Mortal Kombat 9/Noob: Difference between revisions

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== Advanced Strategy ==
== Advanced Strategy ==
N/A
The meat and potatoes of Noob's strategy against any character is to corner them, so good spacing and corner awareness are key. Noob's corner game is ridiculous, and is only second to characters like Sub-Zero. The corner also opens up Noob's hard-hitting combos, pressure, and resets.


Now your asking yourself, "how do I corner my opponent if I'm playing keep away?". It's simple, you neutral throw to change positions. Noob arguably has one of the most useful throws in MK9. His throw has the best range and it pushes his opponent back to jump distance. That all works in the characters favor. Here's an example of using the throw to switch positions:
*opponent jumps in anticipating a Shadow Charge, you can use D3 to lower his hitbox then immediately neutral throw your opponent into the corner.


== Combos ==
== Combos ==

Revision as of 05:09, 23 September 2013

MK9Logo.png

Noob Saibot

MK9-Noob Saibot Face.jpg

Noob Saibot's origins are unknown, but he is likely a revenant: a fallen warrior resurrected by the Netherrealm sorcerer Quan Chi to fulfill a dark objective. Noob has been assigned to aid Shao Kahn in his acquisition of Earthrealm. A faithful servant and a recent addition to the Brotherhood of Shadow, he will obey his master, Quan Chi, and complete his mission. But he is biding his time. Noob Saibot has a dark objective of his own.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
3%
high
Back Punch
bp
1%
high
Front Kick
fk
7%
high
Back Kick
bk
9%
high
Crouching Front Punch
d + fp
2%
high
Crouching Back Punch
d + bp
12%
high
Crouching Front Kick
d + fk
1%
low
Crouching Back Kick
d + bk
3%
low
Angled Jumping Punch
during angled jump, fp or bp
4%
med
Angled Jumping Kick
during angled jump, fk or bk
7%
high knockdown
Straight Up Jumping Punch
during straight up jump, fp or bp
5%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
5%
med knockdown

Command Normals

Name
Command
Damage
Notes
Saibot Strike
b + fp
5%
high
Hook Punch
b + bp
5%
high
Point Kick
f + fk
5%
high
Snap Kick
f + bk
5%
high
Sweep
b + bk
7%
low sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
throw
Throw (Towards)
f + fp + fk
throw

Kombo Attacks

Name
Command
Damage
Notes
Saibot Blast
bp --- fp
3% --- 7%
1st & 2nd hit: bufferable
Sneaky Saibot
b + fp --- bp --- f + bk
5% --- 2% --- 6%
high --- high --- low ; 1st & 2nd hit: bufferable
Evil Twin
b + fp --- bp --- fp --- f + bk
5% --- 2% --- 5% --- 5%
high --- high --- med --- high ; 2nd hit: stagger; 3rd & 4th hit: knockdown ; all hits: bufferable
Saibot Strike
b + fp --- bp --- fp --- bk
 ?% --- ?% --- ?% --- ?%
3rd hit: med & bufferable last hit juggle
Assassinate
bp --- fp --- bp
3% --- 5% --- 5%
high --- high --- high ; all hits: bufferable , last hit: Juggles in corner
No Compassion
b + bp --- fp --- bk
5% --- 2% --- 6%
high --- med --- high ; all hits: bufferable
Reincarnated
f + fk --- fk --- fk
5% --- 3% --- 6%
high --- high --- high ; 1st & 2nd hit: bufferable
Possessed
f + bk --- fk
5% --- 9%
high --- high ; 1st hit: bufferable ; Juggles in corner

Fast Tags

Name
Command
Damage
Notes
Mysterious
b + fp --- bp --- fp --- tg
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Entangled
b + fp --- bp --- tg
Based on Teammate
Warped Rush
bp --- fp --- tg
Based on Teammate
Tragic
b + bp --- fp --- tg
Based on Teammate
The Shadow
f + fk --- fk --- tg
Based on Teammate

Tag Specials

Name
Command
Damage
Notes

Special Attacks

Name
Command
Damage
Notes
Ghostball
d f + fp
0%
opponents block is disabled when landed
Blackhole (Above)
d b + bp
3%
unblockable / Juggle opportunity
Blackhole (Behind)
d f + bp
3%
unblockable / Juggle opportunity
Blackhole (Front)
d f b + bp
3%
unblockable / Juggle opportunity
Teleport Slam
d u
2% + 8%
high + high ; airok
Shadow Charge
d f + fk
8%
med *patch*
Shadow Upknee
d b + fk
6%
high
Shadow Slide
b f + bk
7%
low sweep

