Injustice: Gods Among Us/The Joker: Difference between revisions

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=== Combo Attacks ===
=== Combo Attacks ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | ? | ? | ? | ?}}
{{ MoveListRow | Showdown | l , l | 3.90 | High , Med}}
{{ MoveListRow | Injustice | l , l , m | 10.22 | High , Med , Med}}
{{ MoveListRow | Vengeance | l , l , h | 8.41 | High , Med , Overhead}}
{{ MoveListRow | Tricky Bat | l , m , m | 10.22 | High , Med , Med <br> knockdown leaves opponent half screen<br>away}}
{{ MoveListRow | Intimidation | l , m | 3.90 |High , Med}}
{{ MoveListRow | Mind Games | l , m , h | 8.41 | Med , Med , Low <br>launches opponent into air}}
{{ MoveListRow | Millionaire | b + l , l | 3.90 | Low , Med}}
{{ MoveListRow | High Tech | b + l , l , m | 12.02 | Low , Med , Overhead <br> knockdown leaves opponent half screen<br>away}}
{{ MoveListRow | Darkness| b + l , l , h | 8.41 | Low , Med , Med <br>launches opponent into air}}
{{ MoveListRow | Tragic | m , m | 4.90 | Med , High}}
{{ MoveListRow | Caped Crusader | m , m , h | 11.22 | Med , High , Med <br>launches opponent into air}}
{{ MoveListRow | Stay Down | b + m , h | 15.97 | Med , Overhead , Med <br> knockdown leaves opponent full screen<br>away}}
{{ MoveListRow | Winged Avenger | f + m , h | 11.22 | Med , Med , Med <br>forward moving combo that ends<br>in&nbsp;knockdown}}
{{MoveListFooter}}
 
=== Bounce Cancels ===
{{InjusticeMoveListHeader}}
{{ MoveListRow | Downward Crowbar | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}}
{{ MoveListRow | Crowbar Slam | b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Character Powers ===
=== Character Powers ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | ? | ? | ? | ?}}
{{ MoveListRow | Joker's Wild | Trait | 11.00 | Parry high attacks and retaliate with a quick knife strike.<br>Each successful parry will increase<br>The Joker's HA! Meter by 1 (Max of 3.)<br>For each HA! Joker gains movement speed increase.}}
{{ MoveListRow | Joker's Wild | d + Trait | 11.00 | Parry low attacks and retaliate with a quick knife strike.<br>Each successful parry will increase<br>The Joker's HA! Meter by 1 (Max of 3.)<br>For each HA! Joker gains movement speed increase.}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Throws ===
=== Throws ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | ? | ? | ? | ?}}
{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw &nbsp;<br>Leaves opponent 1/4th screen away}}
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw &nbsp;<br>Leaves opponent half screen away}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Special Moves ===
=== Special Moves ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | ? | ? | ? | ?}}
{{ MoveListRow | Straight Grapple | d f + l <br>Alternate Command: <br> qcf + l | 8.80 | Fires grappling hook full screen, if<br>hit Batman pulls himself toward the<br>opponent and delivers a flying<br>kick resulting in knockdown}}
{{ MoveListRow | Straight Grapple (Meter Burn) | Meter Burn during<br>Straight Grapple | - | pressing Meter Burn after successful<br>hit, Batman stops in front&nbsp;of stunned<br>opponent allowing time to attack<br>or combo}}
{{ MoveListRow | Sky Grapple | d , b + l <br>Alternate Command: <br> qcb + l | 10.00 | Fires grappling hook upwards in a<br>45 degree angle, if hit Batman pulls<br>opponent to the ground landing full<br> screen away}}
{{ MoveListRow | Sky Grapple (Meter Burn) | Meter Burn during<br>Sky Grapple | 4.25 | Pressing Meter Burn after successful<br>hit, gives groundbounce half<br> screen away}}
{{ MoveListRow | Batarang | b , f + m <br>Alternate Command: <br> hcf + m | 6.80 | Throws two Batarangs causing 3.40<br>damage a piece}}
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs causing knockdown if hit;<br>Batarangs can be detonated at any<br>time even after block or hit}}
{{ MoveListRow | Up Batarang | d , b + m <br>Alternate Command: <br> qcb + m | 6.00 | throws one Batarang at a 45 degree<br>angle, causes knockdown }}
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Up Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs, causing very high<br> groundbounce if hit; Batarangs<br>can be detonated at any time even<br>after block or hit}}
{{ MoveListRow | Slide Kick | b , f + h <br>Alternate Command: <br> hcf + h | 7.00 | Fast low attack that causes<br> knockdown , slides under most<br>high projectiles}}
{{ MoveListRow | Slide Kick (Meter Burn) | Meter Burn during<br>Slide Kick | 4.75 | Pressing Meter Burn after successful<br>hit causes Batman to throw a Batarang<br>for additional damage}}
{{ MoveListRow | Air Scatter Bombs | d , b + m <br>Alternate Command: <br> qcb + m | 9.00 | aironly ; Bombs explode in<br>front of Batman, knockdown on<br>air opponents and stuns ground<br>opponents}}
{{ MoveListRow | Cape Parry | d , b + h <br>Alternate Command: <br> qcb + h | 12.00 | Counters most High and<br>Overhead attacks, ends in<br> knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Super Move ===
=== Super Move ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | ? | ? | ? | ?}}
{{ MoveListRow | Let's Be Serious | Super Command | 31.50 | Fullscreen pie projectile Med attack.<br>If hit, Joker gets flashbacks of Jason Todd with a crowbar.<br>First hit: 3.00 then 4.75, 4.75, 4.75, 4.75, 4.75, 4.75}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 11:19, 9 July 2013

Injustice: Gods Among UsInjusticeLogo.png


The Joker

Injustice joker small.png

The Joker is the polar opposite of the Dark Knight. Both were created by a great tragedy, but Batman has since vowed to do whatever it takes to prevent similar incidents, the Joker revels in creating chaos and destroying lives, believing that life’s a big joke and psychotically demonstrating that in a moment, it can all change.

