X-Men vs Street Fighter/Chun-Li: Difference between revisions

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= Introduction =
= Introduction =
This faq was done by Wolverine-Master of shoryuken.com
[[image:XvSFChun-Li.png]]


Chun Li, an agent of Interpol, is hot on the trail of the Shadaloo organization. She is intent of bringing M. Bison to just for the death of her father.
= Moves List =
= Moves List =
U-up


D-down
L-left
R-right
J-jump
Sj-super jump
Dj-double jump
Tj-triple jump
Otg-off the ground
Lp-jab
Mp-strong
Hp-fierce
Lk-short
Mk-foward
Hk-roundhouse
3P-dash  (lp+mp+hp) or f, f
3K-super jump  (default)  (lk+mk+hk)
Start-taunt
Hp+Hk-switch to next character
Mash-rub hands over all buttons as fast as you can
== Normal Moves ==
== Normal Moves ==
Yousou Kyaku (in air): d.mk
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
 
|-
Tenshin Shuu Kyaku: d.f+hk
|Yousou Kyaku (in air): {{#motion: d + mk}}
 
|-
Sankaku Tobi: u.b, u.f  near wall
|Tenshin Shuu Kyaku: {{#motion: qcf + hk}}
 
|-
Launcher: hk
|Sankaku Tobi: {{#motion: ub or uf near wall}}
 
|-
Poke: mp
|Foward Kick : {{#motion: f hk (in air)}}
 
|}
Anti air: hk
 
?: f.hk (in air)
 
== Throws ==
Mp
 
Hp


== Special Moves ==
== Special Moves ==
Hyakuretsu: k (mash) (ground and air)
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
 
|-
Tenshokya: d (charge) u+k
|Hyakuretsu: {{#motion: k (mash) (ground and air)}}
 
|-
Kikouken: b, d, f, any punch
|Tenshokya: {{#motion: d (charge) u + k}}
 
|-
Hazan Shuu: b, d, f, any kick
|Kikouken: {{#motion: hcf + P}}
|-
|Hazan Shuu: {{#motion: hcf + K}}
|}


== Super Moves ==
== Super Moves ==
Kikou-Shou: d, f, 3p
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
 
|-
Houyoku-Sen: d, f, 3k
|Kikou-Shou: {{#motion: qcf + P P}}
 
|-
Hyper Tenshokya: d, b, 3k
|Houyoku-Sen: {{#motion: qcf + K K }}
|-
|Hyper Tenshokya: {{#motion: qcb + K K}}
|}


=== Combos ===  
=== Combos ===  

Revision as of 07:45, 12 February 2012

Introduction

XvSFChun-Li.png

Chun Li, an agent of Interpol, is hot on the trail of the Shadaloo organization. She is intent of bringing M. Bison to just for the death of her father.

Moves List

Normal Moves

Yousou Kyaku (in air): {{#motion: d + mk}}
Tenshin Shuu Kyaku: {{#motion: qcf + hk}}
Sankaku Tobi: {{#motion: ub or uf near wall}}
Foward Kick : {{#motion: f hk (in air)}}

Special Moves

Hyakuretsu: {{#motion: k (mash) (ground and air)}}
Tenshokya: {{#motion: d (charge) u + k}}
Kikouken: {{#motion: hcf + P}}
Hazan Shuu: {{#motion: hcf + K}}

Super Moves

Kikou-Shou: {{#motion: qcf + P P}}
Houyoku-Sen: {{#motion: qcf + K K }}
Hyper Tenshokya: {{#motion: qcb + K K}}

Combos

some combos require that you dash in first.

Basic

2 hits- hp, kikouken

3 hits- lp, mp, hp

4 hits- lp, lk, d.mp, d.mk

4 hits- lk, mp, mk, d.hp

4 hits- lp, lk, d.hp, d.hk

various hits- d.lk, d.mk, d.hp, houyoku-sen.....mash buttons for more hits.....my max is 32

Intermediate

4 hits- throw, lp, mk, air throw.....opponent must be in corner.....this combo hurts, ouch!!! NORMAL SIZED ONLY( anyone shorter than magneto)

6 hits- hk, sj.lp, sj.lk, sj.mp, sj.mk, sj.hk

7 hits- hk, sj.lp, sj.lp, sj.lp, dj.lp, dj.lp, dj.hk

10 hits- hk, sj.lp, sj.lk, sj.mp, sj.lp, sj.lk, dj.lp, dj.lk, dj.mp, dj.hk......only looks hard

various hits- lp(x14), mk, houyoku-sen....only on crouched magneto in corner....keep pressing lp until you start to back up, then mk, super.

Advanced

26 hits- lk, hk, sj.lp, sj.mp, sj.mk, sj.f.hk, sj.f.hk, dj.lp, dj.mp, dj.mk, dj.f.hk, dj.f.hk, tj.lp, tj.mp, tj.mk, tj.f.hk, tj.f.hk, land, mp, mk, throw, Hyper Tenshokya.....hits may vary, cuz you might not combo the throw.

various hits- lk, hk, sj.lp, sj.mp, sj.mk, sj.f.hk, sj.f.hk, dj.lp, dj.mp, dj.mk, dj.f.hk, dj.f.hk, tj.lp, tj.mp, tj.mk, tj.f.hk, tj.f.hk, land, ((j.lp, j.lk, j.mp, j.hp, j.hk)....repeat bracket for infinite.

39 hits- lk, hk, sj,lp, sj.lk, sj.mp, sj.mp, sj.mp, dj.mp, dj.mk, dj.f.hk, dj.mp, tj.mp, tj.mp, tj.f.hk, tj.f.hk, land, lp, mp, mk, throw, mk, hk, sj.lp, sj.mp, sj.mk, sj.f.hk, sj.f.hk, dj.lp, dj.mp, dj.mk, dj.f.hk, dj.f.hk, tj.lp, tj.mp, tj.mk, tj.f.hk, tj.f.hk, land, mp, mk, air throw.....very tough combo...hard part is comboing the throws.

Infinites

(Air dash, hk)....this is not easy at all....you have to cancel super jump into an air dash.....perfect height should be at opponents head.

(Air dash, lk, mp, mk)....another tough one....same concept.

(J.lp, j.lk, j.mp, j.hp, j.hk).....check the advanced combos for setup.....j.hk should only hit once.

Hk, sj.lp, sj.mp, sj.mk, sj.f.hk, sj.f.hk, (lp, mp, mk).....repeat brackets.....ONLY ON CAMMY

Lp, hk, sj.lp, sj.lk, sj.lp, sj.lk, dj.lp, dj.mp, dj.f.hk, (d.mk).....ok, after f.hk, you will start to fall, halfway down, hold down and mash the shit out of d.mk........there are many ways to setup this combo, so be creative.......ONLY ON JUGGERNAUT.

Match-ups