mNo edit summary |
m (→Ground Normals) |
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Line 21: | Line 21: | ||
*<b>Close/Far Standing Jab:</b> | *<b>Close/Far Standing Jab:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 4 || align="center" rowspan=" | | align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:OMBison_stcljab1&3_stfarjab1&3.png]] || align="center" rowspan="6" | [[File:OMBison_stcljab2_stfarjab2.png]] || align="center" rowspan="6" | [[File:OMBison_stcljab1&3_stfarjab1&3.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 0-5 | | align="center" | Stun || align="center" | 0-5 | ||
Line 27: | Line 27: | ||
| align="center" | Stun Timer || align="center" | 40 | | align="center" | Stun Timer || align="center" | 40 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center | | align="center" | Chain Cancel || align="center" | Yes | ||
|- | |- | ||
| align="center" | Special Cancel || align="center | | align="center" | Special Cancel || align="center" | Yes | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center | | align="center" | Frame Advantage || align="center" | ? | ||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" | 4 | |||
|} | |} | ||
Bison does a quick standing jab, can be rapid fired to stop Honda's Torpedos and Blanka's Ball though it's not entirely reliable, useful in some anti-air situations. | Bison does a quick standing jab, can be rapid fired to stop Honda's Torpedos and Blanka's Ball though it's not entirely reliable, useful in some anti-air situations. | ||
Line 37: | Line 39: | ||
*<b>Crouching Jab:</b> | *<b>Crouching Jab:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 4 || align="center" rowspan=" | | align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:OMBison_crjab1&3.png]] || align="center" rowspan="6" | [[File:OMBison_crjab2.png]] || align="center" rowspan="6" | [[File:OMBison_crjab1&3.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 0-5 | | align="center" | Stun || align="center" | 0-5 | ||
Line 43: | Line 45: | ||
| align="center" | Stun Timer || align="center" | 40 | | align="center" | Stun Timer || align="center" | 40 | ||
|- | |- | ||
| align="center" | Chain Cancel || align="center | | align="center" | Chain Cancel || align="center" | Yes | ||
|- | |- | ||
| align="center" | Special Cancel || align="center | | align="center" | Special Cancel || align="center" | Yes | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center | | align="center" | Frame Advantage || align="center" | ? | ||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" | 4 | |||
|} | |} | ||
This is a rapid-fire move that is used in combos and ticks. The priority is hideous, so it has mostly no use anywhere else. | This is a rapid-fire move that is used in combos and ticks. The priority is hideous, so it has mostly no use anywhere else. | ||
Line 53: | Line 57: | ||
*<b>Close Standing Strong:</b> | *<b>Close Standing Strong:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 19 || align="center" rowspan=" | | align="center" | Damage || align="center" | 19 || align="center" rowspan="6" | [[File:OMBison_stclstrng1&4_stfarstrng1&4_stclfrc1&4_stfarfrc1&4.png]] || align="center" rowspan="6" | [[File:OMBison_stclstrng2.png]] || align="center" rowspan="6" | [[File:OMBison_stclstrng3_stfarstrng3_stclfrc3.png]] || align="center" rowspan="6" | [[File:OMBison_stclstrng1&4_stfarstrng1&4_stclfrc1&4_stfarfrc1&4.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 5-11 | | align="center" | Stun || align="center" | 5-11 | ||
Line 61: | Line 65: | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center | | align="center" | Special Cancel || align="center" | Yes | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center | | align="center" | Frame Advantage || align="center" | ? | ||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" | 4 || align="center" | 8 | |||
|- | |- | ||
| align="center" colspan="2" | Simplified || align="center" | 2 || align="center" colspan="2" | 8 || align="center" | 8 | | align="center" colspan="2" | Simplified || align="center" | 2 || align="center" colspan="2" | 8 || align="center" | 8 | ||
Line 71: | Line 77: | ||
*<b>Far Standing Strong:</b> | *<b>Far Standing Strong:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 19 || align="center" rowspan=" | | align="center" | Damage || align="center" | 19 || align="center" rowspan="6" | [[File:OMBison_stclstrng1&4_stfarstrng1&4_stclfrc1&4_stfarfrc1&4.png]] || align="center" rowspan="6" | [[File:OMBison_stfarstrng2_stclfrc2_stfarfrc2.png]] || align="center" rowspan="6" | [[File:OMBison_stclstrng3_stfarstrng3_stclfrc3.png]] || align="center" rowspan="6" | [[File:OMBison_stclstrng1&4_stfarstrng1&4_stclfrc1&4_stfarfrc1&4.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 5-11 | | align="center" | Stun || align="center" | 5-11 | ||
