Ultra Street Fighter IV/Dudley: Difference between revisions

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==Strategy==
==Strategy==


==Matchups==
== Matchups ==


* <u>'''Vs. Abel'''</u>
TBW
* <u>'''Vs. Adon'''</u>
TBW
* <u>'''Vs. Akuma'''</u>
TBW
* <u>'''Vs. Balrog'''</u>
TBW
* <u>'''Vs. Blanka'''</u>
TBW
* <u>'''Vs. C. Viper'''</u>
TBW
* <u>'''Vs. Cammy'''</u>
TBW
* <u>'''Vs. Chun Li'''</u>
TBW
* <u>'''Vs. Cody'''</u>
TBW
* <u>'''Vs. Dan'''</u>
TBW
* <u>'''Vs. Dee Jay'''</u>
TBW
* <u>'''Vs. Dhalsim'''</u>
TBW
* <u>'''Vs. Dudley'''</u>
TBW
* <u>'''Vs. E. Honda'''</u>
TBW
* <u>'''Vs. Elena'''</u>
TBW
* <u>'''Vs. El Fuerte'''</u>
TBW
* <u>'''Vs. Evil Ryu'''</u>
TBW
* <u>'''Vs. Fei Long'''</u>
TBW
* <u>'''Vs. Gen'''</u>
TBW
* <u>'''Vs. Gouken'''</u>
TBW
* <u>'''Vs. Guile'''</u>
TBW
* <u>'''Vs. Guy'''</u>
TBW
* <u>'''Vs. Hakan'''</u>
TBW
* <u>'''Vs. Hugo'''</u>
TBW
* <u>'''Vs. Ibuki'''</u>
TBW
* <u>'''Vs. Juri'''</u>
TBW
* <u>'''Vs. Ken'''</u>
TBW
* <u>'''Vs. Makoto'''</u>
TBW
* <u>'''Vs. M. Bison'''</u>
TBW
* <u>'''Vs. Oni'''</u>
TBW
* <u>'''Vs. Poison'''</u>
TBW
* <u>'''Vs. Rolento'''</u>
TBW
* <u>'''Vs. Rose'''</u>
TBW
* <u>'''Vs. Rufus'''</u>
TBW
* <u>'''Vs. Ryu'''</u>
TBW
* <u>'''Vs. Sagat'''</u>
TBW
* <u>'''Vs. Sakura'''</u>
TBW
* <u>'''Vs. Seth'''</u>
TBW
* <u>'''Vs. T. Hawk'''</u>
TBW
* <u>'''Vs. Vega'''</u>
TBW
* <u>'''Vs. Yang'''</u>
TBW
* <u>'''Vs. Yun'''</u>
TBW
* <u>'''Vs. Zangief'''</u>
TBW


==Frame Data==
==Frame Data==

Revision as of 06:55, 10 September 2013

Ultra Street Fighter IVUSFIV-Header.png

Dudley

SSFIV-Dudley Face.jpg

Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for.


In a nutshell

Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a low hitting Crouching Light Punch or the quick Overhead of Towards Hard Punch, the pressure Dudley can sustain on an opponent is nigh overwhelming, and a dizzy is almost guaranteed after two mix-ups, making Dudley truly a terror once he gets in. However, making sure you land those combos will take a lot of practice time in Training Mode, so get good at your links!


Ultra SFIV Changes

TBW


Moves

Unique Attacks

  Name Nickname Command Notes
File:No image.png Can chain into itself {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png 1st hit low {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png 1st hit high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png 1st hit low {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Throws

  Name Nickname Command Notes
File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Special Moves

  Name Nickname Command Notes
File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Counters only against certain attacks; ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Duck; armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Duck {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Can be Focus Canceled on whiff {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Super Combo

  Name Nickname Command Notes
File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Ultra Combos

