Mortal Kombat 9/Ermac: Difference between revisions

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=== Style ===
=== Style ===
* N/A
* Telekinesis lockdown and punishing





Revision as of 17:08, 28 April 2012

MK9Logo.png

Ermac

MK9-Ermac Face.jpg

As punishment for resisting Shao Kahn’s claim to the realm of Edenia, the souls of the vanquished were torn from their bodies and fused together to form the being now known as Ermac. Bent to Shao Kahn’s will, Ermac is his foremost enforcer. The essences of so many souls bound together give Ermac immense telekinetic power--an advantage that will destroy Earthrealm’s resistance to Shao Kahn’s rule.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
3%
high bufferable
Back Punch
bp
5%
high bufferable
Front Kick
fk
5%
high bufferable
Back Kick
bk
7%
high bufferable
Crouching Front Punch
d + fp
2%
high bufferable
Crouching Back Punch
d + bp
12%
high uprcut
Crouching Front Kick
d + fk
1%
low bufferable
Crouching Back Kick
d + bk
3%
low bufferable
Angled Jumping Punch
during angled jump, fp or bp
4%
med
Angled Jumping Kick
during angled jump, fk or bk
7%
high knockdown
Straight Up Jumping Punch
during straight up jump, fp or bp
5%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
5%
med knockdown

Command Normals

Name
Command
Damage
Notes
Back Fist
f + fp
5%
high bufferable
Wind Strikes
b + fp
3% + 2
high + high ; 2nd hit: bufferable
Fist Smash
f + bp
9%
high knockdown
Psychic Palm
b + bp
3% / 7% / 9% / 11%
Hold bp to charge up; 4 levels of charge; high / high / high / unblockable ; All levels: bufferable ; 4th level: crumple
Quick Kick
b + fk
3%
high bufferable knockdown
2-hit Kick
f + bk
3% + 5%
low + high
Low Leg
u + bk
9%
med knockdown
Sweep
b + bk
7%
low sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
1% + 5% + 6%
throw
Throw (Towards)
f + fp + fk
1% + 5% + 6%
throw

Kombo Attacks

Name
Command
Damage
Notes
Ermac Rush
fp --- bp --- fp
3% --- 3% --- 5%
high --- high --- high ; 1st and 2nd and 3rd hit: bufferable
Mysterious Mash
f + fp --- fp --- bk
5% --- 3% --- 5%
high --- high --- high ; 1nd and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown but comboable
Fusion
b + fp --- fp --- bk
3% + 2% --- 3% --- 8%
high + high --- high --- high ; 2nd hit and 3rd hit and 4th hit: bufferable ; 4th hit: knockdown but comboable
We Win
b + fp --- bp --- f + fp
3% + 2% --- 3% --- 6%
high + high --- high --- high ; 2nd hit: bufferable ; 3rd and 4th hit: knockdown ; 4th hit cannot be performed unless 3rd hit connects; comboable
Nether Pain
bp --- bp
5% --- 7%
high --- high ; 1st and 2nd hit: bufferable
Psychic Strikes
b + bp --- b + fp
3% / 7% / 9% / 11% --- 9%
Hold bp to charge up 1st hit; 4 levels of charge; high / high / high / unblockable --- high ; 1st hit all levels and 2nd hit: bufferable ; 1st hit 4th level: crumple ; 2nd hit: knockdown ; 2nd hit cannot be performed unless 1st hit connects
Lost Souls
b + bp --- fp --- f + bp
3% / 7% / 9% / 11% --- 3% --- 5%
Hold bp to charge up 1st hit; 4 levels of charge; high / high / high / unblockable --- high --- high ; 1st hit all levels and 2nd and 3rd hit: bufferable ; 1st hit 4th level: crumple ; 2nd and 3rd hit: knockdown ; 2nd hit cannot be performed unless 1st hit connects
Relinquish
fk --- fk
5% --- 7%
high --- high ; 1st and 2nd hit: bufferable
Surrender
fk --- fp --- bp
5% --- 3% --- 6%
high --- high --- high ; 1st and 2nd and 3rd hit: bufferable
Disoriented
b + fk --- bk
3% --- 7%
high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown
Controlled Chaos
f + bk --- b + bp
3% + 5% --- 8%
low + high --- high ; 3rd hit: knockdown

Fast Tags

Name
Command
Damage
Notes
Breakdown
Fist Smash --- tg
N/A
Brain Freeze
Psychic Palm --- tg
N/A
Only works with level 4 Psychic Palm
Mind-Blowing
We Win --- tg
N/A