Line 80: | Line 86: | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" | 4 || align="center" | 8 | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" | 4 || align="center" | 8 | ||
Line 89: | Line 97: | ||
*<b>Crouching Strong:</b> | *<b>Crouching Strong:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 19 || align="center" rowspan=" | | align="center" | Damage || align="center" | 19 || align="center" rowspan="6" | [[File:OMBison_crstrng1&4_crfrc1&4.png]] || align="center" rowspan="6" | [[File:OMBison_crstrng2_crfrc2.png]] || align="center" rowspan="6" | [[File:OMBison_crstrng3.png]] || align="center" rowspan="6" | [[File:OMBison_crstrng1&4_crfrc1&4.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 5-11 | | align="center" | Stun || align="center" | 5-11 | ||
Line 97: | Line 105: | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center | | align="center" | Special Cancel || align="center"| Yes* | ||
|- | |- | ||
| align="center | | align="center" | Frame Advantage || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 4 || align="center" | 8 | ||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4 || align="center" | 4 || align="center" | 8 | |||
|} | |} | ||
Line 107: | Line 117: | ||
*<b>Close Standing Fierce:</b> | *<b>Close Standing Fierce:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 24 || align="center" rowspan=" | | align="center" | Damage || align="center" | 24 || align="center" rowspan="6" | [[File:OMBison_stclstrng1&4_stfarstrng1&4_stclfrc1&4_stfarfrc1&4.png]] || align="center" rowspan="6" | [[File:OMBison_stfarstrng2_stclfrc2_stfarfrc2.png]] || align="center" rowspan="6" | [[File:OMBison_stclstrng3_stfarstrng3_stclfrc3.png]] || align="center" rowspan="6" | [[File:OMBison_stclstrng1&4_stfarstrng1&4_stclfrc1&4_stfarfrc1&4.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 10-16 | | align="center" | Stun || align="center" | 10-16 | ||
Line 116: | Line 126: | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 6 || align="center" | 19 | | align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 6 || align="center" | 19 | ||
Line 125: | Line 137: | ||
*<b>Far Standing Fierce:</b> | *<b>Far Standing Fierce:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 24 || align="center" rowspan=" | | align="center" | Damage || align="center" | 24 || align="center" rowspan="6" | [[File:OMBison_stclstrng1&4_stfarstrng1&4_stclfrc1&4_stfarfrc1&4.png]] || align="center" rowspan="6" | [[File:OMBison_stfarstrng2_stclfrc2_stfarfrc2.png]] || align="center" rowspan="6" | [[File:OMBison_stfarfrc3.png]] || align="center" rowspan="6" | [[File:OMBison_stclstrng1&4_stfarstrng1&4_stclfrc1&4_stfarfrc1&4.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 10-16 | | align="center" | Stun || align="center" | 10-16 | ||
Line 134: | Line 146: | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 6 || align="center" | 19 | | align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 6 || align="center" | 19 | ||
Line 143: | Line 157: | ||
*<b>Crouching Fierce:</b> | *<b>Crouching Fierce:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 24 || align="center" rowspan=" | | align="center" | Damage || align="center" | 24 || align="center" rowspan="6" | [[File:OMBison_crstrng1&4_crfrc1&4.png]] || align="center" rowspan="6" | [[File:OMBison_crstrng2_crfrc2.png]] || align="center" rowspan="6" | [[File:OMBison_crfrc3.png]] || align="center" rowspan="6" | [[File:OMBison_crstrng1&4_crfrc1&4.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 10-16 | | align="center" | Stun || align="center" | 10-16 | ||
Line 152: | Line 166: | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 6 || align="center" | 19 | | align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 6 || align="center" | 19 | ||
Line 161: | Line 177: | ||
*<b>Close Standing Short:</b> | *<b>Close Standing Short:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 12 || align="center" rowspan=" | | align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:OMBison_stclshrt1_stfarshrt1_stclfrwrd1&5_stfarfrwrd1&5_stclrh1&5_stfarrh1&5.png]] || align="center" rowspan="6" | [[File:OMBison_stclshrt2.png]] || align="center" rowspan="6" | [[File:OMBison_stclshrt3.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 0-5 | | align="center" | Stun || align="center" | 0-5 | ||
