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[[Image:Tokiportrait. | ==Introduction== | ||
[[Image:Tokiportrait.png|left]] | |||
If you are even a little familiar with [[Hokuto no Ken]], Toki probably needs no introduction. His ability to teleport around with no recovery allows for over-the-top mixups and pressure, and he has an answer to any situation, being fully equipped with two of the best reversal supers in the game, zero-startup low/high/air 'catch' moves, a projectile, and a projectile reflector move. As his 2B has a long startup and he possesses no other low moves, Toki's mixup is centered more on confusing the opponent into guarding the wrong way than the usual high/low or low/throw styles. This makes for a fairly unique play-style, which can take some getting used to. However if you are playing to win and are willing to put in the effort, Toki is likely the best pick for you. | |||
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== | ==Normal Moves== | ||
===Standing=== | |||
===Crouching=== | |||
===Air=== | |||
== | ==Special Moves== | ||
== | ==Combos== | ||
[[Category:Hokuto no Ken]] | |||
Revision as of 08:57, 14 March 2012
Introduction
If you are even a little familiar with Hokuto no Ken, Toki probably needs no introduction. His ability to teleport around with no recovery allows for over-the-top mixups and pressure, and he has an answer to any situation, being fully equipped with two of the best reversal supers in the game, zero-startup low/high/air 'catch' moves, a projectile, and a projectile reflector move. As his 2B has a long startup and he possesses no other low moves, Toki's mixup is centered more on confusing the opponent into guarding the wrong way than the usual high/low or low/throw styles. This makes for a fairly unique play-style, which can take some getting used to. However if you are playing to win and are willing to put in the effort, Toki is likely the best pick for you.