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== Normal Moves == | == Normal Moves == | ||
Her taunt can hit the opponent and cause one 1 point of damage. It cannot kill, though. | |||
=== Command normals === | |||
Kaku Kyaku Raku (ax kick, overhead): db + hk | |||
Reishiki Kikou Ken: f + hp | |||
Head Stomp (aironly): d + hk | |||
Kaku Yoku Da (aironly): f + hk | |||
Forward air-dash (aironly): f , f or lp + hp | |||
Triple Jump (aironly): Press u up to two times. | |||
One of her most valuable normals is her D+HK air head stomp - you can do this as often as you would like, and once you have done this it resets your jump assist counter so you can summon an assist again. | One of her most valuable normals is her D+HK air head stomp - you can do this as often as you would like, and once you have done this it resets your jump assist counter so you can summon an assist again. | ||
== Special Moves == | == Special Moves == | ||
{| | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Kikou Ken | |||
| | | hcf + p | ||
| | | | ||
| | | | ||
}} | |||
| | {{MoveListRow | Sen'en Shuu | ||
| | | hcb + k | ||
| | | | ||
| overhead | |||
| | }} | ||
| | {{MoveListRow | Tenshou Kyaku | ||
| | | dp + k | ||
| | |||
| | | | ||
|Mash | }} | ||
| | {{MoveListRow | Hyakuretsu Kyaku | ||
|} | | Mash k | ||
| | |||
| airok | |||
}} | |||
{{MoveListFooter}} | |||
She can also triple jump, wall jump, and air dash. | She can also triple jump, wall jump, and air dash. | ||
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== Super Moves == | == Super Moves == | ||
{| | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Kikou Shou | |||
| | | qcf + lp + hp | ||
| | | | ||
| | | [[file:mash.png]] invincible Mash buttons for more damage. | ||
}} | |||
| | {{MoveListRow | Senretsu Kyaku | ||
| | | qcf + lk + hk | ||
| | | | ||
| [[file:mash.png]] Mash buttons for more damage. | |||
| | }} | ||
| | |||
| | {{MoveListRow | Hazan Tenshou Kyaku (Supreme Heaven Rising Legs) | ||
| dp + lk + hk | |||
| | |||
| | |||
}} | |||
{{MoveListFooter}} | |||
The Kikou Shou is generally invulnerable, but has somewhat slow recovery. | The Kikou Shou is generally invulnerable, but has somewhat slow recovery. | ||
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{{MvC2CharacterAssists | {{MvC2CharacterAssists | ||
| | |[[file:hp.png]] Kikou Ken | ||
| | | | ||
|Kikou Shou | |Kikou Shou | ||
| | |[[file:hp.png]] Kikou Ken | ||
| | | | ||
| | |||
|[[file:hk.png]] Tenshoukyaku | |||
| | | | ||
|Hazan Tenshou Kyaku | |Hazan Tenshou Kyaku | ||
| | |[[file:hk.png]] Tenshoukyaku | ||
| | | | ||
| | |||
|[[file:hk.png]] Sen'en Shuu | |||
| | | | ||
|Senretsu Kyaku | |Senretsu Kyaku | ||
| | |[[file:hk.png]] Sen'en Shuu | ||
| | | | ||
}} | }} | ||
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= The Basics = | = The Basics = | ||
Chun-Li is fairly pathetic by herself, and as such is near the bottom of the [[Tiers (MvC2)|Marvel tiers.]] Generally she is most commonly used as an interesting anti-air assist, as an opponent hit by this assist does not recover until almost the top of game screen. When she is being played as a point character, her chief assets are her mobility and speed. Her head stomp should be heavily abused if possible. She is fast and deadly. | Chun-Li is fairly pathetic by herself, and as such is near the bottom of the [[Tiers (MvC2)|Marvel tiers.]] Generally she is most commonly used as an interesting anti-air assist, as an opponent hit by this assist does not recover until almost the top of game screen. When she is being played as a point character, her chief assets are her mobility and speed. Her head stomp should be heavily abused if possible. She is fast and deadly. | ||
A starting point for playing her is to back her with Doom-B or Tron-Y and use the headstomp to overhead people into getting hit as well as resetting your assist call count so you can do it again. | |||
= Advanced Strategy = | = Advanced Strategy = | ||
(Needs to be filled in... | (Needs to be filled in... | ||
<br> | <br> | ||
She an infinite on Sentinel and can rejump in her air combo to continue it further. | She has an infinite on Sentinel and can rejump in her air combo to continue it further. | ||
<br> | <br> | ||
Infinite (big characters only): (Jump, xx dash, J LK, J LK, J HK, repeat). | Infinite (big characters only): (Jump, xx dash, J LK, J LK, J HK, repeat). | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] |
Revision as of 19:11, 23 October 2011
Introduction
Chun-Li was fairly top tier throughout the rest of the Vs. series, but was badly nerfed for Marvel vs Capcom 2. Her easy ground links into the Lightning Legs Super were removed, as was her Seven Stars Kick super. She doesn't do a lot of damage, but is an interesting anti-air assist and has a surprising amount of mobility when she's in.
Note that the Xbox 360 and PS3 version further nerf her through changing the timing of her infinite.
Character Notes
Chun-Li is one of the "original" Street Fighter characters. She is a cop working for Interpol. Her father was killed by M.Bison.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Her taunt can hit the opponent and cause one 1 point of damage. It cannot kill, though.
Command normals
Kaku Kyaku Raku (ax kick, overhead): db + hk
Reishiki Kikou Ken: f + hp
Head Stomp (aironly): d + hk
Kaku Yoku Da (aironly): f + hk
Forward air-dash (aironly): f , f or lp + hp
Triple Jump (aironly): Press u up to two times.
One of her most valuable normals is her D+HK air head stomp - you can do this as often as you would like, and once you have done this it resets your jump assist counter so you can summon an assist again.
Special Moves
She can also triple jump, wall jump, and air dash.
Her fireball is pretty pathetic and not generally useful unless your opponent is coming down from getting hit by an anti-air assist.
Super Moves
The Kikou Shou is generally invulnerable, but has somewhat slow recovery.
The Senretsu Kyaku was heavily nerfed in this game. However, if DHCd at certain times (before they go flying), the opponent will stay frozen in the move, allowing the next super (or other combo option) to hit.
Assist Moves
The Basics
Chun-Li is fairly pathetic by herself, and as such is near the bottom of the Marvel tiers. Generally she is most commonly used as an interesting anti-air assist, as an opponent hit by this assist does not recover until almost the top of game screen. When she is being played as a point character, her chief assets are her mobility and speed. Her head stomp should be heavily abused if possible. She is fast and deadly.
A starting point for playing her is to back her with Doom-B or Tron-Y and use the headstomp to overhead people into getting hit as well as resetting your assist call count so you can do it again.
Advanced Strategy
(Needs to be filled in...
She has an infinite on Sentinel and can rejump in her air combo to continue it further.
Infinite (big characters only): (Jump, xx dash, J LK, J LK, J HK, repeat).