Line 169: | Line 185: | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | | align="center" | Special Cancel || align="center" | Yes | ||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 1 | ||
|} | |} | ||
Bison does a quick knee that is used mainly in combos and ticking. | Bison does a quick knee that is used mainly in combos and ticking. | ||
Line 177: | Line 195: | ||
*<b>Far Standing Short:</b> | *<b>Far Standing Short:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 12 || align="center" rowspan=" | | align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:OMBison_stclshrt1_stfarshrt1_stclfrwrd1&5_stfarfrwrd1&5_stclrh1&5_stfarrh1&5.png]] || align="center" rowspan="6" | [[File:OMBison_stfarshrt2&4_stclfrwrd2&4_stfarfrwrd2&4_stclrh2&4_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OMBison_stfarshrt3.png]] || align="center" rowspan="6" | [[File:OMBison_stfarshrt2&4_stclfrwrd2&4_stfarfrwrd2&4_stclrh2&4_stfarrh2&4.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 0-5 | | align="center" | Stun || align="center" | 0-5 | ||
Line 185: | Line 203: | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center | | align="center" | Special Cancel || align="center" | Yes | ||
|- | |- | ||
| align="center | | align="center" | Frame Advantage || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 4 || align="center" | 3 | ||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4 || align="center" | 4 || align="center" | 3 | |||
|} | |} | ||
Line 195: | Line 215: | ||
*<b>Crouching Short:</b> | *<b>Crouching Short:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 12 || align="center" rowspan=" | | align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:OMBison_crshrt1&3_crfrwrd1&3_crrh3.png]] || align="center" rowspan="6" | [[File:OMBison_crshrt2.png]] || align="center" rowspan="6" | [[File:OMBison_crshrt1&3_crfrwrd1&3_crrh3.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 0-5 | | align="center" | Stun || align="center" | 0-5 | ||
Line 203: | Line 223: | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center | | align="center" | Special Cancel || align="center" | Yes | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center | | align="center" | Frame Advantage || align="center" | ? | ||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 5 | |||
|} | |} | ||
Line 211: | Line 233: | ||
*<b>Close Standing Forward:</b> | *<b>Close Standing Forward:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 19 || align="center" rowspan=" | | align="center" | Damage || align="center" | 19 || align="center" rowspan="6" | [[File:OMBison_stclshrt1_stfarshrt1_stclfrwrd1&5_stfarfrwrd1&5_stclrh1&5_stfarrh1&5.png]] || align="center" rowspan="6" | [[File:OMBison_stfarshrt2&4_stclfrwrd2&4_stfarfrwrd2&4_stclrh2&4_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OMBison_stclfrwrd3.png]] || align="center" rowspan="6" | [[File:OMBison_stfarshrt2&4_stclfrwrd2&4_stfarfrwrd2&4_stclrh2&4_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OMBison_stclshrt1_stfarshrt1_stclfrwrd1&5_stfarfrwrd1&5_stclrh1&5_stfarrh1&5.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 5-11 | | align="center" | Stun || align="center" | 5-11 | ||
Line 220: | Line 242: | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | 8 || align="center" | 1 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | 8 || align="center" | 1 | ||
Line 229: | Line 253: | ||
*<b>Far Standing Forward:</b> | *<b>Far Standing Forward:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 21 || align="center" rowspan=" | | align="center" | Damage || align="center" | 21 || align="center" rowspan="6" | [[File:OMBison_stclshrt1_stfarshrt1_stclfrwrd1&5_stfarfrwrd1&5_stclrh1&5_stfarrh1&5.png]] || align="center" rowspan="6" | [[File:OMBison_stfarshrt2&4_stclfrwrd2&4_stfarfrwrd2&4_stclrh2&4_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OMBison_stfarfrwrd3.png]] || align="center" rowspan="6" | [[File:OMBison_stfarshrt2&4_stclfrwrd2&4_stfarfrwrd2&4_stclrh2&4_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OMBison_stclshrt1_stfarshrt1_stclfrwrd1&5_stfarfrwrd1&5_stclrh1&5_stfarrh1&5.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 5-11 | | align="center" | Stun || align="center" | 5-11 | ||
Line 238: | Line 262: | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | 8 || align="center" | 1 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | 8 || align="center" | 1 | ||
Line 247: | Line 273: | ||
