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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Collarbone Breaker | f + mp | | {{USFIVMoveListRow |Collarbone Breaker | f + mp |30*50 |50*50 |H |17 |1(1)2 |14 |-2 |3 |40*20 |- |34 | |14 |19 |Only +1 hit advantage on crouching opponents | | |}} | ||
}} | {{USFIVMoveListRow |Solar Plexus Strike | f + hp |40*60 |50*50 |HL |17 |2*2 |18 |0 |4 |60*20 |[sp/su] |38 | |20 |24 |[] refers to last 3 recovery frames | | |}} | ||
{{USFIVMoveListRow | Solar Plexus Strike | f + hp | | |||
}} | |||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Shoulder Throw | f | {{USFIVMoveListRow |Shoulder Throw | n / f + lp + lk |130 |140 |0.9 |3 |2 |20 |- |- |40 |- |24 | | | | ||
|Untechable knockdown | |||
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}} | }} | ||
{{USFIVMoveListRow | Somersault Throw | b + lp + lk | | {{USFIVMoveListRow |Somersault Throw | b + lp + lk |130 |120 |0.9 |3 |2 |20 |- |- |40 |- |24 | | | | ||
|Untechable knockdown | |||
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}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Hadoken | qcf + p | | {{USFIVMoveListRow |Hadoken |qcf + p |70 |100 |HL |13 |- |Total 45 |-6 |-2 |10/20 |su |58 | | | | ||
|[air hit] knock down, 16~17f focus cancellable | |||
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}} | }} | ||
{{USFIVMoveListRow | EX Hadoken | qcf + p p | | {{USFIVMoveListRow |EX Hadoken |qcf + p p |50*50 |50*50 |HL |12 |- |Total 40 |1 |- |-250/0 |su |52 | | | | ||
|knock down, can juggle, [counterhit] floats opponent, 15~16f focus cancellable | |||
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}} | }} | ||
{{USFIVMoveList3Row | Shoryuken | dp + p | | | | | | | | | {{USFIVMoveList3Row | Shoryuken | dp + p | | | | | | | | | ||
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}} | }} | ||
{{USFIVMoveListRow | EX Shoryuken | dp + p p | | {{USFIVMoveListRow |EX Shoryuken |dp + p p |80*60 |100*100 |HL |3 |2*12 |30 + After landing 18 |-39 |- |-250/0 |su |64 | | | | ||
|1~16f Invincible, 6f~ airborne, knock down, [2nd hit] can juggle | |||
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}} | }} | ||
{{USFIVMoveList3Row | Tatsumaki Senpukyaku | qcb + k | | | | | | | | | {{USFIVMoveList3Row | Tatsumaki Senpukyaku | qcb + k | | | | | | | | | ||
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}} | }} | ||
{{USFIVMoveListRow | EX Tatsumaki Senpukyaku | | {{USFIVMoveListRow |EX Tatsumaki Senpukyaku |Hurricane Kick EX.gif |30x4*40 |40x5 |HL |11 |1(3)1(3)1(3)1(3)1 |18 + After landing 3 |-1 |- |-250/0 |- |48 | | | | ||
|6~27f lower body immune to projectiles, 6f~ airborne, [1st-4th hit] forces stand, [air hit, 5th hit] knock down, armor break, can juggle, [2nd, 4th hit] aimed backwards | |||
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}} | }} | ||
{{USFIVMoveList3Row | Airborne Tatsumaki Senpukyaku | (in air) qcb + k | | | | | | | | | {{USFIVMoveList3Row | Airborne Tatsumaki Senpukyaku | (in air) qcb + k | | | | | | | | | ||
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}} | }} | ||
{{USFIVMoveListRow | EX | {{USFIVMoveListRow |EX Air Tatsumaki Senpukyaku |Hurricane Kick EX.gif (air) |40x5 |50x5 |HL |7 |1(3)1(3)1(3)1(3)1 |After landing 4 |- |- |-250/0 |- |- | | | | ||
|knock down, can juggle, [2nd, 4th hit] aimed backwards | |||
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}} | }} | ||
=== Super Combo === | === Super Combo === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Shinku Hadoken | | {{USFIVMoveListRow |Shinku Hadoken |Super Combo |50x4*100 |0 |HL |1+2 |- |Total 52 |11 |- |-1000/0 |- |55 | | | | ||
|1f Invincible, [1st-4th air hit] untechable knockdown, [5th hit] untechable knockdown, can juggle | |||
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}} | }} | ||
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=== Ultra Combos === | === Ultra Combos === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Metsu | {{USFIVMoveListRow |Metsu Hadoken |Ultra Combo 1 |42x7*75 |0 |HL |0+11 |- |Total 120 |-25 |- |0/0 |- |131 | | | | ||
|1~9f Invincible, [1st-7th air hit] or [8th hit] untechable knockdown, can juggle | |||
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}} | }} | ||
{{USFIVMoveListRow | Metsu Shoryuken | | {{USFIVMoveListRow |Metsu Shoryuken |Ultra Combo 2 |270*38x4*50x3[270*233] |0 |HL |0+8 |3*3x7 |43+ After landing 41 |-84 |- |0/0 |- |115 | | | | ||
|1~10f Invincible, 11~31f lower body invincibility, 11f~ airborne, untechable knockdown, [2nd hit] (translate) can juggle, armor break, 1st hit goes into animation, [] refers to animation, guard advantage assumes 2nd hit | |||
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}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Far Jab | | {{USFIVMoveListRow |Far Jab |Far Jab.gif |30 |50 |HL |4 |3 |6 |2 |5 |20 |ch/sp/su |12 | |11 |14 | ||
{{USFIVMoveListRow | Far Strong | | | | ||
{{USFIVMoveListRow | Far Fierce | | | | ||
{{USFIVMoveListRow | Far Short | | | | ||
{{USFIVMoveListRow | Far Forward | | }} | ||
{{USFIVMoveListRow | Far Roundhouse | | {{USFIVMoveListRow |Far Strong |Far Strong.gif |80 |100 |HL |5 |4 |14 |-4 |-1 |40 |sp/su |22 | |14 |17 | ||
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}} | |||
{{USFIVMoveListRow |Far Fierce |Far Fierce.gif |120 |200 |HL |8 |3 |15 |0 |4 |60 |- |25 | |18 |22 | |||
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}} | |||
{{USFIVMoveListRow |Far Short |Far Short.gif |40 |50 |HL |5 |6 |6 |-1 |2 |20 |- |16 | |11 |14 | |||
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}} | |||
{{USFIVMoveListRow |Far Forward |Far Forward.gif |80 |100 |HL |8 |2 |17 |-5 |-2 |40 |- |26 | |14 |17 | |||
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}} | |||
{{USFIVMoveListRow |Far Roundhouse |Far Roundhouse.gif |110 |200 |HL |9 |4 |20 |-6 |-2 |60 |- |32 | |18 |22 | |||
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}} | |||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Close Jab | Close | {{USFIVMoveListRow |Close Jab |Close Jab.gif |30 |50 |HL |3 |3 |6 |2 |5 |20 |ch/sp/su |11 | |11 |14 | ||
{{USFIVMoveListRow | Close Strong | Close | | | ||
{{USFIVMoveListRow | Close Fierce | Close | | | ||
{{USFIVMoveListRow | Close Short | Close | | | ||
{{USFIVMoveListRow | Close Forward | Close | }} | ||
{{USFIVMoveListRow | Close Roundhouse | Close | {{USFIVMoveListRow |Close Strong |Close Strong.gif |70 |100 |HL |3 |3 |21 |-3 |3 |40 |sp/su |26 | |21 |27 | ||
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}} | |||
{{USFIVMoveListRow |Close Fierce |Close Fierce.gif |100[80] |200[150] |HL |5 |7 |26 |-15 |-10 |60 |sp/su |37 | |18 |23 | |||
|Forces stand, [] refers to active frames 3~5f | |||
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}} | |||
{{USFIVMoveListRow |Close Short |Close Short.gif |30 |50 |HL |5 |5 |7 |-1 |2 |20 |- |16 | |11 |14 | |||
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}} | |||
{{USFIVMoveListRow |Close Forward |Close Forward.gif |80 |100 |HL |3 |5 |16 |-7 |-2 |40 |sp/su |23 | |14 |19 | |||
