Ultra Street Fighter IV/Ryu: Difference between revisions

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{{USFIVMoveListHeader}}
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{{USFIVMoveListRow |Far Jab |Far Jab.gif |30 |50 |HL |4 |3 |6 |2 |5 |20 |ch/sp/su |12 | |11 |14  
{{USFIVMoveListRow |Far Jab |lp |30 |50 |HL |4 |3 |6 |2 |5 |20 |ch/sp/su |12 | |11 |14  
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{{USFIVMoveListRow |Far Strong |Far Strong.gif |80 |100 |HL |5 |4 |14 |-4 |-1 |40 |sp/su |22 | |14 |17  
{{USFIVMoveListRow |Far Strong |mp |80 |100 |HL |5 |4 |14 |-4 |-1 |40 |sp/su |22 | |14 |17  
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{{USFIVMoveListRow |Far Fierce |Far Fierce.gif |120 |200 |HL |8 |3 |15 |0 |4 |60 |- |25 | |18 |22  
{{USFIVMoveListRow |Far Fierce |hp |120 |200 |HL |8 |3 |15 |0 |4 |60 |- |25 | |18 |22  
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{{USFIVMoveListRow |Far Short |Far Short.gif |40 |50 |HL |5 |6 |6 |-1 |2 |20 |- |16 | |11 |14  
{{USFIVMoveListRow |Far Short |lk |40 |50 |HL |5 |6 |6 |-1 |2 |20 |- |16 | |11 |14  
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{{USFIVMoveListRow |Far Forward |Far Forward.gif |80 |100 |HL |8 |2 |17 |-5 |-2 |40 |- |26 | |14 |17  
{{USFIVMoveListRow |Far Forward |mk |80 |100 |HL |8 |2 |17 |-5 |-2 |40 |- |26 | |14 |17  
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{{USFIVMoveListRow |Far Roundhouse |Far Roundhouse.gif |110 |200 |HL |9 |4 |20 |-6 |-2 |60 |- |32 | |18 |22  
{{USFIVMoveListRow |Far Roundhouse |hk |110 |200 |HL |9 |4 |20 |-6 |-2 |60 |- |32 | |18 |22  
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{{USFIVMoveListRow |Close Jab |Close Jab.gif |30 |50 |HL |3 |3 |6 |2 |5 |20 |ch/sp/su |11 | |11 |14  
{{USFIVMoveListRow |Close Jab |Close lp |30 |50 |HL |3 |3 |6 |2 |5 |20 |ch/sp/su |11 | |11 |14  
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{{USFIVMoveListRow |Close Strong |Close Strong.gif |70 |100 |HL |3 |3 |21 |-3 |3 |40 |sp/su |26 | |21 |27  
{{USFIVMoveListRow |Close Strong |Close mp |70 |100 |HL |3 |3 |21 |-3 |3 |40 |sp/su |26 | |21 |27  
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{{USFIVMoveListRow |Close Fierce |Close Fierce.gif |100[80] |200[150] |HL |5 |7 |26 |-15 |-10 |60 |sp/su |37 | |18 |23  
{{USFIVMoveListRow |Close Fierce |Close hp |100[80] |200[150] |HL |5 |7 |26 |-15 |-10 |60 |sp/su |37 | |18 |23  
|Forces stand, [] refers to active frames 3~5f  
|Forces stand, [] refers to active frames 3~5f  
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{{USFIVMoveListRow |Close Short |Close Short.gif |30 |50 |HL |5 |5 |7 |-1 |2 |20 |- |16 | |11 |14  
{{USFIVMoveListRow |Close Short |Close lk |30 |50 |HL |5 |5 |7 |-1 |2 |20 |- |16 | |11 |14  
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{{USFIVMoveListRow |Close Forward |Close Forward.gif |80 |100 |HL |3 |5 |16 |-7 |-2 |40 |sp/su |23 | |14 |19  
{{USFIVMoveListRow |Close Forward |Close mk |80 |100 |HL |3 |5 |16 |-7 |-2 |40 |sp/su |23 | |14 |19  
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{{USFIVMoveListRow |Close Roundhouse |Close Roundhouse.gif |40*70 |125*75 |HL |8 |8(2)4 |15 |-1 |4 |60*20 |su*- |36 | |18 |23  
{{USFIVMoveListRow |Close Roundhouse |Close hk |40*70 |125*75 |HL |8 |8(2)4 |15 |-1 |4 |60*20 |su*- |36 | |18 |23  
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{{USFIVMoveListRow |Crouch Jab |crouch Jab.gif |30 |50 |HL |3 |2 |7 |2 |5 |20 |ch/sp/su |11 | |11 |14  
{{USFIVMoveListRow |Crouch Jab |d + lp |30 |50 |HL |3 |2 |7 |2 |5 |20 |ch/sp/su |11 | |11 |14  
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{{USFIVMoveListRow |Crouch Strong |crouch Strong.gif |60 |100 |HL |4 |4 |8 |2 |5 |40 |sp/su |15 | |14 |17  
{{USFIVMoveListRow |Crouch Strong |d + mp |60 |100 |HL |4 |4 |8 |2 |5 |40 |sp/su |15 | |14 |17  
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{{USFIVMoveListRow |Crouch Fierce |crouch Fierce.gif |90 |200 |HL |4 |8 |28 |-18 |-13 |60 |sp/su |39 | |18 |23  
{{USFIVMoveListRow |Crouch Fierce |d + hp |90 |200 |HL |4 |8 |28 |-18 |-13 |60 |sp/su |39 | |18 |23  
|Forces stand  
|Forces stand  
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{{USFIVMoveListRow |Crouch Short |crouch Short.gif |20 |50 |L |4 |3 |9 |-1 |2 |20 |ch/sp/su |15 | |11 |14  
{{USFIVMoveListRow |Crouch Short |d + lk |20 |50 |L |4 |3 |9 |-1 |2 |20 |ch/sp/su |15 | |11 |14  
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{{USFIVMoveListRow |Crouch Forward |crouch Forward.gif |60 |100 |L |5 |5 |12 |-3 |0 |40 |sp/su |21 | |14 |17  
{{USFIVMoveListRow |Crouch Forward |d + mk |60 |100 |L |5 |5 |12 |-3 |0 |40 |sp/su |21 | |14 |17  
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{{USFIVMoveListRow |Crouch Roundhouse |crouch Roundhouse.gif |90 |100 |L |5 |4 |28 |-14 |- |60 |- |36 | |18 |-  
{{USFIVMoveListRow |Crouch Roundhouse |d + hk |90 |100 |L |5 |4 |28 |-14 |- |60 |- |36 | |18 |-  
|Untechable knockdown  
|Untechable knockdown  
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{{USFIVMoveListRow |Neutral Jump Jab |Jump up Jab.gif |50 |50 |H |10 |7 |- |- |- |20 |- |16 | | |  
{{USFIVMoveListRow |Neutral Jump Jab |u + lp |50 |50 |H |10 |7 |- |- |- |20 |- |16 | | |  
|Legs projectile invincible until end of startup frames  
|Legs projectile invincible until end of startup frames  
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{{USFIVMoveListRow |Neutral Jump Strong |Jump up Strong.gif |80 |100 |H |5 |5 |- |- |- |40 |- |9 | | |  
{{USFIVMoveListRow |Neutral Jump Strong |u + mp |80 |100 |H |5 |5 |- |- |- |40 |- |9 | | |  
|Legs projectile invincible until end of active frames  
|Legs projectile invincible until end of active frames  
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{{USFIVMoveListRow |Neutral Jump Fierce |Jump up Fierce.gif |100 |200 |H |6 |5 |- |- |- |60 |- |10 | | |  
{{USFIVMoveListRow |Neutral Jump Fierce |u + hp |100 |200 |H |6 |5 |- |- |- |60 |- |10 | | |  
|Legs projectile invincible until end of startup frames  
|Legs projectile invincible until end of startup frames  
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{{USFIVMoveListRow |Neutral Jump Short |Jump up Short.gif |40 |50 |H |5 |9 |- |- |- |20 |- |13 | | |  
{{USFIVMoveListRow |Neutral Jump Short |u + lk |40 |50 |H |5 |9 |- |- |- |20 |- |13 | | |  
|Legs projectile invincible until end of startup frames  
|Legs projectile invincible until end of startup frames  
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{{USFIVMoveListRow |Neutral Jump Forward |Jump up Forward.gif |80 |100 |H |6 |10 |- |- |- |40 |- |15 | | |  
