Street Fighter 2: Hyper Fighting/Blanka: Difference between revisions

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(jumping normals)
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{{SF2HFMoveListHeader}}
{{SF2HFMoveListHeader}}
{{SF2HFMoveListRow | Standing Light Punch | lp | 14 | - | 4 | 40 | +1 | }}
{{SF2HFMoveListRow | Standing Light Punch | lp | 14 | - | 4 | 40 | +1 | }}
{{SF2HFMoveListRow | Close Light Punch | close lp | 14 | - | 4 | 40 | +4 | }}
{{SF2HFMoveListRow | Close Light Punch | (near opponent) lp | 14 | - | 4 | 40 | +4 | }}
{{SF2HFMoveListRow | Standing Medium Punch | mp | 18 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | +11 | }}
{{SF2HFMoveListRow | Standing Medium Punch | mp | 18 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | +11 | }}
{{SF2HFMoveListRow | Close Medium Punch | close mp | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | +13 | specialcancel }}
{{SF2HFMoveListRow | Close Medium Punch | (near opponent) mp | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | +13 | specialcancel }}
{{SF2HFMoveListRow | Standing Hard Punch | hp | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | -4 | }}
{{SF2HFMoveListRow | Standing Hard Punch | hp | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | -4 | }}
{{SF2HFMoveListRow | Standing Light Kick | lk | 14 | - | 4 | 40 | +4 | }}
{{SF2HFMoveListRow | Standing Light Kick | lk | 14 | - | 4 | 40 | +4 | }}
{{SF2HFMoveListRow | Close Light Kick | close lk | 16 | - | 4 | 40 | -2 | }}
{{SF2HFMoveListRow | Close Light Kick | (near opponent) lk | 16 | - | 4 | 40 | -2 | }}
{{SF2HFMoveListRow | Standing Medium Kick | mk | 18 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | +2 | }}
{{SF2HFMoveListRow | Standing Medium Kick | mk | 18 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | +2 | }}
{{SF2HFMoveListRow | Close Medium Kick | close mk | 20,20 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8,8 | 60,60 | +9 | }}
{{SF2HFMoveListRow | Close Medium Kick | (near opponent) mk | 20,20 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8,8 | 60,60 | +9 | }}
{{SF2HFMoveListRow | Standing Hard Kick | hk | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | -8 | }}
{{SF2HFMoveListRow | Standing Hard Kick | hk | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | -8 | }}
{{SF2HFMoveListRow | Crouching Light Punch | d + lp | 14 | - | 4 | 40 | +5 | low }}
{{SF2HFMoveListRow | Crouching Medium Punch | d + mp | 18 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | +0 | }}
{{SF2HFMoveListRow | Crouching Hard Punch | d + hp | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | +0 | }}
{{SF2HFMoveListRow | Crouching Light Kick | d + lk | 14 | - | 4 | 40 | +4 | low }}
{{SF2HFMoveListRow | Crouching Medium Kick | d + mk | 18 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | +9 | low }}
{{SF2HFMoveListRow | Crouching Hard Kick | d + hk | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 130 | +3 | low knockdown }}
{{SF2HFMoveListRow | Jump Light Punch | (air) lp | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 4 | 40 | - | high }}
{{SF2HFMoveListRow | Jump Medium Punch | (air) mp | 20 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 50 | - | high }}
{{SF2HFMoveListRow | Neutral Jump Hard Punch | u + hp | 24 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | - | high }}
{{SF2HFMoveListRow | Diagonal Jump Hard Punch | ub / uf + hp | 22 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | - | high }}
{{SF2HFMoveListRow | Neutral Jump Light Kick | u + lk | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 4 | 40 | - | high }}
{{SF2HFMoveListRow | Diagonal Jump Light Kick | ub / uf + lk | 14 | [[Damage_Scaling_(HF)#0x020|0x020]] | 4 | 40 | - | high }}
{{SF2HFMoveListRow | Neutral Jump Medium Kick | u + mk | 20 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 50 | - | high }}
{{SF2HFMoveListRow | Diagonal Jump Medium Kick | ub / uf + mk | 18 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 50 | - | high }}
{{SF2HFMoveListRow | Neutral Jump Hard Kick | u + hk | 24 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | - | high }}
{{SF2HFMoveListRow | Diagonal Jump Hard Kick | ub / uf + hk | 22 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | - | high }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 16:11, 24 March 2012

Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Blanka

Sf2hf-blanka-portrait.gif

One day long ago, a young boy named Jimmy was aboard a plane, along with some government officials, on his way to visit his uncle. Unfortunately these officials were the targets of an assaination attempt by the Shadoloo, and the plane was crashed into the Brazilian Jungle. However Jimmy survived the crash, and began to live amongst the animals in the jungle. One day, he unwittingly hitched a ride on a poacher's car. Curious and excited, Blanka began to venture into the outside world. It was probably during this time that he met Dan as well as Dan's 'student', Sakura, before he went back to the jungle. He later resurfaced again to compete in the World Warrior tounament, where his mother happened to be a spectator. There is a tearful reunion as mother and son were finally reunited. Blanka probably now lives a happy (ab)normal life with his mother.

In a nutshell

Blanka is a powerful character with excellent jumping attacks, useful special moves and some great normals. A very solid character in Hyper Fighting.


Color Options

Default Start
Sf2hf-blanka-1p.png Sf2hf-blanka-2p.png

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2hf-blanka-bwd.png Sf2hf-blanka-cllp-r3.png Sf2hf-blanka-fwd.png Sf2hf-blanka-crlp-r3.png
  • Standing reel:
Sf2hf-blanka-reel1.png Sf2hf-blanka-reel2.png Sf2hf-blanka-reel3.png Sf2hf-blanka-reel4.png
  • Standing gut reel:
Sf2hf-blanka-gutreel1.png Sf2hf-blanka-gutreel2.png Sf2hf-blanka-gutreel3.png Sf2hf-blanka-gutreel4.png
  • Crouching reel:
Sf2hf-blanka-creel1.png Sf2hf-blanka-creel2.png Sf2hf-blanka-creel3.png
  • Dizzy:
Sf2hf-blanka-dizzy1.png Sf2hf-blanka-dizzy2.png Sf2hf-blanka-dizzy3.png Sf2hf-blanka-dizzy4.png Sf2hf-blanka-dizzy5.png

Moves List

Note: All frame data gathered by using the method described at http://code.google.com/p/macrolua/wiki/FrameDataExamples. Some differs from TAkiba's, and is noted by a *.

Normal Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
{{#motion: lp }}
14
-
4
40
+1
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Close Light Punch
{{#motion: (near opponent) lp }}
14
-
4
40
+4
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Standing Medium Punch
{{#motion: mp }}
18
8
60
+11
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Close Medium Punch
{{#motion: (near opponent) mp }}
16
8
60
+13
specialcancel
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Standing Hard Punch
{{#motion: hp }}
22
14
80
-4
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Standing Light Kick
{{#motion: lk }}
14
-
4
40
+4
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Close Light Kick
{{#motion: (near opponent) lk }}
16
-
4
40
-2
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Standing Medium Kick
{{#motion: mk }}
18
8
60
+2
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Close Medium Kick
{{#motion: (near opponent) mk }}
20,20
8,8
60,60
+9
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Standing Hard Kick
{{#motion: hk }}
22
14
80
-8
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Light Punch
{{#motion: d + lp }}
14
-
4
40
+5
low
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Medium Punch
{{#motion: d + mp }}
18
8
60
+0
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Hard Punch
{{#motion: d + hp }}
22
14
80
+0
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Light Kick
{{#motion: d + lk }}
14
-
4
40
+4
low
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Medium Kick
{{#motion: d + mk }}
18
8
60
+9
low
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Crouching Hard Kick
{{#motion: d + hk }}
22
8
130
+3
low knockdown
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Jump Light Punch
{{#motion: (air) lp }}
16
4
40
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Jump Medium Punch
{{#motion: (air) mp }}
20
8
50
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
24
14
60
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Diagonal Jump Hard Punch
{{#motion: ub / uf + hp }}
22
14
60
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Neutral Jump Light Kick
{{#motion: u + lk }}
16
4
40
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Diagonal Jump Light Kick
{{#motion: ub / uf + lk }}
14
4
40
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
20
8
50
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Diagonal Jump Medium Kick
{{#motion: ub / uf + mk }}
18
8
50
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
24
14
60
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
Diagonal Jump Hard Kick
{{#motion: ub / uf + hk }}
22
14
60
-
high
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}

