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===Throws=== | ===Throws=== | ||
Dhalsim can throw using Strong and Fierce. The direction of the joystick determines the direction the enemy gets thrown | Dhalsim can throw using Strong and Fierce. The direction of the joystick determines the direction the enemy gets thrown. | ||
*<b>Yoga Smash a.k.a. Noogie:</b> (←/→ + Strong) | *<b>Yoga Smash a.k.a. Noogie:</b> (←/→ + Strong) | ||
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Revision as of 17:14, 31 August 2012
Introduction
Picking Old Dhalsim
To select O.Dhalsim, choose Dhalsim and then press ↓ ↑ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
New & Old Versions Comparison
Here is the list of differences:
- Obvious stuff: O.Dhalsim can not tech throws, does not have the Yoga Blast and Super;
- O.Dhalsim Close Normals behave normally, while for N.Dhalsim they are activated by blocking while pressing the button. N.Dhalsim also received 3 new close crouching normals (that were missing for O.Dhalsim and/or to keep things consistent): Fierce, Short, and Roundhouse;
- O.Dhalsim has some differences in some of his normals:
- Far Standing Jab can be special canceled;
- Close Standing Fierce first hit can be special canceled;
- Far Standing Short can be special canceled;
- Far Standing Forward can be special canceled (!);
- Neutral Jumping Jab has new animation and properties;
- Diagonal Jumping Strong has new animation and properties;
- O.Dhalsim only have the Forward Drill Kick, which is actually activated with Roundhouse;
- O.Dhalsim's teleport has a 1 frame longer startup, a different animation and it does not have a pushbox during the small period of time where Dhalsim's sprites are invisible and he is actually teleporting (i.e. shifting his position);
N.Dhalsim is often regarded as the best character in the game (excluding Akuma who is plain broken). O.Dhalsim isn't as good as his new counterpart, but he is very competitive and can be used against most characters without many problems.
Moves Analysis
Normal Moves
Ground Normals
Disclaimer: Ground normals take one extra frame to enter their start-up, which is the reason for the additional frame on the 'Simplified' row.
- Close Standing Jab:
Damage | 12 | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes/No | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 3 | 6 | 5 | |
Simplified | 1 + 2 | 9 | 5 |
- Far Standing Jab:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 3 | 6 | 5 | |
Simplified | 1 + 5 | 6 | 5 |
- Close Crouching Jab:
Damage | 12 | ![]() |
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Stun | 0~5 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 2 | 4 | 5 | |
Simplified | 1 + 2 | 4 | 5 |
- Far Crouching Jab:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||||
Stun Timer | 40 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 3 | 6 | 4 | 5 | |
Simplified | 1 + 8 | 6 | 9 |
- Close Standing Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes/No | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 3 | 6 | 4 | 1 | |
Simplified | 1 + 2 | 9 | 5 |
- Far Standing Strong:
Damage | 14 | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 4 | 6 | |
Simplified | 1 + 7 | 10 |
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Frame Count | 4 | 4 | 1 |
Simplified | 9 |
- Close Crouching Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 3 | 5 | 7 | |
Simplified | 1 + 3 | 5 | 7 |
- Far Crouching Strong:
Damage | 14 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 60 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 3 | 6 | 4 | 5 | |
Simplified | 1 + 8 | 6 | 9 |
- Close Standing Fierce:
Damage | 19+19 | ![]() |
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Stun | 10~16+10~16 | ||||||
Stun Timer | 80+80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes*/No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 3 | 8 | 10 | 7 | |
Simplified | 1 + 5 | 3 | 8 | 17 |
- Far Standing Fierce:
Damage | 17 | ![]() |
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Stun | 10~16 | ||||
