Street Fighter 2: Hyper Fighting/Ken: Difference between revisions

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=== Vs. E. Honda: ===
=== Vs. E. Honda: ===


Same as Ryu's strategy Versus E. Honda, but you should be a little more careful chucking fireballs, since Ken's fireball has more recovery time than Ryu's.


=== Vs. Guile: ===
=== Vs. Guile: ===

Revision as of 00:54, 5 August 2006

Introduction

Moves List

Normal Moves

Special Moves

Hadouken: Quarter-Circle Forward + Punch (236 + Punch).

Shoryuken: Forward, Down, Down-Forward + Punch (623 + Punch).

Tatsumaki Senpuu Kyaku: Quarter-Circle Back + Kick (214 + Kick). This move can also be done in the air.

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Same as Ryu's strategy Versus E. Honda, but you should be a little more careful chucking fireballs, since Ken's fireball has more recovery time than Ryu's.

Vs. Guile:

Vs. Ken (self):

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. Vega (claw):

Vs. Zangief: