Line 628: | Line 628: | ||
*<b>Jab Version:</b> | *<b>Jab Version:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 15 || align="center" rowspan="4" | [[File:ODhalsim_fire5.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire6jab.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire7jab.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire8jab.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire9jab.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 9~15 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 100 | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
Line 642: | Line 642: | ||
*<b>Strong Version:</b> | *<b>Strong Version:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="4" | [[File:ODhalsim_fire5.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire6strng.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire7strng.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire8strng.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire9strng.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 9~15 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 100 | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
Line 656: | Line 656: | ||
*<b>Fierce Version:</b> | *<b>Fierce Version:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 17 || align="center" rowspan="4" | [[File:ODhalsim_fire5.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire6frc.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire7frc.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire8frc.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire9frc.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 9~15 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 100 | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
Line 680: | Line 680: | ||
| align="center" | Simplified (Jab) || align="center" colspan="7" | 13... (21) | | align="center" | Simplified (Jab) || align="center" colspan="7" | 13... (21) | ||
|- | |- | ||
| align="center" | Frame Count ( | | align="center" | Frame Count (Strong) || align="center" | 2 || align="center" | 2 || align="center" | 3 || align="center" | 2 || align="center" | 3 || align="center" | 1 || align="center" | 1 | ||
|- | |- | ||
| align="center" | Simplified ( | | align="center" | Simplified (Strong) || align="center" colspan="7" | 14... (22) | ||
|- | |- | ||
| align="center" | Frame Count ( | | align="center" | Frame Count (Fierce) || align="center" | 2 || align="center" | 2 || align="center" | 4 || align="center" | 2 || align="center" | 4 || align="center" | 1 || align="center" | 1 | ||
|- | |- | ||
| align="center" | Simplified ( | | align="center" | Simplified (Fierce) || align="center" colspan="7" | 16... (24) | ||
|} | |} | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
Line 695: | Line 695: | ||
| align="center" | Simplified (Jab) || align="center" colspan="5" | ...8 (21) | | align="center" | Simplified (Jab) || align="center" colspan="5" | ...8 (21) | ||
|- | |- | ||
| align="center" | Simplified ( | | align="center" | Simplified (Strong) || align="center" colspan="5" | ...8 (22) | ||
|- | |- | ||
| align="center" | Simplified ( | | align="center" | Simplified (Fierce) || align="center" colspan="5" | ...8 (24) | ||
|} | |} | ||
*<b>Active:</b> | *<b>Active:</b> | ||
*<b>Jab Version:</b> | *<b>Jab Version:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 24 || align="center" rowspan="4" | [[File:ODhalsim_flame13.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame15.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 9~15 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 100 | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
Line 737: | Line 737: | ||
*<b>Strong Version:</b> | *<b>Strong Version:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 24 || align="center" rowspan="4" | [[File:ODhalsim_flame13.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame15.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 9~15 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 100 | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
Line 786: | Line 786: | ||
*<b>Fierce Version:</b> | *<b>Fierce Version:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 27 || align="center" rowspan="4" | [[File:ODhalsim_flame13.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame15.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 9~15 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 100 | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
Line 855: | Line 855: | ||
| align="center" | Simplified (Jab) || align="center" colspan="6" | 11... (19) | | align="center" | Simplified (Jab) || align="center" colspan="6" | 11... (19) | ||
|- | |- | ||
| align="center" | Frame Count ( | | align="center" | Frame Count (Strong) || align="center" | X || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 | ||
|- | |- | ||
| align="center" | Simplified ( | | align="center" | Simplified (Strong) || align="center" colspan="6" | 11... (19) | ||
|- | |- | ||
| align="center" | Frame Count ( | | align="center" | Frame Count (Fierce) || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 | ||
|- | |- | ||
| align="center" | Simplified ( | | align="center" | Simplified (Fierce) || align="center" colspan="6" | 12... (20) | ||
|- | |- | ||
|} | |} |
Revision as of 10:54, 10 August 2012
Introduction
Picking Old Dhalsim
To select O.Dhalsim, choose Dhalsim and then press ↓ ↑ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
Disclaimer: Ground normals take one extra frame to enter their start-up, which is the reason for the additional frame on the 'Simplified' row.
