Street Fighter 3: 3rd Strike/New/Necro: Difference between revisions

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{{MoveListRow | Knee Cannon | b + hk | 0 | }}
{{MoveListRow | Knee Cannon | b + hk | 0 | }}
{{MoveListRow | Jumping Jab | air lp | 0 | }}
{{MoveListRow | Jumping Jab | air lp | 0 | }}
{{MoveListRow | Neutral Jumping Strong | neutral air mk | 0 | }}
{{MoveListRow | Neutral Jumping Strong | neutral air mp | 0 | }}
{{MoveListRow | Jumping Strong | air mp | 0 | }}
{{MoveListRow | Jumping Strong | air mp | 0 | }}
{{MoveListRow | Jumping Fierce | air hp | 0 | }}
{{MoveListRow | Jumping Fierce | air hp | 0 | }}
Line 40: Line 40:
{{MoveListRow | Jumping Forward | air mk | 0 | }}
{{MoveListRow | Jumping Forward | air mk | 0 | }}
{{MoveListRow | Jumping Roundhouse | air hk | 0 | }}
{{MoveListRow | Jumping Roundhouse | air hk | 0 | }}
{{MoveListRow | Drill Kick | air d + k | 0 | }}
{{MoveListFooter}}
{{MoveListFooter}}


=== Special Moves ===
=== Special Moves ===
{{3SMoveListHeader}}
{{MoveListRow | Tornado Hook | hcf + p | 0 | }}
{{MoveListRow | Denpa Blast | dp + p | 0 | }}
{{MoveListRow | Snake Fang | hcf + k | 0 | }}
{{MoveListRow | Flying Viper | qcb + p | 0 | }}
{{MoveListRow | Rising Cobra | qcb + k | 0 | }}
{{MoveListFooter}}


=== Super Arts ===
=== Super Arts ===
{{3SMoveListHeader}}
{{MoveListRow | Magnetic Storm | qcf qcf + p | 0 | }}
{{MoveListRow | Slam Dance | qcf qcf + p | 0 | }}
{{MoveListRow | Electric Snake | qcf qcf + p | 0 | }}
{{MoveListFooter}}


== Strategy ==
== Strategy ==

Revision as of 18:56, 2 August 2011

Street Fighter 3: 3rd Strike/New3s logo.gif




Necro


In a nutshell


Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Jab
lp
0
Crouching Jab
d + lp
0
Standing Strong
mp
0
Crouching Strong
d + mp
0
Standing Fierce
hp
0
Crouching Fierce
d + hp
0
Standing Short
lk
0
Crouching Short
d + lk
0
Standing Forward
mk
0
Crouching Forward
d + mk
0
Standing Roundhouse
hk
0
Crouching Roundhouse
d + hk
0
Elbow Jab
b + lp
0
Elbow Strike
b + mp
0
Skyhook
b + hp
0
Elbow Cannon
db + hp
0
Knee Tap
b + lk
0
Knee Strike
b + mk
0
Knee Cannon
b + hk
0
Jumping Jab
air lp
0
Neutral Jumping Strong
neutral air mp
0
Jumping Strong
air mp
0
Jumping Fierce
air hp
0
Jumping Short
air lk
0
Jumping Forward
air mk
0
Jumping Roundhouse
air hk
0
Drill Kick
air d + k
0

Special Moves

Name
Command
Damage
Special Properties (glossary)
Tornado Hook
hcf + p
0
Denpa Blast
dp + p
0
Snake Fang
hcf + k
0
Flying Viper
qcb + p
0
Rising Cobra
qcb + k
0

Super Arts

Name
Command
Damage
Special Properties (glossary)
Magnetic Storm
qcf qcf + p
0
Slam Dance
qcf qcf + p
0
Electric Snake
qcf qcf + p
0

Strategy

Tips and Tricks

Basic Strategy

Advanced Strategy

Character-Themed Cocktail