Not much is known about his past, but his acts during the present are what define the Joker as one of the greatest threats to our heroes and the people they've sworn to protect. He's killed a Robin, crippled Batgirl, and tortured and murdered countless people throughout the DC Universe—all just for a laugh. Unpredictable, violent and incredibly dangerous, the Joker is chaos personified.

In a nutshell



Character Info

Type:
Gadget
Real Name:
Unknown
Debut:
Batman #1 (Spring 1940)
Voice Actor:
Richard Epcar

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Quick Slash
l
2.00
High
Downward punch
m
3.00
Med
Straight Kick
h
7.00
Med
Footsie
b + l
2.00
Low
Spinning Hammer
b + m
11.00
Overhead
Crowbar Slam
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Belly Buster
f + m
2.00
Med
Downward Crowbar
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Knee Slapper
d + l
2.00
Med
Upward Crowbar
d + m
5.00
Med launches opponent into air on hit
Sweep Kick
d + h
7.00
Low knockdown
Straight Heel
l aironly
5.00
Overhead
Air Hinge Kick
m aironly
7.00
Overhead
Flying Crowbar
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Showdown
l , l
3.90
High , Med
Injustice
l , l , m
10.22
High , Med , Med
Vengeance
l , l , h
8.41
High , Med , Overhead
Tricky Bat
l , m , m
10.22
High , Med , Med
knockdown leaves opponent half screen
away
Intimidation
l , m
3.90
High , Med
Mind Games
l , m , h
8.41
Med , Med , Low
launches opponent into air
Millionaire
b + l , l
3.90
Low , Med
High Tech
b + l , l , m
12.02
Low , Med , Overhead
knockdown leaves opponent half screen
away
Darkness
b + l , l , h
8.41
Low , Med , Med
launches opponent into air
Tragic
m , m
4.90
Med , High
Caped Crusader
m , m , h
11.22
Med , High , Med
launches opponent into air
Stay Down
b + m , h
15.97
Med , Overhead , Med
knockdown leaves opponent full screen
away
Winged Avenger
f + m , h
11.22
Med , Med , Med
forward moving combo that ends
in knockdown

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Downward Crowbar
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Crowbar Slam
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Joker's Wild
Trait
11.00
Parry high attacks and retaliate with a quick knife strike.
Each successful parry will increase
The Joker's HA! Meter by 1 (Max of 3.)
For each HA! Joker gains movement speed increase.
Joker's Wild
d + Trait
11.00
Parry low attacks and retaliate with a quick knife strike.
Each successful parry will increase
The Joker's HA! Meter by 1 (Max of 3.)
For each HA! Joker gains movement speed increase.

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw  
Leaves opponent 1/4th screen away
Back Throw
b + l + h
11.00
Throw  
Leaves opponent half screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Straight Grapple
d f + l
Alternate Command:
qcf + l
8.80
Fires grappling hook full screen, if
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown
Straight Grapple (Meter Burn)
Meter Burn during
Straight Grapple
-
pressing Meter Burn after successful
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo
Sky Grapple
d , b + l
Alternate Command:
qcb + l
10.00
Fires grappling hook upwards in a
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away
Sky Grapple (Meter Burn)
Meter Burn during
Sky Grapple
4.25
Pressing Meter Burn after successful
hit, gives groundbounce half
screen away
Batarang
b , f + m
Alternate Command:
hcf + m
6.80
Throws two Batarangs causing 3.40
damage a piece
Batarang (Meter Burn)
Meter Burn during
Batarang
8.75
Pressing Meter Burn detonates the
Batarangs causing knockdown if hit;
Batarangs can be detonated at any
time even after block or hit
Up Batarang
d , b + m
Alternate Command:
qcb + m
6.00
throws one Batarang at a 45 degree
angle, causes knockdown
Batarang (Meter Burn)
Meter Burn during
Up Batarang
8.75
Pressing Meter Burn detonates the
Batarangs, causing very high
groundbounce if hit; Batarangs
can be detonated at any time even
after block or hit
Slide Kick
b , f + h
Alternate Command:
hcf + h
7.00
Fast low attack that causes
knockdown , slides under most
high projectiles
Slide Kick (Meter Burn)
Meter Burn during
Slide Kick
4.75
Pressing Meter Burn after successful
hit causes Batman to throw a Batarang
for additional damage
Air Scatter Bombs
d , b + m
Alternate Command:
qcb + m
9.00
aironly ; Bombs explode in
front of Batman, knockdown on
air opponents and stuns ground
opponents
Cape Parry
d , b + h
Alternate Command:
qcb + h
12.00
Counters most High and
Overhead attacks, ends in
knockdown

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Let's Be Serious
Super Command
31.50
Fullscreen pie projectile Med attack.
If hit, Joker gets flashbacks of Jason Todd with a crowbar.
First hit: 3.00 then 4.75, 4.75, 4.75, 4.75, 4.75, 4.75

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

Joker-in.jpg

Insurgency

Joker-ark.jpg
Arkham City
Joker-kj.jpg
Killing Joke
Joker-final.jpg
Final Confrontation


Joker-red.jpg
Red Hood


Unlocking

  • Insurgency- 1 Armory Key in Hall of Justice Archives
  • Arkham City- Pre Order from Walmart
  • Killing Joke- Included in Killing Joke DLC Pack
  • Final Confrontation- Included in Killing Joke DLC Pack
  • Red Hood- Included in Killing Joke DLC Pack

Match Ups

TBW

Frame Data

TBW