Injustice: Gods Among Us/Game Mechanics/Notation: Difference between revisions

From SuperCombo Wiki
Line 96: Line 96:
* Super- '''ZL+ZR'''
* Super- '''ZL+ZR'''


=== Other Button Notations ===
=== Various Ways the Buttons are Named ===
These are the ways people have taken to calling the buttons in this game.
These are the ways people have taken to calling the buttons in this game.



Revision as of 08:26, 27 April 2013

Injustice: Gods Among UsInjusticeLogo.png


Notation

How things will be represented in this guide.

Movement

Basic joystick movement will be represented by:

  • {{#motion: u}}- Up
  • {{#motion: uf}}- Up-Foward
  • {{#motion: f}}- Forward
  • {{#motion: df}}- Down-Forward
  • {{#motion: d}}- Down
  • {{#motion: db}}- Down-Back
  • {{#motion: b}}- Back
  • {{#motion: ub}}- Up-Back

Attacks

Attacks will be represented by:

  • {{#motion: l}}- Light
  • {{#motion: m}}- Medium
  • {{#motion: h}}- Heavy
  • {{#motion: cp}}- Character Powers


On Playstation 3, here is the default button layout:

  • {{#motion: l}}- Square
  • {{#motion: m}}- Triangle
  • {{#motion: h}}- X
  • {{#motion: cp}}- Circle
  • Throw- L1
  • Interact- R1
  • Flip Stance- L2
  • Meter Burn- R2
  • Super- L2+R2


On Xbox 360, here is the default button layout:

  • {{#motion: l}}- X
  • {{#motion: m}}- Y
  • {{#motion: h}}- A
  • {{#motion: cp}}- B
  • Throw- LB
  • Interact- RB
  • Flip Stance- LT
  • Meter Burn- RT
  • Super- LT+RT


On Wii U, here is the default button layout:

  • {{#motion: l}}- Y
  • {{#motion: m}}- X
  • {{#motion: h}}- B
  • {{#motion: cp}}- A
  • Throw- L
  • Interact- R
  • Flip Stance- ZL
  • Meter Burn- ZR
  • Super- ZL+ZR

Various Ways the Buttons are Named

These are the ways people have taken to calling the buttons in this game.

Light {{#motion: l}} Tkn.1.png Square / X / Y
Medium {{#motion: m}} Tkn.2.png Triangle / Y / X
Heavy {{#motion: h}} Tkn.3.png X / A / B

Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.

Button Combinations for Moves

  • Throw
    • {{#motion: l}} + {{#motion: h}}
    • Square + X
    • X + A
    • Y + B
  • Interaction
    • {{#motion: l}} + {{#motion: m}}
    • Square + Triangle
    • X + Y
    • Y + X
  • Meter Burn
    • {{#motion: l}} + {{#motion: m}} + {{#motion: h}}
    • Square + Triangle + X
    • X + Y + A
    • Y + X + B
  • Flip Stance
    • {{#motion: m}} + {{#motion: h}}
    • Triangle + X
    • Y + A
    • X + B
  • Super
    • {{#motion: m}} + {{#motion: h}} + Meter Burn
    • Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
    • Y + A + Meter Burn
    • X + B + Meter Burn

Other Moves

  • Throw Break- Throw OR {{#motion: l}} + {{#motion: h}}
  • Clash- {{#motion: f}} + Meter Burn OR {{#motion: f}} + {{#motion: l}} + {{#motion: m}} + {{#motion: h}} (MUST BE ON SECOND HEALTH BAR)
  • Bounce Cancel- {{#motion: f}} {{#motion: f}} Meter Burn OR {{#motion: f}} {{#motion: f}} {{#motion: l}} + {{#motion: m}} + {{#motion: h}} (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
  • Stage Transition- {{#motion: b}} + {{#motion: h}}
  • Push Block- Meter Burn OR {{#motion: l}} + {{#motion: m}} + {{#motion: h}} when blocking (COSTS 1 BAR)
  • Tech Roll- Any attack button when hitting the ground

Recommended Button Layouts

Stick

--(L)--(M)--(H)--
--(MB)--(CP)--(TH)--


--(L)--(M)--(MB)--
--(H)--(CP)--(Whatever)--


--(M)--(H)--(MB)--
--(L)--(P)--(Whatever you want, though TH is best)--


Pad