Hokuto no Ken/Toki: Difference between revisions

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==Normal Moves==
==Normal Moves==
===Standing===
See [[Toki/Normal_Moves|Normal Moves]] section.
===Crouching===
===Air===


==Special Moves==
==Special Moves==
See [[Toki/Special Moves|Special Moves]] section.


==Combos==
==Combos==


[[Category:Hokuto no Ken]]
[[Category:Hokuto no Ken]]

Revision as of 22:09, 16 January 2013

Introduction

Tokiportrait.png

If you are even a little familiar with Hokuto no Ken, Toki probably needs no introduction. His ability to teleport around with no recovery allows for over-the-top mixups and pressure, and he has an answer to any situation, being fully equipped with two of the best reversal supers in the game, zero-startup low/high/air 'catch' moves, a projectile, and a projectile reflector move. As his 2B has a long startup and he possesses no other low moves, Toki's mixup is centered more on confusing the opponent into guarding the wrong way than the usual high/low or low/throw styles. This makes for a fairly unique play-style, which can take some getting used to. However if you are playing to win and are willing to put in the effort, Toki is likely the best pick for you.


Normal Moves

See Normal Moves section.

Special Moves

See Special Moves section.

Combos