Street Fighter 2: Hyper Fighting/Dhalsim: Difference between revisions

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= Introduction =
{{SF2HFHeader}}


= Moves List =
==Dhalsim==
{{MvC3HyperGuideCharacterBox | Sf2hf-dhalsim-portrait.gif }}


== Normal Moves ==
Yoga yoga yogaaa yoga yoga yoga. Dhalsim enters a brutal fighting tournament despite his pacifism in order to raise money for his village. Upon winning, he steals one of Tony Jaa's elephants to ride home on, and then spends the remainder of his life meditating in order to destroy Jaa before he can find Dhalsim's village.


== Special Moves ==
{{Nutshell|
While one of the weaker incarnations of Dhalsim, HF Dhalsim is still capable of keeping opponents in their place with long range normals, slides and fireballs. Although primarily a keepaway character, Dhalsim can set up some nasty throw loops and corner traps when given a chance.
}}
 
==Character Specific Information==
 
===Color Options===
 
==Moves List==
 
=== Normal Moves ===
 
===Unique Moves===
 
===Throws===
 
===Special Moves===


Yoga Fire: Quarter-Circle Forward + Punch (236 + Punch)
Yoga Fire: Quarter-Circle Forward + Punch (236 + Punch)
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Yoga Teleport: Forward, Down, Down-Forward + All 3 Punch buttons (623 + All 3 Punch buttons)
Yoga Teleport: Forward, Down, Down-Forward + All 3 Punch buttons (623 + All 3 Punch buttons)


= The Basics =
==The Basics==
 
= Advanced Strategy =


==Advanced Strategy==


http://www.youtube.com/watch?v=xwltd6enlmM
http://www.youtube.com/watch?v=xwltd6enlmM
Line 24: Line 40:
Pay careful attention to Mike Watson's general spacing, use of normals as antiairs, tick setups and corner chip patterns.
Pay careful attention to Mike Watson's general spacing, use of normals as antiairs, tick setups and corner chip patterns.


= Match-ups =
==Combos==
 
==Match-ups==
 
*<b>Vs. Balrog (boxer):</b>
 
 
*<b>Vs. Blanka:</b>
 
 
*<b>Vs. Chun-Li:</b>
 
 
*<b>Vs. Dhalsim (self):</b>
 
 
*<b>Vs. E. Honda:</b>
 
 
*<b>Vs. Guile:</b>


== Vs. Balrog (boxer): ==


*<b>Vs. Ken:</b>


== Vs. Blanka: ==


*<b>Vs. M. Bison (dictator):</b>


== Vs. Chun-Li: ==


*<b>Vs. Ryu:</b>


== Vs. Dhalsim (self): ==


*<b>Vs. Sagat:</b>


== Vs. E. Honda: ==


*<b>Vs. Vega (claw):</b>


== Vs. Guile: ==


*<b>Vs. Zangief:</b>


== Vs. Ken: ==


==Hitboxes==


== Vs. M. Bison (dictator): ==
===Standing Normals===


===Close Standing Normals===


== Vs. Ryu: ==
===Crouching Normals===


===Aerial Normals===


== Vs. Sagat: ==
===Unique Moves===


===Throws===


== Vs. Vega (claw): ==
===Special Moves===


===Misc Animations===


== Vs. Zangief: ==


{{Hyper Fighting}}


[[Category:Street Fighter 2: Hyper Fighting]]
[[Category:Street Fighter 2: Hyper Fighting]]

Revision as of 22:52, 4 December 2012

Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Dhalsim

Sf2hf-dhalsim-portrait.gif

Yoga yoga yogaaa yoga yoga yoga. Dhalsim enters a brutal fighting tournament despite his pacifism in order to raise money for his village. Upon winning, he steals one of Tony Jaa's elephants to ride home on, and then spends the remainder of his life meditating in order to destroy Jaa before he can find Dhalsim's village.

In a nutshell

While one of the weaker incarnations of Dhalsim, HF Dhalsim is still capable of keeping opponents in their place with long range normals, slides and fireballs. Although primarily a keepaway character, Dhalsim can set up some nasty throw loops and corner traps when given a chance.


Character Specific Information

Color Options

Moves List

Normal Moves

Unique Moves

Throws

Special Moves

Yoga Fire: Quarter-Circle Forward + Punch (236 + Punch)

Yoga Flame: Half-Circle Forward + punch (41236 + Punch)

Yoga Teleport: Forward, Down, Down-Forward + All 3 Punch buttons (623 + All 3 Punch buttons)

The Basics

Advanced Strategy

http://www.youtube.com/watch?v=xwltd6enlmM

http://www.youtube.com/watch?v=wh8DlzfMRvQ

Pay careful attention to Mike Watson's general spacing, use of normals as antiairs, tick setups and corner chip patterns.

Combos

Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka:


  • Vs. Chun-Li:


  • Vs. Dhalsim (self):


  • Vs. E. Honda:


  • Vs. Guile:


  • Vs. Ken:


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat:


  • Vs. Vega (claw):


  • Vs. Zangief:


Hitboxes

Standing Normals

Close Standing Normals

Crouching Normals

Aerial Normals

Unique Moves

Throws

Special Moves

Misc Animations