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This page covers the advanced systems and game mechanics of Hokuto no Ken. For information regarding the basic game mechanics, see [[Hokuto_no_Ken/Basic_Game_Mechanics|here]]. | This page covers the advanced systems and game mechanics of [[Hokuto no Ken]]. For information regarding the basic game mechanics, see [[Hokuto_no_Ken/Basic_Game_Mechanics|here]]. | ||
Revision as of 11:23, 26 February 2012
This page covers the advanced systems and game mechanics of Hokuto no Ken. For information regarding the basic game mechanics, see here.
Exceeding the '3-Star Limit'
As stated in the Basic Mechanics section, the amount of stars you can take off in any given combo is capped at 3. However, there are some exceptions to this rule. The first and most common being combos from BD grabs, which completely remove the limit of stars that can be taken. Another way to remove more than 3 stars is done by making your opponent guard a max-charged Banishing Strike. This causes them to wall-bounce and takes away a star that is not included in the 3-star limit, making a 4-star combo possible. Finally, it is also possible to remove more than 3 stars when you start a combo on a dizzied opponent.
Although the 3-star limit can be exceeded, the rule that each specific star-taking move can only take 1 star per combo stays intact, meaning it is necessary to use 4 or more distinct moves(or utilize Grave Install).