m (→Throws) |
m (→Special Moves) |
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All motions are listed under the assumption that O.FeiLong is facing right. | All motions are listed under the assumption that O.FeiLong is facing right. | ||
*<b>Rekka Ken:</b> (↓↘→ + P) | *<b>Rekka Ken:</b> (↓↘→ + P) | ||
<b>Detailed Input:</b> (↓ [0~6f] ↘ [0~6f] → [0~10/9/7f] Jab/Strong/Fierce) | |||
*<b>First Punch:</b> | *<b>First Punch:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
Line 640: | Line 641: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count (Jab) || align="center" | ? || align="center" | ? || align="center" | ? || align="center | | align="center" colspan="2" | Frame Count (Jab) || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1 | ||
|- | |- | ||
| align="center" colspan="2" | Simplified (Jab)|| align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3 | | align="center" colspan="2" | Simplified (Jab)|| align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ? | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count (Strng) || align="center" | ? || align="center" | ? || align="center" | ? || align="center | | align="center" colspan="2" | Frame Count (Strng) || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1 | ||
|- | |- | ||
| align="center" colspan="2" | Simplified (Strng)|| align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3 | | align="center" colspan="2" | Simplified (Strng)|| align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ? | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count (Frc) || align="center" | ? || align="center" | ? || align="center" | ? || align="center | | align="center" colspan="2" | Frame Count (Frc) || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1 | ||
|- | |- | ||
| align="center" colspan="2" | Simplified (Frc)|| align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3 | | align="center" colspan="2" | Simplified (Frc)|| align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ? | ||
|} | |} | ||
*<b>Second Punch:</b> | *<b>Second Punch:</b> | ||
Line 664: | Line 665: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count (Jab) || align="center" | ? || align="center" | ? || align="center | | align="center" colspan="2" | Frame Count (Jab) || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | Simplified (Jab)|| align="center" | ? || align="center" | ? || align="center" colspan="2 | | align="center" colspan="2" | Simplified (Jab)|| align="center" | ? || align="center" | ? || align="center" colspan="2" | ? | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count (Strng) || align="center" | ? || align="center" | ? || align="center | | align="center" colspan="2" | Frame Count (Strng) || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | Simplified (Strng)|| align="center" | ? || align="center" | ? || align="center" colspan="2 | | align="center" colspan="2" | Simplified (Strng)|| align="center" | ? || align="center" | ? || align="center" colspan="2" | ? | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count (Frc) || align="center" | ? || align="center" | ? || align="center | | align="center" colspan="2" | Frame Count (Frc) || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | Simplified (Frc)|| align="center" | ? || align="center" | ? || align="center" colspan="2 | | align="center" colspan="2" | Simplified (Frc)|| align="center" | ? || align="center" | ? || align="center" colspan="2" | ? | ||
|} | |} | ||
*<b>Last Punch:</b> | *<b>Last Punch:</b> | ||
Line 703: | Line 704: | ||
*<b>Shien Kyaku a.k.a. Flame Kick:</b> (←↓↙ + K) | *<b>Shien Kyaku a.k.a. Flame Kick:</b> (←↓↙ + K) | ||
<b>Detailed Input:</b> (← [0~6f] ↓ [0~6f] ↙ [0~10/9/7f] Short/Forward/Roundhouse) | |||
*<b>Startup:</b> | *<b>Startup:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" |
Revision as of 18:52, 1 August 2012
Introduction
Picking Old Fei Long
To select O.Fei Long, choose Fei Long and then press ← ← → → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
- Close Standing Jab:
Damage | ? | ![]() |
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Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Standing Jab:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | Yes | ||||
Special Cancel | Yes | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Crouching Jab:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Close Standing Strong:
Damage | ? | ![]() |
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Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Standing Strong:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Strong:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Nice range but very bad priority.
- Close Standing Fierce:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes/No | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Good anti air and combo starter (canceling into Rekka Kens).
- Far Standing Fierce:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Fierce:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Nice priority, damage and dizzy potential. Can be used to hit Shotos under their hadoukens.
- Close Standing Short:
Damage | ? | ![]() |
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Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
Good for tick throwing.
- Far Standing Short:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | Yes | |||||
Special Cancel | Yes* | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Short:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Forward:
Damage | ? | ![]() |
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Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes* | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Standing Forward:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes* | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Forward:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Close Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | ||||||||
Stun Timer | ? | ||||||||
Chain Cancel | No | ||||||||
Special Cancel | No | ||||||||
Frame Advantage | ? | ||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |
- Far Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Aerial normals
- Neutral Jumping Jab:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Jab:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Frame Count | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral Jumping Strong:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Strong:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Frame Count | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral Jumping Fierce:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Fierce:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral Jumping Short:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Frame Count | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Short:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Frame Count | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral Jumping Forward:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Forward:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Frame Count | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral Jumping Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | ||||||||
Stun Timer | ? | ||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
Command Normals
- Chokka Raku Shou a.k.a. Hop Kick: (On ground, ←/→ + Forward)
Damage | ? | File:OFeiLong hopk1&9.png | ![]() |
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File:OFeiLong hopk1&9.png | File:OFeiLong hopk10.png |
Stun | ?~? | ||||||||||
Stun Timer | ? | ||||||||||
Frame Advantage | ? | ||||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
Doing it while holding forward (the direction) will not make O.FeiLong move while attacking like N.FeiLong. Also, it does not has overhead properties like N.FeiLong's version of the move.