Standing Normals

  • Standing Jab (close):
Damage 14 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-cllp-s.png File:Sf2hf-blanka-cllp-a.png File:Sf2hf-blanka-cllp-r1.png File:Sf2hf-blanka-cllp-r2.png File:Sf2hf-blanka-cllp-s.png Sf2hf-blanka-cllp-r3.png
Random Damage 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +3
Frame Count 3 2 2 4 2 2 1
Simplified 5 2 9*
  • Standing Jab (far):
Damage 14 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-lp-sup1.png File:Sf2hf-blanka-lp-a.png File:Sf2hf-blanka-lp-r1.png File:Sf2hf-blanka-lp-r2.png File:Sf2hf-blanka-lp-sup1.png Sf2hf-blanka-cllp-r3.png
Random Damage 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +0
Frame Count 3 2 3 4 3 3 1
Simplified 5 3 11*


  • Standing Strong (close):
Damage 16 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-clmp-s.png File:Sf2hf-blanka-clmp-a.png File:Sf2hf-blanka-clmp-s.png Sf2hf-blanka-cllp-r3.png
Rnd dmg table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
On Hit +12
Frame Count 1 2 4 2 1
Simplified 3 4 3*
  • Standing Strong (far):
Damage 18 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-mp-s1.png File:Sf2hf-blanka-mp-a.png File:Sf2hf-blanka-mp-r1.png File:Sf2hf-blanka-mp-r2.png Sf2hf-blanka-cllp-r3.png
Rnd dmg table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +10
Frame Count 4 2 2 3 3 1
Simplified 6 2 7*


  • Standing Fierce:
Damage 22 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-hp-s1.png File:Sf2hf-blanka-hp-a1.png File:Sf2hf-blanka-hp-a2.png File:Sf2hf-blanka-hp-r1.png File:Sf2hf-blanka-hp-s1.png Sf2hf-blanka-cllp-r3.png
Rnd dmg table 0x040
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit -5
Frame Count 3 3 4 6 10 7 1
Simplified 6 10 18*


  • Standing Short (close):
Damage 16 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-cllk-s0.png File:Sf2hf-blanka-cllk-s2.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-cllk-s5.png File:Sf2hf-blanka-cllk-a.png
Random Damage 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit -3
Frame Count 1 3 3 3 2 2 4
Simplified 14 4
File:Sf2hf-blanka-cllk-s5.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s1.png Sf2hf-blanka-cllp-r3.png
Frame Count 3 3 3 3 1
Simplified 13*
  • Standing Short (far):
Damage 14 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-lk-s1.png File:Sf2hf-blanka-lk-s2.png File:Sf2hf-blanka-lk-a.png File:Sf2hf-blanka-lk-s2.png File:Sf2hf-blanka-lk-s1.png Sf2hf-blanka-cllp-r3.png
Random Damage 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +3
Frame Count 3 2 2 4 3 3 1
Simplified 7 4 7*


