Marvel vs Capcom 2/Jill: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
=== Command normals ===
Slide: d + hk


== Special Moves ==
== Special Moves ==
{{MvC3MoveListHeader}}
{{MoveListRow | Kinsetsu Sentou A
| qcf + p
|
| airok Hold p to charge.
}}
{{MoveListRow | Ousen Shageki
| hcb + p
|
| counter Mash p for up to 10 hits.
}}
{{MoveListRow | Grenade Launcher
| dp + p
|
| Hold p to delay explosion.
}}
{{MoveListRow | Kinkyuu Kaihi A
| qcb + k
|
| unblockable
}}
{{MoveListRow | Kinkyuu Kaihi B
| qcf + k
|
|
}}
{{MoveListFooter}}


== Super Moves ==
== Super Moves ==
{{MvC3MoveListHeader}}
{{MoveListRow | Kinsetsu Sentou A+
| qcf + lp + hp
|
| airok
}}
{{MoveListRow | Rocket Launcher
| qcf + lk + hk
|
|
}}{{MoveListRow | CODE: T-002
| qcb + lk + hk
|
|
}}{{MoveListRow | End of Tyrant
| qcf + k
| 7
| Do this as CODE: T-002 finishes for an extra hit.
}}{{MoveListFooter}}


== Assist Moves ==
== Assist Moves ==
Line 20: Line 69:
   | Life-up || Rocket Launcher  | [[file:hk.png]] Kinkyuu Kaihi A  | The easiest to grab of all life-up assists.
   | Life-up || Rocket Launcher  | [[file:hk.png]] Kinkyuu Kaihi A  | The easiest to grab of all life-up assists.
   |[[file:hp.png]] Kinsetsu Sentou A  || Kinsetsu Sentou A+ | [[file:hp.png]] Kinsetsu Sentou A |
   |[[file:hp.png]] Kinsetsu Sentou A  || Kinsetsu Sentou A+ | [[file:hp.png]] Kinsetsu Sentou A |
   |Grenade Launcher  || Rocket Launcher | [[file:hp.png]] Grenade Launcher |  
   |[[file:hp.png]] Grenade Launcher  || Rocket Launcher | [[file:hp.png]] Grenade Launcher |  
}}
}}


= The Basics =
= The Basics =
Jill is quick and annoying. You will want to pressure with her j.fp overhead and her c.hk slide.  If you get the knockdown, you can OTG them into an air combo potentially into super.  If they roll the knockdown, you can call a LP Zombie to grab them once their roll finishes.


= Advanced Strategy =
= Advanced Strategy =

Revision as of 00:43, 24 October 2011

Introduction

Generally pretty bad, but her zombie traps, slide, and OTG make her somewhat dangerous.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-jill.png

Moves List

Normal Moves

Command normals

Slide: d + hk

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kinsetsu Sentou A
qcf + p
airok Hold p to charge.
Ousen Shageki
hcb + p
counter Mash p for up to 10 hits.
Grenade Launcher
dp + p
Hold p to delay explosion.
Kinkyuu Kaihi A
qcb + k
unblockable
Kinkyuu Kaihi B
qcf + k

Super Moves

Name
Command
Damage
Special Properties (glossary)
Kinsetsu Sentou A+
qcf + lp + hp
airok
Rocket Launcher
qcf + lk + hk
CODE: T-002
qcb + lk + hk
End of Tyrant
qcf + k
7
Do this as CODE: T-002 finishes for an extra hit.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Life-up
Rocket Launcher
Hk.png Kinkyuu Kaihi A
The easiest to grab of all life-up assists.
Beta.pngHp.png Kinsetsu Sentou A
Kinsetsu Sentou A+
Hp.png Kinsetsu Sentou A
Gamma.pngHp.png Grenade Launcher
Rocket Launcher
Hp.png Grenade Launcher

The Basics

Jill is quick and annoying. You will want to pressure with her j.fp overhead and her c.hk slide. If you get the knockdown, you can OTG them into an air combo potentially into super. If they roll the knockdown, you can call a LP Zombie to grab them once their roll finishes.

Advanced Strategy