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}} | |||
{{USFIVMoveListRow |Close Roundhouse |Close Roundhouse.gif |40*70 |125*75 |HL |8 |8(2)4 |15 |-1 |4 |60*20 |su*- |36 | |18 |23 | |||
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}} | |||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Crouch Jab | | {{USFIVMoveListRow |Crouch Jab |crouch Jab.gif |30 |50 |HL |3 |2 |7 |2 |5 |20 |ch/sp/su |11 | |11 |14 | ||
{{USFIVMoveListRow | Crouch Strong | | | | ||
{{USFIVMoveListRow | Crouch Fierce | | | | ||
{{USFIVMoveListRow | Crouch Short | | | | ||
{{USFIVMoveListRow | Crouch Forward | | }} | ||
{{USFIVMoveListRow | Crouch Roundhouse | | {{USFIVMoveListRow |Crouch Strong |crouch Strong.gif |60 |100 |HL |4 |4 |8 |2 |5 |40 |sp/su |15 | |14 |17 | ||
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}} | |||
{{USFIVMoveListRow |Crouch Fierce |crouch Fierce.gif |90 |200 |HL |4 |8 |28 |-18 |-13 |60 |sp/su |39 | |18 |23 | |||
|Forces stand | |||
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}} | |||
{{USFIVMoveListRow |Crouch Short |crouch Short.gif |20 |50 |L |4 |3 |9 |-1 |2 |20 |ch/sp/su |15 | |11 |14 | |||
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}} | |||
{{USFIVMoveListRow |Crouch Forward |crouch Forward.gif |60 |100 |L |5 |5 |12 |-3 |0 |40 |sp/su |21 | |14 |17 | |||
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}} | |||
{{USFIVMoveListRow |Crouch Roundhouse |crouch Roundhouse.gif |90 |100 |L |5 |4 |28 |-14 |- |60 |- |36 | |18 |- | |||
|Untechable knockdown | |||
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}} | |||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Neutral Jump Jab | | {{USFIVMoveListRow |Neutral Jump Jab |Jump up Jab.gif |50 |50 |H |10 |7 |- |- |- |20 |- |16 | | | | ||
{{USFIVMoveListRow | Neutral Jump Strong | | |Legs projectile invincible until end of startup frames | ||
{{USFIVMoveListRow | Neutral Jump Fierce | | | | ||
{{USFIVMoveListRow | Neutral Jump Short | | | | ||
{{USFIVMoveListRow | Neutral Jump Forward | | }} | ||
{{USFIVMoveListRow | Neutral Jump Roundhouse | | {{USFIVMoveListRow |Neutral Jump Strong |Jump up Strong.gif |80 |100 |H |5 |5 |- |- |- |40 |- |9 | | | | ||
|Legs projectile invincible until end of active frames | |||
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}} | |||
{{USFIVMoveListRow |Neutral Jump Fierce |Jump up Fierce.gif |100 |200 |H |6 |5 |- |- |- |60 |- |10 | | | | |||
|Legs projectile invincible until end of startup frames | |||
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}} | |||
{{USFIVMoveListRow |Neutral Jump Short |Jump up Short.gif |40 |50 |H |5 |9 |- |- |- |20 |- |13 | | | | |||
|Legs projectile invincible until end of startup frames | |||
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}} | |||
{{USFIVMoveListRow |Neutral Jump Forward |Jump up Forward.gif |80 |100 |H |6 |10 |- |- |- |40 |- |15 | | | | |||
|Legs projectile invincible until end of startup frames | |||
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}} | |||
{{USFIVMoveListRow |Neutral Jump Roundhouse |Jump up Roundhouse.gif |100 |200 |H |4 |4 |- |- |- |60 |- |7 | | | | |||
|Legs projectile invincible until end of startup frames | |||
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}} | |||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Angled Jump Jab | | {{USFIVMoveListRow |Angled Jump Jab |Jump forward Jab.gif |50 |50 |H |4 |7 |- |- |- |20 |- |10 | | | | ||
{{USFIVMoveListRow | Angled Jump Strong | | |Legs projectile invincible until end of startup frames | ||