Stun Timer | 80 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 4 | 6 | |
Simplified | 1 + 7 | 10 |
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Frame Count | 10 | 8 | 1 |
Simplified | 19 |
- Close/Far Crouching Fierce:
Damage | 17 | ![]() |
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Stun | 10~16 | ||||||
Stun Timer | 80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 4 | 4 | 6 | 10 | 9 | |
Simplified | 1 + 11 | 6 | 19 |
- Close Standing Short:
Damage | 12 | ![]() |
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Stun | 0~5 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 3 | 8 | 5 | |
Simplified | 1 + 3 | 8 | 5 |
- Far Standing Short:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||||
Stun Timer | 40 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes* | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 8 | 4 | 4 | 1 | |
Simplified | 1 + 5 | 8 | 9 |
- Close/Far Crouching Short:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Advantage | ? | ||||
Frame Count | 1 | 1 | 14 | 5 | |
Simplified | 1 + 2 | 14 | 5 |
- Close Standing Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 3 | 8 | 5 | |
Simplified | 1 + 3 | 8 | 5 |
- Far Standing Forward:
Damage | 14 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes* | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 3 | 8 | 4 | 5 | |
Simplified | 1 + 5 | 8 | 9 |
- Close Crouching Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 1 | 8 | 5 | |
Simplified | 1 + 1 | 8 | 5 |
- Far Crouching Forward:
Damage | 14 | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 16 | 5 | |
Simplified | 1 + 7 | 16 | 5 |
- Close Standing Roundhouse:
Damage | 19 | ![]() |
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Stun | 10~16 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | ? | |||||||
Frame Count | 3 | 3 | 2 | 8 | 3 | 4 | 1 | |
Simplified | 1 + 8 | 8 | 8 |
- Far Standing Roundhouse:
Damage | 17 | ![]() |
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Stun | 10~16 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | 1 | 2 | 3 | 4 | 6 | |
Simplified | 1 + 10 | 6 |
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Frame Count | 10 | 8 | 1 |
Simplified | 19 |
- Close/Far Crouching Roundhouse:
Damage | 17 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 130 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 4 | 18 | 20 | 1 | |
Simplified | 1 + 7 | 18 | 21 |
Aerial Normals
- Neutral/Diagonal Jumping Jab:
Damage | 12 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 3 | 4 | 16 | ? | ∞ | |
Simplified | 7 | 16 | ∞ |
- Neutral/Diagonal Jumping Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 3 | 4 | 10 | ? | ∞ | |
Simplified | 7 | 10 | ∞ |
- Neutral/Diagonal Jumping Fierce:
Damage | 21 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 3 | 4 | 4 | ? | ∞ | |
Simplified | 7 | 4 | ∞ |
- Neutral/Diagonal Jumping Short:
Damage | 12 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 4 | 6 | 18 | 4 | ∞ | |
Simplified | 10 | 18 | ∞ |
- Neutral/Diagonal Jumping Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 4 | 6 | 12 | 4 | ∞ | |
Simplified | 10 | 12 | ∞ |
- Neutral/Diagonal Jumping Roundhouse:
Damage | 21 | ![]() |
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Stun | 11~17 | ||||||||
Stun Timer | 60 | ||||||||
Frame Count | 1 | 2 | 3 | 4 | 6 | 4 | 3 | ∞ | |
Simplified | 10 | 6 | ∞ |
Command Normals
- Drill Zutsuki a.k.a. Mummy Drill: (On air, ↙/↓/↘ + Fierce)
Damage | 16 | ![]() |
File:ODhalsim mummy2anm.png |
Stun | 10~16 | ||
Stun Timer | 80 | ||
Frame Count | 1 + 5 | ∞ |
Useful because O.Sim can use it as a tick into Noogie.
- Drill Kick: (On air, ↙/↓/↘ + Roundhouse)
Damage | 16 | ![]() |
File:ODhalsim drill2anm.png |
Stun | 10~16 | ||
Stun Timer | 80 | ||
Frame Count | 1 + 5 | ∞ |
O.Sim can only use the N.Sim Forward drill (though with the Roundhouse button), so he can't use the other drills to set up the opponent as much from up close, or as a reaction to a thrown fireball.
Throws
Dhalsim can throw using Strong and Fierce. The direction of the joystick determines the direction the enemy gets thrown.
