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=== Style === | === Style === | ||
Zoning, fireball traps | |||
== Matchups == | == Matchups == |
Revision as of 13:42, 28 April 2012
Shang Tsung
A treacherous sorcerer who consumes the souls of his victims, Shang Tsung has played host to the last nine Mortal Kombat tournaments in Earthrealm, stacking the odds in favor of his master. Originally from Earthrealm, Shang Tsung's magical abilities led him to discover the realm of Outworld. There he fell in league with its ruler, Shao Kahn, and pledged his life to him in return for enhanced power. He is now bound to the emperor by powerful dark magic. For centuries he has submissively done Shao Kahn's bidding. Should he fail in his mission to secure Earthrealm, he will suffer the emperor's wrath.
Moves
Basic Attacks
Command Normals
Throws
Kombo Attacks
Fast Tags
Tag Kombos
Tag Specials
Special Attacks
Enhanced Special Attacks
Wake Up Moves
X-Ray Attack
Finishing Moves
Move Analysis
Basic Attacks
Throw
Shang recovers some health back.
Command Normals
N/A
Kombo Attacks
Launcher. Safe string on block.
Low launcher. If block it is bufferable which makes it safe.
Juggle ground skulls (med) if string connects. Safe string on block.
Safe overhead. Use in mixups. Buffer into Soul steal if you like.
Special Attacks
Ground Skulls
This is the party starter. It can lead to nasty damaging combos that are unbreakable. This is his main zoning tool so use at far/mid range screen. Close ground skulls give frame advantage on block so use for mixup opportunity. In the corner use close skulls to trap opponents in the corner. Also, ground skull is invincible when used as wakeup.
Upskulls
Blocked upskull gives you lots of frame advantage. Mix up time. Above skull has good tracking. Use in conjuction with ground skulls to keep the opponent guessing.
Straight Skull
A ok projectile. Don't use upclose, its not safe. Mix this up with his other skull projectile types.
Soul Steal
Completely safe on block. When morphed you have a slight damage boost.
Enhanced Special Attacks
Ground Skulls
Used mostly inside combos. Keeps the juggle going.
Soul Steal
Has 1 hit armor. Great for anti air or to get through a projectile.
Straight Skull
Shoots 3 skulls. Use to trick opponents to jump over the skull barrage you're shooting out.
X-Ray Attack
Has armor
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
5-Hits: Ground Skull (Close) Dash
,
,
Soul Steal
7-Hits: +
,
,
Dash
,
,
Soul Steal
Jump-in Combos
- N/A
Combos With Enhanced Specials
9-Hits: +
,
Ground Skull (Medium)
Ground Skull (Far)
Ground Eruption
Ground Skull (Close)
Ground Skull (Medium)
9-Hits: ,
,
Ground Skull (Medium)
Ground Skull (Far)
Ground Eruption
Uppercut
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
- N/A
Style
Zoning, fireball traps
Matchups
N/A