- En Geki Shuu a.k.a. Double Kick: (On ground, → + Roundhouse)
Damage | ? | ![]() |
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Stun | ?~? | ||||||||
Stun Timer | ? | ||||||||
Frame Advantage | ? | ||||||||
Frame Count | ? | ? | ? | 1 | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |
Throws
FeiLong can throw using Strong, Fierce, Forward and Roundhouse. Unlike N.FeiLong, O.FeiLong does not has an aerial throw. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds). Even though he has the worst normal throw range in the game he still has a good tick throwing game.
- Gankai Hou: (←/→ + Strong/Fierce)
Damage | 32 | ![]() |
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Stun | 7~13 | |||
Stun Timer | 100 | |||
Range (from axis) | 40 | |||
(from throwable box) | 11 |
- Shuu Kubi Kari: (←/→ + Forward/Roundhouse)
Damage | 32 | ![]() |
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Stun | 7~13 | |||
Stun Timer | 100 | |||
Range (from axis) | 40 | |||
(from throwable box) | 11 |
Special Moves
All motions are listed under the assumption that O.FeiLong is facing right.
- Rekka Ken: (↓↘→ + P)
Detailed Input: (↓ [0~6f] ↘ [0~6f] → [0~10/9/7f] Jab/Strong/Fierce)
- First Punch:
- Second Punch:
- Last Punch:
Damage (Jab) | ? | ![]() |
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File:OFeiLong rk35anm.png |
Damage (Strng) | ? | |||||
Damage (Frc) | ? | |||||
Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count (Jab) | ? | ? | ? | ? | ? | |
Simplified (Jab) | ? | ? | ? | |||
Frame Count (Strng) | ? | ? | ? | ? | ? | |
Simplified (Strng) | ? | ? | ? | |||
Frame Count (Frc) | ? | ? | ? | ? | ? | |
Simplified (Frc) | ? | ? | ? |
Fei Long attacks the enemy with a cancelable punch while moving forward, attacking up to three times. The first punch is a jab that has good reach, the second one is a hook to the body and the last one is a backfist, followed by a relatively long recovery. Each punch has a unique animation and demands the input. Thus, to get all three punches, you need to input ↓↘→ + P for the jab, then ↓↘→ + P again for the body punch and, finally, ↓↘→ + P for the backfist. Each punch gives Fei super meter, so they are a great way of getting full meter while pressuring the enemy.
- Shien Kyaku a.k.a. Flame Kick: (←↓↙ + K)
Detailed Input: (← [0~6f] ↓ [0~6f] ↙ [0~10/9/7f] Short/Forward/Roundhouse)
- Startup:
Damage (Shrt) | ? | ![]() |
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Damage (Frwrd) | ? | ||||
Damage (Rh) | ? | ||||
Stun | ?~? | ||||
Stun Timer | ? | ||||
Frame Count | 2 | 2 | 2 | 2 | |
Simplified | 6 | 2 |
- Active:
- Short Version:
- Forward Version:
File:OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png | ![]() | ||||
Frame Count | 2 | 4 | |||
Simplified | ...6 (22) |
- Roundhouse Version:
File:OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png | File:OFeiLong sk6&10shrt 6&10frwrd 6&10&14rh anm.png | File:OFeiLong sk7&11shrt 7&11frwrd 7&11&15rh anm.png | ![]() |
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Frame Count | 2 | 2 | 2 | 1 | 4 |
Simplified | ...11 (27) |
- Recovery:
- Short/Roundhouse Versions:
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File:OFeiLong sk15shrt 20rh.png | ![]() |
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Frame Count (Shrt) | 4 | 5 | 4 | 2 | 4 |
Simplified (Shrt) | 19 | ||||
Frame Count (Rh) | 4 | 13 | 4 | 2 | 6 |
Simplified (Rh) | 29 |
- Forward Version:
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File:OFeiLong sk16frwrd.png | ![]() |
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Frame Count | 13 | 4 | 2 | 5 |
Simplified | 24 |
Fei Long becomes invulnerable for a split second, attacks with a low spinning roundhouse flaming kick, which turns into an ascending spinning kick (which is not anymore invincible). After that, Fei falls helpless as he recover from the move.