Street Fighter 2: Hyper Fighting/Blanka: Difference between revisions

From SuperCombo Wiki
(jumping normals)
(More standard compliant formatting)
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Blanka is a powerful character with excellent jumping attacks, useful special moves and some great normals. A very solid character in Hyper Fighting.
Blanka is a powerful character with excellent jumping attacks, useful special moves and some great normals. A very solid character in Hyper Fighting.
}}
}}
===Color Options===
===Color Options===
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
Line 17: Line 16:
|}
|}


===Misc Animations===
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
|-
| align="center" | [[File:Sf2hf-blanka-bwd.png]] || align="center" | [[File:Sf2hf-blanka-cllp-r3.png]] || align="center" | [[File:Sf2hf-blanka-fwd.png]] || align="center" | [[File:Sf2hf-blanka-crlp-r3.png]]
|-
|}
*<b>Standing reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-blanka-reel1.png]] || align="center" | [[File:Sf2hf-blanka-reel2.png]] || align="center" | [[File:Sf2hf-blanka-reel3.png]] || align="center" | [[File:Sf2hf-blanka-reel4.png]]
|-
|}
*<b>Standing gut reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-blanka-gutreel1.png]] || align="center" | [[File:Sf2hf-blanka-gutreel2.png]] || align="center" | [[File:Sf2hf-blanka-gutreel3.png]] || align="center" | [[File:Sf2hf-blanka-gutreel4.png]]
|-
|}
*<b>Crouching reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-blanka-creel1.png]] || align="center" | [[File:Sf2hf-blanka-creel2.png]] || align="center" | [[File:Sf2hf-blanka-creel3.png]]
|-
|}
*<b>Dizzy:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-blanka-dizzy1.png]] || align="center" | [[File:Sf2hf-blanka-dizzy2.png]] || align="center" | [[File:Sf2hf-blanka-dizzy3.png]] || align="center" | [[File:Sf2hf-blanka-dizzy4.png]] || align="center" | [[File:Sf2hf-blanka-dizzy5.png]]
|-
|}


==Moves List==
==Moves List==
Line 81: Line 51:
{{MoveListFooter}}
{{MoveListFooter}}


====Standing Normals====
===Unique Moves===
 
{{SF2HFMoveListHeader}}
{{SF2HFMoveListRow | Rock Crush a.k.a. Headbutt | b / f + mp | 18,18 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8,8 | 60,60 | +4 | low (2nd hit)}}
{{MoveListFooter}}
 
===Throws===
 
{{SF2HFMoveListHeader}}
{{SF2HFMoveListRow | Wild Fang a.k.a. Bite | b / f + hp | 20+(4*n) | - | 8 | 60 | - | throw}}
{{MoveListFooter}}
 
===Special Moves===
 
{{SF2HFMoveListHeader}}
{{SF2HFMoveListRow | Electric Thunder | press any single p repeatedly | 28 lp <br>32 mp <br>36 hp | [[Damage_Scaling_(HF)#0x040|0x040]] | 16 | 120 | ? | knockdown Requires 5 punch button presses }}
{{SF2HFMoveListRow | Rolling Attack | b (charge 60f), f + p | 22 lp <br>24 mp <br>26 hp | [[Damage_Scaling_(HF)#0x040|0x040]] | 16 | 120 | ? | }}
{{SF2HFMoveListRow | Vertical Rolling | d (charge 60f), u + k | 16 lk <br>18 mk <br>20 hk | [[Damage_Scaling_(HF)#0x040|0x040]] | 16 | 120 | ? | }}
{{MoveListFooter}}
 
 
==The Basics==
 
==Advanced Strategy==
 
==Combos==
 
==Match-ups==
 
*<b>Vs. Balrog (boxer):</b>
 
 
*<b>Vs. Blanka (self):</b>
 
 
*<b>Vs. Chun-Li:</b>
 
 
*<b>Vs. Dhalsim:</b>
 
 
*<b>Vs. E. Honda:</b>
 
Blanka's crouching hitbox is low enough that Honda's standing lp and mp will whiff over Blanka's head.
 
