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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Collarbone Breaker | f + mp | | | | | | | | | {{USFIVMoveListRow | Collarbone Breaker | f + mp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Solar Plexus Strike | f + hp | | | | | | | | | {{USFIVMoveListRow | Solar Plexus Strike | f + hp | | | | | | | | | ||
}} | |||
Line 27: | Line 27: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Shoulder Throw | f or n + lp + lk | | | | | | | | | {{USFIVMoveListRow | Shoulder Throw | f or n + lp + lk | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Somersault Throw | b + lp + lk | | | | | | | | | {{USFIVMoveListRow | Somersault Throw | b + lp + lk | | | | | | | | | ||
}} | |||
Line 36: | Line 36: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Hadoken | qcf + p | | | | | | | | | {{USFIVMoveListRow | Hadoken | qcf + p | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | EX Hadoken | qcf + p p | | | | | | | | | {{USFIVMoveListRow | EX Hadoken | qcf + p p | | | | | | | | | ||
}} | |||
{{USFIVMoveList3Row | Shoryuken | dp + p | | | | | | | | | {{USFIVMoveList3Row | Shoryuken | dp + p | | | | | | | | | ||
| | | | | | | | | | | | | | | | | | ||
| | | | | | | | | | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | EX Shoryuken | dp + p p | | | | | | | | | {{USFIVMoveListRow | EX Shoryuken | dp + p p | | | | | | | | | ||
}} | |||
{{USFIVMoveList3Row | Tatsumaki Senpukyaku | qcb + k | | | | | | | | | {{USFIVMoveList3Row | Tatsumaki Senpukyaku | qcb + k | | | | | | | | | ||
| | | | | | | | | | | | | | | | | | ||
| | | | | | | | | | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | EX Tatsumaki Senpukyaku | qcb + k k | | | | | | | | | {{USFIVMoveListRow | EX Tatsumaki Senpukyaku | qcb + k k | | | | | | | | | ||
}} | |||
{{USFIVMoveList3Row | Airborne Tatsumaki Senpukyaku | (in air) qcb + k | | | | | | | | | {{USFIVMoveList3Row | Airborne Tatsumaki Senpukyaku | (in air) qcb + k | | | | | | | | | ||
| | | | | | | | | | | | | | | | | | ||
| | | | | | | | | | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | EX Airborne Tatsumaki Senpukyaku | (in air) qcb + k k | | | | | | | | | {{USFIVMoveListRow | EX Airborne Tatsumaki Senpukyaku | (in air) qcb + k k | | | | | | | | | ||
}} | |||
=== Super Combo === | === Super Combo === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Shinku Hadoken | qcf qcf + p | | | | | | | | | {{USFIVMoveListRow | Shinku Hadoken | qcf qcf + p | | | | | | | | | ||
}} | |||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Metsu hadoken | qcf qcf + 3p | | | | | | | | | {{USFIVMoveListRow | Metsu hadoken | qcf qcf + 3p | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Metsu Shoryuken | qcf qcf + 3k | | | | | | | | | {{USFIVMoveListRow | Metsu Shoryuken | qcf qcf + 3k | | | | | | | | | ||
}} | |||
Line 80: | Line 80: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Far Jab | lp | | | | | | | | | {{USFIVMoveListRow | Far Jab | lp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Far Strong | mp | | | | | | | | | {{USFIVMoveListRow | Far Strong | mp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Far Fierce | hp | | | | | | | | | {{USFIVMoveListRow | Far Fierce | hp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Far Short | lk | | | | | | | | | {{USFIVMoveListRow | Far Short | lk | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Far Forward | mk | | | | | | | | | {{USFIVMoveListRow | Far Forward | mk | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Far Roundhouse | hk | | | | | | | | | {{USFIVMoveListRow | Far Roundhouse | hk | | | | | | | | | ||
}} | |||
Line 97: | Line 97: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Close Jab | near opponent, lp | | | | | | | | | {{USFIVMoveListRow | Close Jab | near opponent, lp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Close Strong | near opponent, mp | | | | | | | | | {{USFIVMoveListRow | Close Strong | near opponent, mp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Close Fierce | near opponent, hp | | | | | | | | | {{USFIVMoveListRow | Close Fierce | near opponent, hp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Close Short | near opponent, lk | | | | | | | | | {{USFIVMoveListRow | Close Short | near opponent, lk | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Close Forward | near opponent, mk | | | | | | | | | {{USFIVMoveListRow | Close Forward | near opponent, mk | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Close Roundhouse | near opponent, hk | | | | | | | | | {{USFIVMoveListRow | Close Roundhouse | near opponent, hk | | | | | | | | | ||
}} | |||
Line 114: | Line 114: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Crouch Jab | d + lp | | | | | | | | | {{USFIVMoveListRow | Crouch Jab | d + lp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Crouch Strong | d + mp | | | | | | | | | {{USFIVMoveListRow | Crouch Strong | d + mp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Crouch Fierce | d + hp | | | | | | | | | {{USFIVMoveListRow | Crouch Fierce | d + hp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Crouch Short | d + lk | | | | | | | | | {{USFIVMoveListRow | Crouch Short | d + lk | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Crouch Forward | d + mk | | | | | | | | | {{USFIVMoveListRow | Crouch Forward | d + mk | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Crouch Roundhouse | d + hk | | | | | | | | | {{USFIVMoveListRow | Crouch Roundhouse | d + hk | | | | | | | | | ||
}} | |||
Line 131: | Line 131: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Neutral Jump Jab | u + lp | | | | | | | | | {{USFIVMoveListRow | Neutral Jump Jab | u + lp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Neutral Jump Strong | u + mp | | | | | | | | | {{USFIVMoveListRow | Neutral Jump Strong | u + mp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Neutral Jump Fierce | u + hp | | | | | | | | | {{USFIVMoveListRow | Neutral Jump Fierce | u + hp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Neutral Jump Short | u + lk | | | | | | | | | {{USFIVMoveListRow | Neutral Jump Short | u + lk | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Neutral Jump Forward | u + mk | | | | | | | | | {{USFIVMoveListRow | Neutral Jump Forward | u + mk | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Neutral Jump Roundhouse | u + hk | | | | | | | | | {{USFIVMoveListRow | Neutral Jump Roundhouse | u + hk | | | | | | | | | ||
}} | |||
Line 148: | Line 148: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Angled Jump Jab | ub / uf + lp | | | | | | | | | {{USFIVMoveListRow | Angled Jump Jab | ub / uf + lp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Angled Jump Strong | ub / uf + mp | | | | | | | | | {{USFIVMoveListRow | Angled Jump Strong | ub / uf + mp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Angled Jump Fierce | ub / uf + hp | | | | | | | | | {{USFIVMoveListRow | Angled Jump Fierce | ub / uf + hp | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Angled Jump Short | ub / uf + lk | | | | | | | | | {{USFIVMoveListRow | Angled Jump Short | ub / uf + lk | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Angled Jump Forward | ub / uf + mk | | | | | | | | | {{USFIVMoveListRow | Angled Jump Forward | ub / uf + mk | | | | | | | | | ||
}} | |||
{{USFIVMoveListRow | Angled Jump Roundhouse | ub / uf + hk | | | | | | | | | {{USFIVMoveListRow | Angled Jump Roundhouse | ub / uf + hk | | | | | | | | | ||
}} | |||
Revision as of 16:40, 19 May 2014

Ryu
Ryu only has one goal in life: to perfect his skills and become the ultimate martial artist. A fairly aloof warrior, Ryu continually travels the globe in search of stronger and stronger opponents to help him achieve this goal. After defeating Sagat for the World Champion Street Fighter title, he was considered by most to be the most powerful fighter in the world. And yet, Ryu's true potential may still remain untapped, and only a glimpse of it was seen in his climactic battle with Shadaloo's leader, M. Bison. Only time will tell if Ryu can avoid being swallowed up by the dangerous power of the Satsui no Hado...
In a nutshell
Ryu epitomizes the saying of "A minute to learn, a lifetime to master" the most of any Street Fighter character. Ryu has all the basic tools you need: great normals, a projectile, an effect anti-air, FADC combos, etc. But as a result, he has very few gimmicks and shenanigans. You can get by playing Ryu with a solid understanding of his basic strategy, but learning Ryu at the highlest level requires very solid mind games and very solid fundamentals.
Ultra SFIV Changes
TBW