Ultra Street Fighter IV/Ryu: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 383: Line 383:


TBW
TBW
==Frame Data==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|- 
|  |Close [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |3
| align="center"  |6
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Close [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |3
| align="center"  |3
| align="center"  |21
| align="center"  |-3
| align="center"  |+3
| align="center"  |
|  |
|-
|  |Close [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |100[80]
| align="center"  |200[150]
| align="center"  |60
| align="center"  |sp/su
| align="center"  |5
| align="center"  |7
| align="center"  |26
| align="center"  |-15
| align="center"  |-10
| align="center"  |Forces stand, [] refers to active frames 3~5f
|  |
|-
|  |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |5
| align="center"  |7
| align="center"  |-1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |3
| align="center"  |5
| align="center"  |16
| align="center"  |-7
| align="center"  |-2
| align="center"  |
|  |
|-
|  |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |40*70
| align="center"  |125*75
| align="center"  |60*20
| align="center"  |su*-
| align="center"  |8
| align="center"  |8(2)4
| align="center"  |15
| align="center"  |-1
| align="center"  |+4
| align="center"  |
|  |
|-
|  |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |3
| align="center"  |6
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |4
| align="center"  |14
| align="center"  |-4
| align="center"  |-1
| align="center"  |
|  |
|-
|  |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |120
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |8
| align="center"  |3
| align="center"  |15
| align="center"  |0
| align="center"  |+4
| align="center"  |
|  |
|-
|  |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |6
| align="center"  |6
| align="center"  |-1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |8
| align="center"  |2
| align="center"  |17
| align="center"  |-5
| align="center"  |-2
| align="center"  |
|  |
|-
|  |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |9
| align="center"  |4
| align="center"  |20
| align="center"  |-6
| align="center"  |-2
| align="center"  |
|  |
|-
|  |crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |2
| align="center"  |7
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |8
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |90
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |4
| align="center"  |8
| align="center"  |28
| align="center"  |-18
| align="center"  |-13
| align="center"  |Forces stand
|  |
|-
|  |crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |3
| align="center"  |9
| align="center"  |-1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |5
| align="center"  |12
| align="center"  |-3
| align="center"  |0
| align="center"  |
|  |
|-
|  |crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |90
| align="center"  |100
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |28
| align="center"  |-14
| align="center"  |-
| align="center"  |Untechable knockdown
|  |
|-
|  |Jump up [[File:Jab.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |10
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of startup frames
|  |
|-
|  |Jump up [[File:Strong.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of active frames
|  |
|-
|  |Jump up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of startup frames
|  |
|-
|  |Jump up [[File:Short.gif]]
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |9
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of startup frames
|  |
|-
|  |Jump up [[File:Forward.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |6
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of startup frames
|  |
|-
|  |Jump up [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |4
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of startup frames
|  |
|-
|  |Jump forward [[File:Jab.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of startup frames
|  |
|-
|  |Jump forward [[File:Strong.gif]]
| align="center"  |H
| align="center"  |50*30
| align="center"  |50*50
| align="center"  |40*20
| align="center"  |-
| align="center"  |7
| align="center"  |3*4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of startup frames, [1st air hit] floats opponent, [2nd air hit] knock down and can juggle
|  |
|-
|  |Jump forward [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of startup frames
|  |
|-
|  |Jump forward [[File:Short.gif]]
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of startup frames
|  |
|-
|  |Jump forward [[File:Forward.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |6
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of startup frames
|  |
|-
|  |Jump forward [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |7
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of startup frames
|  |
|-
|  |Overhead [[File:Right.gif]] + [[File:Strong.gif]]
| align="center"  |H
| align="center"  |30*50
| align="center"  |50*50
| align="center"  |40*20
| align="center"  |-
| align="center"  |17
| align="center"  |1(1)2
| align="center"  |14
| align="center"  |-2
| align="center"  |+3
| align="center"  |Only +1 hit advantage on crouching opponents
|  |
|-
|  |[[File:Right.gif]] + [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |40*60
| align="center"  |50*50
| align="center"  |60*20
| align="center"  |[sp/su]
| align="center"  |17
| align="center"  |2*2
| align="center"  |18
| align="center"  |0
| align="center"  |+4
| align="center"  |[] refers to last 3 recovery frames
|  |
|-
|  |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |10+11
| align="center"  |2
| align="center"  |35
| align="center"  |-21
| align="center"  |-21
| align="center"  |
|  |
|-
|  |Focus Attack LVL 2
| align="center"  |HL
| align="center"  |80
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |18+11
| align="center"  |2
| align="center"  |35
| align="center"  |-15
| align="center"  |-
| align="center"  |
|  |
|-
|  |Focus Attack LVL 3
| align="center"  |-
| align="center"  |140
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |65
| align="center"  |2
| align="center"  |35
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Forward Throw
| align="center"  |0.9
| align="center"  |130
| align="center"  |140
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Untechable knockdown
|  |
|-
|  |Back Throw
| align="center"  |0.9
| align="center"  |130
| align="center"  |120
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Untechable knockdown
|  |
|-
|  |Hadoken
