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=== Combo Attacks === | === Combo Attacks === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Suicide King | l , l | 3.90 | High , Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Last Laugh | l , l , m | 12.02 | High , Med , Overhead <br> knowndown}} | ||
{{ MoveListRow | | {{ MoveListRow | Give Me A Smile | l , l , h | 8.41 | High , Med , Overhead}} | ||
{{ MoveListRow | | {{ MoveListRow | Punch Line | b + l , h | 10.55 | Low , Overhead <br> knockdown leaves opponent 1/4th screen away}} | ||
{{ MoveListRow | | {{ MoveListRow | Die Laughing | m , l | 6.71 | Med , Med , Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Put It There Pal | m , l , m | 12.71 | Med , Med , Med , Med <br> knockdown leaves opponent half screen away}} | ||
{{ MoveListRow | | {{ MoveListRow | HA HA HA HA | m , l , h | 12.71 | Med , Med , Med , Overhead <br> knockdown leaves opponent half screen away}} | ||
{{ MoveListRow | | {{ MoveListRow | Clown Prince | f + m , h | 3.90 | Med , Med <br> Joker dashes forward on second swing}} | ||
{{ MoveListRow | | {{ MoveListRow | Full Deck | f + m , h , m| 8.41 | Med , Med , Med <br> Joker dashes forward on second swing}} | ||
{{ MoveListRow | | {{ MoveListRow | Joke's On You | f + m , l | 10.55 | Med , Overhead <br> knockdown}} | ||
{{ MoveListRow | | {{ MoveListRow | Mad Love | h , m | 11.61 | Med , Meh , Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Shank Shank | h , m , h | 16.50 | Med , Med , Med , Med , Med , Med <br> knockdown}} | ||
{{ MoveListRow | | {{ MoveListRow | No More Jokes | h , h | 13.55 | Med , Med <br> knockdown leaves opponent half screen away}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Special Moves === | === Special Moves === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Crowbar | b , f + l <br>Alternate Command: <br> hcf + l | 8.56 | Overhead strike <br> If hit, knockdown and follow up with two more hits.}} | ||
{{ MoveListRow | | {{ MoveListRow | Crowbar (Meter Burn) | Meter Burn during<br>Crowbar | 8.46 | pressing Meter Burn during Crowbar adds an additional four follow up hits.}} | ||
{{ MoveListRow | | {{ MoveListRow | Laughing Gas | d , b + l <br>Alternate Command: <br> qcb + l | 9.00 | Throws a laughing gas canister in a lazy arc.}} | ||
{{ MoveListRow | | {{ MoveListRow | Laughing Gas (Meter Burn) | Meter Burn during<br>Laughing Gas | 13.75 | Pressing Meter Burn while the canister is in flight or on hit will cause Joker to shoot the canister, exploding the canister, causing additional damage, and launching the opponent.}} | ||
{{ MoveListRow | | {{ MoveListRow | Rolling Laughing Gas | d , b + m <br>Alternate Command: <br> qcb + m | 7.00 | Rolls a slow canister that hits Low}} | ||
{{ MoveListRow | | {{ MoveListRow | Rolling Laughing Gas (Meter Burn) | Meter Burn during<br>Rolling Laughing Gas | 11.75 | Pressing Meter Burn while the canister is rolling or on hit will cause Joker to shoot the canister, exploding the canister, causing additional damage, and launching the opponent.}} | ||
{{ MoveListRow | | {{ MoveListRow | BANG! | d , f + l <br>Alternate Command: <br> qcf + l | 8.00 | fullscreen projectile<br>Delay the shot by holding l <br>Can be dash cancelled.}} | ||
{{ MoveListRow | Chattering Teeth | d , b + h <br>Alternate Command: <br> qcb + h | 7.00 | Low attack that explodes after a short delay<br>Hold u or f to control the distance of the attack.}} | |||
{{ MoveListRow | | {{ MoveListRow | Acid Blossom | b , f + m <br>Alternate Command: <br> hcf + m | 10.00 | Quick short ranged blast of acid.}} | ||
{{ MoveListRow | | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 12:07, 9 July 2013

The Joker
The Joker is the polar opposite of the Dark Knight. Both were created by a great tragedy, but Batman has since vowed to do whatever it takes to prevent similar incidents, the Joker revels in creating chaos and destroying lives, believing that life’s a big joke and psychotically demonstrating that in a moment, it can all change.
Not much is known about his past, but his acts during the present are what define the Joker as one of the greatest threats to our heroes and the people they've sworn to protect. He's killed a Robin, crippled Batgirl, and tortured and murdered countless people throughout the DC Universe—all just for a laugh. Unpredictable, violent and incredibly dangerous, the Joker is chaos personified.
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
knowndown
knockdown leaves opponent 1/4th screen away
knockdown leaves opponent half screen away
knockdown leaves opponent half screen away
Joker dashes forward on second swing
Joker dashes forward on second swing
knockdown
knockdown
knockdown leaves opponent half screen away
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
Each successful parry will increase
The Joker's HA! Meter by 1 (Max of 3.)
For each HA! Joker gains movement speed increase.
Each successful parry will increase
The Joker's HA! Meter by 1 (Max of 3.)
For each HA! Joker gains movement speed increase.
Throws
Leaves opponent 1/4th screen away
Leaves opponent half screen away
Special Moves
Alternate Command:
hcf + l
If hit, knockdown and follow up with two more hits.
Crowbar
Alternate Command:
qcb + l
Laughing Gas
Alternate Command:
qcb + m
Rolling Laughing Gas
Alternate Command:
qcf + l
Delay the shot by holding l
Can be dash cancelled.
Alternate Command:
qcb + h
Hold u or f to control the distance of the attack.
Alternate Command:
hcf + m
Super Move
If hit, Joker gets flashbacks of Jason Todd with a crowbar.
First hit: 3.00 then 4.75, 4.75, 4.75, 4.75, 4.75, 4.75
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
![]() Insurgency |
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Unlocking
- Insurgency- 1 Armory Key in Hall of Justice Archives
- Arkham City- Pre Order from Walmart
- Killing Joke- Included in Killing Joke DLC Pack
- Final Confrontation- Included in Killing Joke DLC Pack
- Red Hood- Included in Killing Joke DLC Pack
Match Ups
TBW
Frame Data
TBW