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===Throws=== | ===Throws=== | ||
*<b>Wild Fang a.k.a. Bite:</b> (←/→ + | *<b>Wild Fang a.k.a. Bite:</b> (←/→ + HP) | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:Sf2hf-blanka-throw.png]] | | align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:Sf2hf-blanka-throw.png]] | ||
Line 502: | Line 502: | ||
| align="center" | Range advantage || align="center" | 35 | | align="center" | Range advantage || align="center" | 35 | ||
|} | |} | ||
===Special Moves=== | ===Special Moves=== |
Revision as of 23:38, 1 April 2012


Blanka
One day long ago, a young boy named Jimmy was aboard a plane, on his way to visit his uncle. Unfortunately some government officials who were also on the plane were the targets of an assassination attempt by Shadaloo, and the plane crashed into the Brazilian Jungle. However, Jimmy survived the crash and began to live amongst the animals in the jungle. One day, he unwittingly hitched a ride on a poacher's car. Curious and excited, Blanka began to venture into the outside world. It was probably during this time that he met Dan as well as Dan's 'student', Sakura, before he went back to the jungle. He later resurfaced again to compete in the World Warrior tounament, where his mother happened to be a spectator. There is a tearful reunion as mother and son were finally reunited. Blanka probably now lives a happy (ab)normal life with his mother.
In a nutshell
Blanka is a powerful character with excellent jumping attacks, useful special moves and some great normals. Able to keep offensive pressure on as well as play a defensive role. A very solid character in Hyper Fighting.
Character Specific Information
Color Options
Default | Start |
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Moves List
Note: All frame data gathered by using the method described at http://code.google.com/p/macrolua/wiki/FrameDataExamples. Some differs from TAkiba's, and is noted by a *.
Normal Moves
- Standing Normal Moves (st.)
- Close Standing Normal Moves (cl.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throws
Special Moves
Requires 5 button presses }}
Requires 5 button presses }}
Requires 5 button presses }}
The Basics
Advanced Strategy
Combos
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka (self):
- Vs. Chun-Li:
- Vs. Dhalsim:
- Vs. E. Honda:
Blanka's crouching hitbox is low enough that Honda's standing lp and mp will whiff over Blanka's head.
- Vs. Guile:
- Vs. Ken:
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat:
- Vs. Vega (claw):
- Vs. Zangief:
Stay grounded and just within reach of a crouching fierce punch.
Hitboxes
Standing Normals
- Standing LP:
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File:Sf2hf-blanka-lp-sup1.png | File:Sf2hf-blanka-lp-a.png | File:Sf2hf-blanka-lp-r1.png | File:Sf2hf-blanka-lp-r2.png | File:Sf2hf-blanka-lp-sup1.png | ![]() |
3 | 2 | 3 | 4 | 3 | 3 | 1 |
5 | 3 | 11* |
- Standing MP:
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File:Sf2hf-blanka-mp-s1.png | File:Sf2hf-blanka-mp-a.png | File:Sf2hf-blanka-mp-r1.png | File:Sf2hf-blanka-mp-r2.png | ![]() |
4 | 2 | 2 | 3 | 3 | 1 |
6 | 2 | 7* |
- Standing HP:
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File:Sf2hf-blanka-hp-s1.png | File:Sf2hf-blanka-hp-a1.png | File:Sf2hf-blanka-hp-a2.png | File:Sf2hf-blanka-hp-r1.png | File:Sf2hf-blanka-hp-s1.png | ![]() |
3 | 3 | 4 | 6 | 10 | 7 | 1 |
6 | 10 | 18* |
- Standing LK:
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File:Sf2hf-blanka-lk-s1.png | File:Sf2hf-blanka-lk-s2.png | File:Sf2hf-blanka-lk-a.png | File:Sf2hf-blanka-lk-s2.png | File:Sf2hf-blanka-lk-s1.png | ![]() |
3 | 2 | 2 | 4 | 3 | 3 | 1 |
7 | 4 | 7* |
- Standing MK:
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File:Sf2hf-blanka-mk-s1.png | File:Sf2hf-blanka-mk-s2.png | File:Sf2hf-blanka-mk-a.png | File:Sf2hf-blanka-mk-s2.png | File:Sf2hf-blanka-mk-s1.png | ![]() |
3 | 2 | 2 | 4 | 3 | 3 | 1 |
7 | 4 | 7* |
- Standing HK:
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File:Sf2hf-blanka-hk-s1.png | File:Sf2hf-blanka-hk-a.png | File:Sf2hf-blanka-hk-a2.png |
4 | 3 | 6 | 5 |
7 | 11 |
File:Sf2hf-blanka-hk-r1.png | File:Sf2hf-blanka-hk-r2.png | File:Sf2hf-blanka-hk-r3.png | File:Sf2hf-blanka-cllk-s1.png | ![]() |
5 | 5 | 5 | 5 | 1 |
21* |
Close Standing Normals
- Close Standing LP:
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File:Sf2hf-blanka-cllp-s.png | File:Sf2hf-blanka-cllp-a.png | File:Sf2hf-blanka-cllp-r1.png | File:Sf2hf-blanka-cllp-r2.png | File:Sf2hf-blanka-cllp-s.png | ![]() |
3 | 2 | 2 | 4 | 2 | 2 | 1 |
5 | 2 | 9* |
- Close Standing MP:
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File:Sf2hf-blanka-clmp-s.png | File:Sf2hf-blanka-clmp-a.png | File:Sf2hf-blanka-clmp-s.png | ![]() |
1 | 2 | 4 | 2 | 1 |
3 | 4 | 3* |
- Close Standing LK:
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File:Sf2hf-blanka-cllk-s0.png | File:Sf2hf-blanka-cllk-s2.png | File:Sf2hf-blanka-cllk-s3.png | File:Sf2hf-blanka-cllk-s4.png | File:Sf2hf-blanka-cllk-s5.png | File:Sf2hf-blanka-cllk-a.png |
1 | 3 | 3 | 3 | 2 | 2 | 4 |
14 | 4 |
File:Sf2hf-blanka-cllk-s5.png | File:Sf2hf-blanka-cllk-s4.png | File:Sf2hf-blanka-cllk-s3.png | File:Sf2hf-blanka-cllk-s1.png | ![]() |
3 | 3 | 3 | 3 | 1 |
13* |
- Close Standing MK:
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File:Sf2hf-blanka-cllk-s0.png | File:Sf2hf-blanka-cllk-s2.png | File:Sf2hf-blanka-cllk-s3.png | File:Sf2hf-blanka-cllk-s4.png | File:Sf2hf-blanka-clmk-a1.png | File:Sf2hf-blanka-clmk-a2.png |
1 | 3 | 3 | 3 | 2 | 2 | 4 |
12 | 6 |
File:Sf2hf-blanka-cllk-s5.png | File:Sf2hf-blanka-cllk-s4.png | File:Sf2hf-blanka-cllk-s3.png | File:Sf2hf-blanka-cllk-s1.png | ![]() |
3 | 3 | 3 | 3 | 1 |
13* |
Crouching Normals
- Crouching LP:
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File:Sf2hf-blanka-crlp-s1.png | File:Sf2hf-blanka-crlp-s2.png | File:Sf2hf-blanka-crlp-a.png |
3 | 2 | 4 | 3 |
9 | 3 |
File:Sf2hf-blanka-crlp-s2.png | File:Sf2hf-blanka-crlp-s1.png | ![]() |
3 | 3 | 1 |
7* |
- Crouching MP:
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File:Sf2hf-blanka-crmp-s1.png | File:Sf2hf-blanka-crmp-s2.png | File:Sf2hf-blanka-crmp-a.png |
1 | 3 | 3 | 3 |
7 | 3 |
File:Sf2hf-blanka-crmp-r1.png | File:Sf2hf-blanka-crmp-r2.png | File:Sf2hf-blanka-crmp-s2.png | File:Sf2hf-blanka-crmp-s1.png | ![]() |
7 | 3 | 3 | 3 | 1 |
17* |
- Crouching HP:
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File:Sf2hf-blanka-crhp-s1.png | File:Sf2hf-blanka-crhp-s2.png | File:Sf2hf-blanka-crhp-a.png | File:Sf2hf-blanka-crhp-s2.png | File:Sf2hf-blanka-crhp-s1.png | ![]() |
1 | 3 | 4 | 6 | 10 | 7 | 1 |
8 | 6 | 18* |
- Crouching LK:
![]() |
File:Sf2hf-blanka-crlk-s1.png | File:Sf2hf-blanka-crlk-s2.png | File:Sf2hf-blanka-crlk-a.png | File:Sf2hf-blanka-crlk-s2.png | File:Sf2hf-blanka-crlk-s1.png | ![]() |
1 | 2 | 2 | 4 | 3 | 3 | 1 |
5 | 4 | 7* |
- Crouching MK:
![]() |
File:Sf2hf-blanka-crlk-s1.png | File:Sf2hf-blanka-crlk-s2.png | File:Sf2hf-blanka-crmk-a.png | File:Sf2hf-blanka-crlk-s2.png | File:Sf2hf-blanka-crlk-s1.png | ![]() |
1 | 2 | 2 | 4 | 3 | 3 | 1 |
5 | 4 | 7* |
- Crouching HK:
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File:Sf2hf-blanka-crhk-s1.png | File:Sf2hf-blanka-crhk-s2.png | File:Sf2hf-blanka-crhk-a.png | File:Sf2hf-blanka-crhk-s2.png | File:Sf2hf-blanka-crhk-s1.png | ![]() |
3 | 2 | 3 | 4 | 10 | 7 | 1 |
8 | 4 | 18* |
Aerial Normals
- Neutral/Diagonal Jumping LP:
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2 | 3 | 20 | 3 | ∞ |
5 | 20 | ∞ |
- Neutral/Diagonal Jumping MP:
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2 | 3 | 12 | 3 | ∞ |
5 | 12 | ∞ |
- Neutral Jumping HP:
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1 | 3 | 3 | 6 | 3 | 3 | ∞ |
1* | 3* | ∞ |
- Diagonal Jumping HP:
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2 | 3 | 6 | ∞ |
5 | 6 | ∞ |
- Neutral Jumping LK:
![]() |
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2 | 3 | 20 | 3 | ∞ |
5 | 20 | ∞ |
- Diagonal Jumping LK:
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2 | 3 | 20 | 3 | ∞ |
5 | 20 | ∞ |
- Neutral Jumping MK:
![]() |
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2 | 3 | 12 | 3 | ∞ |
5 | 12 | ∞ |
- Diagonal Jumping MK:
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2 | 3 | 12 | 3 | ∞ |
5 | 12 | ∞ |
- Neutral Jumping HK:
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2 | 3 | 6 | 3 | ∞ |
5 | 6 | ∞ |
- Diagonal Jumping HK:
![]() |
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2 | 3 | 6 | 3 | ∞ |
5 | 6 | ∞ |
Unique Moves
- Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + Strong)
![]() |
File:Sf2hf-blanka-fmp-s1.png | File:Sf2hf-blanka-fmp-a1.png | File:Sf2hf-blanka-fmp-a2.png | File:Sf2hf-blanka-fmp-a3.png |
5 | 4 | 4 | 3 | 2 |
9 | 7 | 2 |
File:Sf2hf-blanka-fmp-r1.png | File:Sf2hf-blanka-fmp-r2.png | File:Sf2hf-blanka-fmp-s1.png | ![]() |
5 | 4 | 3 | 1 |
13 |
Throws
- Wild Fang a.k.a. Bite: (←/→ + HP)
Damage | 20+(4*n) | File:Sf2hf-blanka-throw.png | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Special Moves
- Electric Thunder: press any single Punch repeatedly
LP version:
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3 | 52+ |
MP version:
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5 | 34+ |
HP version:
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7 | 25+ |
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
- Rolling Attack: charge ←, → + Punch (charge 60f)
LP/MP versions (whiff):
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25 |
HP version (whiff):
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∞ |
- Vertical Rolling Attack: charge ↓, ↑ + Kick (charge 60f)
LP version (whiff):
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45 | 6 | 1 |
45 | 7 |
Recovery is unthrowable except for the final frame.
MP version (whiff):
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50 | 6 | 1 |
50 | 7 |
Recovery is unthrowable except for the final frame.
HP version (whiff):
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56 | 6 | 1 |
56 | 7 |
Recovery is unthrowable except for the final frame.
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
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- Standing reel:
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- Standing gut reel:
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- Crouching reel:
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- Dizzy:
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General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |