Mortal Kombat 9/Sub-Zero: Difference between revisions

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'''Ice Ball'''
'''Ice Ball'''


Unsafe on block upclose. Keep opponents in check with Ice balls. Remember you can shoot them while a clone is out. Try to bait them into projectile wars and you will most likely tag them with a ball.
Unsafe on block up close. Keep opponents in check with Ice balls. Remember you can shoot them while a clone is out. Try to bait them into projectile wars and you will most likely tag them with a ball.
 
'''Ground Freeze'''
 
Very unsafe, only to be used for mind games against other players. Best cancelled into after the b+1 2 4 string to catch them blocking on wake up.
 
'''Slide'''
 
Hits low and is a staple to Sub's mind games and his entire strategy. On hit the opponent can't roll recovery either.


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Revision as of 19:18, 20 July 2011

MK9Logo.png

Sub-Zero

MK9-SubZero Face.jpg

An assassin of the Lin Kuei clan, Kuai Liang commands the power of ice and cold. Unlike other members of his clan, he and his older brother, Bi-Han, were abducted as children by the Lin Kuei and trained in the techniques of assassination throughout their lives. Though his codename is Tundra, he has now assumed the mantle of Sub-Zero to honor his brother after Bi-Han's mysterious death. With the help of his fellow Lin Kuei Smoke, Sub-Zero tirelessly hunts the one who killed his brother.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
3%
high bufferable
Back Punch
bp
5%
high
Front Kick
fk
5%
high bufferable
Back Kick
bk
9%
high
Crouching Front Punch
d + fp
2%
high bufferable
Crouching Back Punch
d + bp
12%
high uprcut
Crouching Front Kick
d + fk
1%
low bufferable
Crouching Back Kick
d + bk
3%
low bufferable
Angled Jumping Punch
during angled jump, fp or bp
4%
med
Angled Jumping Kick
during angled jump, fk or bk
7%
high knockdown
Straight Up Jumping Punch
during straight up jump, fp or bp
5%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
5%
med knockdown

Command Normals

Name
Command
Damage
Notes
Swipe
b + fp
5%
high bufferable
Force Claws
b + bp
5% / 7% / 15%
Hold bp to charge up; 3 levels of charge; med / med / unblockable ; level 3: knockdown and frozen
Big Leg
f + bk
7%
med bufferable
Sweep
b + bk
7%
low sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
1% + 4% + 4% + 3%
throw
Throw (Towards)
f + fp + fk
1% + 4% + 4% + 3%
throw

Kombo Attacks

Name
Command
Damage
Notes
Frosty
fp --- fp
3% --- 5%
high --- high ; 1st and 2nd hit: bufferable
Cold Feet
fp --- fk --- f + bk
3% --- 5% --- 8%
high --- high --- med ; 1st and 2nd hit: bufferable ; 3rd hit: flatten
Arctic Blast
fp --- fk --- b + bk
3% --- 5% --- 6%
high --- high --- low ; 1st and 2nd hit: bufferable ; 3rd hit: sweep
Ice Pick
b + fp --- bp --- fp
5% --- 5% --- 10%
high --- med --- med ; 1st and 2nd and 3rd hit: bufferable
Ice Cold
b + fp --- bp --- bk
5% --- 5% --- 9%
high --- med --- low ; 1st and 2nd hit: bufferable ; 3rd hit: sweep
Frost Bitten
bp --- fp --- bp
5% --- 3% --- 9%
high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 2nd hit: knockdown and frozen ; 3rd hit: knockdown
Ices Up
bp --- fp --- bk
5% --- 3% --- 11%
high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 2nd hit: knockdown and frozen ; 3rd hit: knockdown
Tundra Slice
f + bk --- fp + bp
7% --- 10%
med --- high ; 2nd hit: knockdown
Winter Blade
bp --- bp --- bp
5% --- 3% --- 6%
high --- high --- med ; 1st and 2nd hit: bufferable ; 3rd hit: flatten
Cold Steel
bp --- bp --- bk
5% --- 3% --- 8%
high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown
Chill Out
fk --- f + bk
5% --- 7%
high --- med ; 1st hit: bufferable ; 2nd hit: flatten

