|
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| {{USFIVHeader}} | | {{USFIVHeader}} |
| | |
| {{USFIVCharacterHeader|Hakan|Hakan| | | {{USFIVCharacterHeader|Hakan|Hakan| |
| Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud. | | Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud. |
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|
| |
|
| == Moves == | | == Moves == |
| | |
| | ==== Normal Attacks ==== |
| | |
| | {{SSFIVMoveListHeader}} |
| | {{SSFIVMoveListRow | Standing Light Punch | lp | }} |
| | {{SSFIVMoveListRow | Standing Medium Punch | mp | }} |
| | {{SSFIVMoveListRow | Standing Hard Punch | hp | }} |
| | {{SSFIVMoveListRow | Standing Light Kick | lk | }} |
| | {{SSFIVMoveListRow | Standing Medium Kick | mk | }} |
| | {{SSFIVMoveListRow | Standing Hard Kick | hk | }} |
| | {{SSFIVMoveListRow | Close Light Punch | (near opponent) lp | }} |
| | {{SSFIVMoveListRow | Close Medium Punch | (near opponent) mp | }} |
| | {{SSFIVMoveListRow | Close Hard Punch | (near opponent) hp | }} |
| | {{SSFIVMoveListRow | Close Light Kick | (near opponent) lk | }} |
| | {{SSFIVMoveListRow | Close Medium Kick | (near opponent) mk | }} |
| | {{SSFIVMoveListRow | Close Hard Kick | (near opponent) hk | }} |
| | {{SSFIVMoveListRow | Crouching Light Punch | d + lp | }} |
| | {{SSFIVMoveListRow | Crouching Medium Punch | d + mp | }} |
| | {{SSFIVMoveListRow | Crouching Hard Punch | d + hp | }} |
| | {{SSFIVMoveListRow | Crouching Light Kick | d + lk | }} |
| | {{SSFIVMoveListRow | Crouching Medium Kick | d + mk | }} |
| | {{SSFIVMoveListRow | Crouching Hard Kick | d + hk | }} |
| | {{SSFIVMoveListRow | Neutral Jump Light Punch | u + lp | }} |
| | {{SSFIVMoveListRow | Neutral Jump Medium Punch | u + mp | }} |
| | {{SSFIVMoveListRow | Neutral Jump Hard Punch | u + hp | }} |
| | {{SSFIVMoveListRow | Neutral Jump Light Kick | u + lk | }} |
| | {{SSFIVMoveListRow | Neutral Jump Medium Kick | u + mk | }} |
| | {{SSFIVMoveListRow | Neutral Jump Hard Kick | u + hk | }} |
| | {{SSFIVMoveListRow | Angled Jump Light Punch | ub / uf + lp | }} |
| | {{SSFIVMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }} |
| | {{SSFIVMoveListRow | Angled Jump Hard Punch | ub / uf + hp | }} |
| | {{SSFIVMoveListRow | Angled Jump Light Kick | ub / uf + lk | }} |
| | {{SSFIVMoveListRow | Angled Jump Medium Kick | ub / uf + mk | }} |
| | {{SSFIVMoveListRow | Angled Jump Hard Kick | ub / uf + hk | }} |
| | {{MoveListFooter}} |
|
| |
|
| ==== Unique Attacks ==== | | ==== Unique Attacks ==== |
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| {{USFIVMoveListRow | Oil Combination Hold | d d d + 3k | Catches any airborne opponent }} | | {{USFIVMoveListRow | Oil Combination Hold | d d d + 3k | Catches any airborne opponent }} |
| {{MoveListFooter}} | | {{MoveListFooter}} |
| | |
| | |
| | == Move Analysis == |
| | |
| | === Normal Moves === |
| | N/A |
| | |
| | |
| | === Unique Attacks === |
| | N/A |
| | |
| | |
| | === Normal Throws === |
| | N/A |
| | |
| | |
| | === Focus Attack === |
| | N/A |
| | |
| | |
| | === Special Moves === |
| | N/A |
| | |
| | |
| | === Super Combos === |
| | N/A |
| | |
| | |
| | === Ultra Combos === |
| | N/A |
|
| |
|
|
| |
|
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| |
|
| ==Strategy== | | ==Strategy== |
| | |
| | == Costumes and Colors == |
|
| |
|
| == Matchups == | | == Matchups == |
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| TBW | | TBW |
|
| |
|
| ==Frame Data== | | == Frame Data == |
| {| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | | {| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" |
| |- | | |- |
Hakan
Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.
In a nutshell
Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but his gimmick is that he requires being in Oil Mode to make good use of his grapples. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode, the latter of which being how you start the round. When not oiled, your main objective with Hakan is getting the opponent in a position where you can enter Oil Mode. To that end, he has several excellent non-grapple related tools to knock your opponent down or otherwise incapacitate them. Upon entering Oil Mode, the fun really begins. Hakan gets a major boost in mobility and power, which is actually the main reason his grapples are not so good when not oiled. During Oil Mode, he is also the only character who can move during his Focus Attack, which is another very useful and deadly tool of his. Hakan's gimmicky playstyle is also, sadly, his weakness. The problem with Hakan does not lie with himself, but rather every other character just outshines him in almost every way. Like Dan, however, Hakan is a character full of surprises, and that element is always an advantage in the world of Street Fighter.
Ultra SFIV Changes
Moves
Normal Attacks
Close Light Punch
(near opponent) lp
Close Medium Punch
(near opponent) mp
Close Hard Punch
(near opponent) hp
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
Crouching Medium Punch
d + mp
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
Crouching Medium Kick
d + mk
Crouching Hard Kick
d + hk
Neutral Jump Light Punch
u + lp
Neutral Jump Medium Punch
u + mp
Neutral Jump Hard Punch
u + hp
Neutral Jump Light Kick
u + lk
Neutral Jump Medium Kick
u + mk
Neutral Jump Hard Kick
u + hk
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
Angled Jump Hard Punch
ub / uf + hp
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Continue holding d to crouch longer
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
low
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
throw
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
throw
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
airthrow
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Changes certain move properties and increases defense; ex
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ex armorbreak
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Perform after Oil Slide
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
throw ex
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Hold k to delay throw; Will miss against crouching opponents; throw ex
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Hold k to delay throw; Will miss against crouching opponents
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
throw
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Catches any airborne opponent
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
Combos
Strategy
Costumes and Colors
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
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TBW
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TBW
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TBW
TBW
TBW
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Stand
|
HL
|
40
|
50
|
20
|
-
|
4
|
3
|
6
|
+4
|
+5
|
|
|
Stand
|
HL
|
80
|
100
|
40
|
-
|
5
|
3
|
10
|
+1
|
+4
|
|
|
Stand
|
HL
|
80*40
|
100*100
|
60*20
|
-
|
8
|
3*2
|
17
|
-1
|
+3
|
|
|
Stand
|
HL
|
40
|
50
|
20
|
-
|
4
|
3
|
6
|
+2
|
+5
|
|
|
Stand
|
HL
|
60
|
100
|
40
|
-
|
6
|
3
|
12
|
-1
|
+2
|
|
|
Stand
|
HL
|
120
|
200
|
60
|
-
|
12
|
4
|
17
|
-3
|
0
|
|
|
crouch
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
8
|
0
|
+3
|
|
|
crouch
|
HL
|
80
|
100
|
40
|
-
|
6
|
3
|
12
|
-1
|
+2
|
|
|
crouch
|
HL
|
50*50
|
75*75
|
60
|
-
|
13
|
2*2
|
22
|
-6
|
-3
|
|
|
crouch
|
L
|
30
|
50
|
20
|
|
4
|
3
|
9
|
0
|
+3
|
[Oiled] Chain cancels into itself
|
|
crouch
|
L
|
70
|
100
|
40
|
sp/su
|
7
|
3
|
17
|
-6
|
-3
|
|
|
crouch
|
L
|
110
|
200
|
60
|
-
|
7
|
3
|
26
|
-11
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
8
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
11
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
110
|
200
|
60
|
-
|
9
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
100
|
40
|
-
|
8
|
6
|
-
|
-
|
-
|
[Air hit] Limited juggle knockdown
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
8
|
11
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
6
|
11
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
7
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
110
|
200
|
60
|
-
|
9
|
7
|
-
|
-
|
-
|
|
|
Guard Position ( +  )
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 30
|
-
|
-
|
1~7f legs strike and projectile invincible, 8~14f (translate), (translate), (translate)
|
|
Hakan Smash ( + )
|
HL
|
40
|
50
|
20
|
-
|
4
|
3
|
13
|
-2
|
+1
|
|
|
Hakan Tackle ( + )
|
HL
|
90
|
100
|
40
|
sp/su
|
10
|
7
|
14
|
-5
|
-2
|
|
|
Hakan Spear ( + )
|
HL
|
150
|
200
|
60
|
-
|
12
|
6
|
16
|
-4
|
0
|
|
|
Step Low ( + )
|
HL
|
40
|
50
|
20
|
sp/su
|
4
|
4
|
10
|
0
|
+3
|
|
|
Front Kick ( + )
|
HL
|
80
|
100
|
40
|
-
|
7
|
4
|
13
|
-3
|
0
|
|
|
Step Knee ( + )
|
L
|
120
|
200
|
60
|
-
|
10
|
3
|
20
|
-5
|
-1
|
[Oiled] Hard knockdown, pursuit property (translate)
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.93
|
130
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.93
|
140
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Air Throw
