Injustice: Gods Among Us/The Joker: Difference between revisions

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=== Combo Attacks ===
=== Combo Attacks ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Showdown | l , l | 3.90 | High , Med}}
{{ MoveListRow | Suicide King | l , l | 3.90 | High , Med}}
{{ MoveListRow | Injustice | l , l , m | 10.22 | High , Med , Med}}
{{ MoveListRow | Last Laugh | l , l , m | 12.02 | High , Med , Overhead <br> knowndown}}
{{ MoveListRow | Vengeance | l , l , h | 8.41 | High , Med , Overhead}}
{{ MoveListRow | Give Me A Smile | l , l , h | 8.41 | High , Med , Overhead}}
{{ MoveListRow | Tricky Bat | l , m , m | 10.22 | High , Med , Med <br> knockdown leaves opponent half screen<br>away}}
{{ MoveListRow | Punch Line | b + l , h | 10.55 | Low , Overhead <br> knockdown leaves opponent 1/4th screen away}}
{{ MoveListRow | Intimidation | l , m | 3.90 |High , Med}}
{{ MoveListRow | Die Laughing | m , l | 6.71 | Med , Med , Med}}
{{ MoveListRow | Mind Games | l , m , h | 8.41 | Med , Med , Low <br>launches opponent into air}}
{{ MoveListRow | Put It There Pal | m , l , m | 12.71 | Med , Med , Med , Med <br> knockdown leaves opponent half screen away}}
{{ MoveListRow | Millionaire | b + l , l | 3.90 | Low , Med}}
{{ MoveListRow | HA HA HA HA | m , l , h | 12.71 | Med , Med , Med , Overhead <br> knockdown leaves opponent half screen away}}
{{ MoveListRow | High Tech | b + l , l , m | 12.02 | Low , Med , Overhead <br> knockdown leaves opponent half screen<br>away}}
{{ MoveListRow | Clown Prince | f + m , h | 3.90 | Med , Med <br> Joker dashes forward on second swing}}
{{ MoveListRow | Darkness| b + l , l , h | 8.41 | Low , Med , Med <br>launches opponent into air}}
{{ MoveListRow | Full Deck | f + m , h , m| 8.41 | Med , Med , Med <br> Joker dashes forward on second swing}}
{{ MoveListRow | Tragic | m , m | 4.90 | Med , High}}
{{ MoveListRow | Joke's On You | f + m , l | 10.55 | Med , Overhead <br> knockdown}}
{{ MoveListRow | Caped Crusader | m , m , h | 11.22 | Med , High , Med <br>launches opponent into air}}
{{ MoveListRow | Mad Love | h , m | 11.61 | Med , Meh , Med}}
{{ MoveListRow | Stay Down | b + m , h | 15.97 | Med , Overhead , Med <br> knockdown leaves opponent full screen<br>away}}
{{ MoveListRow | Shank Shank | h , m , h | 16.50 | Med , Med , Med , Med , Med , Med <br> knockdown}}
{{ MoveListRow | Winged Avenger | f + m , h | 11.22 | Med , Med , Med <br>forward moving combo that ends<br>in&nbsp;knockdown}}
{{ MoveListRow | No More Jokes | h , h | 13.55 | Med , Med <br> knockdown leaves opponent half screen away}}
{{MoveListFooter}}
{{MoveListFooter}}


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=== Special Moves ===
=== Special Moves ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Straight Grapple | d f + l <br>Alternate Command: <br> qcf + l | 8.80 | Fires grappling hook full screen, if<br>hit Batman pulls himself toward the<br>opponent and delivers a flying<br>kick resulting in knockdown}}
{{ MoveListRow | Crowbar | b , f + l <br>Alternate Command: <br> hcf + l | 8.56 | Overhead strike <br> If hit, knockdown and follow up with two more hits.}}
{{ MoveListRow | Straight Grapple (Meter Burn) | Meter Burn during<br>Straight Grapple | - | pressing Meter Burn after successful<br>hit, Batman stops in front&nbsp;of stunned<br>opponent allowing time to attack<br>or combo}}
{{ MoveListRow | Crowbar (Meter Burn) | Meter Burn during<br>Crowbar | 8.46 | pressing Meter Burn during Crowbar adds an additional four follow up hits.}}
{{ MoveListRow | Sky Grapple | d , b + l <br>Alternate Command: <br> qcb + l | 10.00 | Fires grappling hook upwards in a<br>45 degree angle, if hit Batman pulls<br>opponent to the ground landing full<br> screen away}}
{{ MoveListRow | Laughing Gas | d , b + l <br>Alternate Command: <br> qcb + l | 9.00 | Throws a laughing gas canister in a lazy arc.}}
{{ MoveListRow | Sky Grapple (Meter Burn) | Meter Burn during<br>Sky Grapple | 4.25 | Pressing Meter Burn after successful<br>hit, gives groundbounce half<br> screen away}}
{{ MoveListRow | Laughing Gas (Meter Burn) | Meter Burn during<br>Laughing Gas | 13.75 | Pressing Meter Burn while the canister is in flight or on hit will cause Joker to shoot the canister, exploding the canister, causing additional damage, and launching the opponent.}}
{{ MoveListRow | Batarang | b , f + m <br>Alternate Command: <br> hcf + m | 6.80 | Throws two Batarangs causing 3.40<br>damage a piece}}
{{ MoveListRow | Rolling Laughing Gas | d , b + m <br>Alternate Command: <br> qcb + m | 7.00 | Rolls a slow canister that hits Low}}
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs causing knockdown if hit;<br>Batarangs can be detonated at any<br>time even after block or hit}}
{{ MoveListRow | Rolling Laughing Gas (Meter Burn) | Meter Burn during<br>Rolling Laughing Gas | 11.75 | Pressing Meter Burn while the canister is rolling or on hit will cause Joker to shoot the canister, exploding the canister, causing additional damage, and launching the opponent.}}
{{ MoveListRow | Up Batarang | d , b + m <br>Alternate Command: <br> qcb + m | 6.00 | throws one Batarang at a 45 degree<br>angle, causes knockdown }}
{{ MoveListRow | BANG! | d , f + l <br>Alternate Command: <br> qcf + l | 8.00 | fullscreen projectile<br>Delay the&nbsp;shot by holding l  &nbsp;<br>Can be dash cancelled.}}
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Up Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs, causing very high<br> groundbounce if hit; Batarangs<br>can be detonated at any time even<br>after block or hit}}
{{ MoveListRow | Chattering Teeth | d , b + h <br>Alternate Command: <br> qcb + h | 7.00 | Low attack that explodes after a short delay<br>Hold u or f to control the distance of the attack.}}
{{ MoveListRow | Slide Kick | b , f + h <br>Alternate Command: <br> hcf + h | 7.00 | Fast low attack that causes<br> knockdown , slides under most<br>high projectiles}}
{{ MoveListRow | Acid Blossom | b , f + m <br>Alternate Command: <br> hcf + m | 10.00 | Quick short ranged blast of acid.}}
{{ MoveListRow | Slide Kick (Meter Burn) | Meter Burn during<br>Slide Kick | 4.75 | Pressing Meter Burn after successful<br>hit causes Batman to throw a Batarang<br>for additional damage}}
{{ MoveListRow | Air Scatter Bombs | d , b + m <br>Alternate Command: <br> qcb + m | 9.00 | aironly ; Bombs explode in<br>front of Batman, knockdown on<br>air opponents and stuns ground<br>opponents}}
{{ MoveListRow | Cape Parry | d , b + h <br>Alternate Command: <br> qcb + h | 12.00 | Counters most High and<br>Overhead attacks, ends in<br> knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 12:07, 9 July 2013

Injustice: Gods Among UsInjusticeLogo.png


The Joker

Injustice joker small.png

The Joker is the polar opposite of the Dark Knight. Both were created by a great tragedy, but Batman has since vowed to do whatever it takes to prevent similar incidents, the Joker revels in creating chaos and destroying lives, believing that life’s a big joke and psychotically demonstrating that in a moment, it can all change.

Not much is known about his past, but his acts during the present are what define the Joker as one of the greatest threats to our heroes and the people they've sworn to protect. He's killed a Robin, crippled Batgirl, and tortured and murdered countless people throughout the DC Universe—all just for a laugh. Unpredictable, violent and incredibly dangerous, the Joker is chaos personified.