- Yoga Smash a.k.a. Noogie: (←/→ + Strong)
Damage | 26 + 4*n | ![]() |
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Set amount of hits | 6 | |||
Holds do no stun | ||||
Range (from axis) | 64 | |||
(from throwable box) | 29 |
- Yoga Throw: (←/→ + Fierce)
Damage | 34 | ![]() |
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Stun | 7~13 | |||
Stun Timer | 100 | |||
Range (from axis) | 64 | |||
(from throwable box) | 29 |
Special Moves
All motions are listed under the assumption that Dhalsim is facing right.
- Yoga Fire: (↓↘→ + P)
Detailed Input: (↓ [0~6f] ↘ [0~6f] → [0~10/9/7f] Jab/Strong/Fierce)
- Startup:
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Frame Count | 2 | 2 | 7 | 1 |
Simplified | 12 |
- Active:
- Jab Version:
Damage | 15 | ![]() |
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Stun | 9~15 | |||||
Stun Timer | 100 | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Strong Version:
Damage | 16 | ![]() |
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Stun | 9~15 | |||||
Stun Timer | 100 | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Fierce Version:
Damage | 17 | ![]() |
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Stun | 9~15 | |||||
Stun Timer | 100 | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Yoga Flame: (←↙↓↘→ + P)
Detailed Input: (← [0~6f] ↙ [0~6f] ↓ [0~6f] ↘ [0~6f] → [0~10/9/7f] Jab/Strong/Fierce)
- Startup:
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Frame Count (Jab) | 2 | 2 | 3 | 2 | 2 | 1 | 1 |
Simplified (Jab) | 13... (21) | ||||||
Frame Count (Strong) | 2 | 2 | 3 | 2 | 3 | 1 | 1 |
Simplified (Strong) | 14... (22) | ||||||
Frame Count (Fierce) | 2 | 2 | 4 | 2 | 4 | 1 | 1 |
Simplified (Fierce) | 16... (24) |
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Frame Count | 1 | 2 | 1 | 3 | 1 |
Simplified (Jab) | ...8 (21) | ||||
Simplified (Strong) | ...8 (22) | ||||
Simplified (Fierce) | ...8 (24) |
- Active:
- Jab Version:
Damage | 24 | ![]() |
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Stun | 9~15 | ||||
Stun Timer | 100 | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8 (32) |
- Strong Version:
Damage | 24 | ![]() |
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Stun | 9~15 | ||||
Stun Timer | 100 | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...4 (48) | 4 (48) |
- Fierce Version:
Damage | 27 | ![]() |
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Stun | 9~15 | ||||
Stun Timer | 100 | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...4 (63) | 4... (63) |
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Frame Count | 3 | 1 | 3 |
Simplified | ...7 (63) |
- Recovery:
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Frame Count (Jab) | X | 3 | 1 | 3 | 1 | 3 |
Simplified (Jab) | 11... (19) | |||||
Frame Count (Strong) | X | 3 | 1 | 3 | 1 | 3 |
Simplified (Strong) | 11... (19) | |||||
Frame Count (Fierce) | 1 | 3 | 1 | 3 | 1 | 3 |
Simplified (Fierce) | 12... (20) |
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Frame Count | 1 | 3 | 1 | 1 | 2 |
Simplified (Jab) | ...8 (19) | ||||
Simplified (Strong) | ...8 (19) | ||||
Simplified (Fierce) | ...8 (20) |
- Yoga Teleport: (→↓↘/←↓↙ + PPP/KKK)
Detailed Input: (→/← [0~6f] ↓ [0~6f] ↘/↙ [0~6f] PPP/KKK)
- Before Teleporting:
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File:ODhalsim teleport6&8&10&14&16&18anm.png | ![]() | |
Frame Count | 2 | 3 | 3 | 3 | 3 | 12 | 12 |
Simplified | 38 |
- After Teleporting:
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File:ODhalsim teleport6&8&10&14&16&18anm.png | ![]() |
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Frame Count | 8 | 9 | 3 | 3 | 3 | 3 |
Simplified | 26 | 3 |