  Name Nickname Command Notes
File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Stand Jab.gif HL 20 50 20 ch/sp/su 3 2 6 +3 +6
Stand Strong.gif HL 60 100 40 sp/su 4 2 9 +3 +6
Stand Fierce.gif HL 130 200 60 su 6 6 16 -4 0
Stand Short.gif HL 40 50 20 sp/su 5 2 10 -1 +2
Stand Forward.gif HL 65 100 40 - 6 5 10 -1 +2 Forces stand
Stand Roundhouse.gif HL 80 160 60 sp/su 4 3 15 0 +2 Forces stand, [Counter-hit] +7 hit advantage
crouch Jab.gif HL 20 50 20 ch/sp/su 3 2 7 +2 +5
crouch Strong.gif HL 60 100 40 sp/su 5 2 11 +1 +4
crouch Fierce.gif HL 120 200 60 - 8 4 15 -1 +4 Forces stand
crouch Short.gif L 30 50 20 sp/su 4 4 6 +1 +4
crouch Forward.gif L 70 100 40 - 8 6 15 -7 - Hard knockdown
crouch Roundhouse.gif L 100 120 60 - 14 4 22 -8 - Limited juggle knockdown, pursuit property
Jump up Jab.gif H 40 50 20 - 4 5 - - -
Jump up Strong.gif H 70 100 40 - 5 5 - - -
Jump up Fierce.gif H 120 200 60 - 6 4 - - -
Jump up Short.gif H 40 50 20 - 4 10 - - -
Jump up Forward.gif H 60 100 40 - 5 8 - - -
Jump up Roundhouse.gif H 90 200 60 - 11 5 - - - [Air hit] limited juggle knockdown
Jump forward Jab.gif H 40 50 20 - 4 8 - - -
Jump forward Strong.gif H 70 100 40 - 5 5 - - -
Jump forward Fierce.gif H 120 200 60 - 6 4 - - -
Jump forward Short.gif H 40 50 20 - 4 16 - - -
Jump forward Forward.gif H 60 100 40 - 5 12 - - -
Jump forward Roundhouse.gif H 110 200 60 - 9 10 - - - [Air hit] limited juggle knockdown
Slipping Jab (Right.gif+Jab.gif) HL 25 50 20 sp/su 5 2 10 -1 +2
Stomach Blow (Right.gif+Strong.gif) HL 80 100 40 - 7 4 10 0 +3
Kidney Blow (Right.gif+Forward.gif) HL 100 100 40 - 8 2 9 +3 +5* +6 hit advantage on crouching opponent
Step Straight (Right.gif+Fierce.gif) HL 130 200 60 su 13 7 13 -2 +2
Dart Shot (Right.gif+Roundhouse.gif) H 80 100 60 su 15 4 15 -1 +4 [Air hit] Hard knockdown
Right.gif+Jab.gif > Strong.gif HL 30 50 40 sp/su 4 2 14 -2 +1
cr. Short.gif > Forward.gif HL 30 50 40 sp/su 4 3 13 -2 +1 Forces stand
Right.gif+Roundhouse.gif > Forward.gif HL 30 50 40 - 4 4 13 -3 0 Forces stand
Jab.gif > Strong.gif HL 30 50 40 - 4 2 11 +1 +4
Jab.gif > Strong.gif > Forward.gif HL 30 50 40 sp/su 4 3 13 -2 +1 Forces stand
Strong.gif or Right.gif+Forward.gif > Forward.gif HL 30 50 40 - 4 3 13 -2 +1 Forces stand
Strong.gif or Right.gif+Forward.gif > Forward.gif > Fierce.gif HL 40 50 60 su 4 3 17 -2 +3
cr. Short.gif > cr. Strong.gif HL 30 50 40 - 4 2 16 -4 +1
cr. Short.gif > cr. Strong.gif > cr. Fierce.gif HL 40*47 50*50 50*70 - 4 1*3 16 -1 +4 Forces stand
Forward.gif > Roundhouse.gif HL 40 50 60 - 4 3 16 +1 +3
Forward.gif > Roundhouse.gif > Fierce.gif HL 20*20 50*50 50*70 su 4 1*3 16 -1 +4
Short.gif > Forward.gif HL 30 50 40 - 4 3 13 -2 +4 Forces stand
Short.gif > Forward.gif > Strong.gif HL 30 50 40 - 4 2 12 +1 +3
Short.gif > Forward.gif > Strong.gif > Fierce.gif HL 20*20 50*50 50*90 su 4 1*3 16 -1 +4
Victory Rose HL 0 0 0 su 24 55 Total 78 - - Strike hitbox
Focus Attack LVL1 HL 60 100 20 - 10+11 2 35 -20 -20
Focus Attack LVL2 HL 80 150 40 - 18+11 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.92 140 160 40 - 3 2 20 - - Hard knockdown
Back Throw 0.92 140 100 40 - 3 2 20 - - Hard knockdown
Jet Upper Jab.gif HL 120[80] 150[100] 30/40 su 5 7 17+9 -12 - 1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~7
Jet Upper Strong.gif HL 140[100] 170[100] 30/40 su 5 14 17+12 -22 - 1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~14
Jet Upper Fierce.gif HL 100*60[70] 150*50 30/20x2 su 3 2*18 18+12 -33 - 1~6f unthrowable, 6f~ airborne, 2nd hit pursuit property, [] refers to 2nd hit active frames 2~18
Jet Upper EX.gif HL 100*80 150*50 -250/0 su 4 2*18 20+12 -29 - 1~5f Invincible, 6f~ airborne, 2nd hit pursuit property
Machinegun Blow Jab.gif HL 20x2*50 25x2*50 10/10x3 - 9 2(5)2(10)4 21 -2 +2 Forces stand, pursuit property
Machinegun Blow Strong.gif HL 20x3*60 25x3*75 15/10x4 - 16 2(5)2(5)2(10)4 21 -4 +1 Forces stand, pursuit property
Machinegun Blow Fierce.gif HL 20x5*30 25x5*75 20/10x6 - 18 2(5)2(5)2(5)2(5)2(6)4 22 -5 0 Forces stand, pursuit property
Machinegun Blow EX.gif HL 15x6*30 20x6*30 -250/0 - 18 2(5)2(5)2(5)2(5)2(6)4(7)4 20 -8 - 1st-6th hit forces stand, pursuit property
Cross Counter Jab.gif - Damage Absorbed + 60 100 10/30 - 3 69 21 - - Upper body triggers invincible counter
Cross Counter Strong.gif - Damage Absorbed + 60 100 10/30 - 3 49 21 - - Upper body triggers invincible counter
Cross Counter Fierce.gif - Damage Absorbed + 60 100 10/30 - 3 29 21 - - Upper body triggers invincible counter
Cross Counter EX.gif - Damage Absorbed + 50*50*50 50*100x2 -250/0 - 3 29 21 - - Upper body triggers invincible counter
Short Swing Blow Short.gif HL 120 200 20/30 su 18 3 20 -2 +2 1~9f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown
Short Swing Blow Forward.gif HL 140 200 20/30 su 21 3 22 -4 +2 1~11f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown
Short Swing Blow Roundhouse.gif HL 160 200 20/30 su 24 3 22 -4 +2 1~13f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown
Short Swing Blow EX.gif HL 50x3 50x2*100 -250/10 su 24 2(6)3(12)2 29 -2 - 1~23f unthrowable, 1st & 2nd hit forces stand
Duck Short.gif - - - 10/- su - - Total 20 - - 1~13f projectile invincible, 14f can cancel into followup
Duck Forward.gif - - - 10/- su - - Total 21 - - 1~14f projectile invincible, 15f can cancel into followup
Duck Roundhouse.gif - - - 10/- su - - Total 25 - - 1~17f projectile invincible, 18f can cancel into followup
Duck EX.gif - - - -250/0 su - - Total 17 - - 1~15f projectile invincible, 4f can cancel into followup
Ducking Straight HL 100 200 5/40 su 5 3 23 -5 +2 [Air hit] limited juggle knockdown, armor break, pursuit property
Ducking Upper HL 60*60 150*50 5/30*20 su 3 1*2 25 -6 +2 1~5f upper body strike and projectile invincible, [Air hit] limited juggle knockdown, pursuit property, forces stand
Thunderbolt Jab.gif HL 40*60 100*100 20/20x2 - 38 5 41 -22 - 1~9f strike invincible, 10~42f airborne, hard knockdown, charge 55f
Thunderbolt Strong.gif HL 50*70 100*100 20/20x2 - 38 5 41 -22 - 1~9f strike invincible, 10~42f airborne, hard knockdown, charge 55f
Thunderbolt Fierce.gif HL 60*80 100*100 20/20x2 - 38 5 41 -22 - 1~9f strike invincible, 10~42f airborne, hard knockdown, charge 55f
Thunderbolt EX.gif HL 20x4*90 30x4*100 -250/0 - 34 9 41 -21 - 1~9f Invincible, 10~42f airborne, hard knockdown, tracks opponent, charge 55f
Super Combo HL 50*30*40*30*40*15x10*50 0 -1000/0 - 1+2 3*5(22)3*9(39)3*3*{2*1}x5 21+17 -35 - 1~9f Invincible, 4~25f 33~67f 84f~ airborne, pursuit property,
Ultra Combo 1 HL 45x5*15x6*185 0 0/0 - 0+8 3(8)3(10)3(8)3(10)3(12)1*3 35 -17 - 1~9f Invincible, 10f projectile invincible, hard knockdown, 7th hit goes into animation
Ultra Combo 2 HL 54x6[440] 0 0/0 - 0+8 24 48 -27 - 1~9f Invincible, hard knockdown, armorbreak, pursuit property but does not go into animation, goes into animation on hit, [] refers to animation
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: