Mortal Kombat 9/Cyber Sub-Zero: Difference between revisions

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=== Style ===
=== Style ===
* N/A
* Advanced zoning/lockdown





Revision as of 13:44, 28 April 2012

MK9Logo.png

MK9-CyberSubZero Face.jpg

not available

Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
Back Punch
bp
Front Kick
fk
Back Kick
bk
Crouching Front Punch
d + fp
Crouching Back Punch
d + bp
Crouching Front Kick
d + fk
Crouching Back Kick
d + bk
Angled Jumping Punch
during angled jump, fp or bp
Angled Jumping Kick
during angled jump, fk or bk
Straight Up Jumping Punch
during straight up jump, fp or bp
 ?%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
 ?%
med knockdown

Command Normals

Name
Command
Damage
Notes
Backfist
f + fp
 ?%
Chest Swipe
b + bp
 ?%
Head Chop
f + bp
 ?%
Spinning Low Kick
b + fk
 ?%
low
Splits Attack
u + bk
 ?%
Straight Stab
b + fp
 ?%
Back Spin Kick
f + bk
 ?%
Sweep
b + bk
 ?%
low sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
throw
Throw (Towards)
f + fp + fk
throw

Kombo Attacks

Name
Command
Damage
Notes
Cyborg Assault
fp --- fp --- fp
 ?% --- ?% --- ?%
2nd hit: bufferable
Automation
fp --- fp --- bp
 ?% --- ?% --- ?%
2nd & 3rd hit: bufferable
Drive Power
fp --- fp --- f + bk
 ?% --- ?% --- ?%
2nd hit: bufferable
Freezing Pain
f + fp --- bk
 ?% --- ?%
Cryo Bash
f + bp --- bp --- fp
 ?% --- ?% --- ?%
Frost
b + fp --- bp
 ?% --- ?%
Wildcard
b + bp --- bp
 ?% --- ?%
2nd hit: bufferable
Upload
b + bp --- bk
 ?% --- ?%
Reboot
fk --- bk
 ?% --- ?%
last hit: med , juggle
Nano Smash
bp --- fp --- bp + fp
 ?% --- ?% --- ?%
2nd hit: bufferable last hit: launch
System Error
fk --- fk --- bp
 ?% --- ?% --- ?%
2nd hit: low 2nd, 3rd hit: bufferable
Blizzard
b + fk --- bp --- fp
 ?% --- ?% --- ?%
1st hit: low 2nd hit: launch 3rd hit: knockdown

Fast Tags

Name
Command
Damage
Notes
Dual Core
fk --- bk --- tg
N/A
Sets up combo for partner
Meltdown
b + fk --- bp --- tg
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Dry Ice
fp --- fp --- tg
Based on Teammate
Glacier
bp --- fp --- tg
Based on Teammate
Ice Over
f + bp --- bp --- tg
Based on Teammate

Tag Specials

Name
Command
Damage
Notes

Special Attacks

Name
Command
Damage
Notes
Ice Bomb (Close)
b , b + fk
 ?%
unblockable
Ice Bomb (Medium)
f , f + fk
 ?%
unblockable
Ice Bomb (Far)
b , b , f + bk
 ?%
unblockable
Ice Ball
d , f + fp
 ?%
Slide
b , f + bk
 ?%
low sweep
Ice Parry
d , b + bp
 ?%
Parries all highs and throws
Teleport
d , b + fp
 ?%
Divekick (Close)
in air: d + fk
 ?%
Divekick (Far)
in air: d + bk
 ?%

Enhanced Special Attacks

Name
Command
Damage
Notes
Ice Beam
d , f + fp + bl
 ?%
fullscreen
Cyber Slide
b , f + bk + bl
 ?%
low sweep
Cryo Bomb (all versions)
(Close) b b + fk + bl
 ?%
Unblockable Drops 3 bombs
(Medium) f f + fk + bl
 ?%
(Far) b b f + fk + bl
 ?%
Bangport
d , b + fp + bl
 ?%
hits opponent up close
Frozen Parry
d , b + bp + bl
 ?%
Parries any hit and freezes
Power Kick (Close)
in air: d + fk + bl
 ?%
Power Kick (Far)
in air: d + bk + bl
 ?%

Wake Up Moves

Name
Command
Damage
Notes
Slide
b , f + bk
 ?%
low sweep
Ice Parry
d , b + bp
 ?%
Parries all highs

X-Ray Attack

Name
Command
Damage
Notes
Cool Down
in air: fk + bk + bl

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
d b d f + bp
Jump
Fatality 2
d d b d + fp
Jump
Stage Fatality
d d u + bl
Varies
Babality
d b f + bl
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

B.png + Fp.png

Good for pokes, use only to keep opponents from advancing in. Unsafe on block upclose.


Kombo Attacks

Fk.png , Bk.png

Safe high-mid hit string. Overheads and juggles. Good for corner combos.


Fk.png , Fk.png , Bp.png

Safe high-low-high string. Mix up this string with the above string. Gives advantage on hit but pushes opponent back. Use from corner to mid screen range.


Bp.png , Fp.png

Easy hit confirmable string. Hits crouchers. Buffers into all specials. Use for mixups into throws often. Tack on Fp.png + Bp.png to launch them for juggles.


B.png + Fk.png , Bp.png

Low launcher string. Completely unsafe on the ground. Use only in crossover Jump in punch combo starters.


Special Attacks

Dive Kick

His best weapon because its so damn safe. Learn to use them at lower levels of the jump. High dives can be punished by a fast special. Very good for punishing projectiles from midscreen.


Ice Ball

Sub's standard ice ball. Can be punished upclose. Can be crouched low without blocking.


Ice Parry

Surprising good counter because it comes out fast. Ground and anti-air. Throw attempts also get parried. Use this to stop rushdowners. You can use this to make unsafe bufferable strings safe, but use sparingly or you will eventually get punished. Remember that lows and projectiles do not parry.


Enhanced Special Attacks

Power Kick

Damaging move, it does 18% if all hits connect. 3rd hit is a overhead. Use in mixups.


Frozen Parry

Parries all. Lows, mids, and highs. Leaves opponent completely frozen so follow up with a free combo.


X-Ray Attack

N/A


Basic Strategy

N/A


Advanced Strategy

Dash Cancelling:

Cyber Sub can cancel his dashes directly into other dashes, making him very quick on the ground. This works going both forward and backward. This is a unique ability that you should take advantage of.


Corner 2-Meter Trap

Doing the enhanced Bombs directly followed by the enhanced Ice Beam creates a trap that only teleporters will escape. If the opponent remains grounded, the bombs will freeze them, and if they jump, they will be caught by the Ice Beam. Also, you must make sure you are close enough to the corner before employing this trap, because otherwise the opponent can escape the bombs by moving backwards and then block the Ice Beam.


Combos

Bread and Butters

3-Hits: Fk.png ---.png Bk.png ---.png Slide

4-Hits: B.png + Fk.png ---.png Bp.png ---.png Jump Kick ---.png Dive Kick

4-Hits: Fp.png ---.png Fp.png ---.png Bp.png ---.png Slide

6-Hits: Fp.png ---.png Fp.png ---.png Iceball ---.png Dash ---.png Fk.png ---.png Fk.png ---.png Bp.png

10-Hits: Bp.png , Fp.png ---.png Iceball ---.png Jump in Punch ---.png Bp.png , Fp.png , Fp.png + Bp.png ---.png Dash ---.png B.png + Bp.png , Bp.png ---.png Slide

11-Hits: Jump in Punch Bp.png , Fp.png ---.png Iceball ---.png Jump in Punch ---.png Bp.png , Fp.png , Fp.png + Bp.png ---.png Dash ---.png F.png + Fp.png , Bk.png

Jump-in Combos

2-hits: Jump Kick ---.png Dive Kick

Combos With Enhanced Specials

8-Hits: Bp.png ---.png Fp.png ---.png Fp.png + Bp.png ---.png Dash ---.png F.png + Bp.png ---.png Bp.png ---.png Fp.png ---.png Cyber Slide

12-Hits: Jump in Punch ---.png Bp.png ---.png Fp.png ---.png Fp.png + Bp.png ---.png Jump Punch ---.png Far Divekick ---.png Fp.png ---.png Fp.png ---.png Ice Beam ---.png Jump Kick ---.png Far Powerkick

Combos With X-Ray Attacks

B.png + Fk.png ---.png Bp.png ---.png Xray

Corner-Only Combos

9-Hits: Fk.png , Bk.png x3 ---.png Fk.png , Fk.png ---.png Slide

Style

  • Advanced zoning/lockdown


Matchups

N/A