the very prospect itself can be downright frightening. If you like playing mind games with your opponents, or if you feel that Ryu and Ken aren't challenging enough, Akuma may be for you.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Unique Attacks
Name | Nickname | Command | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | high | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | high | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ Throws
|