{{USFIVMoveListRow |Neutral Jump Forward |u + mk |80 |100 |H |6 |10 |- |- |- |40 |- |15 | | |  
|Legs projectile invincible until end of startup frames  
|Legs projectile invincible until end of startup frames  
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{{USFIVMoveListRow |Neutral Jump Roundhouse |Jump up Roundhouse.gif |100 |200 |H |4 |4 |- |- |- |60 |- |7 | | |  
{{USFIVMoveListRow |Neutral Jump Roundhouse |u + hk |100 |200 |H |4 |4 |- |- |- |60 |- |7 | | |  
|Legs projectile invincible until end of startup frames  
|Legs projectile invincible until end of startup frames  
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{{USFIVMoveListHeader}}
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{{USFIVMoveListRow |Angled Jump Jab |Jump forward Jab.gif |50 |50 |H |4 |7 |- |- |- |20 |- |10 | | |  
{{USFIVMoveListRow |Angled Jump Jab |ub / uf + lp |50 |50 |H |4 |7 |- |- |- |20 |- |10 | | |  
|Legs projectile invincible until end of startup frames  
|Legs projectile invincible until end of startup frames  
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{{USFIVMoveListRow |Angled Jump Strong |Jump forward Strong.gif |50*30 |50*50 |H |7 |3*4 |- |- |- |40*20 |- |13 | | |  
{{USFIVMoveListRow |Angled Jump Strong |ub / uf + mp |50*30 |50*50 |H |7 |3*4 |- |- |- |40*20 |- |13 | | |  
|Legs projectile invincible until end of startup frames, [1st air hit] floats opponent, [2nd air hit] knock down and can juggle  
|Legs projectile invincible until end of startup frames, [1st air hit] floats opponent, [2nd air hit] knock down and can juggle  
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{{USFIVMoveListRow |Angled Jump Fierce |Jump forward Fierce.gif |100 |200 |H |6 |5 |- |- |- |60 |- |10 | | |  
{{USFIVMoveListRow |Angled Jump Fierce |ub / uf + hp |100 |200 |H |6 |5 |- |- |- |60 |- |10 | | |  
|Legs projectile invincible until end of startup frames  
|Legs projectile invincible until end of startup frames  
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{{USFIVMoveListRow |Angled Jump Short |Jump forward Short.gif |40 |50 |H |4 |8 |- |- |- |20 |- |11 | | |  
{{USFIVMoveListRow |Angled Jump Short |ub / uf + lk |40 |50 |H |4 |8 |- |- |- |20 |- |11 | | |  
|Legs projectile invincible until end of startup frames  
|Legs projectile invincible until end of startup frames  
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{{USFIVMoveListRow |Angled Jump Forward |Jump forward Forward.gif |70 |100 |H |6 |6 |- |- |- |40 |- |11 | | |  
{{USFIVMoveListRow |Angled Jump Forward |ub / uf + mk |70 |100 |H |6 |6 |- |- |- |40 |- |11 | | |  
|Legs projectile invincible until end of startup frames  
|Legs projectile invincible until end of startup frames  
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{{USFIVMoveListRow |Angled Jump Roundhouse |Jump forward Roundhouse.gif |100 |200 |H |7 |7 |- |- |- |60 |- |13 | | |  
{{USFIVMoveListRow |Angled Jump Roundhouse |ub / uf + hk |100 |200 |H |7 |7 |- |- |- |60 |- |13 | | |  
|Legs projectile invincible until end of startup frames  
|Legs projectile invincible until end of startup frames  
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Revision as of 20:37, 19 May 2014