 
*<b>Vs. Guile:</b>
 
 
*<b>Vs. Ken:</b>
 
 
*<b>Vs. M. Bison (dictator):</b>
 
 
*<b>Vs. Ryu:</b>
 
 
*<b>Vs. Sagat:</b>
 
 
*<b>Vs. Vega (claw):</b>
 
 
*<b>Vs. Zangief:</b>
 
Stay grounded and just within reach of a crouching fierce punch.
 
==Hitboxes==
 
===Standing Normals===
*<b>Standing Jab (close):</b>
*<b>Standing Jab (close):</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
Line 287: Line 327:




*<b>Standing Roundhouse (far):</b>
*<b>Standing Roundhouse:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-blanka-cllp-r3.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-hk-s1.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-hk-a.png‎]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-hk-a2.png]]
| align="center" | Damage || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-blanka-cllp-r3.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-hk-s1.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-hk-a.png‎]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-hk-a2.png]]
Line 315: Line 355:
|}
|}


====Crouching Normals====
 
===Crouching Normals===
*<b>Crouching Jab:</b>
*<b>Crouching Jab:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
Line 344: Line 385:
|}
|}
Hits low.
Hits low.
*<b>Crouching Strong:</b>
*<b>Crouching Strong:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
Line 371: Line 414:
| align="center" | Simplified || align="center" colspan="5" | 17*
| align="center" | Simplified || align="center" colspan="5" | 17*
|}
|}
*<b>Crouching Fierce:</b>
*<b>Crouching Fierce:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
Line 391: Line 436:
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 8 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 18*
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 8 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 18*
|}
|}


*<b>Crouching Short:</b>
*<b>Crouching Short:</b>
Line 413: Line 459:
|}
|}
Hits low.
Hits low.
*<b>Crouching Forward:</b>
*<b>Crouching Forward:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
Line 434: Line 482:
|}
|}
Hits low.
Hits low.
*<b>Crouching Roundhouse:</b>
*<b>Crouching Roundhouse:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
Line 457: Line 507:
|}
|}
Hits low, and knocks down.
Hits low, and knocks down.


===Aerial Normals===
===Aerial Normals===
Line 614: Line 665:
|}
|}


==Unique Moves==
 
===Unique Moves===


*<b>Rock Crush a.k.a. Headbutt:</b> (On ground and close, ←/→ + Strong)
*<b>Rock Crush a.k.a. Headbutt:</b> (On ground and close, ←/→ + Strong)
Line 645: Line 697:
2nd hit hits low.
2nd hit hits low.


==Throws==
 
===Throws===


*<b>Wild Fang a.k.a. Bite:</b> (←/→ + Fierce)
*<b>Wild Fang a.k.a. Bite:</b> (←/→ + Fierce)
Line 662: Line 715:
|}
|}


== Special Moves ==


Electric Shock: rapidly tap the jab or strong punch buttons.
===Misc Animations===


Horizontal Ball: Hold Back for at least 1 second, then Forward + Punch (Hold at 4 for at least 1 second, then 6 + Punch)
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
|-
| align="center" | [[File:Sf2hf-blanka-bwd.png]] || align="center" | [[File:Sf2hf-blanka-cllp-r3.png]] || align="center" | [[File:Sf2hf-blanka-fwd.png]] || align="center" | [[File:Sf2hf-blanka-crlp-r3.png]]
|-
|}
*<b>Standing reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-blanka-reel1.png]] || align="center" | [[File:Sf2hf-blanka-reel2.png]] || align="center" | [[File:Sf2hf-blanka-reel3.png]] || align="center" | [[File:Sf2hf-blanka-reel4.png]]
|-
|}
*<b>Standing gut reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-blanka-gutreel1.png]] || align="center" | [[File:Sf2hf-blanka-gutreel2.png]] || align="center" | [[File:Sf2hf-blanka-gutreel3.png]] || align="center" | [[File:Sf2hf-blanka-gutreel4.png]]
|-
|}
*<b>Crouching reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-blanka-creel1.png]] || align="center" | [[File:Sf2hf-blanka-creel2.png]] || align="center" | [[File:Sf2hf-blanka-creel3.png]]
|-
|}