Tag Kombos

Name
Command
Damage
Notes
Clear Your Mind
f + fp --- fp --- tg
Based on Teammate
Subconscious
b + fp --- fp --- tg
Based on Teammate
Lucidity
fk --- fp --- tg
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
5%
high knockdown

Tag Specials

Name
Command
Damage
Notes
Tag Assist
d , b + tg
8%
Performs Force Port ; high
Tag Attack
d , f + tg
6% + 5%
Performs Focus Ball ; high + high

Special Attacks

Name
Command
Damage
Notes
Force Ball
d , b + bp
8%
high
Airblast
in air, d , b + bp
8%
high
Force Port
d , b + bk
8%
high airok wkup
Force Lift
d , b + fp
1% + 4%
high + unblockable ; launcher wkup ; 2nd time used in combo: flatten
Hover Slam
d , d , u
8%
Hold bl to delay; unblockable wkup ; Can perform Airblast or Force Port while delaying by performing bp / bk , d , b (glitch?)
Force Push
b , f + fp
6% + 5%
high + high ; flatten wkup

Enhanced Special Attacks

Name
Command
Damage
Notes
Focus Ball
d , b + bp + bl
6% + 5%
high + high
Force Blast
in air, d , b + bp + bl
12%
high
Teleport
d , b + bk + bl
5% + 6%
high + high ; 2nd hit: flatten ; airok wlup
Telelift
d , b + fp + bl
1% + 5% + 3%
high + unblockable + unblockable ; launcher wkup ; 2nd time used in combo: flatten
Levitate Smash
d , d , u + bl
8%
Hold bl to delay ; unblockable wkup ; Can perform Airblast or Force Port while delaying by performing bp / bk , d , b (glitch?)
Telepush
b , f + fp + bl
6% + 3% + 6%
high + high + unblockable ; flatten wkup

X-Ray Attack

Name
Command
Damage
Notes
Cannonball Slam
fk + bk + bl
5% + 15% + 15%
1st hit: high ; flatten

Finishing Moves

Fatality
Kode
Distance From Opponent
Mind Over Splatter
d u d d + bl
Jump
Pest Control
f b f d + bk
Jump
Stage Fatality
d u d d + fk
Varies
Babality
d d b d + bp
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

2-Hit Kick and Low Kick

Use these to mix up opponents since one is low-high and the other is Mid. Ermac gets advantage after 2-Hit Kick. Both safe on block


Kombo Attacks

Fp.png Bp.png

2 hit jab string. Safe on block.


Bp.png Bp.png

Safe on block. If crouched without block can be punished by uppercut.


F.png + Fp.png , Fp.png , Bk.png

Launcher. Safe on block.


Special Attacks

Force Push

Best punisher tool. Relatively safe outside of sweep range and chips well. Use it to punish any forward movement or jumps.


Teleport Punch

Good for punish in projectile wars. After a hit you can get a free jump for mixups. Punishable on block.


Force Lift

Punishable on block up close and sweep range. Where combos come from. Try to air to air fish with jump punch and when you land you can get a Force Lift in. Can be used as anti-air when timed correctly.


Enhanced Special Attacks

Enhance Telepush

Flattens opponent on hit so you can go in for mixups.


X-Ray Attack

N/A


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

4-Hits: B.png + Fk.png ---.png Bk.png ---.png Force Port ---.png Dash ---.png Uppercut

6-Hits: Force Lift ---.png Dash ---.png Fp.png Bp.png Fp.png ---.png Force Ball

7-Hits: Fk.png Fp.png ---.png Force Lift ---.png Force Port ---.png Force Push

Jump-in Combos

12-Hits: Jump in Punch ---.png Fk.png ---.png Fp.png ---.png Force Lift ---.png Jump Punch ---.png Force Port ---.png Dash ---.png Bp.png Bp.png ---.png Force Lift

14-Hits: Jump in Punch ---.png Fusion ---.png Force Lift ---.png Jump Kick ---.png Force Port ---.png Jump Kick ---.png Force Port ---.png crouch Fp.png ---.png Force Push

Combos With Enhanced Specials

9-Hits: B.png + Fp.png ---.png Bp.png ---.png F.png + Fp.png ---.png Dash ---.png Force Lift ---.png Jump Punch ---.png Enhanced Teleport

15-Hits: B.png + Fp.png ---.png Bp.png ---.png F.png + Fp.png ---.png Teleport ---.png Dash ---.png Bp.png Bp.png ---.png Force Lift ---.png Jump Punch ---.png Force Port ---.png crouching Fp.png ---.png Telepush

Combos With X-Ray Attacks

  • N/A

Corner-Only Combos

  • N/A

Style

  • Telekinesis lockdown and punishing


Matchups

N/A