Line 449: | Line 449: | ||
====Aerial Normals==== | ====Aerial Normals==== | ||
*<b>Neutral/Diagonal Jumping Jab:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png]] || align="center" rowspan="4" | [[File:ODhalsim_njjab2_djjab2_njstrng2_djstrng2_njfrc2_djfrc2.png]] || align="center" rowspan="4" | [[File:ODhalsim_njjab3_djjab3.png]] || align="center" rowspan="4" | [[File:ODhalsim_njjab4_djjab4_njstrng4_djstrng4_njfrc4_djfrc4.png]] || align="center" rowspan="4" | [[File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ∞ | |||
|} | |||
*<b>Neutral/Diagonal Jumping Strong:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png]] || align="center" rowspan="4" | [[File:ODhalsim_njjab2_djjab2_njstrng2_djstrng2_njfrc2_djfrc2.png]] || align="center" rowspan="4" | [[File:ODhalsim_njstrng3_djstrng3.png]] || align="center" rowspan="4" | [[File:ODhalsim_njjab4_djjab4_njstrng4_djstrng4_njfrc4_djfrc4.png]] || align="center" rowspan="4" | [[File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ∞ | |||
|} | |||
*<b>Neutral/Diagonal Jumping Fierce:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png]] || align="center" rowspan="4" | [[File:ODhalsim_njjab2_djjab2_njstrng2_djstrng2_njfrc2_djfrc2.png]] || align="center" rowspan="4" | [[File:ODhalsim_njfrc3_djfrc3.png]] || align="center" rowspan="4" | [[File:ODhalsim_njjab4_djjab4_njstrng4_djstrng4_njfrc4_djfrc4.png]] || align="center" rowspan="4" | [[File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ∞ | |||
|} | |||
*<b>Neutral/Diagonal Jumping Short:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5.png]] || align="center" rowspan="4" | [[File:ODhalsim_njshrt2_djshrt2_njfrwrd2_djfrwrd2.png]] || align="center" rowspan="4" | [[File:ODhalsim_njshrt3_djshrt3.png]] || align="center" rowspan="4" | [[File:ODhalsim_njshrt4_djshrt4_njfrwrd4_djfrwrd4.png]] || align="center" rowspan="4" | [[File:ODhalsim_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ∞ | |||
|} | |||
*<b>Neutral/Diagonal Jumping Forward:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5.png]] || align="center" rowspan="4" | [[File:ODhalsim_njshrt2_djshrt2_njfrwrd2_djfrwrd2.png]] || align="center" rowspan="4" | [[File:ODhalsim_njfrwrd3_djfrwrd3.png]] || align="center" rowspan="4" | [[File:ODhalsim_njshrt4_djshrt4_njfrwrd4_djfrwrd4.png]] || align="center" rowspan="4" | [[File:ODhalsim_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ∞ | |||
|} | |||
*<b>Neutral/Diagonal Jumping Roundhouse:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_njrh1_djrh1.png]] || align="center" rowspan="4" | [[File:ODhalsim_njrh2_djrh2.png]] || align="center" rowspan="4" | [[File:ODhalsim_njrh3_djrh3.png]] || align="center" rowspan="4" | [[File:ODhalsim_njrh4_djrh4.png]] || align="center" rowspan="4" | [[File:ODhalsim_njrh5_djrh5.png]] || align="center" rowspan="4" | [[File:ODhalsim_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:ODhalsim_njrh7_djrh7.png]] || align="center" rowspan="4" | [[File:ODhalsim_njrh8_djrh8.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="4" | ? || align="center" | ? || align="center" colspan="3" | ∞ | |||
|} | |||
===Command Normals=== | ===Command Normals=== |
Revision as of 13:50, 11 February 2012
Introduction
Picking Old Dhalsim
To select O.Dhalsim, choose Dhalsim and then press ↓ ↑ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
- Close Standing Jab:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes/No | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Far Standing Jab:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Crouching Jab:
Damage | ? | ![]() |
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Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Crouching Jab:
Damage | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Strong:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes/No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Far Standing Strong:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? |
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Frame Count | ? | ? | ? |
Simplified | ? |
- Close Crouching Strong:
Damage | ? | ![]() |
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Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Crouching Strong:
Damage | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Fierce:
Damage | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes*/No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |
- Far Standing Fierce:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? |
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Frame Count | ? | ? | 1 |
Simplified | ? |
- Close/Far Crouching Fierce:
Damage | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Short:
Damage | ? | ![]() |
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Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Standing Short:
Damage | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes* | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Close/Far Crouching Short:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Forward:
Damage | ? | ![]() |
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Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Standing Forward:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes* | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Crouching Forward:
Damage | ? | ![]() |
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Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Crouching Forward:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Far Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? |
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Frame Count | ? | ? | 1 |
Simplified | ? |
- Close/Far Crouching Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
Aerial Normals
- Neutral/Diagonal Jumping Jab:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral/Diagonal Jumping Strong:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral/Diagonal Jumping Fierce:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral/Diagonal Jumping Short:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral/Diagonal Jumping Forward:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral/Diagonal Jumping Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | ||||||||
Stun Timer | ? | ||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
Command Normals
- Drill Zutsuki a.k.a. Mummy Drill: (On air, ↙/↓/↘ + Fierce)
Damage | ? | ![]() |
File:ODhalsim mummy2anm.png |
Stun | ?~? | ||
Stun Timer | ? | ||
Frame Count | ? | ∞ |
Useful because OSim can use it as a tick into Noogie.
- Drill Kick: (On air, ↙/↓/↘ + Roundhouse)
Damage | ? | ![]() |
File:ODhalsim drill2anm.png |
Stun | ?~? | ||
Stun Timer | ? | ||
Frame Count | ? | ∞ |
OSim can only use NSim RH dril, NSim's have different angles, but I don't play him so I can't remember.
Throws
Dhalsim can throw using Strong and Fierce. The direction of the joystick determines the direction the enemy gets thrown at.
- Yoga Smash a.k.a. Noogie: (←/→ + Strong)
Damage | ? | ![]() |
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Stun | 0 | |||
Stun Timer | 0 | |||
Range (from axis) | 64 | |||
Range advantage | 29 |
- Yoga Throw: (←/→ + Fierce)
Damage | ? | ![]() |
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Stun | 7~13 | |||
Stun Timer | 100 | |||
Range (from axis) | 64 | |||
Range advantage | 29 |