Vertical Ball: Hold Down for at least 1 second, then Up + Kick (Hold at 2 for at least 1 second, then 8 + Kick)
*<b>Dizzy:</b>
 
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
= The Basics =
| align="center" | [[File:Sf2hf-blanka-dizzy1.png]] || align="center" | [[File:Sf2hf-blanka-dizzy2.png]] || align="center" | [[File:Sf2hf-blanka-dizzy3.png]] || align="center" | [[File:Sf2hf-blanka-dizzy4.png]] || align="center" | [[File:Sf2hf-blanka-dizzy5.png]]
 
|-
= Advanced Strategy =
|}
 
= Match-ups =
 
== Vs. Balrog (boxer): ==
 
 
== Vs. Blanka (self): ==
 
 
== Vs. Chun-Li: ==
 
 
== Vs. Dhalsim: ==
 
 
== Vs. E. Honda: ==
 
Blanka's crouching hitbox is low enough that Honda's standing lp and mp will whiff over Blanka's head.
 
== Vs. Guile: ==
 
 
== Vs. Ken: ==
 
 
== Vs. M. Bison (dictator): ==
 
 
== Vs. Ryu: ==
 
 
== Vs. Sagat: ==
 
 
== Vs. Vega (claw): ==
 
 
== Vs. Zangief: ==
 
Stay grounded and just within reach of a crouching fierce punch.





Revision as of 17:55, 24 March 2012

Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Blanka

Sf2hf-blanka-portrait.gif

One day long ago, a young boy named Jimmy was aboard a plane, along with some government officials, on his way to visit his uncle. Unfortunately these officials were the targets of an assaination attempt by the Shadoloo, and the plane was crashed into the Brazilian Jungle. However Jimmy survived the crash, and began to live amongst the animals in the jungle. One day, he unwittingly hitched a ride on a poacher's car. Curious and excited, Blanka began to venture into the outside world. It was probably during this time that he met Dan as well as Dan's 'student', Sakura, before he went back to the jungle. He later resurfaced again to compete in the World Warrior tounament, where his mother happened to be a spectator. There is a tearful reunion as mother and son were finally reunited. Blanka probably now lives a happy (ab)normal life with his mother.

In a nutshell

Blanka is a powerful character with excellent jumping attacks, useful special moves and some great normals. A very solid character in Hyper Fighting.

Color Options

Default Start
Sf2hf-blanka-1p.png Sf2hf-blanka-2p.png


Moves List

Note: All frame data gathered by using the method described at http://code.google.com/p/macrolua/wiki/FrameDataExamples. Some differs from TAkiba's, and is noted by a *.

Normal Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
{{#motion: lp }}
14
-
4
40
+1
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Close Light Punch
{{#motion: (near opponent) lp }}
14
-
4
40
+4
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Standing Medium Punch
{{#motion: mp }}
18
8
60
+11
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Close Medium Punch
{{#motion: (near opponent) mp }}
16
8
60
+13
specialcancel
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Standing Hard Punch
{{#motion: hp }}
22
14
80
-4
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Standing Light Kick
{{#motion: lk }}
14
-
4
40
+4
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Close Light Kick
{{#motion: (near opponent) lk }}
16
-
4
40
-2
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Standing Medium Kick
{{#motion: mk }}
18
8
60
+2
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Close Medium Kick
{{#motion: (near opponent) mk }}
20,20
8,8
60,60
+9
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Standing Hard Kick
{{#motion: hk }}
22
14
80
-8
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Light Punch
{{#motion: d + lp }}
14
-
4
40
+5
low
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Medium Punch
{{#motion: d + mp }}
18
8
60
+0
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Hard Punch
{{#motion: d + hp }}
22
14
80
+0
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Light Kick
{{#motion: d + lk }}
14
-
4
40
+4
low
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Medium Kick
{{#motion: d + mk }}
18
8
60
+9
low
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Hard Kick
{{#motion: d + hk }}
22
8
130
+3
low knockdown
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Jump Light Punch
{{#motion: (air) lp }}
16
4
40
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Jump Medium Punch
{{#motion: (air) mp }}
20
8
50
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
24
14
60
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Diagonal Jump Hard Punch
{{#motion: ub / uf + hp }}
22
14
60
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Neutral Jump Light Kick
{{#motion: u + lk }}
16
4
40
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Diagonal Jump Light Kick
{{#motion: ub / uf + lk }}
14
4
40
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
20
8
50
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Diagonal Jump Medium Kick
{{#motion: ub / uf + mk }}
18
8
50
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
24
14
60
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Diagonal Jump Hard Kick
{{#motion: ub / uf + hk }}
22
14
60
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}

Unique Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Rock Crush a.k.a. Headbutt
{{#motion: b / f + mp }}
18,18
8,8
60,60
+4
low (2nd hit)
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}

Throws

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Wild Fang a.k.a. Bite
{{#motion: b / f + hp }}
20+(4*n)
-
8
60
-
throw
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Electric Thunder
{{#motion: press any single p repeatedly }}
28 lp
32 mp
36 hp
16
120
 ?
knockdown Requires 5 punch button presses
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Rolling Attack
{{#motion: b (charge 60f), f + p }}
22 lp
24 mp
26 hp
16
120
 ?
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Vertical Rolling
{{#motion: d (charge 60f), u + k }}
16 lk
18 mk
20 hk
16
120
 ?
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}


The Basics

Advanced Strategy

Combos

Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka (self):


  • Vs. Chun-Li:


  • Vs. Dhalsim:


  • Vs. E. Honda:

Blanka's crouching hitbox is low enough that Honda's standing lp and mp will whiff over Blanka's head.


  • Vs. Guile:


  • Vs. Ken:


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat:


  • Vs. Vega (claw):


  • Vs. Zangief:

Stay grounded and just within reach of a crouching fierce punch.

Hitboxes

Standing Normals

  • Standing Jab (close):
Damage 14 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-cllp-s.png File:Sf2hf-blanka-cllp-a.png File:Sf2hf-blanka-cllp-r1.png File:Sf2hf-blanka-cllp-r2.png File:Sf2hf-blanka-cllp-s.png Sf2hf-blanka-cllp-r3.png
Random Damage 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +3
Frame Count 3 2 2 4 2 2 1
Simplified 5 2 9*
  • Standing Jab (far):
Damage 14 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-lp-sup1.png File:Sf2hf-blanka-lp-a.png File:Sf2hf-blanka-lp-r1.png File:Sf2hf-blanka-lp-r2.png File:Sf2hf-blanka-lp-sup1.png Sf2hf-blanka-cllp-r3.png
Random Damage 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +0
Frame Count 3 2 3 4 3 3 1
Simplified 5 3 11*


  • Standing Strong (close):
Damage 16 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-clmp-s.png File:Sf2hf-blanka-clmp-a.png File:Sf2hf-blanka-clmp-s.png Sf2hf-blanka-cllp-r3.png
Rnd dmg table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
On Hit +12
Frame Count 1 2 4 2 1
Simplified 3 4 3*
  • Standing Strong (far):
Damage 18 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-mp-s1.png File:Sf2hf-blanka-mp-a.png File:Sf2hf-blanka-mp-r1.png File:Sf2hf-blanka-mp-r2.png Sf2hf-blanka-cllp-r3.png
Rnd dmg table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +10
Frame Count 4 2 2 3 3 1
Simplified 6 2 7*


  • Standing Fierce:
Damage 22 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-hp-s1.png File:Sf2hf-blanka-hp-a1.png File:Sf2hf-blanka-hp-a2.png File:Sf2hf-blanka-hp-r1.png File:Sf2hf-blanka-hp-s1.png Sf2hf-blanka-cllp-r3.png
Rnd dmg table 0x040
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit -5
Frame Count 3 3 4 6 10 7 1
Simplified 6 10 18*


  • Standing Short (close):
Damage 16 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-cllk-s0.png File:Sf2hf-blanka-cllk-s2.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-cllk-s5.png File:Sf2hf-blanka-cllk-a.png
Random Damage 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit -3
Frame Count 1 3 3 3 2 2 4
Simplified 14 4
File:Sf2hf-blanka-cllk-s5.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s1.png Sf2hf-blanka-cllp-r3.png
Frame Count 3 3 3 3 1
Simplified 13*
  • Standing Short (far):
Damage 14 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-lk-s1.png File:Sf2hf-blanka-lk-s2.png File:Sf2hf-blanka-lk-a.png File:Sf2hf-blanka-lk-s2.png File:Sf2hf-blanka-lk-s1.png Sf2hf-blanka-cllp-r3.png
Random Damage 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +3
Frame Count 3 2 2 4 3 3 1
Simplified 7 4 7*


  • Standing Forward (close):
Damage 20,20 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-cllk-s0.png File:Sf2hf-blanka-cllk-s2.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-clmk-a1.png File:Sf2hf-blanka-clmk-a2.png
Random Damage 0x020
Stun 5~11,5~11
Stun Timer 60,60
Chain Cancel No
Special Cancel No
On Hit +8
Frame Count 1 3 3 3 2 2 4
Simplified 12 6
File:Sf2hf-blanka-cllk-s5.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s1.png Sf2hf-blanka-cllp-r3.png
Frame Count 3 3 3 3 1
Simplified 13*
  • Standing Forward (far):
Damage 18 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-mk-s1.png File:Sf2hf-blanka-mk-s2.png File:Sf2hf-blanka-mk-a.png File:Sf2hf-blanka-mk-s2.png File:Sf2hf-blanka-mk-s1.png Sf2hf-blanka-cllp-r3.png
Rnd dmg table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +1
Frame Count 3 2 2 4 3 3 1
Simplified 7 4 7*


  • Standing Roundhouse:
Damage 22 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-hk-s1.png File:Sf2hf-blanka-hk-a.png File:Sf2hf-blanka-hk-a2.png
Rnd dmg table 0x040
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit -9
Frame Count 4 3 6 5
Simplified 7 11
File:Sf2hf-blanka-hk-r1.png File:Sf2hf-blanka-hk-r2.png File:Sf2hf-blanka-hk-r3.png Sf2hf-blanka-cllp-r3.png
Frame Count 5 5 5 1
Simplified 16*


Crouching Normals

  • Crouching Jab:
Damage 14 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crlp-s1.png File:Sf2hf-blanka-crlp-s2.png File:Sf2hf-blanka-crlp-a.png
Rnd dmg table 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +4
Frame Count 3 2 4 3
Simplified 9 3
File:Sf2hf-blanka-crlp-s2.png File:Sf2hf-blanka-crlp-s1.png Sf2hf-blanka-crlp-r3.png
Frame Count 3 3 1
Simplified 7*

Hits low.


  • Crouching Strong:
Damage 18 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crmp-s1.png File:Sf2hf-blanka-crmp-s2.png File:Sf2hf-blanka-crmp-a.png
Random Damage 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit -1
Frame Count 1 3 3 3
Simplified 7 3
File:Sf2hf-blanka-crmp-r1.png File:Sf2hf-blanka-crmp-r2.png File:Sf2hf-blanka-crmp-s2.png File:Sf2hf-blanka-crmp-s1.png Sf2hf-blanka-crlp-r3.png
Frame Count 7 3 3 3 1
Simplified 17*


  • Crouching Fierce:
Damage 22 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crhp-s1.png File:Sf2hf-blanka-crhp-s2.png File:Sf2hf-blanka-crhp-a.png File:Sf2hf-blanka-crhp-s2.png File:Sf2hf-blanka-crhp-s1.png Sf2hf-blanka-crlp-r3.png
Rnd dmg table 0x040
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit -1
Frame Count 1 3 4 6 10 7 1
Simplified 8 6 18*


  • Crouching Short:
Damage 14 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crlk-s1.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crlk-a.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crlk-s1.png Sf2hf-blanka-crlp-r3.png
Rnd dmg table 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +3
Frame Count 1 2 2 4 3 3 1
Simplified 5 4 7*

Hits low.


  • Crouching Forward:
Damage 18 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crlk-s1.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crmk-a.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crlk-s1.png Sf2hf-blanka-crlp-r3.png
Rnd dmg table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +8
Frame Count 1 2 2 4 3 3 1
Simplified 5 4 7*

Hits low.


