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=== Tips and Tricks === | === Tips and Tricks === | ||
* | |||
=== Combos === | === Combos === | ||
Basic Combo 01) {{#motion: d + l , d + m , d + h , f + h , rdp + h (or l ), dash , m , h , f + h , s (launcher), | Basic Combo 01) {{#motion: d + l , d + m , d + h , f + h , rdp + h (or l ), dash , | ||
m , h , f + h , s (launcher), air l , air m , air h , air qcb + h , | |||
air qcf + atk + atk}} | |||
Basic Combo 02) {{#motion: f + m , rdp + h (or l ), d d + atk + atk , dash , m , h , f + h , qcb + l , m , h , | Basic Combo 02) {{#motion: f + m , rdp + h (or l ), d d + atk + atk , dash , m , | ||
h , f + h , qcb + l , m , h , f + h , qcb + l , h , f + h , s (launcher), air l , | |||
air m , air h , air qcb + h , air qcf + atk + atk}} | |||
Corner Combo 01) {{#motion: f + m , rdp + l, d d + atk + atk , m , h , f + h , qcb + l , m , h , f + h , qcb + l , | Corner Combo 01) {{#motion: f + m , rdp + l, d d + atk + atk , m , h , f + h , | ||
qcb + l , m , h , f + h , qcb + l , m , h , f + h , qcb + l , h , s (launcher), | |||
qcb + atk + atk , s (launcher) , qcf + atk + atk (hold u)}} | |||
Corner Combo 02) {{#motion: d + l , d + m , d + h , f + h , rdp + l , walk back, m , h , f + h , s (launcher), | Corner Combo 02) {{#motion: d + l , d + m , d + h , f + h , rdp + l , walk back, | ||
m , h , f + h , s (launcher), air m , air h , air qcf + s (rapidly for 5 hits), | |||
air qcf + atk + atk , air h (while falling then land), ub , | |||
air qcf + atk + atk (hold df)}} | |||
=== Basic Strategy === | === Basic Strategy === | ||
Ryu can play keep away pretty well with his ground and air Hadouken. With the addition of the the Ren Hadouken which rapid fires and the Baku Hadouken that can hit a ground opponent at any distance Ryu can now coax an opponent into movement where the Shoryuken can catch an incoming attacker. The Shoryuken leaves Ryu wide open to retaliation so if you are not familiar with the movement patterns of your opponent then the Shoryuken should be reserved for a close in counter move. | |||
=== Advanced Strategy === | === Advanced Strategy === | ||
Since Ryu can do amazing damage by linking hyper attacks together on a cornered opponent through the use of the Hado Kakusei this makes Ryu even more valuable after he has build a good level of hyper meter. You may want to consider using him as an anchor character matched up with a point character who is good at building hyper meter such as Haggar or Dr. Doom. | |||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category: Ultimate Marvel vs Capcom 3]] |
Revision as of 20:05, 23 February 2012


Ryu
Ryu trained for years with his friend Ken under the Shotokan master Gouken. As the champion of the first Street Fighter tournament, defeating the Muay Thai king Sagat, Ryu is known as one of the most dedicated fighters. Since his victory Ryu has traveled the globe, participating in subsequent tournaments and continuing his quest to perfect his training.
In a nutshell
As the quintessential Street Fighter, Ryu's game plan is focused on the ability to produce a variety of special moves to counter opponent's strategies, along with strong mix-up capabilities. He now has additional projectile attacks that are useful in response to a variety of situations as well as his traditional tactics such as the shoryuken and the tatsumakisenpukyaku. Ryu's new Hado Kakusei mode allows from some additional over-the-top hyper attacks which means he can burn hyper meter pretty quickly. If a new twist on an old favorite sounds god to you then Ryu just might be your newest team member.
Character Vitals
Move List
Assist Types
+ 60,000
(143,500)
Normal Moves
(63,000)
(108,000)
nocancel
Throws
Special Moves
(50,000 ~ 204,600)
proj
rpdfire
proj
wallbounce
softknockdown
(203,000)
proj for hits 2-4
(114,000)
(143,500)
softknockdown vs airborne opponent
(117,600)
softknockdown vs airborne opponent
(135,800)
softknockdown vs airborne opponent
softknockdown
Hyper Moves
(261,700 ~ 313,900)
can be aimed up
during startup by holding u
can be steered.
(261,700 ~ 313,900)
can be aimed down
during startup by holding d
can be steered.
otg when aimed down
(266,300 ~ 315,200)
"Denjin Mode"
"Evil Ryu"
increasing speed and upgrading
decrease into red health, regenerate after being tag-in does not affected>
some hypers below.
lasts 5 seconds.
(290,800 ~ 349,300)
proj
strk on final hit
(332,500 ~ 394,600)
Level 3 Hyper.
Mission Mode
Strategy
Tips and Tricks
Combos
Basic Combo 01) {{#motion: d + l , d + m , d + h , f + h , rdp + h (or l ), dash , m , h , f + h , s (launcher), air l , air m , air h , air qcb + h , air qcf + atk + atk}}
Basic Combo 02) {{#motion: f + m , rdp + h (or l ), d d + atk + atk , dash , m , h , f + h , qcb + l , m , h , f + h , qcb + l , h , f + h , s (launcher), air l , air m , air h , air qcb + h , air qcf + atk + atk}}
Corner Combo 01) {{#motion: f + m , rdp + l, d d + atk + atk , m , h , f + h , qcb + l , m , h , f + h , qcb + l , m , h , f + h , qcb + l , h , s (launcher), qcb + atk + atk , s (launcher) , qcf + atk + atk (hold u)}}
Corner Combo 02) {{#motion: d + l , d + m , d + h , f + h , rdp + l , walk back, m , h , f + h , s (launcher), air m , air h , air qcf + s (rapidly for 5 hits), air qcf + atk + atk , air h (while falling then land), ub , air qcf + atk + atk (hold df)}}
Basic Strategy
Ryu can play keep away pretty well with his ground and air Hadouken. With the addition of the the Ren Hadouken which rapid fires and the Baku Hadouken that can hit a ground opponent at any distance Ryu can now coax an opponent into movement where the Shoryuken can catch an incoming attacker. The Shoryuken leaves Ryu wide open to retaliation so if you are not familiar with the movement patterns of your opponent then the Shoryuken should be reserved for a close in counter move.
Advanced Strategy
Since Ryu can do amazing damage by linking hyper attacks together on a cornered opponent through the use of the Hado Kakusei this makes Ryu even more valuable after he has build a good level of hyper meter. You may want to consider using him as an anchor character matched up with a point character who is good at building hyper meter such as Haggar or Dr. Doom.