Enhanced Special Attacks

Name
Command
Damage
Notes
Spirit Ball
d f + fp + bl
3%
reverses opponent controls , 2nd hit: med
Saibot Charge
d , f + fk + bl
6% + 5%
high + unblockable
Blackhole (all versions)
(Above) d b + bp + bl
4%
unblockable comes out faster / Juggle opportunity
(Behind) d f + bp + bl
4%
(Front) d f b + bp + bl
4%
Teleport Smash
d , u + bl
2% + 2% + 2% + 8%
high + high + high + high ; airok
Saibot Upknee
d b + fk + bl
9%
high ; more aerial range and juggle opportunity
Saibot Slide
b f + bk + bl
10%
low knockdown

Wake Up Moves

Name
Command
Damage
Notes
Shadow Charge
d , f + fk
 ?%
Teleport Slam
d , u
 ?%
airok
Shadow Upknee
d b + fk
 ?%
Shadow Slide
b f + bk
 ?%
low

X-Ray Attack

Name
Command
Damage
Notes
Together Again
fk + bk + bl

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
b f b d + bk
Jump
Fatality 2
d d b d + bl
Jump
Stage Fatality
f d f + bl
Varies
Babality
f u f + fp
Jump

Move Analysis

Basic Attacks

Uppercut

Noob has one of the fastest uppercut speeds in the game. Great for anti-air because it covers most of the top of his head.


Command Normals

N/A


Kombo Attacks

Assassinate

His best mix up string. Easy hit confirm at any point even when blocked. 3rd hit can be long delayed which can be buffered into.


Special Attacks

Shadow Charge

Noob's main weapon. Spam it from a afar! When the opponent gets hit by a shadow tackle they MUST block another tackle or remain grounded. They cannot get up and jump or strike. After patch it is now a overhead attack.


Teleport Slam

Good to use during projectile wars. Can catch someone when they're shooting there projectile. After patch the teleport is slow but has a bigger hitbox.


Shadow Upknee

Noob's anti-air. You can tack on a Shadow charge if they're high in the air enough. Also this move is good to use when you have them in the corner because it recovers fast and if they try to jump they will get tagged. You can start combos with it if you catch them in the air in the corner.


Blackhole

Blackhole got patched and now comes out faster and recovers faster. Now you can do actual setups with this move. Instead of spamming shadows you can throw out blackholes to fool opponents.


Enhanced Special Attacks

Enhance Disabler

Reverses opponents controls. Best place to use this is at the end of a combo in the corner. Next hit they have to guess if its a high or low.


X-Ray Attack

N/A

Basic Strategy

This character was built around defense. His moves are best suited for long range kombat and most of his attacks have great push-back. Basically you want to create distance and play keep away until you get cornered...

Advanced Strategy

The meat and potatoes of Noob's strategy against any character is to corner them, so good spacing and corner awareness are key. Noob's corner game is ridiculous, and is only second to characters like Sub-Zero. The corner also opens up Noob's hard-hitting combos, pressure, and resets.

Now your asking yourself, "how do I corner my opponent if I'm playing keep away?". It's simple, you neutral throw to change positions. Noob arguably has one of the most useful throws in MK9. His throw has the best range and it pushes his opponent back to jump distance. That all works in the characters favor. Here's an example of using the throw to switch positions:

  • opponent jumps in anticipating a Shadow Charge, you can use D3 to lower his hitbox then immediately neutral throw your opponent into the corner.

Combos

Bread and Butters

2-Hit: Anti air: Shadow Upknee ---.png Shadow Charge

4-Hits: Bp.png ---.png Fp.png ---.png Bp.png ---.png Shadow Slide

6-Hits: B.png + Fp.png ---.png Bp.png ---.png Fp.png ---.png Bk.png ---.png Teleport Slam

Jump-in Combos

5-Hits: Jump in punch ---.png Bp.png ---.png Fp.png ---.png Saibot Upknee ---.png Saibot Charge

Combos With Enhanced Specials

5-Hits: Enhanced Blackhole ---.png Straight Up Jump Punch ---.png B.png + Bp.png ---.png Fp.png ---.png Bk.png ---.png Saibot Slide

Combos With X-Ray Attacks

1. Bp.png, Fp.png , Bp.png -> Xray

2. No Compassion or Saibot Strike or Evil Twin --> Xray (these won't work if opponent is in corner)

Corner-Only Combos

33%: Bp.png , Fp.png , Bp.png ---.png Shadow Upknee ---.png Bp.png , Fp.png , Bp.png ---.png Shadow Upknee ---.png Uppercut

10-Hits: B.png + Fp.png , Bp.png , Fp.png , Bk.png ---.png Saibot Upknee ---.png Bp.png, Fp.png , Bp.png ---.png Tele Slam

Style

Keep away, Shadow spam.

Matchups

N/A