*<b>Crouching Forward:</b> | *<b>Crouching Forward:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 21 || align="center" rowspan=" | | align="center" | Damage || align="center" | 21 || align="center" rowspan="6" | [[File:OMBison_crshrt1&3_crfrwrd1&3_crrh3.png]] || align="center" rowspan="6" | [[File:OMBison_crfrwrd2.png]] || align="center" rowspan="6" | [[File:OMBison_crshrt1&3_crfrwrd1&3_crrh3.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 5-11 | | align="center" | Stun || align="center" | 5-11 | ||
Line 255: | Line 281: | ||
| align="center" | Chain Cancel || align="center" | No | | align="center" | Chain Cancel || align="center" | No | ||
|- | |- | ||
| align="center" | Special Cancel || align="center | | align="center" | Special Cancel || align="center"| Yes* | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center | | align="center" | Frame Advantage || align="center" | ? | ||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 8 || align="center" | 5 | |||
|} | |} | ||
This move is great as a meaty on wakeup because it can stuff even Shoryus with proper timing. Bufferable, on block can safely be used to setup an lk Scissor Kick for a pindown. | This move is great as a meaty on wakeup because it can stuff even Shoryus with proper timing. Bufferable, on block can safely be used to setup an lk Scissor Kick for a pindown. | ||
Line 263: | Line 291: | ||
*<b>Close Standing Roundhouse:</b> | *<b>Close Standing Roundhouse:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 26 || align="center" rowspan=" | | align="center" | Damage || align="center" | 26 || align="center" rowspan="6" | [[File:OMBison_stclshrt1_stfarshrt1_stclfrwrd1&5_stfarfrwrd1&5_stclrh1&5_stfarrh1&5.png]] || align="center" rowspan="6" | [[File:OMBison_stfarshrt2&4_stclfrwrd2&4_stfarfrwrd2&4_stclrh2&4_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OMBison_stclrh3.png]] || align="center" rowspan="6" | [[File:OMBison_stfarshrt2&4_stclfrwrd2&4_stfarfrwrd2&4_stclrh2&4_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OMBison_stclshrt1_stfarshrt1_stclfrwrd1&5_stfarfrwrd1&5_stclrh1&5_stfarrh1&5.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 10-16 | | align="center" | Stun || align="center" | 10-16 | ||
Line 272: | Line 300: | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 6 || align="center" | 17 || align="center" | 1 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 6 || align="center" | 17 || align="center" | 1 | ||
Line 281: | Line 311: | ||
*<b>Far Standing Roundhouse:</b> | *<b>Far Standing Roundhouse:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 26 || align="center" rowspan=" | | align="center" | Damage || align="center" | 26 || align="center" rowspan="6" | [[File:OMBison_stclshrt1_stfarshrt1_stclfrwrd1&5_stfarfrwrd1&5_stclrh1&5_stfarrh1&5.png]] || align="center" rowspan="6" | [[File:OMBison_stfarshrt2&4_stclfrwrd2&4_stfarfrwrd2&4_stclrh2&4_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OMBison_stfarrh3.png]] || align="center" rowspan="6" | [[File:OMBison_stfarshrt2&4_stclfrwrd2&4_stfarfrwrd2&4_stclrh2&4_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OMBison_stclshrt1_stfarshrt1_stclfrwrd1&5_stfarfrwrd1&5_stclrh1&5_stfarrh1&5.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 10-16 | | align="center" | Stun || align="center" | 10-16 | ||
Line 290: | Line 320: | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 6 || align="center" | 17 || align="center" | 1 | | align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 6 || align="center" | 17 || align="center" | 1 | ||
Line 299: | Line 331: | ||
*<b>Crouching Roundhouse:</b> | *<b>Crouching Roundhouse:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 26 || align="center" rowspan=" | | align="center" | Damage || align="center" | 26 || align="center" rowspan="6" | [[File:OMBison_crrh1.png]] || align="center" rowspan="6" | [[File:OMBison_crrh2.png]] || align="center" rowspan="6" | [[File:OMBison_crshrt1&3_crfrwrd1&3_crrh3.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 5-11 | | align="center" | Stun || align="center" | 5-11 | ||
Line 308: | Line 340: | ||
|- | |- | ||
| align="center" | Special Cancel || align="center" | No | | align="center" | Special Cancel || align="center" | No | ||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 6 || align="center" | 29 || align="center" | 17 | | align="center" colspan="2" | Frame Count || align="center" | 6 || align="center" | 29 || align="center" | 17 |
Revision as of 16:49, 31 January 2012
Introduction
Picking Old M.Bison
To select O.M.Bison, choose M.Bison and then press ↓ ↑ ↑ ↓ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
Moves Analysis
Normal Moves
Note: If I don't mention what the move does, I'm not generally using it that much. My style may differ quite a bit from your Bison style, so if you find something that works, put it up here.