  • Crouching Roundhouse:
Damage 22 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crhk-s1.png File:Sf2hf-blanka-crhk-s2.png File:Sf2hf-blanka-crhk-a.png File:Sf2hf-blanka-crhk-s2.png File:Sf2hf-blanka-crhk-s1.png Sf2hf-blanka-crlp-r3.png
Rnd dmg table 0x040
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
On Hit KD
On Block +2
Frame Count 3 2 3 4 10 7 1
Simplified 8 4 18*

Hits low, and knocks down.


Aerial Normals

  • Neutral/Diagonal Jumping Jab:
Damage 16 Sf2hf-blanka-njlp-s1.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njlp-a.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njlp-s1.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral/Diagonal Jumping Strong:
Damage 20 Sf2hf-blanka-njlp-s1.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njmp-a.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njlp-s1.png
Rnd Dmg Table 0x040
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping Fierce:
Damage 24 Sf2hf-blanka-njhp-s1.png Sf2hf-blanka-njhp-a.png Sf2hf-blanka-njhp-r1.png Sf2hf-blanka-njhp-r2.png Sf2hf-blanka-njhp-r1.png Sf2hf-blanka-njhp-r4.png Sf2hf-blanka-njhp-f.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 6 3 3
Simplified 1* 3*
  • Diagonal Jumping Fierce:
Damage 22 Sf2hf-blanka-djhp-s1.png Sf2hf-blanka-djhp-s2.png Sf2hf-blanka-djhp-a.png Sf2hf-blanka-djhp-r.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 2 3 6
Simplified 5 6


  • Neutral Jumping Short:
Damage 16 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-njlk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20
  • Diagonal Jumping Short:
Damage 14 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-djlk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral Jumping Forward:
Damage 20 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-njmk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x040
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Diagonal Jumping Forward:
Damage 18 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-djmk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x040
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping Roundhouse:
Damage 24 Sf2hf-blanka-njhk-s1.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-njhk-a.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-njhk-s1.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6
  • Diagonal Jumping Roundhouse:
Damage 22 Sf2hf-blanka-njhk-s1.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-djhk-a.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-njhk-s1.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6


Unique Moves

  • Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + Strong)
Damage 18,18 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-fmp-s1.png File:Sf2hf-blanka-fmp-a1.png File:Sf2hf-blanka-fmp-a2.png File:Sf2hf-blanka-fmp-a3.png
Rnd Dmg Table 0x020
Stun 5~11,5~11
Stun Timer 60,60
Special Cancel No
Super Cancel No
Frame Advantage +3
Frame Count 5 4 4 3 2
Simplified 9 7 2
File:Sf2hf-blanka-fmp-r1.png File:Sf2hf-blanka-fmp-r2.png File:Sf2hf-blanka-fmp-s1.png Sf2hf-blanka-cllp-r3.png
Frame Count 5 4 3 1
Simplified 13

2nd hit hits low.


Throws

  • Wild Fang a.k.a. Bite: (←/→ + Fierce)
Damage 20+(4*n) File:Sf2hf-blanka-throw.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35


Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2hf-blanka-bwd.png Sf2hf-blanka-cllp-r3.png Sf2hf-blanka-fwd.png Sf2hf-blanka-crlp-r3.png
  • Standing reel:
Sf2hf-blanka-reel1.png Sf2hf-blanka-reel2.png Sf2hf-blanka-reel3.png Sf2hf-blanka-reel4.png
  • Standing gut reel:
Sf2hf-blanka-gutreel1.png Sf2hf-blanka-gutreel2.png Sf2hf-blanka-gutreel3.png Sf2hf-blanka-gutreel4.png
  • Crouching reel:
Sf2hf-blanka-creel1.png Sf2hf-blanka-creel2.png Sf2hf-blanka-creel3.png
  • Dizzy:
Sf2hf-blanka-dizzy1.png Sf2hf-blanka-dizzy2.png Sf2hf-blanka-dizzy3.png Sf2hf-blanka-dizzy4.png Sf2hf-blanka-dizzy5.png