Ultra Street Fighter IVUSFIV-Header.png

Ryu

SSFIV-Ryu Face.jpg

Ryu only has one goal in life: to perfect his skills and become the ultimate martial artist. A fairly aloof warrior, Ryu continually travels the globe in search of stronger and stronger opponents to help him achieve this goal. After defeating Sagat for the World Champion Street Fighter title, he was considered by most to be the most powerful fighter in the world. And yet, Ryu's true potential may still remain untapped, and only a glimpse of it was seen in his climactic battle with Shadaloo's leader, M. Bison. Only time will tell if Ryu can avoid being swallowed up by the dangerous power of the Satsui no Hado...


In a nutshell

Ryu epitomizes the saying of "A minute to learn, a lifetime to master" the most of any Street Fighter character. Ryu has all the basic tools you need: great normals, a projectile, an effect anti-air, FADC combos, etc. But as a result, he has very few gimmicks and shenanigans. You can get by playing Ryu with a solid understanding of his basic strategy, but learning Ryu at the highlest level requires very solid mind games and very solid fundamentals.


Ultra SFIV Changes

TBW


Character Specific Moves

Unique Attacks

  Name Nickname Command Notes
File:14 30*50 50*50 H 17

~~ Uses and Strategies ~~
1(1)2

File:18 40*60 50*50 HL 17

~~ Uses and Strategies ~~
2*2


Throws

  Name Nickname Command Notes
File:20 130 140 0.9 3

~~ Uses and Strategies ~~
2

File:20 130 120 0.9 3

~~ Uses and Strategies ~~
2


Special Moves

  Name Nickname Command Notes
File:Total 45 70 100 HL 13

~~ Uses and Strategies ~~
-

File:Total 40 50*50 50*50 HL 12

~~ Uses and Strategies ~~
- Template:USFIVMoveList3Row

File:30 + After landing 18 80*60 100*100 HL 3

~~ Uses and Strategies ~~
2*12

Template:USFIVMoveList3Row

File:18 + After landing 3 30x4*40 40x5 HL 11

~~ Uses and Strategies ~~
1(3)1(3)1(3)1(3)1 Template:USFIVMoveList3Row

File:After landing 4 40x5 50x5 HL 7

~~ Uses and Strategies ~~
1(3)1(3)1(3)1(3)1

Super Combo

  Name Nickname Command Notes
File:Total 52 50x4*100 0 HL 1+2

~~ Uses and Strategies ~~
-


Ultra Combos

  Name Nickname Command Notes
File:Total 120 42x7*75 0 HL 0+11

~~ Uses and Strategies ~~
-

File:43+ After landing 41 270*38x4*50x3[270*233] 0 HL 0+8

~~ Uses and Strategies ~~
3*3x7


Normal Moves

Standing Normals

  Name Nickname Command Notes
File:6 30 50 HL 4

~~ Uses and Strategies ~~
3

File:14 80 100 HL 5

~~ Uses and Strategies ~~
4

File:15 120 200 HL 8

~~ Uses and Strategies ~~
3

File:6 40 50 HL 5

~~ Uses and Strategies ~~
6

File:17 80 100 HL 8

~~ Uses and Strategies ~~
2

File:20 110 200 HL 9

~~ Uses and Strategies ~~
4


Close Standing Normals

  Name Nickname Command Notes
File:6 30 50 HL 3

~~ Uses and Strategies ~~
3

File:21 70 100 HL 3

~~ Uses and Strategies ~~
3

File:26 100[80] 200[150] HL 5

~~ Uses and Strategies ~~
7

File:7 30 50 HL 5

~~ Uses and Strategies ~~
5

File:16 80 100 HL 3

~~ Uses and Strategies ~~
5

File:15 40*70 125*75 HL 8

~~ Uses and Strategies ~~
8(2)4


Crouching Normals

  Name Nickname Command Notes
File:7 30 50 HL 3

~~ Uses and Strategies ~~
2

File:8 60 100 HL 4

~~ Uses and Strategies ~~
4

File:28 90 200 HL 4

~~ Uses and Strategies ~~
8

File:9 20 50 L 4

~~ Uses and Strategies ~~
3

File:12 60 100 L 5

~~ Uses and Strategies ~~
5

File:28 90 100 L 5

~~ Uses and Strategies ~~
4


Neutral Jump Attacks

  Name Nickname Command Notes
File:- 50 50 H 10

~~ Uses and Strategies ~~
7

File:- 80 100 H 5

~~ Uses and Strategies ~~
5

File:- 100 200 H 6

~~ Uses and Strategies ~~
5

File:- 40 50 H 5

~~ Uses and Strategies ~~
9

File:- 80 100 H 6

~~ Uses and Strategies ~~
10

File:- 100 200 H 4

~~ Uses and Strategies ~~
4


Angled Jump Attacks

  Name Nickname Command Notes
File:- 50 50 H 4

~~ Uses and Strategies ~~
7

File:- 50*30 50*50 H 7

~~ Uses and Strategies ~~
3*4

File:- 100 200 H 6

~~ Uses and Strategies ~~
5

File:- 40 50 H 4

~~ Uses and Strategies ~~
8

File:- 70 100 H 6

~~ Uses and Strategies ~~
6

File:- 100 200 H 7

~~ Uses and Strategies ~~
7


Focus Attacks

  Name Nickname Command Notes
File:35 60 100 HL 10+11

~~ Uses and Strategies ~~
2

File:35 80 150 HL 18+11

~~ Uses and Strategies ~~
2

File:35 140 200 - 65

~~ Uses and Strategies ~~
2


The Basics

Combos

Strategy

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW


Notes: