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| == Notations ==
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| '''Directions'''
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| Up/back = u/b.
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| Up = u.
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| Jumping = j.
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| Up/forward = u/f.
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| Forward = f.
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| Down/forward = d/f.
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| Down = d.
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| Crouching = c.
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| Down/back = d/b.
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| Back = b.
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| Standing: Neutral = s.
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| You'll notice there's full stops on the end of them, we use these to seperate the directions from the action buttons when writing combos.
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| '''Buttons'''
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| Light Punch/Jab = lp
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| Medium Punch/Strong = mp
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| Heavy Punch/Fierce = hp
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| Light Kick/Short = lk
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| Medium Kick/Forward = mk
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| Heavy Kick/Roundhouse = hk
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| We also use commas to break apart the action buttons. Using a simple combo as an example, Jumping Roundhouse, Crouching Roundhouse, would be written like this: j.hk, c.hk.
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| '''Special and Super Motions'''
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| Quater Circle Forward = qcf +
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| Half Circle Forward = hcf +
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| Quater Circle Back = qcb +
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| Half Circle Back = hcb +
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| Dragon Punch/Zig Zag = dp +
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| Reverse Dragon Punch/Zig = Zag = rdp +
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| Charge Back, Forward = b, f +
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| Charge Down, Up = d, u +
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| Full Circle = 360 +
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| Double Quater Circle Farward = qcfx2 +
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| Double Half Circle Forward = hcfx2 +
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| Double Quater Circle Back = qcbx2 +
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| Double Half Circle Back = hcbx2 +
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| Charge Back, Forward Back, Forward = b, f, b, f +
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| Carge Down/Back, Down/forward, Down/Back, Up/Forward = d/b, d/f, d/b, u/f +
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| Double Full Circle = 720 +
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| When using Special and Super moves aswell we use plus signs to indacate the press of the following button at the end of the specific motion.
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| '''Advanced'''
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| Cancel = x
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| Super Cancel = XX
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| Link = ->(?)
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| Super Jump Cancel = (SJC)
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| If we where to take the previous combo and change it slightly, Jumping Heavy Kick, Crouching Forward, Hadoken, it would look like this: j.hk, c.mk x qcf + hp since we're "Canceling" Crouching Forward with Hadoken.
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| = Tier list = | | = Tier list = |