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |10/20
| align="center"  |su
| align="center"  |13
| align="center"  |-
| align="center"  |Total 45
| align="center"  |-6
| align="center"  |-2
| align="center"  |[air hit] knock down, 16~17f focus cancellable
|  |
|-
|  |Hadoken [[File:EX.gif]]
| align="center"  |HL
| align="center"  |50*50
| align="center"  |50*50
| align="center"  |-250/0
| align="center"  |su
| align="center"  |12
| align="center"  |-
| align="center"  |Total 40
| align="center"  |+1
| align="center"  |-
| align="center"  |knock down, can juggle, [counterhit] floats opponent, 15~16f focus cancellable
|  |
|-
|  |Shoryuken [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |100[70]
| align="center"  |200[100]
| align="center"  |30/40
| align="center"  |su
| align="center"  |3
| align="center"  |14
| align="center"  |14 + After landing 10
| align="center"  |-17
| align="center"  |-
| align="center"  |1~2f Invincible, 3~4f unthrowable, 3~16f lower body invincibility, 4f~ airborne, knock down, [] refers to active frames 3~14f
|  |
|-
|  |Shoryuken [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |80*50
| align="center"  |150*50
| align="center"  |20/20*20
| align="center"  |su*-
| align="center"  |3
| align="center"  |2*12
| align="center"  |25 + After landing 18
| align="center"  |-34
| align="center"  |-
| align="center"  |1~5f Invincible, 6~16f lower body invincibility, 5f~ airborne, knock down, [2nd hit] can juggle
|  |
|-
|  |Shoryuken [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |160[60]
| align="center"  |200[50]
| align="center"  |20/40[20]
| align="center"  |-
| align="center"  |3
| align="center"  |14
| align="center"  |28 + After landing 18
| align="center"  |-37
| align="center"  |-
| align="center"  |1~4f Invincible, 3~4f unthrowable, 5~16f lower body invincibility, 3f~ airborne, knock down, [] refers to active frames 3~14f
|  |
|-
|  |Shoryuken [[File:EX.gif]]
| align="center"  |HL
| align="center"  |80*60
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |su
| align="center"  |3
| align="center"  |2*12
| align="center"  |30 + After landing 18
| align="center"  |-39
| align="center"  |-
| align="center"  |1~16f Invincible, 6f~ airborne, knock down, [2nd hit] can juggle
|  |
|-
|  |Hurricane Kick [[File:Short.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |30/30
| align="center"  |-
| align="center"  |11
| align="center"  |2(6)2
| align="center"  |12 + After landing 5
| align="center"  |-6
| align="center"  |-
| align="center"  |7~20f lower body immune to projectiles, 7f~ airborne, knock down, armor break, cannot hit crouching opponents, [2nd hit] aimed backwards
|  |
|-
|  |Hurricane Kick [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |30/30
| align="center"  |-
| align="center"  |12
| align="center"  |2(6)2(6)2(6)2(6)2
| align="center"  |18 + After landing 3
| align="center"  |-2
| align="center"  |-
| align="center"  |7~45f lower body immune to projectiles, 7f~ airborne, knock down, armor break, cannot hit crouching opponents, [2nd hit, 4th hit] aimed backwards
|  |
|-
|  |Hurricane Kick [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |120
| align="center"  |200
| align="center"  |30/30
| align="center"  |-
| align="center"  |12
| align="center"  |2(6)2(6)2(6)2(6)2
| align="center"  |18 + After landing 3
| align="center"  |-2
| align="center"  |-
| align="center"  |7~45f lower body immune to projectiles, 7f~ airborne, knock down, armor break, cannot hit crouching opponents, [2nd hit, 4th hit] aimed backwards
|  |
|-
|  |Hurricane Kick [[File:EX.gif]]
| align="center"  |HL
| align="center"  |30x4*40
| align="center"  |40x5
| align="center"  |-250/0
| align="center"  |-
| align="center"  |11
| align="center"  |1(3)1(3)1(3)1(3)1
| align="center"  |18 + After landing 3
| align="center"  |-1
| align="center"  |-
| align="center"  |6~27f lower body immune to projectiles, 6f~ airborne, [1st-4th hit] forces stand, [air hit, 5th hit] knock down, armor break, can juggle, [2nd, 4th hit] aimed backwards
|  |
|-
|  |Hurricane Kick [[File:short.gif]] (air)
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |10/40
| align="center"  |-
| align="center"  |9
| align="center"  |2(6)2(6)2
| align="center"  |After landing 10
| align="center"  |-
| align="center"  |-
| align="center"  |knock down, [2nd, 4th hit] aimed backwards
|  |
|-
|  |Hurricane Kick [[File:forward.gif]] (air)
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |10/40
| align="center"  |-
| align="center"  |9
| align="center"  |2(6)2(6)2
| align="center"  |After landing 10
| align="center"  |-
| align="center"  |-
| align="center"  |knock down, [2nd, 4th hit] aimed backwards
|  |
|-
|  |Hurricane Kick [[File:Roundhouse.gif]] (air)
| align="center"  |HL
| align="center"  |90
| align="center"  |100
| align="center"  |10/40
| align="center"  |-
| align="center"  |9
| align="center"  |2(6)2(6)2
| align="center"  |After landing 10
| align="center"  |-
| align="center"  |-
| align="center"  |knock down, [2nd, 4th hit] aimed backwards
|  |
|-
|  |Hurricane Kick [[File:EX.gif]] (air)
| align="center"  |HL
| align="center"  |40x5
| align="center"  |50x5
| align="center"  |-250/0
| align="center"  |-
| align="center"  |7
| align="center"  |1(3)1(3)1(3)1(3)1
| align="center"  |After landing 4
| align="center"  |-
| align="center"  |-
| align="center"  |knock down, can juggle, [2nd, 4th hit] aimed backwards
|  |
|-
|  |Super Combo
| align="center"  |HL
| align="center"  |50x4*100
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+2
| align="center"  |-
| align="center"  |Total 52
| align="center"  |+11
| align="center"  |-
| align="center"  |1f Invincible, [1st-4th air hit] untechable knockdown, [5th hit] untechable knockdown, can juggle
|  |
|-
|  |Ultra Combo 1
| align="center"  |HL
| align="center"  |42x7*75
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+11
| align="center"  |-
| align="center"  |Total 120
| align="center"  |-25
| align="center"  |-
| align="center"  |1~9f Invincible, [1st-7th air hit] or [8th hit] untechable knockdown, can juggle
|  |
|-
|  |Ultra Combo 2
| align="center"  |HL
| align="center"  |270*38x4*50x3[270*233]
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+8
| align="center"  |3*3x7
| align="center"  |43+ After landing 41
| align="center"  |-84
| align="center"  |-
| align="center"  |1~10f Invincible, 11~31f lower body invincibility, 11f~ airborne, untechable knockdown, [2nd hit] (translate) can juggle, armor break, 1st hit goes into animation, [] refers to animation, guard advantage assumes 2nd hit
|  |
|-
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|}





