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== Normal Moves == | == Normal Moves == | ||
=== Command normals === | |||
Slide: d + hk | |||
== Special Moves == | == Special Moves == | ||
{{MvC3MoveListHeader}} | |||
{{MoveListRow | Kinsetsu Sentou A | |||
| qcf + p | |||
| | |||
| airok Hold p to charge. | |||
}} | |||
{{MoveListRow | Ousen Shageki | |||
| hcb + p | |||
| | |||
| counter Mash p for up to 10 hits. | |||
}} | |||
{{MoveListRow | Grenade Launcher | |||
| dp + p | |||
| | |||
| Hold p to delay explosion. | |||
}} | |||
{{MoveListRow | Kinkyuu Kaihi A | |||
| qcb + k | |||
| | |||
| unblockable | |||
}} | |||
{{MoveListRow | Kinkyuu Kaihi B | |||
| qcf + k | |||
| | |||
| | |||
}} | |||
{{MoveListFooter}} | |||
== Super Moves == | == Super Moves == | ||
{{MvC3MoveListHeader}} | |||
{{MoveListRow | Kinsetsu Sentou A+ | |||
| qcf + lp + hp | |||
| | |||
| airok | |||
}} | |||
{{MoveListRow | Rocket Launcher | |||
| qcf + lk + hk | |||
| | |||
| | |||
}}{{MoveListRow | CODE: T-002 | |||
| qcb + lk + hk | |||
| | |||
| | |||
}}{{MoveListRow | End of Tyrant | |||
| qcf + k | |||
| 7 | |||
| Do this as CODE: T-002 finishes for an extra hit. | |||
}}{{MoveListFooter}} | |||
== Assist Moves == | == Assist Moves == | ||
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| Life-up || Rocket Launcher | [[file:hk.png]] Kinkyuu Kaihi A | The easiest to grab of all life-up assists. | | Life-up || Rocket Launcher | [[file:hk.png]] Kinkyuu Kaihi A | The easiest to grab of all life-up assists. | ||
|[[file:hp.png]] Kinsetsu Sentou A || Kinsetsu Sentou A+ | [[file:hp.png]] Kinsetsu Sentou A | | |[[file:hp.png]] Kinsetsu Sentou A || Kinsetsu Sentou A+ | [[file:hp.png]] Kinsetsu Sentou A | | ||
|Grenade Launcher || Rocket Launcher | [[file:hp.png]] Grenade Launcher | | |[[file:hp.png]] Grenade Launcher || Rocket Launcher | [[file:hp.png]] Grenade Launcher | | ||
}} | }} | ||
= The Basics = | = The Basics = | ||
Jill is quick and annoying. You will want to pressure with her j.fp overhead and her c.hk slide. If you get the knockdown, you can OTG them into an air combo potentially into super. If they roll the knockdown, you can call a LP Zombie to grab them once their roll finishes. | |||
= Advanced Strategy = | = Advanced Strategy = |
Revision as of 00:43, 24 October 2011
Introduction
Generally pretty bad, but her zombie traps, slide, and OTG make her somewhat dangerous.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Slide: d + hk
Special Moves
Kinsetsu Sentou A
qcf + p
airok Hold p to charge.
Ousen Shageki
hcb + p
counter Mash p for up to 10 hits.
Grenade Launcher
dp + p
Hold p to delay explosion.
Kinkyuu Kaihi A
qcb + k
unblockable
Kinkyuu Kaihi B
qcf + k
Super Moves
Kinsetsu Sentou A+
qcf + lp + hp
airok
Rocket Launcher
qcf + lk + hk
CODE: T-002
qcb + lk + hk
End of Tyrant
qcf + k
7
Do this as CODE: T-002 finishes for an extra hit.
Assist Moves
The Basics
Jill is quick and annoying. You will want to pressure with her j.fp overhead and her c.hk slide. If you get the knockdown, you can OTG them into an air combo potentially into super. If they roll the knockdown, you can call a LP Zombie to grab them once their roll finishes.