Injustice: Gods Among Us/Game Mechanics/Notation: Difference between revisions

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* {{#motion: h}}- '''Heavy'''
* {{#motion: h}}- '''Heavy'''


* {{#motion: Character Powers}}- '''Character Powers'''
* {{#motion: cp}}- '''Character Powers'''


On Playstation 3, here is the default button layout:
On Playstation 3, here is the default button layout:


* {{#motion: l}}- '''Light'''
* {{#motion: l}}- '''Square'''


* {{#motion: m}}- '''Medium'''
* {{#motion: m}}- '''Triangle'''


* {{#motion: h}}- '''Heavy'''
* {{#motion: h}}- '''X'''


* {{#motion: Character Powers}}- '''Character Powers'''
* {{#motion: cp}}- '''Circle'''


* Throw- ''' '''
* Throw- '''L1'''


* Interact- ''' '''
* Interact- '''R1'''


* Flip Stance- ''' '''
* Flip Stance- '''L2'''


* Meter Burn- ''' '''
* Meter Burn- '''R2'''


* Super- ''' '''
* Super- '''L2+R2'''


On Xbox 360, here is the default button layout:
On Xbox 360, here is the default button layout:


* {{#motion: l}}- '''Light'''
* {{#motion: l}}- '''X'''


* {{#motion: m}}- '''Medium'''
* {{#motion: m}}- '''Y'''


* {{#motion: h}}- '''Heavy'''
* {{#motion: h}}- '''A'''


* {{#motion: Character Powers}}- '''Character Powers'''
* {{#motion: cp}}- '''B'''


* Throw- ''' '''
* Throw- '''LB'''


* Interact- ''' '''
* Interact- '''RB'''


* Flip Stance- ''' '''
* Flip Stance- '''LT'''


* Meter Burn- ''' '''
* Meter Burn- '''RT'''


* Super- ''' '''
* Super- '''LT+RT'''


On Wii U, here is the default button layout:
On Wii U, here is the default button layout:


* {{#motion: l}}- '''Light'''
* {{#motion: l}}- '''Y'''


* {{#motion: m}}- '''Medium'''
* {{#motion: m}}- '''X'''


* {{#motion: h}}- '''Heavy'''
* {{#motion: h}}- '''B'''


* {{#motion: Character Powers}}- '''Character Powers'''
* {{#motion: cp}}- '''A'''


* Throw- ''' '''
* Throw- '''L'''


* Interact- ''' '''
* Interact- '''R'''


* Flip Stance- ''' '''
* Flip Stance- ''' ZL'''


* Meter Burn- ''' '''
* Meter Burn- '''ZR'''


* Super- ''' '''
* Super- '''ZL+ZR'''

Revision as of 07:26, 27 April 2013

Injustice: Gods Among UsInjusticeLogo.png


Notation

How things will be represented in this guide.

Movement

Basic joystick movement will be represented by:

  • {{#motion: u}}- Up
  • {{#motion: uf}}- Up-Foward
  • {{#motion: f}}- Forward
  • {{#motion: df}}- Down-Forward
  • {{#motion: d}}- Down
  • {{#motion: db}}- Down-Back
  • {{#motion: b}}- Back
  • {{#motion: ub}}- Up-Back

Attacks

Attacks will be represented by:

  • {{#motion: l}}- Light
  • {{#motion: m}}- Medium
  • {{#motion: h}}- Heavy
  • {{#motion: cp}}- Character Powers

On Playstation 3, here is the default button layout:

  • {{#motion: l}}- Square
  • {{#motion: m}}- Triangle
  • {{#motion: h}}- X
  • {{#motion: cp}}- Circle
  • Throw- L1
  • Interact- R1
  • Flip Stance- L2
  • Meter Burn- R2
  • Super- L2+R2

On Xbox 360, here is the default button layout:

  • {{#motion: l}}- X
  • {{#motion: m}}- Y
  • {{#motion: h}}- A
  • {{#motion: cp}}- B
  • Throw- LB
  • Interact- RB
  • Flip Stance- LT
  • Meter Burn- RT
  • Super- LT+RT

On Wii U, here is the default button layout:

  • {{#motion: l}}- Y
  • {{#motion: m}}- X
  • {{#motion: h}}- B
  • {{#motion: cp}}- A
  • Throw- L
  • Interact- R
  • Flip Stance- ZL
  • Meter Burn- ZR
  • Super- ZL+ZR