Persona 4 Arena/Elizabeth: Difference between revisions

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=== Tips and Tricks ===
=== Tips and Tricks ===
Avoid Elizabeth's Instant Kill unless fighting an opponent who uses multi-hit attacks often and are likely to uncontrollably activate it.
Elizabeth's Furious Action causes no damage, but has many invincibility frames. Use the status effect it inflicts to your advantage. Against slower opponents, it can also grant Elizabeth time to use Diarahan.
Magarudyne can be used after tripping the opponent.
Mahamon and Mamudoon end if Elizabeth is hit, forcing her to use a long combo or her Persona to trick the opponent into falling victim to them.
--[[User:Patrick Escudero|Patrick Escudero]] 12:11, 23 September 2013 (UTC)


=== Combos ===
=== Combos ===

Revision as of 08:11, 23 September 2013

Persona 4 ArenaP4ALogo.png

Elizabeth

P4a elizabeth face.jpg

TBW


In a nutshell TBW

Move List

Furious Action

Name
Command
Damage
Special Properties
Shuffle Time
sa + spa
0
throw
inflicts Status based on Elizabeth's
current SP:
0-49 inflicts Charm
50-99 inflicts Poison
100-149 inflicts Fear
150 inflicts Panic

Skills

Name
Command
Damage
Special Properties
Maziodyne (weak)
qcf + wa
990 (10 hits)
airok
Maziodyne (strong)
qcf + sa
990 (10 hits)
airok
Maziodyne (boost)
qcf + wa + sa
1,407 (20 hits)
airok
inflicts Shock
Mabufudyne (weak)
qcb + wa
1,195 (2 hits)
inflicts Freeze
Mabufudyne (strong)
qcb + sa
1,195 (2 hits)
inflicts Freeze
Mabufudyne (boost)
qcb + wa + sa
1,216
inflicts Freeze
Magarudyne (weak)
qcf + wpa
1,200 (11 hits)
airok
can steer with any direction
Magarudyne (strong)
qcf + spa
1,705 (10 hits)
airok
can steer with any direction
Magarudyne (boost)
qcf + wpa + spa
1,680 (11 hits)
airok
can steer with any direction
Maragidyne (weak)
qcb + wpa
300 per flame pillar
1,443 (9 hits)
Flame pillar shockwave
starts at Elizabeth
moves away from her
Maragidyne (strong)
qcb + spa
300 per flame pillar
1,443 (9 hits)
Flame pillar shockwave
starts at full screen
moves towards her
Maragidyne (boost)
qcb + wpa + spa
300 per flame pillar
1,669 (11 hits)
Flame pillar shockwaves
uses both versions of Maragidyne simultaneously

SP Skills

Name
Command
Damage
Special Properties
Mind Charge
qcf qcf + wa or sa
0
reduces health to awakening status
regenerates SP over time
does not end when damaged
Mahamon
qcf qcf + wpa
n/a
21,190
sets large ground timed trap
if it hits, opponent is instantly defeated
Mamudoon
qcf qcf + spa
n/a
20,100
Sets large timed glyph
fires high beam of dark when activated
if it hits, opponent is instantly defeated

Awakened SP Skills

Name
Command
Damage
Special Properties
Diarahan
qcb qcb + wa or sa
0
restores about 20% health
Ghastly Wall
qcb qcb + wpa or spa
2,500
4,200 with Fear
throw
inflicts Fear;
If opponent is already afflicted by Fear
damage dealt is increased

Instant Kill

Name
Command
Damage
Special Properties
Megidolaon
d , d , d + wpa + spa
n/a
counter
requires 3 hits to trigger

Palettes

Mission Mode

Strategy

Tips and Tricks

Avoid Elizabeth's Instant Kill unless fighting an opponent who uses multi-hit attacks often and are likely to uncontrollably activate it.

Elizabeth's Furious Action causes no damage, but has many invincibility frames. Use the status effect it inflicts to your advantage. Against slower opponents, it can also grant Elizabeth time to use Diarahan.

Magarudyne can be used after tripping the opponent.

Mahamon and Mamudoon end if Elizabeth is hit, forcing her to use a long combo or her Persona to trick the opponent into falling victim to them.

--Patrick Escudero 12:11, 23 September 2013 (UTC)

Combos

Basic Strategy

Advanced Strategy