Ground Normals
- Close/Far Standing Jab:
Damage | 4 | ![]() |
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Stun | 0-5 | |||
Stun Timer | 40 | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 3 | 4 | 4 |
Bison does a quick standing jab, can be rapid fired to stop Honda's Torpedos and Blanka's Ball though it's not entirely reliable, useful in some anti-air situations.
- Crouching Jab:
Damage | 4 | ![]() |
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Stun | 0-5 | |||
Stun Timer | 40 | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 3 | 4 | 4 |
This is a rapid-fire move that is used in combos and ticks. The priority is hideous, so it has mostly no use anywhere else.
- Close Standing Strong:
Damage | 19 | ![]() |
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Stun | 5-11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 4 | 4 | 8 | |
Simplified | 2 | 8 | 8 |
Bison does a body shot that can be used in ticks, also doubles as a throw command, can favorably trade with Dhalsim.
- Far Standing Strong:
Damage | 19 | ![]() |
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Stun | 5-11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 4 | 4 | 8 | |
Simplified | 6 | 4 | 8 |
- Crouching Strong:
Damage | 19 | ![]() |
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Stun | 5-11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 2 | 4 | 8 | |
Simplified | 4 | 4 | 8 |
- Close Standing Fierce:
Damage | 24 | ![]() |
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Stun | 10-16 | ||||
Stun Timer | 80 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 4 | 4 | 6 | 19 | |
Simplified | 8 | 6 | 19 |
- Far Standing Fierce:
Damage | 24 | ![]() |
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Stun | 10-16 | ||||
Stun Timer | 80 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 4 | 4 | 6 | 19 | |
Simplified | 8 | 6 | 19 |
Bison's main ground to air defense in lieu of a Knee Press Nightmare, also doubles as a throw command, can favorably trade with Dhalsim.
- Crouching Fierce:
Damage | 24 | ![]() |
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Stun | 10-16 | ||||
Stun Timer | 80 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | 4 | 4 | 6 | 19 | |
Simplified | 8 | 6 | 19 |
Bison does a slow punch while crouching, with correct timing it can be used to beat T.Hawk's splash, as well as other moves when used as an anti-air.
- Close Standing Short:
Damage | 12 | ![]() |
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Stun | 0-5 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 2 | 2 | 1 |
Bison does a quick knee that is used mainly in combos and ticking.
- Far Standing Short:
Damage | 12 | ![]() |
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Stun | 0-5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 2 | 4 | 3 | |
Simplified | 4 | 4 | 3 |
- Crouching Short:
Damage | 12 | ![]() |
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Stun | 0-5 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 5 |
- Close Standing Forward:
Damage | 19 | ![]() |
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Stun | 5-11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 5 | 8 | 1 | |
Simplified | 6 | 5 | 9 |
- Far Standing Forward:
Damage | 21 | ![]() |
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Stun | 5-11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 5 | 8 | 1 | |
Simplified | 6 | 5 | 9 |
Bison's main "harassment" move. It is safe, beats fireballs, controls a large amount of space, and can be whiffed while charging to start a pindown.
- Crouching Forward:
Damage | 21 | ![]() |
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Stun | 5-11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes* | |||
Frame Advantage | ? | |||
Frame Count | 4 | 8 | 5 |
This move is great as a meaty on wakeup because it can stuff even Shoryus with proper timing. Bufferable, on block can safely be used to setup an lk Scissor Kick for a pindown.
- Close Standing Roundhouse:
Damage | 26 | ![]() |
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Stun | 10-16 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 6 | 17 | 1 | |
Simplified | 6 | 6 | 18 |
- Far Standing Roundhouse:
Damage | 26 | ![]() |
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Stun | 10-16 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 6 | 17 | 1 | |
Simplified | 6 | 6 | 18 |
A slower version of MK. Deals really solid damage and stun and has some of the same uses as MK. It is great as a whiff punisher for things such as OG Ken Jab Shoryuken.
