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== Super Moves == | == Super Moves == | ||
{| | {{MvC3MoveListHeader}} | ||
{{MoveListRow |Royal Flush | |||
| | | qcf + pp | ||
| | |||
|His staff flies up first and can knock down characters into. Terrible recovery, but you can DHC out even after he's done. | |His staff flies up first and can knock down characters into. Terrible recovery, but you can DHC out even after he's done. | ||
| | }} | ||
{{MoveListRow |Cajun Explosion | |||
| | | qcf or qcb + kk | ||
|He's vulnerable on the way up, and if | | | ||
|He's vulnerable on the way up, and if they're superjumping outside the lances they're safe. | |||
}} | |||
{{MoveListFooter}} | |||
== Assist Moves == | == Assist Moves == |
Revision as of 22:30, 20 October 2011
Introduction
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Special Moves
LP+QCF | Jab Cajun Slash | Surprisingly quick |
---|---|---|
HP+QCF | Fierce Cajun Slash | (OTGs) |
LK+HP+QCF | the old Medium Cajun Slash | |
QCF+P | Kinetic Card | |
QCF+P (air) | Kinetic Card | |
QFB+P | Trick card |
Super Moves
Royal Flush
qcf + pp
His staff flies up first and can knock down characters into. Terrible recovery, but you can DHC out even after he's done.
Cajun Explosion
qcf or qcb + kk
He's vulnerable on the way up, and if they're superjumping outside the lances they're safe.