|
1.10
|
140
|
150
|
40
|
-
|
2
|
2
|
-
|
-
|
-
|
Hard knockdown
|
|
Oil Shower
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
Total 53
|
-
|
-
|
Max oil duration 30 sec, Partial oil duration 20f~:3sec 36f~:4sec 46f~:5sec 52f~:6sec
|
|
Oil Shower
|
-
|
-
|
-
|
30/-
|
-
|
-
|
-
|
Total 69
|
-
|
-
|
Max oil duration 30 sec, Partial oil duration 20f~:4sec 44f~:5sec 60f~:7sec 72f~:8sec
|
|
Oil Shower
|
-
|
-
|
-
|
40/-
|
-
|
-
|
-
|
Total 83
|
-
|
-
|
Max oil duration 30 sec, Partial oil duration 20f~:5sec 47f~:8sec 63f~:10sec 86f~:12sec
|
|
Oil Shower
|
-
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
Total 83
|
-
|
-
|
1~83f projectile invincible, 3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~:6sec 47f~:9sec 70f~:12sec 86f~:15sec
|
|
Oil Slide
|
L
|
50
|
100
|
30/30
|
su
|
9
|
21
|
17
|
-17
|
-
|
Hard knockdown, armor break, does 0 stun if canceled into Body Press
|
|
Oil Slide
|
L
|
60
|
100
|
30/30
|
su
|
14
|
21
|
17
|
-17
|
-
|
Hard knockdown, armor break, does 0 stun if canceled into Body Press
|
|
Oil Slide
|
L
|
70
|
100
|
30/30
|
su
|
14
|
21
|
17
|
-17
|
-
|
Hard knockdown, armor break, does 0 stun if canceled into Body Press
|
|
Oil Slide
|
L
|
80
|
100
|
-250/0
|
su
|
14
|
21
|
17
|
-17
|
-
|
1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)
|
|
Oil Slide followup
|
-
|
0
|
0
|
30/0
|
-
|
-
|
-
|
Total 50
|
-
|
-
|
Oil duration 7.5sec
|
|
Oil Slide followup (Body Press)
|
-
|
80
|
100
|
0/20
|
-
|
-
|
-
|
-
|
-
|
-
|
Hard knockdown, gives 0 meter after EX oil slide
|
|
Oil Rocket
|
0.97[1.79]
|
150[170]
|
100
|
40/100
|
-
|
3
|
2
|
56
|
-
|
-
|
Hard knockdown, [] refers to Oiled state
|
|
Oil Rocket
|
0.97[1.56]
|
160[180]
|
100
|
40/100
|
-
|
3
|
2
|
56
|
-
|
-
|
Hard knockdown, [] refers to Oiled state
|
|
Oil Rocket
|
0.97[1.50]
|
180[200]
|
100
|
40/100
|
-
|
3
|
2
|
56
|
-
|
-
|
Hard knockdown, [] refers to Oiled state
|
|
Oil Rocket
|
0.97[1.79]
|
210[230]
|
160
|
-250/0
|
-
|
3
|
2
|
56
|
-
|
-
|
1~4f strike and projectile invincible, Hard knockdown, [] refers to Oiled state
|
|
Oil Dive
|
2.43
|
150[180]
|
100
|
40/60
|
-
|
14
|
4
|
14 + After landing 43
|
-
|
-
|
8f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
|
|
Oil Dive
|
2.66
|
180[200]
|
150
|
40/60
|
-
|
20
|
4
|
14 + After landing 43
|
-
|
-
|
12f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
|
|
Oil Dive
|
2.80
|
210[220]
|
200
|
40/60
|
-
|
22
|
4
|
14 + After landing 43
|
-
|
-
|
14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
|
|
Oil Dive
|
2.93
|
240[250]
|
150
|
-250/0
|
-
|
22
|
4
|
14 + After landing 43
|
-
|
-
|
14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
|
|
Oil Dive (charge)
|
2.71
|
-
|
-
|
-
|
-
|
98
|
4
|
14 + After landing 43
|
-
|
-
|
Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
|
|
Oil Dive (charge)
|
3.30
|
-
|
-
|
-
|
-
|
98
|
4
|
14 + After landing 43
|
-
|
-
|
Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
|
|
Oil Dive (charge)
|
3.73
|
-
|
-
|
-
|
-
|
98
|
4
|
14 + After landing 43
|
-
|
-
|
Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
|
|
Super Combo
|
3.51
|
400[450]
|
0
|
-1000/0
|
-
|
1+9
|
3
|
14 + After landing 40
|
-
|
-
|
1f Invincible, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+86f, startup is 9f from button release
|
|
Super Combo
|
3.97
|
400[450]
|
0
|
-1000/0
|
-
|
1+13
|
3
|
14 + After landing 40
|
-
|
-
|
1f Invincible, 2~12f unthrowable, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+88f, startup is 15f from button release, startup is unthrowable except for last frame
|
|
Super Combo
|
4.06
|
400[450]
|
0
|
-1000/0
|
-
|
1+15
|
3
|
14 + After landing 40
|
-
|
-
|
1f Invincible, 2~14f projectile invincible, 7f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+92f, startup is 17f from button release, startup is projectile invincible except for last frame
|
|
Ultra Combo 1
|
1.52
|
480[530]
|
0
|
0/0
|
-
|
1+0
|
3
|
51
|
-
|
-
|
1~2f Invincible, hard knockdown
|
|
Ultra Combo 2
|
-
|
401[450]
|
0
|
0/0
|
-
|
0+1
|
30
|
42
|
-
|
-
|
1~30f Invincible, hard knockdown, cannot hit grounded opponents
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes:
|
|
|
|
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