  • Standing Forward (close):
Damage 20,20 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-cllk-s0.png File:Sf2hf-blanka-cllk-s2.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-clmk-a1.png File:Sf2hf-blanka-clmk-a2.png
Random Damage 0x020
Stun 5~11,5~11
Stun Timer 60,60
Chain Cancel No
Special Cancel No
On Hit +8
Frame Count 1 3 3 3 2 2 4
Simplified 12 6
File:Sf2hf-blanka-cllk-s5.png File:Sf2hf-blanka-cllk-s4.png File:Sf2hf-blanka-cllk-s3.png File:Sf2hf-blanka-cllk-s1.png Sf2hf-blanka-cllp-r3.png
Frame Count 3 3 3 3 1
Simplified 13*
  • Standing Forward (far):
Damage 18 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-mk-s1.png File:Sf2hf-blanka-mk-s2.png File:Sf2hf-blanka-mk-a.png File:Sf2hf-blanka-mk-s2.png File:Sf2hf-blanka-mk-s1.png Sf2hf-blanka-cllp-r3.png
Rnd dmg table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +1
Frame Count 3 2 2 4 3 3 1
Simplified 7 4 7*


  • Standing Roundhouse (far):
Damage 22 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-hk-s1.png File:Sf2hf-blanka-hk-a.png File:Sf2hf-blanka-hk-a2.png
Rnd dmg table 0x040
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit -9
Frame Count 4 3 6 5
Simplified 7 11
File:Sf2hf-blanka-hk-r1.png File:Sf2hf-blanka-hk-r2.png File:Sf2hf-blanka-hk-r3.png Sf2hf-blanka-cllp-r3.png
Frame Count 5 5 5 1
Simplified 16*

Crouching Normals

  • Crouching Jab:
Damage 14 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crlp-s1.png File:Sf2hf-blanka-crlp-s2.png File:Sf2hf-blanka-crlp-a.png
Rnd dmg table 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +4
Frame Count 3 2 4 3
Simplified 9 3
File:Sf2hf-blanka-crlp-s2.png File:Sf2hf-blanka-crlp-s1.png Sf2hf-blanka-crlp-r3.png
Frame Count 3 3 1
Simplified 7*

Hits low.

  • Crouching Strong:
Damage 18 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crmp-s1.png File:Sf2hf-blanka-crmp-s2.png File:Sf2hf-blanka-crmp-a.png
Random Damage 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit -1
Frame Count 1 3 3 3
Simplified 7 3
File:Sf2hf-blanka-crmp-r1.png File:Sf2hf-blanka-crmp-r2.png File:Sf2hf-blanka-crmp-s2.png File:Sf2hf-blanka-crmp-s1.png Sf2hf-blanka-crlp-r3.png
Frame Count 7 3 3 3 1
Simplified 17*
  • Crouching Fierce:
Damage 22 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crhp-s1.png File:Sf2hf-blanka-crhp-s2.png File:Sf2hf-blanka-crhp-a.png File:Sf2hf-blanka-crhp-s2.png File:Sf2hf-blanka-crhp-s1.png Sf2hf-blanka-crlp-r3.png
Rnd dmg table 0x040
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit -1
Frame Count 1 3 4 6 10 7 1
Simplified 8 6 18*
  • Crouching Short:
Damage 14 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crlk-s1.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crlk-a.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crlk-s1.png Sf2hf-blanka-crlp-r3.png
Rnd dmg table 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit +3
Frame Count 1 2 2 4 3 3 1
Simplified 5 4 7*

Hits low.

  • Crouching Forward:
Damage 18 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crlk-s1.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crmk-a.png File:Sf2hf-blanka-crlk-s2.png File:Sf2hf-blanka-crlk-s1.png Sf2hf-blanka-crlp-r3.png
Rnd dmg table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit +8
Frame Count 1 2 2 4 3 3 1
Simplified 5 4 7*

Hits low.

  • Crouching Roundhouse:
Damage 22 Sf2hf-blanka-crlp-r3.png File:Sf2hf-blanka-crhk-s1.png File:Sf2hf-blanka-crhk-s2.png File:Sf2hf-blanka-crhk-a.png File:Sf2hf-blanka-crhk-s2.png File:Sf2hf-blanka-crhk-s1.png Sf2hf-blanka-crlp-r3.png
Rnd dmg table 0x040
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
On Hit KD
On Block +2
Frame Count 3 2 3 4 10 7 1
Simplified 8 4 18*

Hits low, and knocks down.

Aerial Normals

  • Neutral/Diagonal Jumping Jab:
Damage 16 Sf2hf-blanka-njlp-s1.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njlp-a.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njlp-s1.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral/Diagonal Jumping Strong:
Damage 20 Sf2hf-blanka-njlp-s1.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njmp-a.png Sf2hf-blanka-njlp-s2.png Sf2hf-blanka-njlp-s1.png
Rnd Dmg Table 0x040
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping Fierce:
Damage 24 Sf2hf-blanka-njhp-s1.png Sf2hf-blanka-njhp-a.png Sf2hf-blanka-njhp-r1.png Sf2hf-blanka-njhp-r2.png Sf2hf-blanka-njhp-r1.png Sf2hf-blanka-njhp-r4.png Sf2hf-blanka-njhp-f.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 6 3 3
Simplified 1* 3*
  • Diagonal Jumping Fierce:
Damage 22 Sf2hf-blanka-djhp-s1.png Sf2hf-blanka-djhp-s2.png Sf2hf-blanka-djhp-a.png Sf2hf-blanka-djhp-r.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 2 3 6
Simplified 5 6


  • Neutral Jumping Short:
Damage 16 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-njlk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20
  • Diagonal Jumping Short:
Damage 14 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-djlk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x020
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral Jumping Forward:
Damage 20 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-njmk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x040
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Diagonal Jumping Forward:
Damage 18 Sf2hf-blanka-jk-s1.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-djmk-a.png Sf2hf-blanka-jk-s2.png Sf2hf-blanka-jk-s1.png
Rnd Dmg Table 0x040
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping Roundhouse:
Damage 24 Sf2hf-blanka-njhk-s1.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-njhk-a.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-njhk-s1.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6
  • Diagonal Jumping Roundhouse:
Damage 22 Sf2hf-blanka-njhk-s1.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-djhk-a.png Sf2hf-blanka-njhk-s2.png Sf2hf-blanka-njhk-s1.png
Rnd Dmg Table 0x060
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6

Unique Moves

  • Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + Strong)
Damage 18,18 Sf2hf-blanka-cllp-r3.png File:Sf2hf-blanka-fmp-s1.png File:Sf2hf-blanka-fmp-a1.png File:Sf2hf-blanka-fmp-a2.png File:Sf2hf-blanka-fmp-a3.png
Rnd Dmg Table 0x020
Stun 5~11,5~11
Stun Timer 60,60
Special Cancel No
Super Cancel No
Frame Advantage +3
Frame Count 5 4 4 3 2
Simplified 9 7 2
File:Sf2hf-blanka-fmp-r1.png File:Sf2hf-blanka-fmp-r2.png File:Sf2hf-blanka-fmp-s1.png Sf2hf-blanka-cllp-r3.png
Frame Count 5 4 3 1
Simplified 13

2nd hit hits low.

Throws

  • Wild Fang a.k.a. Bite: (←/→ + Fierce)
Damage 20+(4*n) File:Sf2hf-blanka-throw.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Special Moves

Electric Shock: rapidly tap the jab or strong punch buttons.

Horizontal Ball: Hold Back for at least 1 second, then Forward + Punch (Hold at 4 for at least 1 second, then 6 + Punch)

Vertical Ball: Hold Down for at least 1 second, then Up + Kick (Hold at 2 for at least 1 second, then 8 + Kick)

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka (self):

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Blanka's crouching hitbox is low enough that Honda's standing lp and mp will whiff over Blanka's head.

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. Vega (claw):

Vs. Zangief:

Stay grounded and just within reach of a crouching fierce punch.