Fast Tags

Name
Command
Damage
Notes
Absolute Zero
bp --- fp --- tg
N/A

Tag Kombos

Name
Command
Damage
Notes
Freezer Burn
fp --- fk --- tg
Based on Teammate
Arctic Assault
b + fp --- bp --- tg
Based on Teammate
Ability To Freeze
bp --- bp --- tg
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
10%
high flatten

Tag Specials

Name
Command
Damage
Notes
Tag Assist
d , b + tg
0%
Performs Icebeam ; frozen
Tag Attack
d , f + tg
9% + 3%
Performs Powerslide ; low + med ; knockdown

Special Attacks

Name
Command
Damage
Notes
Iceball
d , f + fk
0%
frozen ; If performed on an already frozen character, 6% damage and unblockable
Slide
b , f + bk
9%
low knockdown wkup
Ice Clone
d , b + fp
0%
frozen wkup
Ice Puddle
d , b + fk
0%
unblockable frozen ; Cannot be buffered into ; If performed on an already frozen character, 0% damage and sweep

Enhanced Special Attacks

Name
Command
Damage
Notes
Icebeam
d , f + fk + bl
0% (6%)
frozen ; If performed on an already frozen character, 6% damage and unblockable
Power Slide
b , f + bk + bl
9% + 3%
low + med ; knockdown
Ice Statue
d , b + fp + bl
0%
frozen
Ground Freeze
d , b + fk + bl
0%
unblockable frozen ; Cannot be buffered into ; If performed on an already frozen character, 0% damage and sweep

X-Ray Attack

Name
Command
Damage
Notes
Deep Freeze
fk + bk + bl
5% + 16% + 12%
1st hit: high , has armor when charged

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
b f d f + bk
Sweep
Fatality 2
d b d f + bp
Sweep
Fatality 3 (DLC)
f d f + bp
Close
Stage Fatality
f d b + bp
Varies
Babality
d b d + bk
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

Big Leg

Bufferable overhead. Use Ice ball if connects, use ice clone if it's blocked.


Kombo Attacks

Bp.png , Bp.png string

Easy hit confirmable string into ice ball. Also good anti-air.


Special Attacks

Ice Clone

Good for anti-air and shielding. Use it to control space and keep opponents in corner and pressured.


Ice Ball

Unsafe on block up close. Keep opponents in check with Ice balls. Remember you can shoot them while a clone is out. Try to bait them into projectile wars and you will most likely tag them with a ball.

Ground Freeze

Very unsafe, only to be used for mind games against other players. Best cancelled into after the b+1 2 4 string to catch them blocking on wake up.

Slide

Hits low and is a staple to Sub's mind games and his entire strategy. On hit the opponent can't roll recovery either.


Enhanced Special Attacks

N/A


X-Ray Attack

N/A


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

7-Hits: Bp.png Bp.png ---.png Ice Ball ---.png Bp.png Fp.png Bk.png ---.png Slide

8-Hits: Ice clone ---.png Straight Up Jump Punch ---.png Dash ---.png B.png + Fp.png , Bp.png ---.png Bp.png , Fp.png , Bp.png ---.png Slide

8-Hits: Anti-air: Bp.png into Ice Ball ---.png B.png + Fp.png , Bp.png ---.png Bp.png , Fp.png , Bp.png ---.png Slide

9-Hits: F.png + Bk.png ---.png Ice Ball ---.png Straight Up Jump Punch ---.png Dash ---.png B.png + Fp.png , Bp.png ---.png Bp.png , Fp.png , Bp.png ---.png Slide

Jump-in Combos

  • N/A

Combos With Enhanced Specials

  • N/A

Combos With X-Ray Attacks

1. B.png + Fp.png , Bp.png ---.png Ice Ball ---.png Straight Up Jump Punch ---.png Dash ---.png B.png + Fp.png , Bp.png ---.png Dash ---.png Bp.png , Fp.png , Bk.png ---.png Xray

Corner-Only Combos

44%: B.png + Fp.png , Bp.png ---.png Ice Ball ---.png Straight Up Jump Punch x2 ---.png B.png + Fp.png , Bp.png ---.png Bp.png , Fp.png , Bk.png ---.png Slide

Style

Lockdown type character with Ice clones and balls.

Matchups

N/A