- Crouching Roundhouse:
Damage | 26 | ![]() |
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Stun | 5-11 | |||
Stun Timer | 130 | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | ? | |||
Frame Count | 6 | 29 | 17 |
Slide trip. It is useful if opponent techs your tick throw, and also great for positioning with a knockdown. This is quite unsafe on block, from most distances. It also does not work as anti-air.
Aerial Normals
- Neutral Jumping Jab:
Damage | 11 | ![]() |
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Stun | 1-7 | ||
Stun Timer | 40 | ||
Frame Count | 3 | ∞ |
- Diagonal Jumping Jab:
Damage | 11 | ![]() |
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Stun | 1-7 | ||||
Stun Timer | 40 | ||||
Frame Count | 2 | 40 | 6 | ∞ | |
Simplified | 2 | 40 | ∞ |
Can be used as a crossup.
- Neutral Jumping Strong:
Damage | 19 | ![]() |
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Stun | 5-11 | |||
Stun Timer | 50 | |||
Frame Count | 3 | 20 | ∞ |
- Diagonal Jumping Strong:
Damage | 19 | ![]() |
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Stun | 5-11 | ||||
Stun Timer | 50 | ||||
Frame Count | 3 | 20 | 6 | ∞ | |
Simplified | 3 | 20 | ∞ |
- Neutral Jumping Fierce:
Damage | 24 | ![]() |
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Stun | 11-17 | |||||
Stun Timer | 60 | |||||
Frame Count | 2 | 4 | 10 | 6 | ∞ | |
Simplified | 6 | 10 | ∞ |
- Diagonal Jumping Fierce:
Damage | 24 | ![]() |
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Stun | 11-17 | |||||
Stun Timer | 60 | |||||
Frame Count | 3 | 6 | 12 | 5 | ∞ | |
Simplified | 9 | 12 | ∞ |
- Neutral Jumping Short:
Damage | 11 | ![]() |
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Stun | 1-7 | ||||
Stun Timer | 40 | ||||
Frame Count | 2 | 40 | 3 | ∞ | |
Simplified | 2 | 40 | ∞ |
Great priority, stays out for a really long time, low damage but it does beat a lot air to air.
- Diagonal Jumping Short:
Damage | 11 | ![]() |
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Stun | 1-7 | ||||
Stun Timer | 40 | ||||
Frame Count | 2 | 40 | 3 | ∞ | |
Simplified | 2 | 40 | ∞ |
- Neutral Jumping Forward:
Damage | 21 | ![]() |
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Stun | 5-11 | ||||
Stun Timer | 50 | ||||
Frame Count | 1 | 2 | 20 | ∞ | |
Simplified | 3 | 20 | ∞ |
Stay out a decent amount of time, horizontal kick can stuff problem jump ins like Shoto j.hk quite well.
- Diagonal Jumping Forward:
Damage | 21 | ![]() |
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Stun | 5-11 | ||||
Stun Timer | 50 | ||||
Frame Count | 3 | 20 | 5 | ∞ | |
Simplified | 3 | 20 | ∞ |
Great when used as an instant overhead, excellent cross-up, can stuff Blanka's Up Ball which comes into play very often.
- Neutral Jumping Roundhouse:
Damage | 26 | ![]() |
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Stun | 11-17 | ||||
Stun Timer | 60 | ||||
Frame Count | 3 | 2 | 8 | ∞ | |
Simplified | 5 | 8 | ∞ |
Like the neutral jumping forward but with more range and priority but less attacking frames.
- Diagonal Jumping Roundhouse:
Damage | 26 | ![]() |
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Stun | 11-17 | ||||
Stun Timer | 60 | ||||
Frame Count | 5 | 8 | 5 | ∞ | |
Simplified | 5 | 8 | ∞ |
Great crossup, big damage, easier to use than j.Fowd on slimmer characters. Decent priority air to air.
Throws
O.M.Bison can only throw with Strong and Fierce. He has no kick throws, but Bison can still tech throws with any medium or higher punch or kick even if Bison has no kick throws. This rule applies to all characters.
- Deadly Throw: (←/→ + Strong/Fierce)
Damage | 32(+2) | ![]() |
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Stun | 8-13 | |||
Stun Timer | 100 | |||
Range (from axis) | 52 | |||
Range advantage | 24 |
Special Moves
All motions are listed under the assumption that O.M.Bison is facing right.