- Close Standing Jab:
Damage | 12 | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes/No | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 3 | 6 | 5 | |
Simplified | 1 + 2 | 9 | 5 |
- Far Standing Jab:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 3 | 6 | 5 | |
Simplified | 1 + 5 | 6 | 5 |
- Close Crouching Jab:
Damage | 12 | ![]() |
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Stun | 0~5 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 2 | 4 | 5 | |
Simplified | 1 + 2 | 4 | 5 |
- Far Crouching Jab:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||||
Stun Timer | 40 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 3 | 6 | 4 | 5 | |
Simplified | 1 + 8 | 6 | 9 |
- Close Standing Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes/No | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 3 | 6 | 4 | 1 | |
Simplified | 1 + 2 | 9 | 5 |
- Far Standing Strong:
Damage | 14 | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 4 | 6 | |
Simplified | 1 + 7 | 10 |
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Frame Count | 4 | 4 | 1 |
Simplified | 9 |
- Close Crouching Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 3 | 5 | 7 | |
Simplified | 1 + 3 | 5 | 7 |
- Far Crouching Strong:
Damage | 14 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 60 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 3 | 6 | 4 | 5 | |
Simplified | 1 + 8 | 6 | 9 |
- Close Standing Fierce:
Damage | 19+19 | ![]() |
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Stun | 10~16+10~16 | ||||||
Stun Timer | 80+80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes*/No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 3 | 8 | 10 | 7 | |
Simplified | 1 + 5 | 3 | 8 | 17 |
- Far Standing Fierce:
Damage | 17 | ![]() |
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Stun | 10~16 | ||||
Stun Timer | 80 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 4 | 6 | |
Simplified | 1 + 7 | 10 |
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Frame Count | 10 | 8 | 1 |
Simplified | 19 |
- Close/Far Crouching Fierce:
Damage | 17 | ![]() |
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Stun | 10~16 | ||||||
Stun Timer | 80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 4 | 4 | 6 | 10 | 9 | |
Simplified | 1 + 11 | 6 | 19 |
- Close Standing Short:
Damage | 12 | ![]() |
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Stun | 0~5 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 3 | 8 | 5 | |
Simplified | 1 + 3 | 8 | 5 |
- Far Standing Short:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||||
Stun Timer | 40 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes* | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 8 | 4 | 4 | 1 | |
Simplified | 1 + 5 | 8 | 9 |
- Close/Far Crouching Short:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Advantage | ? | ||||
Frame Count | 1 | 1 | 14 | 5 | |
Simplified | 1 + 2 | 14 | 5 |
- Close Standing Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 3 | 8 | 5 | |
Simplified | 1 + 3 | 8 | 5 |
- Far Standing Forward:
Damage | 14 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes* | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 3 | 8 | 4 | 5 | |
Simplified | 1 + 5 | 8 | 9 |
- Close Crouching Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 1 | 8 | 5 | |
Simplified | 1 + 1 | 8 | 5 |
- Far Crouching Forward:
Damage | 14 | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 16 | 5 | |
Simplified | 1 + 7 | 16 | 5 |
- Close Standing Roundhouse:
Damage | 19 | ![]() |
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Stun | 10~16 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | ? | |||||||
Frame Count | 3 | 3 | 2 | 8 | 3 | 4 | 1 | |
Simplified | 1 + 8 | 8 | 8 |
- Far Standing Roundhouse:
Damage | 17 | ![]() |
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Stun | 10~16 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | 1 | 2 | 3 | 4 | 6 | |
Simplified | 1 + 10 | 6 |
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Frame Count | 10 | 8 | 1 |
Simplified | 19 |
- Close/Far Crouching Roundhouse:
Damage | 17 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 130 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 4 | 18 | 20 | 1 | |
Simplified | 1 + 7 | 18 | 21 |
Aerial Normals
- Neutral/Diagonal Jumping Jab:
Damage | 12 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 3 | 4 | 16 | ? | ∞ | |
Simplified | 7 | 16 | ∞ |
- Neutral/Diagonal Jumping Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 3 | 4 | 10 | ? | ∞ | |
Simplified | 7 | 10 | ∞ |
- Neutral/Diagonal Jumping Fierce:
Damage | 21 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 3 | 4 | 4 | ? | ∞ | |
Simplified | 7 | 4 | ∞ |
- Neutral/Diagonal Jumping Short:
Damage | 12 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 4 | 6 | 18 | 4 | ∞ | |
Simplified | 10 | 18 | ∞ |
- Neutral/Diagonal Jumping Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 4 | 6 | 12 | 4 | ∞ | |
Simplified | 10 | 12 | ∞ |
- Neutral/Diagonal Jumping Roundhouse:
Damage | 21 | ![]() |
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Stun | 11~17 | ||||||||
Stun Timer | 60 | ||||||||
Frame Count | 1 | 2 | 3 | 4 | 6 | 4 | 3 | ∞ | |
Simplified | 10 | 6 | ∞ |
Command Normals
- Drill Zutsuki a.k.a. Mummy Drill: (On air, ↙/↓/↘ + Fierce)
Damage | 16 | ![]() |
File:ODhalsim mummy2anm.png |
Stun | 10~16 | ||
Stun Timer | 80 | ||
Frame Count | 1 + 5 | ∞ |
Useful because OSim can use it as a tick into Noogie.
- Drill Kick: (On air, ↙/↓/↘ + Roundhouse)
Damage | 16 | ![]() |
File:ODhalsim drill2anm.png |
Stun | 10~16 | ||
Stun Timer | 80 | ||
Frame Count | 1 + 5 | ∞ |
OSim can only use NSim RH dril, NSim's have different angles, but I don't play him so I can't remember.
Throws
Dhalsim can throw using Strong and Fierce. The direction of the joystick determines the direction the enemy gets thrown at.
- Yoga Smash a.k.a. Noogie: (←/→ + Strong)
Damage | 26 + 4*n | ![]() |
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Set amount of hits | 6 | |||
Holds do no stun | ||||
Range (from axis) | 64 | |||
(from throwable box) | 29 |
- Yoga Throw: (←/→ + Fierce)
Damage | 34 | ![]() |
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Stun | 7~13 | |||
Stun Timer | 100 | |||
Range (from axis) | 64 | |||
(from throwable box) | 29 |
Special Moves
All motions are listed under the assumption that Dhalsim is facing right.
- Yoga Fire: (↓↘→ + P)
Detailed Input: (↓ [0~6f] ↘ [0~6f] → [0~10/9/7f] Jab/Strong/Fierce)
- Startup:
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Frame Count | 2 | 2 | 7 | 1 |
Simplified | 12 |
- Active:
- Jab Version:
Damage | 15 | ![]() |
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Stun | 9~15 | |||||
Stun Timer | 100 | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Strong Version:
Damage | 16 | ![]() |
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Stun | 9~15 | |||||
Stun Timer | 100 | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Fierce Version:
Damage | 17 | ![]() |
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Stun | 9~15 | |||||
Stun Timer | 100 | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Yoga Flame: (←↙↓↘→ + P)
Detailed Input: (← [0~6f] ↙ [0~6f] ↓ [0~6f] ↘ [0~6f] → [0~10/9/7f] Jab/Strong/Fierce)
- Startup:
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Frame Count (Jab) | 2 | 2 | 3 | 2 | 2 | 1 | 1 |
Simplified (Jab) | 13... (21) | ||||||
Frame Count (Strong) | 2 | 2 | 3 | 2 | 3 | 1 | 1 |
Simplified (Strong) | 14... (22) | ||||||
Frame Count (Fierce) | 2 | 2 | 4 | 2 | 4 | 1 | 1 |
Simplified (Fierce) | 16... (24) |
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Frame Count | 1 | 2 | 1 | 3 | 1 |
Simplified (Jab) | ...8 (21) | ||||
Simplified (Strong) | ...8 (22) | ||||
Simplified (Fierce) | ...8 (24) |
- Active:
- Jab Version:
Damage | 24 | ![]() |
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Stun | 9~15 | ||||
Stun Timer | 100 | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8 (32) |
- Strong Version:
Damage | 24 | ![]() |
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Stun | 9~15 | ||||
Stun Timer | 100 | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...4 (48) | 4 (48) |
- Fierce Version:
Damage | 27 | ![]() |
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Stun | 9~15 | ||||
Stun Timer | 100 | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...4 (63) | 4... (63) |
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Frame Count | 3 | 1 | 3 |
Simplified | ...7 (63) |
- Recovery:
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Frame Count (Jab) | X | 3 | 1 | 3 | 1 | 3 |
Simplified (Jab) | 11... (19) | |||||
Frame Count (Strong) | X | 3 | 1 | 3 | 1 | 3 |
Simplified (Strong) | 11... (19) | |||||
Frame Count (Fierce) | 1 | 3 | 1 | 3 | 1 | 3 |
Simplified (Fierce) | 12... (20) |
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Frame Count | 1 | 3 | 1 | 1 | 2 |
Simplified (Jab) | ...8 (19) | ||||
Simplified (Strng) | ...8 (19) | ||||
Simplified (Frc) | ...8 (20) |
- Yoga Teleport: (→↓↘/←↓↙ + PPP/KKK)
Detailed Input: (→/← [0~6f] ↓ [0~6f] ↘/↙ [0~6f] PPP/KKK)
- Before Teleporting:
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File:ODhalsim teleport6&8&10&14&16&18anm.png | ![]() | |
Frame Count | 2 | 3 | 3 | 3 | 3 | 12 | 12 |
Simplified | 38 |
- After Teleporting:
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File:ODhalsim teleport6&8&10&14&16&18anm.png | ![]() |
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Frame Count | 8 | 9 | 3 | 3 | 3 | 3 |
Simplified | 26 | 3 |