Line 558: | Line 558: | ||
*<b>Drill Zutsuki a.k.a. Mummy Drill:</b> (On air, ↙/↓/↘ + Fierce) | *<b>Drill Zutsuki a.k.a. Mummy Drill:</b> (On air, ↙/↓/↘ + Fierce) | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="4" | [[File:ODhalsim_mummy1.png]] || align="center" rowspan="4" | [[File:ODhalsim_mummy2anm.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 10~16 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 80 | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
Line 572: | Line 572: | ||
*<b>Drill Kick:</b> (On air, ↙/↓/↘ + Roundhouse) | *<b>Drill Kick:</b> (On air, ↙/↓/↘ + Roundhouse) | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | | | align="center" | Damage || align="center" | 16 || align="center" rowspan="4" | [[File:ODhalsim_drill1.png]] || align="center" rowspan="4" | [[File:ODhalsim_drill2anm.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | | | align="center" | Stun || align="center" | 10~16 | ||
|- | |- | ||
| align="center" | Stun Timer || align="center" | | | align="center" | Stun Timer || align="center" | 80 | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | |
Revision as of 10:43, 10 August 2012
Introduction
Picking Old Dhalsim
To select O.Dhalsim, choose Dhalsim and then press ↓ ↑ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
Disclaimer: Ground normals take one extra frame to enter their start-up, which is the reason for the additional frame on the 'Simplified' row.
- Close Standing Jab:
Damage | 12 | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes/No | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 3 | 6 | 5 | |
Simplified | 1 + 2 | 9 | 5 |
- Far Standing Jab:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 3 | 6 | 5 | |
Simplified | 1 + 5 | 6 | 5 |
- Close Crouching Jab:
Damage | 12 | ![]() |
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Stun | 0~5 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 2 | 4 | 5 | |
Simplified | 1 + 2 | 4 | 5 |
- Far Crouching Jab:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||||
Stun Timer | 40 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 3 | 6 | 4 | 5 | |
Simplified | 1 + 8 | 6 | 9 |
- Close Standing Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes/No | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 3 | 6 | 4 | 1 | |
Simplified | 1 + 2 | 9 | 5 |
- Far Standing Strong:
Damage | 14 | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 4 | 6 | |
Simplified | 1 + 7 | 10 |
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Frame Count | 4 | 4 | 1 |
Simplified | 9 |
- Close Crouching Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 3 | 5 | 7 | |
Simplified | 1 + 3 | 5 | 7 |
- Far Crouching Strong:
Damage | 14 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 60 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 3 | 6 | 4 | 5 | |
Simplified | 1 + 8 | 6 | 9 |
- Close Standing Fierce:
Damage | 19+19 | ![]() |
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Stun | 10~16+10~16 | ||||||
Stun Timer | 80+80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes*/No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 3 | 8 | 10 | 7 | |
Simplified | 1 + 5 | 3 | 8 | 17 |
- Far Standing Fierce:
Damage | 17 | ![]() |
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Stun | 10~16 | ||||
Stun Timer | 80 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 4 | 6 | |
Simplified | 1 + 7 | 10 |
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Frame Count | 10 | 8 | 1 |
Simplified | 19 |
- Close/Far Crouching Fierce:
Damage | 17 | ![]() |
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Stun | 10~16 | ||||||
Stun Timer | 80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 4 | 4 | 6 | 10 | 9 | |
Simplified | 1 + 11 | 6 | 19 |
- Close Standing Short:
Damage | 12 | ![]() |
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Stun | 0~5 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 3 | 8 | 5 | |
Simplified | 1 + 3 | 8 | 5 |
- Far Standing Short:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||||
Stun Timer | 40 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes* | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 8 | 4 | 4 | 1 | |
Simplified | 1 + 5 | 8 | 9 |
- Close/Far Crouching Short:
Damage | 11 | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Advantage | ? | ||||
Frame Count | 1 | 1 | 14 | 5 | |
Simplified | 1 + 2 | 14 | 5 |
- Close Standing Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 3 | 8 | 5 | |
Simplified | 1 + 3 | 8 | 5 |
- Far Standing Forward:
Damage | 14 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes* | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 3 | 8 | 4 | 5 | |
Simplified | 1 + 5 | 8 | 9 |
- Close Crouching Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 1 | 8 | 5 | |
Simplified | 1 + 1 | 8 | 5 |
- Far Crouching Forward:
Damage | 14 | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 16 | 5 | |
Simplified | 1 + 7 | 16 | 5 |
- Close Standing Roundhouse:
Damage | 19 | ![]() |
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Stun | 10~16 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | ? | |||||||
Frame Count | 3 | 3 | 2 | 8 | 3 | 4 | 1 | |
Simplified | 1 + 8 | 8 | 8 |
- Far Standing Roundhouse:
Damage | 17 | ![]() |
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Stun | 10~16 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | 1 | 2 | 3 | 4 | 6 | |
Simplified | 1 + 10 | 6 |
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Frame Count | 10 | 8 | 1 |
Simplified | 19 |
- Close/Far Crouching Roundhouse:
Damage | 17 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 130 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 4 | 18 | 20 | 1 | |
Simplified | 1 + 7 | 18 | 21 |
Aerial Normals
- Neutral/Diagonal Jumping Jab:
Damage | 12 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 3 | 4 | 16 | ? | ∞ | |
Simplified | 7 | 16 | ∞ |
- Neutral/Diagonal Jumping Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 3 | 4 | 10 | ? | ∞ | |
Simplified | 7 | 10 | ∞ |
- Neutral/Diagonal Jumping Fierce:
Damage | 21 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 3 | 4 | 4 | ? | ∞ | |
Simplified | 7 | 4 | ∞ |
- Neutral/Diagonal Jumping Short:
Damage | 12 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 4 | 6 | 18 | 4 | ∞ | |
Simplified | 10 | 18 | ∞ |
- Neutral/Diagonal Jumping Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 4 | 6 | 12 | 4 | ∞ | |
Simplified | 10 | 12 | ∞ |
- Neutral/Diagonal Jumping Roundhouse:
Damage | 21 | ![]() |
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Stun | 11~17 | ||||||||
Stun Timer | 60 | ||||||||
Frame Count | 1 | 2 | 3 | 4 | 6 | 4 | 3 | ∞ | |
Simplified | 10 | 6 | ∞ |
Command Normals
- Drill Zutsuki a.k.a. Mummy Drill: (On air, ↙/↓/↘ + Fierce)
Damage | 16 | ![]() |
File:ODhalsim mummy2anm.png |
Stun | 10~16 | ||
Stun Timer | 80 | ||
Frame Count | 1 + 5 | ∞ |
Useful because OSim can use it as a tick into Noogie.
- Drill Kick: (On air, ↙/↓/↘ + Roundhouse)
Damage | 16 | ![]() |
File:ODhalsim drill2anm.png |
Stun | 10~16 | ||
Stun Timer | 80 | ||
Frame Count | 1 + 5 | ∞ |
OSim can only use NSim RH dril, NSim's have different angles, but I don't play him so I can't remember.
Throws
Dhalsim can throw using Strong and Fierce. The direction of the joystick determines the direction the enemy gets thrown at.
- Yoga Smash a.k.a. Noogie: (←/→ + Strong)
Damage | 26 + 4*n | ![]() |
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Set amount of hits | 6 | |||
Holds do no stun | ||||
Range (from axis) | 64 | |||
(from throwable box) | 29 |
- Yoga Throw: (←/→ + Fierce)
Damage | 34 | ![]() |
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Stun | 7~13 | |||
Stun Timer | 100 | |||
Range (from axis) | 64 | |||
(from throwable box) | 29 |
Special Moves
All motions are listed under the assumption that Dhalsim is facing right.
- Yoga Fire: (↓↘→ + P)
Detailed Input: (↓ [0~6f] ↘ [0~6f] → [0~10/9/7f] Jab/Strong/Fierce)
- Startup:
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Frame Count | 2 | 2 | 7 | 1 |
Simplified | 12 |
- Active:
- Jab Version:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Strong Version:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Fierce Version:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Yoga Flame: (←↙↓↘→ + P)
Detailed Input: (← [0~6f] ↙ [0~6f] ↓ [0~6f] ↘ [0~6f] → [0~10/9/7f] Jab/Strong/Fierce)
- Startup:
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Frame Count (Jab) | 2 | 2 | 3 | 2 | 2 | 1 | 1 |
Simplified (Jab) | 13... (21) | ||||||
Frame Count (Strng) | 2 | 2 | 3 | 2 | 3 | 1 | 1 |
Simplified (Strng) | 14... (22) | ||||||
Frame Count (Frc) | 2 | 2 | 4 | 2 | 4 | 1 | 1 |
Simplified (Frc) | 16... (24) |
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Frame Count | 1 | 2 | 1 | 3 | 1 |
Simplified (Jab) | ...8 (21) | ||||
Simplified (Strng) | ...8 (22) | ||||
Simplified (Frc) | ...8 (24) |
- Active:
- Jab Version:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8 (32) |
- Strong Version:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...4 (48) | 4 (48) |
- Fierce Version:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...4 (63) | 4... (63) |
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Frame Count | 3 | 1 | 3 |
Simplified | ...7 (63) |
- Recovery:
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Frame Count (Jab) | X | 3 | 1 | 3 | 1 | 3 |
Simplified (Jab) | 11... (19) | |||||
Frame Count (Strng) | X | 3 | 1 | 3 | 1 | 3 |
Simplified (Strng) | 11... (19) | |||||
Frame Count (Frc) | 1 | 3 | 1 | 3 | 1 | 3 |
Simplified (Frc) | 12... (20) |
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Frame Count | 1 | 3 | 1 | 1 | 2 |
Simplified (Jab) | ...8 (19) | ||||
Simplified (Strng) | ...8 (19) | ||||
Simplified (Frc) | ...8 (20) |
- Yoga Teleport: (→↓↘/←↓↙ + PPP/KKK)
Detailed Input: (→/← [0~6f] ↓ [0~6f] ↘/↙ [0~6f] PPP/KKK)
- Before Teleporting:
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File:ODhalsim teleport6&8&10&14&16&18anm.png | ![]() | |
Frame Count | 2 | 3 | 3 | 3 | 3 | 12 | 12 |
Simplified | 38 |
- After Teleporting:
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File:ODhalsim teleport6&8&10&14&16&18anm.png | ![]() |
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Frame Count | 8 | 9 | 3 | 3 | 3 | 3 |
Simplified | 26 | 3 |