{{USFIVMoveListRow | Angled Jump Fierce | | | | ||
{{USFIVMoveListRow | Angled Jump Short | | | | ||
{{USFIVMoveListRow | Angled Jump Forward | | }} | ||
{{USFIVMoveListRow | Angled Jump Roundhouse | | {{USFIVMoveListRow |Angled Jump Strong |Jump forward Strong.gif |50*30 |50*50 |H |7 |3*4 |- |- |- |40*20 |- |13 | | | | ||
|Legs projectile invincible until end of startup frames, [1st air hit] floats opponent, [2nd air hit] knock down and can juggle | |||
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}} | |||
{{USFIVMoveListRow |Angled Jump Fierce |Jump forward Fierce.gif |100 |200 |H |6 |5 |- |- |- |60 |- |10 | | | | |||
|Legs projectile invincible until end of startup frames | |||
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}} | |||
{{USFIVMoveListRow |Angled Jump Short |Jump forward Short.gif |40 |50 |H |4 |8 |- |- |- |20 |- |11 | | | | |||
|Legs projectile invincible until end of startup frames | |||
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}} | |||
{{USFIVMoveListRow |Angled Jump Forward |Jump forward Forward.gif |70 |100 |H |6 |6 |- |- |- |40 |- |11 | | | | |||
|Legs projectile invincible until end of startup frames | |||
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}} | |||
{{USFIVMoveListRow |Angled Jump Roundhouse |Jump forward Roundhouse.gif |100 |200 |H |7 |7 |- |- |- |60 |- |13 | | | | |||
|Legs projectile invincible until end of startup frames | |||
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}} | |||
=== Focus Attacks === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow |Level 1 Focus |mp + mk |60 |100 |HL |10+11 |2 |35 |-21 |-21 |20 |- |57 | | | | |||
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}} | |||
{{USFIVMoveListRow |Level 2 Focus |mp + mk |80 |150 |HL |18+11 |2 |35 |-15 |- |40 |- |65 | | | | |||
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}} | |||
{{USFIVMoveListRow |Level 3 Focus |mp + mk |140 |200 |- |65 |2 |35 |- |- |60 |- |101 | | | | |||
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}} | |||
Revision as of 20:28, 19 May 2014

Ryu
Ryu only has one goal in life: to perfect his skills and become the ultimate martial artist. A fairly aloof warrior, Ryu continually travels the globe in search of stronger and stronger opponents to help him achieve this goal. After defeating Sagat for the World Champion Street Fighter title, he was considered by most to be the most powerful fighter in the world. And yet, Ryu's true potential may still remain untapped, and only a glimpse of it was seen in his climactic battle with Shadaloo's leader, M. Bison. Only time will tell if Ryu can avoid being swallowed up by the dangerous power of the Satsui no Hado...
In a nutshell
Ryu epitomizes the saying of "A minute to learn, a lifetime to master" the most of any Street Fighter character. Ryu has all the basic tools you need: great normals, a projectile, an effect anti-air, FADC combos, etc. But as a result, he has very few gimmicks and shenanigans. You can get by playing Ryu with a solid understanding of his basic strategy, but learning Ryu at the highlest level requires very solid mind games and very solid fundamentals.
Ultra SFIV Changes
TBW
Character Specific Moves
Unique Attacks
Name | Nickname | Command | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:14 | 30*50 | 50*50 | H | 17 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:18 | 40*60 | 50*50 | HL | 17 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~
Throws
|