- Psycho Crusher a.k.a. Torpedo: (Charge ←, →, P)
Damage (Jab) | 22 | ![]() |
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File:OMBison pc4&6.png | File:OMBison pc5anm.png |
Damage (Strng) | 24 | |||||
Damage (Frc) | 26 | |||||
Stun | 10-15 | |||||
Stun Timer | 100 | |||||
Frame Count (Jab) | 3 | 4 | 4 | 7 | 32 | |
Simplified (Jab) | 18 | 32 | ||||
Frame Count (Strng) | 2 | 3 | 3 | 7 | 36 | |
Simplified (Strng) | 15 | 36 | ||||
Frame Count (Frc) | 1 | 1 | 2 | 7 | 62 | |
Simplified (Frc) | 11 | 62 |
File:OMBison pc4&6.png | File:OMBison pc7.png | ![]() | |
Frame Count | 4 | 5 | 7 |
Simplified | 16 |
Bison flies across the screen in flames. It can do a maximum of 3 blocked hits. The distance and the speed at which it travels depends on the strength of the punch. It has been severely weakened since Super SFII, no longer has great priority besides the Jab version. Can be used to escape corners at times and can also hit opponents from behind/underneath with ridiculous timing and a lot of balls. Generally, stick with the scissor kick. If you make a mistake you can easily corner yourself. Normals beat this far too easily.
- Double Knee Press a.k.a. Scissor Kick: (Charge ←, →, K)
Bison kicks the opponent twice in a forward motion. The distance and speed at which it travels depends on the strength of the kick. When properly spaced to do only one hit, they can be quite safe and useful in pindown strategies. They also are quite useful for scoring knockdowns if opponent tries to counter standing kicks or do low attacks. Can be used as a ghetto anti air, unlike the Psycho Crusher which gets stuffed a lot.
- Head Stomp: (Charge ↓, ↑, K)
- Short Version:
Damage | 17 | ![]() |
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Stun | 10-15 | |||||
Stun Timer | 100 | |||||
Frame Count | 2 | 12 | 8 | 8 | ? | |
Simplified | 28 | ? |
- Forward/Roundhouse Version:
Damage (Frwrd) | 19 | ![]() |
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Damage (Rh) | 21 | |||||
Stun | 10-15 | |||||
Stun Timer | 100 | |||||
Frame Count | 2 | 12 | 8 | 8 | ? | |
Simplified | 28 | ? |
- Bounce/Recovery:
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Frame Count | 7 (IF) | 7 (IF) + 1 | 6 | 6 | 6 | 6 | ∞ | 6 |
Simplified | ∞ | 6 |
Bison flies towards the opponent and stomps their head with his boots. You can move very flexibly after the head stomp makes contact with a grounded opponent, but when the head stomp hits an airborne opponent, the control over mobility is not as flexible. Works well to get over fireballs.
- Somersault Skull Diver: (P, during the Bounce/Recovery animation of Head Stomp)
- Jab Version:
Damage | 22 | ![]() |
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Stun | 10-15 | |||
Stun Timer | 100 | |||
Frame Count | 3 | ∞ | 6 |
- Strong Version:
Damage | 24 | ![]() |
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Stun | 10-15 | |||||
Stun Timer | 100 | |||||
Frame Count | 4 | 20 | 6 | ∞ | 6 | |
Simplified | 4 | 20 | ∞ | 6 |
- Fierce Version:
Damage | 26 | ![]() |
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Stun | 10-15 | |||||
Stun Timer | 100 | |||||
Frame Count | 6 | 8 | 6 | ∞ | 6 | |
Simplified | 6 | 8 | ∞ | 6 |
This is the punch that hits the opponent's head after head stomp. You can move left or right using the joystick while performing this move. The active hitting duration of the move depends on the strength of the punch. This can combo in really weird situations.
- Devil Reverse: (Charge ↓, ↑, P)
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Frame Count (Jab) | 2 | 2 | 2 | 6 |
Simplified (Jab) | 4 | 8 | ||
Frame Count (Strng) | 2 | 2 | 1 | 8 |
Simplified (Strng) | 4 | 9 | ||
Frame Count (Frc) | 2 | 2 | 1 | 10 |
Simplified (Frc) | 4 | 11 |