Revision as of 18:08, 19 May 2014

Ultra Street Fighter IVUSFIV-Header.png

Ryu

SSFIV-Ryu Face.jpg

Ryu only has one goal in life: to perfect his skills and become the ultimate martial artist. A fairly aloof warrior, Ryu continually travels the globe in search of stronger and stronger opponents to help him achieve this goal. After defeating Sagat for the World Champion Street Fighter title, he was considered by most to be the most powerful fighter in the world. And yet, Ryu's true potential may still remain untapped, and only a glimpse of it was seen in his climactic battle with Shadaloo's leader, M. Bison. Only time will tell if Ryu can avoid being swallowed up by the dangerous power of the Satsui no Hado...


In a nutshell

Ryu epitomizes the saying of "A minute to learn, a lifetime to master" the most of any Street Fighter character. Ryu has all the basic tools you need: great normals, a projectile, an effect anti-air, FADC combos, etc. But as a result, he has very few gimmicks and shenanigans. You can get by playing Ryu with a solid understanding of his basic strategy, but learning Ryu at the highlest level requires very solid mind games and very solid fundamentals.


Ultra SFIV Changes

TBW


Character Specific Moves

Unique Attacks

  Name Nickname Command Notes
[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~


Throws

  Name Nickname Command Notes
[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~


Special Moves

  Name Nickname Command Notes
[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

Template:USFIVMoveList3Row

[[File: ]]

~~ Uses and Strategies ~~

Template:USFIVMoveList3Row

[[File: ]]

~~ Uses and Strategies ~~

Template:USFIVMoveList3Row

[[File: ]]

~~ Uses and Strategies ~~


Super Combo

  Name Nickname Command Notes
[[File: ]]

~~ Uses and Strategies ~~


Ultra Combos

  Name Nickname Command Notes
[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~



Normal Moves

Standing Normals

  Name Nickname Command Notes
[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~


Close Standing Normals

  Name Nickname Command Notes
[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~


Crouching Normals

  Name Nickname Command Notes
[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~


Neutral Jump Attacks

  Name Nickname Command Notes
[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~


Angled Jump Attacks

  Name Nickname Command Notes
[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~

[[File: ]]

~~ Uses and Strategies ~~



The Basics

Combos

Strategy

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW


Notes: