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The Blue Gunner, with an infinite supply of mana (who charges magic circut just as fast as everyone else, wtf). Overly dependent on orb traps and projectiles, unfortunately the damage output does not justify the work required to do it, in most instances. | The Blue Gunner, with an infinite supply of mana (who charges magic circut just as fast as everyone else, wtf). Overly dependent on orb traps and projectiles, unfortunately the damage output does not justify the work required to do it, in most instances. | ||
Aoko is considered low-tier. | Aoko is considered low-tier, and also the hardest character in the game to play ''by far''. Not a good combination. | ||
== Normal Attacks == | == Normal Attacks == | ||
{{:Aoko Aozaki Data (Normals) (MBAC)}} | {{:Aoko Aozaki Data (Normals) (MBAC)}} | ||
Ground throw: 1000/400, 50%r scaling. She throws them in the direction opposite your input (so 6A+D throws them backwards, 4A+D throws them forward). The throw is untechable in the air. Characters can get hit by orbs on screen while being thrown (allowing you to do more combos). | |||
Air throw: 1200/600. Throws them directly onto the ground. Your opponent will pass through any orbs currently on the screen while being thrown. Not techable. | |||
== Special Attacks == | == Special Attacks == | ||
{{:Aoko Aozaki Data (Specials) (MBAC)}} | {{:Aoko Aozaki Data (Specials) (MBAC)}} | ||
== Strategies, Tactics, and Combos == | |||
{{Template: Melty Blood: Act Cadenza}} | |||
[[Category: Melty Blood: Act Cadenza]] | [[Category: Melty Blood: Act Cadenza]] | ||
[[Category: Aoko Aozaki]] | [[Category: Aoko Aozaki]] |
Revision as of 12:52, 12 August 2006
Character Bio
The Blue Gunner, with an infinite supply of mana (who charges magic circut just as fast as everyone else, wtf). Overly dependent on orb traps and projectiles, unfortunately the damage output does not justify the work required to do it, in most instances.
Aoko is considered low-tier, and also the hardest character in the game to play by far. Not a good combination.
Normal Attacks
The notation and definition for the terms in the movelists can be found under Move List Notation (MBAC).
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
5A | 350 | 200 | 4% | 5 | 70% | Ground | Any |
6ABC | 500 500 800 |
200 300 550 |
5.5% 5% 8% |
? | 100% 100% 100% |
Any Any Any |
Any Any Any |
6[A] | 1100 | 850 | 12% | ? | 60% | High | High |
2A | 300 | 200 | 3% | 4 | 75% | Ground | Any |
j.A | 300 | 150 | 3% | 5 | 78% | Any | Any |
5B | 700 | 450 | 8% | 10 | 100% | Ground | Any |
2B | 650 | 400 | 8% | 7 | 85% | Low | Low |
j.B | 600 | 400 | 6% | 6 | 80% | Upper | High |
5C | 900 | 600 | 10% | 11 | 100% | Ground | High |
[5C] | 1800 | 1300 | 15% | 29 | 100% | Ground | High |
3C | 900 | 540 | 9% | 10 | 65% | Ground | High |
4C | 1000 | 750 | 10% | 22 | 100% | Upper | High |
2C | 900 | 600 | 12% | 9 | 65% | Low | Low |
j.C | 900 | 450 | 10% | 9 | 85% | Upper | High |
j.[C] | 1600+500 | 1100+300 | 16%+5% | 26 | 100% | Upper | High |
214D | 1200 | 900 | 8% | 26 | 100% | Any | High |
(raw data)
Ground throw: 1000/400, 50%r scaling. She throws them in the direction opposite your input (so 6A+D throws them backwards, 4A+D throws them forward). The throw is untechable in the air. Characters can get hit by orbs on screen while being thrown (allowing you to do more combos).
Air throw: 1200/600. Throws them directly onto the ground. Your opponent will pass through any orbs currently on the screen while being thrown. Not techable.
Special Attacks
The notation and definition for the terms in the movelists can be found under Move List Notation (MBAC).
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
Blowing Starmine (Wind) | |||||||
236A | 1000 | 600 | 8% | ? | 100% | Any | Any |
236B | 500*6 | 300*6 | 5%*6 | ? | 100% | Any | Any |
236[B]> | 500*5 | 300*5 | 5%*5 | ? | 100% | Any | Any |
>236A- | 500*2 | 300*2 | 5%*2 | ? | 100% | Any | Any |
-236A | 500*2 | 300*2 | 5%*2 | ? | 100% | Any | Any |
236C | 100+350*x | 0+300*x | -100% | ? | 100% | Any | Any |
Raining Starmine (Rain) | |||||||
j.236A | 500 | 300 | 5% | ? | 100% | Any | Any |
j.236B | 500*3 | 300*3 | 5*3% | ? | 100% | Any | Any |
j.236C | 500*5 | 500*5 | -100% | ? | 100% | Any | Any |
Keritobasu Wayo -- I'm Gonna Kick You (Kick) | |||||||
623A | 1000+800 | 550+650 | 8+8% | ? | 100% | Any, Upper | High |
623B | 800 | 650 | 8% | ? | 100% | Upper | High |
623C | 1000+800*2 | 550+600*2 | -100% | ? | 100% | Ground | High |
Floating Starmine (Orbs) | |||||||
214A | 800 | 650 | 8% | ? | 70% | Any | Any |
214B | 800 | 650 | 8% | ? | 70% | Any | Any |
214C | 800 | 650 | -100% | ? | 50% | Any | Any |
Floating Starmine (Air) (Air Orbs) | |||||||
j.214A | 800 | 650 | 8% | ? | 70% | Any | Any |
j.214B | 800 | 650 | 8% | ? | 70% | Any | Any |
j.214C | 800 | 650 | -100% | ? | 50% | Any | Any |
Floating Starmine (Held) (Hold Orbs) | |||||||
421A | 800 | 650 | 8% | ? | 70% | Any | Any |
421B | 800 | 650 | 8% | ? | 70% | Any | Any |
421C | 800 | 650 | 8% | ? | 70% | Any | Any |
Blazing Starmine (Fire) | |||||||
22A | 800*3 | 500*3 | 4*3% | ? | 50% | Any | Any |
22B | 800*3 | 500*3 | 4*3% | ? | 50% | Any | Any |
22C | 250*20 | 200*20 | -100% | ? | 100% | Any | Any |
Blowing Starburst (Mirror) | |||||||
63214A | 100*3 | 32*3 | 1*3% | ? | 100% | Any | Any |
63214B | 150*8 | 50*8 | 2.5*8% | ? | 100% | Any | Any |
63214C | 150*8 | 50*8 | -100% | ? | 100% | Any | Any |
Severe Break [Requires Heat or Max Mode] | |||||||
41236C | 415*14 | 330*14 | -300% | ? | 100% | Any | Any |
Severe Break Slider [Requires Blood Heat Mode] | |||||||
41236C | 410*20 | 320*20 | -300% | ? | 100% | Any | Any |
Gyakukou Unga (Reverse Channel) [Requires Blood Heat Mode] | |||||||
D (grd.) | 100*40+2000 | 80*40+1600 | -300% | ? | 100% | Unblockable | Unshieldable |
(raw data)
Strategies, Tactics, and Combos
General | Controls | Mechanics | System Arcanae | Damage Scaling | Character Defense Mods | General Strategy | |
The Characters | Akiha Tohno | Akiha Tohno (Vermillion) | Aoko Aozaki | Arcueid Brunestud | Arcueid Brunestud (Red) | Ciel | Hisui (and Kohaku) | Kohaku (and Hisui) | Kouma Kishima | Mech-Hisui | Miyako Arima | Neko-Arc | Neko-Arc Chaos | Nrvnqsr Chaos | Ren | Satsuki Yumiduka | Shiki Tohno | Shiki Nanaya | Sion Eltnam Atlasia | Sion Eltnam Atlasia (Tatari) | Warakia | White Ren |