Injustice: Gods Among Us/Game Mechanics/Notation: Difference between revisions

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Attacks will be represented by:
Attacks will be represented by:


* {{#motion: l}}- '''Light'''
* {{#motion: inj1}}- '''Light'''


* {{#motion: m}}- '''Medium'''
* {{#motion: inj2}}- '''Medium'''


* {{#motion: h}}- '''Heavy'''
* {{#motion: inj3}}- '''Heavy'''


* {{#motion: cp}}- '''Character Powers'''
* {{#motion: trt}}- '''Trait''' (Character Power)
 
* {{#motion: mburn}}- '''Meter Burn'''
<br>
<br>


On Playstation 3, here is the default button layout:
On Playstation 3, here is the default button layout:


* {{#motion: l}}- '''Square'''
* {{#motion: inj1}}- '''Square'''


* {{#motion: m}}- '''Triangle'''
* {{#motion: inj2}}- '''Triangle'''


* {{#motion: h}}- '''X'''
* {{#motion: inj3}}- '''X'''


* {{#motion: cp}}- '''Circle'''
* {{#motion: trt}}- '''Circle'''


* Throw- '''L1'''
* Throw- '''L1'''
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* Flip Stance- '''L2'''
* Flip Stance- '''L2'''


* Meter Burn- '''R2'''
* {{#motion: mburn}}- '''R2'''


* Super- '''L2+R2'''
* Super- '''L2+R2'''
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On Xbox 360, here is the default button layout:
On Xbox 360, here is the default button layout:


* {{#motion: l}}- '''X'''
* {{#motion: inj1}}- '''X'''


* {{#motion: m}}- '''Y'''
* {{#motion: inj2}}- '''Y'''


* {{#motion: h}}- '''A'''
* {{#motion: inj3}}- '''A'''


* {{#motion: cp}}- '''B'''
* {{#motion: trt}}- '''B'''


* Throw- '''LB'''
* Throw- '''LB'''
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* Flip Stance- '''LT'''
* Flip Stance- '''LT'''


* Meter Burn- '''RT'''
* {{#motion: mburn}}- '''RT'''


* Super- '''LT+RT'''
* Super- '''LT+RT'''
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On Wii U, here is the default button layout:
On Wii U, here is the default button layout:


* {{#motion: l}}- '''Y'''
* {{#motion: inj1}}- '''Y'''


* {{#motion: m}}- '''X'''
* {{#motion: inj2}}- '''X'''


* {{#motion: h}}- '''B'''
* {{#motion: inj3}}- '''B'''


* {{#motion: cp}}- '''A'''
* {{#motion: trt}}- '''A'''


* Throw- '''L'''
* Throw- '''L'''
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* Flip Stance- ''' ZL'''
* Flip Stance- ''' ZL'''


* Meter Burn- '''ZR'''
* {{#motion: mburn}}- '''ZR'''


* Super- '''ZL+ZR'''
* Super- '''ZL+ZR'''
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{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| Light || {{#motion: l}}  || [[File: tkn.1.png]] ||  Square / X / Y
| Light || 1 || {{#motion: inj1}}  || [[File: tkn.1.png]] ||  Square / X / Y
|-
|-
| Medium || {{#motion: m}} || [[File: tkn.2.png]] ||  Triangle / Y / X
| Medium || 2 || {{#motion: inj2}} || [[File: tkn.2.png]] ||  Triangle / Y / X
|-
|-
| Heavy || {{#motion: h}} || [[File: tkn.3.png]] || X / A / B
| Heavy || 3 || {{#motion: inj3}} || [[File: tkn.3.png]] || X / A / B
|}
|}


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* Throw <br>
* Throw <br>
** {{#motion: l}} + {{#motion: h}}
** {{#motion: inj1}} + {{#motion: inj3}}
** Square + X
** Square + X
** X + A
** X + A
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* Interaction <br>
* Interaction <br>
** {{#motion: l}} + {{#motion: m}}
** {{#motion: inj1}} + {{#motion: inj2}}
** Square + Triangle
** Square + Triangle
** X + Y
** X + Y
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* Meter Burn <br>
* Meter Burn <br>
** {{#motion: l}} + {{#motion: m}} + {{#motion: h}}
** {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}
** Square + Triangle + X
** Square + Triangle + X
** X + Y + A
** X + Y + A
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* Flip Stance <br>
* Flip Stance <br>
** {{#motion: m}} + {{#motion: h}}
** {{#motion: inj2}} + {{#motion: inj3}}
** Triangle + X
** Triangle + X
** Y + A
** Y + A
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* Super <br>
* Super <br>
** {{#motion: m}} + {{#motion: h}} + Meter Burn
** {{#motion: inj2}} + {{#motion: inj3}} + {{#motion: mburn}}
** Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
** Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
** Y + A + Meter Burn
** Y + A + Meter Burn
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=== Other Moves ===
=== Other Moves ===


* Throw Break- '''Throw''' OR '''{{#motion: l}} + {{#motion: h}}'''
* Throw Break- '''Throw''' OR '''{{#motion: inj1}} + {{#motion: inj3}}'''


* Clash- '''{{#motion: f}} + Meter Burn''' OR '''{{#motion: f}} + {{#motion: l}} + {{#motion: m}} + {{#motion: h}}''' (MUST BE ON SECOND HEALTH BAR)
* Clash- '''{{#motion: f}} + {{#motion: mburn}}''' OR '''{{#motion: f}} + {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}''' (MUST BE ON SECOND HEALTH BAR)


* Bounce Cancel- '''{{#motion: f}} {{#motion: f}} Meter Burn''' OR '''{{#motion: f}} {{#motion: f}} {{#motion: l}} + {{#motion: m}} + {{#motion: h}}''' (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
* Bounce Cancel- '''{{#motion: f}} {{#motion: f}} {{#motion: mburn}}''' OR '''{{#motion: f}} {{#motion: f}} {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}''' (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)


* Stage Transition- '''{{#motion: b}} + {{#motion: h}}'''
* Stage Transition- '''{{#motion: b}} + {{#motion: inj3}}'''


* Push Block- '''Meter Burn''' OR '''{{#motion: l}} + {{#motion: m}} + {{#motion: h}}''' when blocking (COSTS 1 BAR)
* Push Block- '''{{#motion: mburn}}''' OR '''{{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}''' when blocking (COSTS 1 BAR)


* Tech Roll- '''Any attack button when hitting the ground'''
* Tech Roll- '''Any attack button when hitting the ground'''
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==== Stick ====
==== Stick ====
--(L)--(M)--(H)--<br>
--(1)--(2)--(3)--<br>
--(MB)--(CP)--(TH)--
--(MB)--(TR)--(TH)--
<br>
<br>




--(L)--(M)--(MB)--<br>
--(1)--(2)--(MB)--<br>
--(H)--(CP)--(Whatever)--
--(3)--(TR)--(Whatever)--
<br>
<br>




--(M)--(H)--(MB)--<br>
--(2)--(3)--(MB)--<br>
--(L)--(P)--(Whatever you want, though TH is best)--
--(1)--(TR)--(Whatever you want, though TH is best)--
<br>
<br>




==== Pad ====
==== Pad ====

Revision as of 19:04, 20 October 2013

Injustice: Gods Among UsInjusticeLogo.png


Notation

How things will be represented in this guide.

Movement

Basic joystick movement will be represented by:

  • {{#motion: u}}- Up
  • {{#motion: uf}}- Up-Foward
  • {{#motion: f}}- Forward
  • {{#motion: df}}- Down-Forward
  • {{#motion: d}}- Down
  • {{#motion: db}}- Down-Back
  • {{#motion: b}}- Back
  • {{#motion: ub}}- Up-Back

Attacks

Attacks will be represented by:

  • {{#motion: inj1}}- Light
  • {{#motion: inj2}}- Medium
  • {{#motion: inj3}}- Heavy
  • {{#motion: trt}}- Trait (Character Power)
  • {{#motion: mburn}}- Meter Burn


On Playstation 3, here is the default button layout:

  • {{#motion: inj1}}- Square
  • {{#motion: inj2}}- Triangle
  • {{#motion: inj3}}- X
  • {{#motion: trt}}- Circle
  • Throw- L1
  • Interact- R1
  • Flip Stance- L2
  • {{#motion: mburn}}- R2
  • Super- L2+R2


On Xbox 360, here is the default button layout:

  • {{#motion: inj1}}- X
  • {{#motion: inj2}}- Y
  • {{#motion: inj3}}- A
  • {{#motion: trt}}- B
  • Throw- LB
  • Interact- RB
  • Flip Stance- LT
  • {{#motion: mburn}}- RT
  • Super- LT+RT


On Wii U, here is the default button layout:

  • {{#motion: inj1}}- Y
  • {{#motion: inj2}}- X
  • {{#motion: inj3}}- B
  • {{#motion: trt}}- A
  • Throw- L
  • Interact- R
  • Flip Stance- ZL
  • {{#motion: mburn}}- ZR
  • Super- ZL+ZR

Various Ways the Buttons are Named

These are the ways people have taken to calling the buttons in this game.

Light 1 {{#motion: inj1}} Tkn.1.png Square / X / Y
Medium 2 {{#motion: inj2}} Tkn.2.png Triangle / Y / X
Heavy 3 {{#motion: inj3}} Tkn.3.png X / A / B

Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.

Button Combinations for Moves

  • Throw
    • {{#motion: inj1}} + {{#motion: inj3}}
    • Square + X
    • X + A
    • Y + B
  • Interaction
    • {{#motion: inj1}} + {{#motion: inj2}}
    • Square + Triangle
    • X + Y
    • Y + X
  • Meter Burn
    • {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}
    • Square + Triangle + X
    • X + Y + A
    • Y + X + B
  • Flip Stance
    • {{#motion: inj2}} + {{#motion: inj3}}
    • Triangle + X
    • Y + A
    • X + B
  • Super
    • {{#motion: inj2}} + {{#motion: inj3}} + {{#motion: mburn}}
    • Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
    • Y + A + Meter Burn
    • X + B + Meter Burn

Other Moves

  • Throw Break- Throw OR {{#motion: inj1}} + {{#motion: inj3}}
  • Clash- {{#motion: f}} + {{#motion: mburn}} OR {{#motion: f}} + {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} (MUST BE ON SECOND HEALTH BAR)
  • Bounce Cancel- {{#motion: f}} {{#motion: f}} {{#motion: mburn}} OR {{#motion: f}} {{#motion: f}} {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
  • Stage Transition- {{#motion: b}} + {{#motion: inj3}}
  • Push Block- {{#motion: mburn}} OR {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} when blocking (COSTS 1 BAR)
  • Tech Roll- Any attack button when hitting the ground

Recommended Button Layouts

Stick

--(1)--(2)--(3)--
--(MB)--(TR)--(TH)--


--(1)--(2)--(MB)--
--(3)--(TR)--(Whatever)--


--(2)--(3)--(MB)--
--(1)--(TR)--(Whatever you want, though TH is best)--


Pad