Marvel vs Capcom 2/Hayato: Difference between revisions

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== Normal Moves ==
== Normal Moves ==


Sword Pierce - (In Air) Down + HK
=== Command normals ===
Dokuryuu: dash, hp (x2)


Sword Pierce (aironly): d + hk


Dash and Slash - Dash + HP x2
Dash and Slash: dash + hp (x2)


== Special Moves ==
== Special Moves ==


Shiden - QCF + LP or HP
{{MvC3MoveListHeader}}
 
{{MoveListRow | Shiden
 
| qcf + p
Guren - DP + LP or HP
|
 
|
 
}}
Shirotora Hou - Back, Forward + 2P
{{MoveListRow | Guren
| dp + p
|
| airok
}}
{{MoveListRow | Shirotora Hou
| b , f , lp + hp
|
| unblockable
}}
{{MoveListFooter}}




Plasma Combos - Remember to hold back while doing these combos:
Plasma Combos - Remember to hold back while doing these combos:


1.HP, HP
1.HP, HP
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== Super Moves ==
== Super Moves ==


Rasetsu Zan - QCF + 2P (1 BAR)
{{MvC3MoveListHeader}}
{{MoveListRow | Rasetsu Zan
| qcf + lp + hp
|
|
}}
{{MoveListRow | Engetsu
| qcf + lk + hk
|
|
}}
{{MoveListRow | Plasma Field
| qcb + lk + hk
|
| airok If it hits, gives you infinite meter while it lasts.
}}
{{MoveListRow | Black Hayato
| lp , hp , b , lk , hk
|
| Three levels. Blockable.
| level3
}}
{{MoveListFooter}}


Engetsu - QCF + 2K (1 BAR)
Plasma Field - QCB + 2k (In air too) (1 BAR)
B.Hayato Attack - LP,HP Back LK, HK (3 Supers Bars)


== Assist Moves ==
== Assist Moves ==


 
{{MvC2CharacterAssists
Alpha
  | [[file:hp.png]] Shiden || Rasetsu Zan | [[file:hp.png]] Shiden |
      - Shiden
  | [[file:hp.png]] Guren ||  Engetsu | [[file:hp.png]] Guren |
      - Rasetsu Zan
  | [[file:hp.png]] Shiden ||  Engetsu | [[file:hp.png]] Guren |
 
}}
 
Beta
    - Guren
    - Engetsu
 
 
Gamma
      - Shiden
      - Engetsu


= The Basics =
= The Basics =
Always play a mid/close range game.  Try to get the enemy cornered and knock him out.  Use his combos and moves well (since they have lots of lag).


== Combos ==
LP,MP,HP xx Shiden, Guren or Rasetsu-Zan
LP,MP,HP xx Shiden, Guren or Rasetsu-Zan


c.lk,c.mk,c.hk xx Engetsu
c.lk,c.mk,c.hk xx Engetsu


c.lp,c.mp,c.hp xx super jump and chain.............
c.lp,c.mp,c.hp xx super jump and chain...
 
c.hp, sj, sj.lp sj.mp, lp Guren xx Plasma Field


= Advanced Strategy =
= Advanced Strategy =


[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]
Always play a mid/close range game.  Try to get the enemy cornered and knock him out.  Use his combos and moves well (since they have lots of lag).

Revision as of 00:34, 24 October 2011

Introduction

Hayato's First appearance was made in Star Gladiator (PSX) and later on in Plasma Sword (DC).

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-hayato.png

Moves List

Shown Below...............

Normal Moves

Command normals

Dokuryuu: dash, hp (x2)

Sword Pierce (aironly): d + hk

Dash and Slash: dash + hp (x2)

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shiden
qcf + p
Guren
dp + p
airok
Shirotora Hou
b , f , lp + hp
unblockable


Plasma Combos - Remember to hold back while doing these combos:

1.HP, HP

2.LP, LP, LP, LP

3.LP, LP, HP, HK, HP

4.HP, LP, HP, HP, HP

5.HP, LP, HP, LK, HP

6.HP, LP, LP, HP, HP

7.LP, LP, HP, HK, LP, LP

8.LP, LP, LP, HK, LP, LP

9.HP, LP, LP, LP, HK, LP, LP

10.HP, LP, LP, HP, HK, LP, LP

Super Moves

Name
Command
Damage
Special Properties (glossary)
Rasetsu Zan
qcf + lp + hp
Engetsu
qcf + lk + hk
Plasma Field
qcb + lk + hk
airok If it hits, gives you infinite meter while it lasts.
Black Hayato
lp , hp , b , lk , hk
Three levels. Blockable.


Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Shiden
Rasetsu Zan
Hp.png Shiden
Beta.png Hp.png Guren
Engetsu
Hp.png Guren
Gamma.png Hp.png Shiden
Engetsu
Hp.png Guren

The Basics

Always play a mid/close range game. Try to get the enemy cornered and knock him out. Use his combos and moves well (since they have lots of lag).

Combos

LP,MP,HP xx Shiden, Guren or Rasetsu-Zan

c.lk,c.mk,c.hk xx Engetsu

c.lp,c.mp,c.hp xx super jump and chain...

c.hp, sj, sj.lp sj.mp, lp Guren xx Plasma Field

Advanced Strategy