In a nutshell



Character Info

Type:
Gadget
Real Name:
Unknown
Debut:
Batman #1 (Spring 1940)
Voice Actor:
Richard Epcar

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Quick Slash
l
2.00
High
Downward punch
m
3.00
Med
Straight Kick
h
7.00
Med
Footsie
b + l
2.00
Low
Spinning Hammer
b + m
11.00
Overhead
Crowbar Slam
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Belly Buster
f + m
2.00
Med
Downward Crowbar
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Knee Slapper
d + l
2.00
Med
Upward Crowbar
d + m
5.00
Med launches opponent into air on hit
Sweep Kick
d + h
7.00
Low knockdown
Straight Heel
l aironly
5.00
Overhead
Air Hinge Kick
m aironly
7.00
Overhead
Flying Crowbar
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Suicide King
l , l
3.90
High , Med
Last Laugh
l , l , m
12.02
High , Med , Overhead
knowndown
Give Me A Smile
l , l , h
8.41
High , Med , Overhead
Punch Line
b + l , h
10.55
Low , Overhead
knockdown leaves opponent 1/4th screen away
Die Laughing
m , l
6.71
Med , Med , Med
Put It There Pal
m , l , m
12.71
Med , Med , Med , Med
knockdown leaves opponent half screen away
HA HA HA HA
m , l , h
12.71
Med , Med , Med , Overhead
knockdown leaves opponent half screen away
Clown Prince
f + m , h
3.90
Med , Med
Joker dashes forward on second swing
Full Deck
f + m , h , m
8.41
Med , Med , Med
Joker dashes forward on second swing
Joke's On You
f + m , l
10.55
Med , Overhead
knockdown
Mad Love
h , m
11.61
Med , Meh , Med
Shank Shank
h , m , h
16.50
Med , Med , Med , Med , Med , Med
knockdown
No More Jokes
h , h
13.55
Med , Med
knockdown leaves opponent half screen away

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Downward Crowbar
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Crowbar Slam
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Joker's Wild
Trait
11.00
Parry high attacks and retaliate with a quick knife strike.
Each successful parry will increase
The Joker's HA! Meter by 1 (Max of 3.)
For each HA! Joker gains movement speed increase.
Joker's Wild
d + Trait
11.00
Parry low attacks and retaliate with a quick knife strike.
Each successful parry will increase
The Joker's HA! Meter by 1 (Max of 3.)
For each HA! Joker gains movement speed increase.

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw  
Leaves opponent 1/4th screen away
Back Throw
b + l + h
11.00
Throw  
Leaves opponent half screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Crowbar
b , f + l
Alternate Command:
hcf + l
8.56
Overhead strike
If hit, knockdown and follow up with two more hits.
Crowbar (Meter Burn)
Meter Burn during
Crowbar
8.46
pressing Meter Burn during Crowbar adds an additional four follow up hits.
Laughing Gas
d , b + l
Alternate Command:
qcb + l
9.00
Throws a laughing gas canister in a lazy arc.
Laughing Gas (Meter Burn)
Meter Burn during
Laughing Gas
13.75
Pressing Meter Burn while the canister is in flight or on hit will cause Joker to shoot the canister, exploding the canister, causing additional damage, and launching the opponent.
Rolling Laughing Gas
d , b + m
Alternate Command:
qcb + m
7.00
Rolls a slow canister that hits Low
Rolling Laughing Gas (Meter Burn)
Meter Burn during
Rolling Laughing Gas
11.75
Pressing Meter Burn while the canister is rolling or on hit will cause Joker to shoot the canister, exploding the canister, causing additional damage, and launching the opponent.
BANG!
d , f + l
Alternate Command:
qcf + l
8.00
fullscreen projectile
Delay the shot by holding l  
Can be dash cancelled.
Chattering Teeth
d , b + h
Alternate Command:
qcb + h
7.00
Low attack that explodes after a short delay
Hold u or f to control the distance of the attack.
Acid Blossom
b , f + m
Alternate Command:
hcf + m
10.00
Quick short ranged blast of acid.

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Let's Be Serious
Super Command
31.50
Fullscreen pie projectile Med attack.
If hit, Joker gets flashbacks of Jason Todd with a crowbar.
First hit: 3.00 then 4.75, 4.75, 4.75, 4.75, 4.75, 4.75

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

Joker-in.jpg

Insurgency

Joker-ark.jpg
Arkham City
Joker-kj.jpg
Killing Joke
Joker-final.jpg
Final Confrontation


Joker-red.jpg
Red Hood


Unlocking

  • Insurgency- 1 Armory Key in Hall of Justice Archives
  • Arkham City- Pre Order from Walmart
  • Killing Joke- Included in Killing Joke DLC Pack
  • Final Confrontation- Included in Killing Joke DLC Pack
  • Red Hood- Included in Killing Joke DLC Pack

Match Ups

TBW

Frame Data

TBW